侧元素位面The Paraelemental Planes | ||||
---|---|---|---|---|
【位面 之主】 | [冰]克里欧那克斯Cryonax;[烟]埃卡克Ehkahk;[岩浆]赤利比亚Chlimbia;[软泥]毕温博Bwimb→毕温博二世Bwimb Ⅱ | |||
【层级 关系】 | 内层位面The Inner Planes/侧元素位面The Paraelemental Plane | |||
【简 介】 | 侧元素位面The Paraelemental Plane 是处于元素位面交界的一些边角料,居民稀少、生态恶劣、变化平淡、剧情无聊,只比准元素位面略好一些。 侧位面包括冰(水+气)、烟(气+火)、岩浆(火+土)和软泥(土+水)。 | |||
❖冰侧元素位面The Plane of Para-elemental Ice | ||||
克里欧那克斯Cryonax | N | NE | 无 | 寒冷元素大君,邪恶寒冷生物亲王 |
❖软泥侧元素位面The Plane of Para-elemental Ooze | ||||
关纳德Ghaunadaur | I→L | CE | 软泥之神 | |
毕温博Bwimb | N→Dead | NE | 无 | 泥浆男爵,软泥元素大君,被奥库斯弑杀,但产下了新一代毕温博 |
毕温博二世Bwimb Ⅱ | N | NE | 无 | 泥浆女男爵,软泥元素大君,毕温博之女 |
❖烟侧元素位面The Plane of Para-elemental Smoke | ||||
埃卡克Ehkahk | NE | N | 无 | 烟元素大君,阴燃公爵,烟雾的统治者,参与了对芭瑞丝提雅的谋杀 |
❖岩浆侧元素位面The Plane of Para-elemental Magma | ||||
赤利比亚Chlimbia | N | NE | 无 | 岩浆元素大君,邪恶岩浆生物亲王,参与了对芭瑞丝提雅的谋杀 |
1e<Manual of the Planes.051>侧元素位面THE PARA-ELEMENTAL PLANES
侧元素位面The para-elemental planes 是介于主要元素位面之间的次要位面。侧元素位面是 烟Smoke(位于 气Air 与 火Fire 结合处);岩浆Magma(位于 火Fire 与 土Earth 结合处);软泥Ooze(位于 土Earth 与 水Water 结合处);冰Ice(位于 水Water 与 气Air 结合处)。这些位面之所以被称为次要位面,有几个原因:主物质位面Prime Material 施法者更难抵达它们;以它们为家园的强大神力更少;它们的位面变化比主要位面更少;它们也是主要元素位面之间的过渡位面。
The para-elemental planes are minor planes that lie between the major elemental planes. The para-elemental planes are Smoke, where Air meets Fire; Magma, where Fire meets Earth; Ooze, where Earth meets Water; Ice, where Water meets Air. These planes are called minor for several reasons: they are harder to reach for Prime Material spell casters; they are home to fewer great powers; they are less varied than the major planes; they are also transition planes between the major elemental planes.
烟侧元素位面The plane of para-elementa Smoke 是一大片污浊恶臭的烟雾,其靠近 气元素位面plane of Air 和其准位面的地方更香甜和干净,而靠近 火元素位面the plane of Fire 和其准位面的地方更炎热和明亮。岩浆位面The plane of Magma 是一条漫长的熔岩海,靠近火元素位面的地方稀薄变为燃烧的气体,而向 土元素位面the plane of Earth 则变厚直至变为固定的岩石。软泥位面The plane of Ooze 从土元素位面潮湿的边界开始,穿过位面中央呈现流沙状的部分,最后在于 水元素位面the plane of Water 边界接壤处变成泥泞的淤泥。冰侧元素位面The plane of para-etemental Ice 是一片被冰裂隙和洞穴龟裂的冰封固态土地,从最接近水元素位面边缘的零散冰山开始,一直延伸到突入气元素位面的一面白墙。
The plane of para-elementa Smoke is a large bank of foulsmelling fog, sweeter and cleaner towardthe plane of Air and its quasi-planes, hotter and brighter toward the plane of Fire and its related quasi-elemental planes. The plane of Magma is a long sea of lava, thinning to burning gas near the plane of Fire and thickening toward the plane of Earth until it becomes solid rock. The plane of Ooze begins with clammy dampness on the borders of Earth, passes through a quicksand-like state in the central part of its plane, and finally becomes muddy silt where it borders the plane of Water. The plane of para-etemental Ice is a solid land of frozen water broken by fissures and caverns, ranging from scattered icebergs at the edge nearest Water and ending in a white wall jutting into the plane of Air.
