Each creature in a 10-foot-radius sphere makes a Wisdom save. On a success, nothing happens. On a failure, the target can't take reactions and must roll a d10 at the start of each of its turns. This determines its action that turn. At the end its turn, it can make a Wisdom save. If it succeeds, the spell ends.
1 | Takes no action and uses all movement to go in a random direction. Assign a direction to each number of a d8 and roll it—this determines the direction. |
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2-6 | Doesn't move or take actions. |
7/8 | Makes a melee attack against a random creature in reach. If there's none, it does nothing. |
9/10 | Can act and move normally. |
უფრო მაღალ დონეებზე: The radius of the sphere increases by 5 ფუტი for each slot level above 4th.