დასახრვის დრო? | 1 მოქმედება? |
---|---|
მანძილი? | საკუთარი თავი? (10 ft radius) |
კომპონენტები? | V S |
ხანგრძლივობა? | მყისიერი? |
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
უფრო მაღალ დონეებზე: The damage increases by 1d6 for each slot level above 1st.