就像在主要元素位面中一样,旅行者不可能在没有帮助的情况下穿越准元素位面。各种各样的侧元素、侧元素动物para-animentals 和侧元素怪物栖息在这些位面,其中有一些可以被说服成为元素向导。
As in the major elemental planes, it is impossible for a traveler to make his way across the para-elemental planes without aid. There are a wide variety of para-elementals, para-animentals, and para-elemental monsters that inhabit these planes, some of which can be convinced to serve as elemental guides.
在侧位面生存Survival in the Para-Planes
影响旅行者身体健康的环境因素依侧位面而异,如下所示:
The environmental factors that imperil the well-being of the traveler vary from para-plane to para-plane, as follows:
烟Smoke:
烟位面旅行者面临的最危险是因窒息,因为对那些需要空气的生物来说,此处的颗粒物和气体无法呼吸。像 气化烟雾airy smoke 和 烟中呼吸smoke breathing 这样修改过的法术可无效化此影响,但只有那些能长时间消除呼吸需求的法术和装置,才能为在这个位面进行漫长的冒险提供保障。
The greatest danger to the traveler in the plane of Smoke is asphyxiation, as the particles and gases are not breathable by creatures requiring air. Modified spells such as airy smoke and smoke breathing negate this effect, but only spells and devices that eliminate the need to breathe for long periods of time permit lengthy adventures in this plane.
岩浆Magma:
岩浆位面的旅行者将受到高温和火焰的影响,就像他们在火位面(见第37页)遭受的那样,并且他们将如被浸泡在灼热的液体中般,呼吸受到影响。能提供对火焰或高温防护的装置可抵消熔融元素材料带来的伤害,但为了让其能够在这个位面生存,需要允许施法者能够 元素呼吸breathe element 或暂停呼吸需求的修改过的法术。
Travelers in the plane of Magma are treated to the effects of heat and flame as iif they were on the plane of Fire (see page 37) and their breathing also suffers as if they were immersed in a hot liquid. Devices that offer protection from fire or heat offset the damage from the molten elemental material, but a modified spell that allows the caster to breathe element or suspends the need for breathing is needed to survive in the plane.
软泥Ooze:
软泥侧元素污浊阴暗的深渊其粘稠度与岩浆位面相当,但其中的物质是淤泥而非熔融的岩石。那些缺乏保护而被困在此位面的人将会像在水元素位面里一样容易溺毙。那些赋予 水中呼吸water breathing 的法术和设备不需修改即可在此侧位面生效。
The murky depths of para-elemental Ooze have the viscous consistency of the plane of Magma, but the material is muck rather than molten rock. Those caught within this para-plane unprotected will drown just as easily as if they were in the plane of Water. Spells and devices that enable water breathing work in this para-plane without modification.
