| დასახრვის დრო? | 1 მოქმედება? |
|---|---|
| მანძილი? | 120 ფუტი |
| კომპონენტები? | V S |
| ხანგრძლივობა? | კონც?. Up to 1 წუთი |
Choose a point you can see. Spirits cause trees, rocks, and grasses in a 60-foot cube centered on that point to become animated until the spell ends.
- Grasses and Undergrowth: Any area in the cube covered by grass or undergrowth is difficult terrain for your enemies.
- Trees: At the start of your turns, enemies within 10 ფუტი of any tree in the cube must pass a Dexterity save or take 4d6 slashing damage.
- Roots and Vines: At the end of your turns, one creature of your choice that is on the ground must pass a Strength save or become restrained until the spell ends. A restrained creature can use an action to make an Athletics check against your spell save DC. A success frees it.
- Rocks: As a bonus action, you can cause a loose rock to launch at a creature you can see. Make a ranged spell attack. On hit, the target takes 3d8 bludgeoning damage, and must pass a Strength save or fall prone.