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2eFRMZ<Maztica Campaign Set—Maztica Alive.p010>一项公共的主题A Common Theme:球赛The Ball Game

The Ball Game
  在探索 马兹特克大陆Maztica 各地区与民族之前,DM必须先熟悉马兹特克所有人类文化一种共同的普遍娱乐形式:球赛。从表面上看,它是一种竞猜和运动,但这只代表了它的第一层重要性:它还是一种宗教仪式,一种解决争端的手段,而且往往还是决定球员生死的工具。

Before exploring the various regions and peoples of Maztica, the DM must become familiar with the one pervasive form of entertainment common to all human cultures of Maztica: the ball game. It is a contest and sport on the surface, but that is only the first level of its importance: it also serves as a religious ritual, means of solving disputes, and often the instrument of life and death for its players.

The game is played with a hard, round ball perhaps 6" in diameter, made from the congealed product of the rubber tree. Players attempt to move the ball into the face of the other team, without touching the ball with their hands. These rules run in common for all regions.

After that, however, the game takes on more specific twists and interpretations.

场馆规则Court Rules

  在 耐克苏帝国Nexal 以东的国家,包括 远帕伊特Far Payit,比赛是在一个封闭场地上、在两道平行的高墙之间进行的。
In the nations from Nexal eastward, including Far Payit, the game is played on an enclosed field, between two high, parallel walls.

  每座城市都有为一座 球赛the Ball Game 准备的球场。每面墙中间都有一道石环,高出平坦而坚硬的赛场地面约15呎。球场两端各有一道球门,各由一队负责防守。一名后未站在球门线前,而他的2~5名队友则站在球场中间附近。
Every city has a court for the Ball Game. Midway down each wall is set a stone ring, about 15" above the flat, hard playing surface. At each end of the court is a goal, defended by one team. A single defender stands before the goal line, while his two-five teammates stand near the middle of the court.

The ball is moved by hitting it with the knee, elbow, hip, shoulder, or head—not the hands nor the feet.

A team wins a game by scoring three goals; a match consists of three games. A game can also be won, instantly, if a player knocks the ball through one of the hoops in the wall. This is a matter of great status for the successful player.

If the game is played between PCs and NPCs, proficiency checks can be used to determine the successes of each character. Miniatures can help keep track of relative positions on the field.


A player is selected from each time to try and gain control of the ball, by making a proficiency check during the same round as the opponent fails a check. If both players pass (or fail) their checks, the struggle continues into the following round.

When only one player succeeds, that player's team has the chance to take a shot.

The ball is returned to play this way at the start of each match, and after each point.

射对方球门TO SHOOT at the opposing goal:

A player must roll a ½ proficiency check while the ball is on his side of the court, in order to take a shot at the opponent’s goal. If he fails, he simply turns the ball over to the opponent; if he succeeds, the ball shoots toward the goal. It will score, unless it is blocked by an opposing player.

阻拦射门TO BLOCK a shot:

TO BLOCK a shot, a player must make a successful proficiency check. A team can try two times to block a successful shot; once at midfield, and once at the goal. If the player is playing in the middle of the field, he suffers a -2 penalty to his proficiency check; if he is playing at the goal, he gets a +1 bonus.

If the ball is blocked at either place, the blocking team can take a shot. If it is not blocked, a goal is scored by the other team, and the ball is returned to play (as above).

射墙上的环TO SHOOT at the ring on the wall:

A player must make three successful proficiency checks—all at ½ proficiency!— in order to accomplish this instant win.

First, the player must have the opportunity to shoot. Then, he must make a Wisdom check (against half his Wisdom score) in order to recognized the opportunity for a shot. If successful, he must make a Dexterity check (against half his Dexterity score) to aim the shot properly. If that is successful, he must make a Strength check (against half his Strength score) to send the ball through the ring with enough strength to carry it through.

If this shot is made, the game will pause as pandemonium breaks out among the spectators. This shot is a historical event, and it instantly wins the current game in progress.

The player who makes the shot will have his name and description spread all over the city and beyond.

露天规则Open Rules

  在马兹特克大陆北部和南部的乡村文化中,以及西部的 瓦克里部族the Huacli科兰部族the Kolan 中,球赛规则有所不同。最重要的是,不同于城市的封闭球场,它将在户外进行。此外,允许踢球,且这是移动球的首选方法。
In the village cultures of northern and southern Maztica, as well as among the Huacli and Kolan peoples of the west coast, the ball game is played by different rules. Most significantly, it is played in the open, not on the enclosed courts of the cities. Also, kicking the ball is allowed, and in fact is the preferred method of moving the ball.

The field of play can be hugeindeed, some epic games are played between two villages with each defending goal being the respective village's square. Such marathon games can take three or four days to complete, and can involve fifty or more players per team. As a general provision, the ball cannot be moved between sunset and sunrise.

Such games require a little more free-form control by the DM, since they are so heavily influenced by terrain—and also, because they vary in rules so much from place to place. Games played over a huge area tend to end when the first goal is scored, while other games might go until one team scores as many as ten times.

In general, a player can move the ball along without making checks, as long as he has blockers to hold the opposing players at bay.

Crossing of gullies and ravines can require proficiency checks, but generally these are not difficult obstacles (unless there are opposing players present!). A player can move the ball at his outdoor movement rate.

The game might start in the middle of the playing area, with the same entry into play as described for the court game. Some games—usually those that are part of a regular rivalry—start with the team that lost the previous match taking the ball from their goal, and attempting to cross the playing area and deliver the ball into the opponent's goal.

However, a player must make a proficiency check if another player attempts to steal the ball from him.

If the check succeeds, the opponent does not get a play at the ball; if the check fails, the two compete for the ball by each rolling checks until one succeeds and the other fails. The successful player can then begin to move the ball.

Certain players are left to guard the goal in the open game as well as the court game. Scoring requires a proficiency check when the player with the ball is within 20' of the goal; success means the ball is on target, and will score unless one defending goaltender can make a proficiency check to block the shot.

Shots from farther than 20' are possible, but each additional 5' subtracts 1 from the character's proficiency rating.

  有关人物学习该技能的信息,参见《真实世界之旅A Journey to the True World》球赛the Ball Game 熟练的信息。
See the Proficiency description for the Ball Game in A Journey to the True World, the player's book, for information on characters learning the skill.