冰Ice:
除了长时间的监禁不会造成伤害外(事实上,那些被困在冰中的家伙被保鲜的很好),冰侧元素位面与土元素位面共享限制性固体特性。此外,那些对冰位面防护措施不足的生物,将每轮受到1d6点寒冷伤害。如果御寒措施完善或是被包裹在皮草中的人,这一伤害将降低到每回合1d6,如果旅者有抵御寒冷或冰的装置或法术,则将完全避免伤害。
The plane of para-elemental Ice shares the restrictively solid nature of the plane of para-elemental Earths save that no damage is inflicted through long-term incarceration (in fact, those trapped within the ice are incredibly well preserved). In addition, those beings insufficiently protected against the plane of Ice suffer 1d6 points of cold damage per round. This is reduced to 1d6 per turn if the victims are well-protected or wrapped in furs, and negated completely if the traveler has devices or spells offering protection from cold or ice.
视觉vision:
烟雾能提供的最好能见度大约为30码,除非有提供某些X光视觉,否则在软泥与岩浆的能见度仅限于触及范围。在冰中的能见度则因冰的半透明度而异,通常为10~20码。
Smoke provides the best visibility, about 30 yards, while vision in Ooze and Magma is limited to touch range untess some device permits x-ray vision. Visibility in Ice varies according to the translucency of the ice, but is usually 10-20 yards.
在侧位面中的遭遇Encounters in the Para-Planes
旅者们在四个侧元素位面中的任何一个时,都有1/20的概率碰到遭遇,该检查每8个真实小时1次。如果遭遇发生,则按照下表投骰:
Travelers in any of the four para-elemental planes have a 1 in 20 chance of an encounter, checked every eight true hours. If an encounter is indicated, roll on the table below:
1-20 元素口袋Elemental Pocket
21-00 生物遭遇Creature Encounter
不存在会严重影响旅行者的突出元素现象,但根据各地情况每个位面都有小规模的小规模的变化(例如在烟位面上小龙卷风般的 烟魔smoke devils,或是在冰中保鲜的生物)。
There are no outstanding elemental phenomena that seriously affect travelers, but each plane has small-scale variations in conditions from place to place (such as small tornado-like smoke devils in the plane of Smoke, or creatures preserved in Ice).
元素口袋Elemental Pockets
每个侧位面都包含来自该侧位面两侧的两个主位面中的每一个数量相等的元素口袋。烟位面中的元素口袋是火口袋或气口袋,而软泥位面中则是土口袋或水口袋。
Each para-plane contains equal numbers of elemental pockets from each of the two major planes on either side of the para-plane. An elemental pocket in the plane of Smoke is either a fire pocket or an air pocket, while one in the plane of Ooze is either an earth pocket or a water pocket.
烟位面中的口袋Pockets in the Plane of Smoke:
烟位面的元素口袋要么是气(50%),要么是火(50%)。气口袋是一片洁净空气空间的球形或椭球形区域,它有30%的机会包含着来自气位面的居民。类似的,火口袋类似于一个独立的火球。有40%的概率有火元素土著在其中。口袋不会有热量辐射到周围的烟雾中,但那些进入火口袋的哪些人会受到进入火位面的影响(见 生存Survival 部分)。
An elemental pocket in the plane of Smoke is either air (50%) or fire (50%). An air pocket is a spherical or ellipsoidal area of clear air space, it has a 30% chance of containing inhabitants from the plane of Air. Similarly, a pocket of fire resembles a free-standing fireball. There is a 40% chance of a Fire native within. No heat radiates out of the pocket of fire into the surrounding smoke, but those who enter the pocket suffer the effects of entering the plane of Fire (see Survival).
岩浆位面中的口袋Pockets in the Plane of Magma:
岩浆位面中的元素口袋要么是火(50%)要么是土(50%)。火口袋的形式是一个开放空间的圆形气泡,里面充满了构成那个位面的火元素和稀薄空气。这样的口袋有70%的可能性是火位面或岩浆位面(各有50%可能性)生物的家。土口袋则就像漂浮在周围的岩浆中的花岗岩石柱或粗凿岩石一样突出。口袋有30%可能性已经被入住。如果已被入住,居民要么是居住其中的土元素生物(40%),要么是住在外面的火或岩浆生物(各30%)。
An elemental pocket in the plane of Magma is either fire (50%) or earth (50%). A fire pocket takes the form of a rounded bubble of open space filled with the elemental fire and thin gases that make up that plane. There is a 70% chance that such a pocket is home to creatures from the plane of Fire or Magma (50% chance of either). A pocket of earth stands out as a granite pillar or roughly-hewn rock floating in the surrounding magma. There is a 30% chance that the pocket is inhabited. If inhabited, the settlers are either earth elemental creatures (40%) within the pocket or fire and magma creatures (30% each) on the outside.
软泥位面中的口袋Pockets in the Plane of Ooze:
软泥侧元素位面的元素口袋要么是水(50%)要么是土(50%)。水口袋是漂浮在这片泥泞位面浓汤中的不规则水团。有20%的可能性这样的口袋是某只来自水元素位面生物的巢穴。土口袋则由泥质中密度更大的固体组成,有30%的概率有居民,要么来自软泥侧元素位面(50%),要么来自土元素位面(50%)。
An elemental pocket in the plane of para-elemental Ooze is either water (50%) or earth (50%). A water pocket is an irregular mass of water floating within the thicker soup of the muddy plane. There is a 20% chance that such a pocket is the lair of a creature from the plane of elementat Water. An earth pocket consists of a denser solid in the muddy mass and has a 30% chance of inhabitants, either from the plane of para-elemental Ooze (50%) or the plane of Earth (50%).
冰位面中的口袋Pockets in the Plane of Ice:
冰泥侧元素位面的元素口袋要么是元素水(50%),要么是元素气(50%)。水元素口袋是一片冰水地下湖。里面发现的任何生物(有30%概率来自水,其余来自冰)都有对口袋冻结效应的抗力。这个位面上的气元素口袋就像一个不规则的冰洞。其中有70%的可能性居住着生物,要么来自冰(60%)要么来自气(40%)。
An elemental pocket in the plane of para-elemental Ice is either elemental water (50%) or elemental air (50%). A pocket of elemental water is an underground lake of ice-cold water. Any creatures found within (30% chance from Water, otherwise from Ice) are resistant to the chilling effects of the pocket. A pocket of elemental air in this plane resembles an ice cavern of irregular shape. It has a 70% chance of housing creatures, either of Ice (60%) or Air (40%).
生物遭遇Creature Encounters
侧元素位面的土著生物拥有的特殊能力(和弱点),取决于它们的故乡位面。通常来说,侧元素居住在内层位面时,免疫侧位面和其关联主位面的效果(岩浆巨魔免疫火焰和熔岩,并且在土元素位面不会受到限制)。大部分侧元素生物可以借由颜色或外观的差异从背景中识别出来。它们大部分都依靠本位面的视觉抑制特性来躲避捕食和追击者。
Creatures native to the para-elemental planes have special abilities (and disadvantages) that depend on their home plane. In general, para-elementals are immune to the effects of their para-plane and its related major planes while dwelling in the inner planes (a magma troll is immune to flame and magma and suffers no restrictions in the plane of Earth). Most para-elemental creatures stand out from their backgrounds through differences in color or appearance. Most count on the vision-dampening properties of their native planes to hide them from prey and pursuer.
烟Smoke:
烟侧元素生物呈现雾状或煤烟状,类似于组成部分有灰尘的气元素。烟侧元素生物免疫基于空气和火焰的攻击,并免疫其故乡位面的窒息特性。
Creatures of para-elemental Smoke are misty or sooty in appearance, similar to air elementals that have dust in their make-up. Creatures of elemental Smoke are immune to air- and fire-based attacks, as well as the asphyxiating nature of their home plane.
岩浆Magma:
岩浆侧元素生物高温且具有流动性,表面覆盖着冷却的火山岩固体碎片。这些生物在自己的位面很舒适,并且可以在火元素和土元素位面无碍地移动和战斗。
Creatures of para-elemental Magma are hot and fluid, encrusted with solid bits of cooling volcanic rock. These creatures are comfortable in their own plane and can move and fight in elemental Fire and Earth without difficulty.
软泥Ooze:
软泥侧元素的土著生物都是流体,且可以呈现为类人或怪物形态,但它们最常呈现为油灰状的泥球。它们既不会受到它们位面的不良影响,也不会受到土元素和水元素位面的不良效果。
Creatures native to para-elemental Ooze are fluid and can assume humanoid or monster forms, but often appear as globs of putty-like mud. Such creatures suffer none of the ill effects of their plane, nor those of elemental Earth and Water.
冰Ice:
冰侧元素位面的生物通常都是些棱角分明的白色生物,看上去就像是主物质位面生物的冰雪雕塑。这些存在免疫基于气的攻击以及水元素位面的效果。此外,冰侧位面的生物也可以在冰、水和气元素位面中无碍地移动和战斗。所有这些能力和免疫仅在这些生物位于内层位面时方才适用。
Creatures native to the plane of para-elemental Ice are generally white angular beings that look like snow-sculptures of the equivalent Prime Planar creatures. These beings are immune to air-based attacks as well as the effects of the plane of Water. In addition, creatures native to the plane of Ice can move and fight in elemental Ice, Water, and Air without restrictions. They are also immune to cold and ice and attacks based on these substances. All these abilities and immunities apply only while these creatures are in the inner planes.
侧元素遭遇表Para-Elemental Encounter Chart
D8 + D12
投骰Roll 数量Number 遭遇的生物Creatures Encountered 备注Notes
2* 1 邪恶侧元素位面亲王Para-Elem Prince of Evil MoP
2 1d4 侧元素怪物Para-Elem Monsters(斗篷怪Cloakers) MMⅡ*
4 1d100 侧元素怪物Para-Elem Monsters(老鼠Rats) MMⅡ*
5 1d8 + 4 侧元素动物Para-Animentals(鹰Eagles) MMⅡ*
6 1d3 侧元素怪物Para-Elem Monsters(巨章鱼Gi.Octopi) MM*
7 2d6 元素Elementals * MM
8 1d10 ** MM/MMⅡ*
9 2d6 侧元素Para-Elementals MoP
10 1d10 *** MM/MMⅡ*
11 20d10 侧元素动物Para-Animentals(兽群Herd Animals) MM*
12 40d10 侧元素怪物Para-Elem Monsters(地精Goblins) MM*
13 1d10 测元素怪物Para-Elem Monsters(巨人Giants) MM*
14 2d6 来自相应主位面的神怪Genie from adjacent major plane MM/MMII
15 2d6 元素Elementals**** MM
16 1d2 侧元素动物Para-Animentals(电鳗Electric Eels) MMⅡ*
17 1d4 侧元素恐龙Para-Elem Dinosaurs MM/MMⅡ*
18 1d4 侧元素怪物Para-Elem Monsters(穴钓蟹Cave Fishers)MMⅡ*
19 1d2 侧元素怪物Para-Elem Monsters(地海胆Land Urchin) MMⅡ*
20 1d2 侧元素怪物Para-Elem Monsters(青足龙蛇Behir) MMⅡ*
* 取决于位面Depends on plane:在烟位面是火元素,在岩浆位面是土元素,在软泥位面是水元素,在冰位面是气元素。Fire elementals in Smoke, earth elementals in Magma, water elementals in Ooze, and air ele-mentals in Ice.
** 在烟位面是人类队伍,在岩浆位面是火童,在软泥位面是泥人,在冰位面是冬狼。Human party in Smoke, lava children in Magma, mudmen in Ooze, and winter woives in Ice.
*** 在烟位面是米斯图气怪,在岩浆位面是岩浆人,在软泥和冰位面是人类旅行者。Mihstu in Smoke, magmen in Magma, and human travelers in Ooze and Ice.
**** 在烟位面是气元素,在岩浆位面是火元素,在软泥位面是土元素,在冰位面是水元素。Air elementals in Smoke, fire elementals in Magma, earth elementals in Ooze, and water elementals in Ice.
备注Notes:
MM = 怪物图鉴的生物 Monster Manual creatures
MMⅡ = 怪物图鉴Ⅱ的生物 Monster Manual II creatures
MoP = 详述于位面指南 Described in Manual of the Planes
MM* = 生物的外观和能力类似于怪物图鉴中同名怪物 Creatures are similar in appearance and abilities to monsters of the same name in the Monster Manual.
MMⅡ* = 类似于MM*,但参照的是怪物图鉴Ⅱ As MM*, but refers to the Monster Manual II.
插入的参考是对压力重重的DM的建议。这些可以进行修改以适应战役和冒险者的等级。
Parenthetical references are suggestions for the hard-pressed DM. These can be modified to suit the campaign and the levels of the adventurers.
在侧位面移动Movement in the Para-Planes
侧元素位面们的移动限制如下:
Movement limitations for the para-planes are as follows:
·岩浆和软泥位面在移动方面类似于水位面,尤其是在坠落穿越该位面时。
·Magma and Ooze are similar to the plane of Water for movement, in particular the effects of falling through the plane.
·烟位面类似于气位面。
·Smoke is treated as the plane of Air.
·冰位面在移动方面类似于土位面,不过任何力量的人都能穿越相对柔软的冰。
·Ice is treated as Earth for the purposes of movement, save that individuals of any strength can move through the relatively soft ice.
在侧位面中战斗Combat in the Para-Planes
在这些位面的战斗遵循所有内层位面的普遍限制,并有以下额外限制:
Combat in these planes obeys the general restrictions for all the inner planes, with the following additional strictures:
·岩浆和软泥位面的战斗限制如同水位面。
·Magma and Ooze restrict combat as does the plane of Water.
·烟位面的战斗限制如同气位面(当然,在所有方面都取最难)。
·Smoke restricts combat as does the plane of Air (i.e., hardly at all).
·冰位面的战斗如同土位面。
·Ice restricts combat as does the plane of Earth.
魔法在侧位面Magic in the Para-Planes
在侧位面中魔法的功能具有所有内层位面的基本限制与增益。特定位面根据其性质有进一步的限制。
Magic functions in the para-elemental planes with the basic restrictions and benefits described for all of the inner planes. Particular planes have further restrictions based on their natures.
烟Smoke:
在这里可释放法术类型没有进一步的限制。在温暖且烟雾弥漫的情况下,这片侧位面不会燃烧/蒸发/分解产生的物质。
There are no further limitations on the types of spells that can be cast here. While warm and smoky, this para-plane does not immolata/evaporate/disintegrate created substances.
岩浆Magma:
在岩浆位面施法的主要麻烦在于对视觉的限制。如果施法者有看穿熔岩的能力,那么法术可以像通过水这样的介质般被释放。此外,对创造物质的影响与火元素位面相同,因此大部分固体会在一轮中液化,大部分液体会在一轮中蒸发。
The restrictions on vision in the plane of Magma present the primary problem to spell casting. If the caster is capable of seeing through the magma, spells can be cast through the medium as if through water. Further, the effects on created material are as for the plane of elemental Fire, so that most solids liquefy and most liquids boil off in one round.
软泥Ooze:
软泥位面有着类似于岩浆位面的视觉限制。此外,所有在此处的施法行为都将如在水位面一样,遭受水下魔法(DMG 56~57页和UA 81~82页)。
The plane of Ooze has vision limitations similar to those of the plane of Magma. In addition, all spells cast here suffer the strictures on magic underwater (DMG pages 56-57 and UA pages 81-82) as in the plane of Water.
冰Ice:
冰位面在施法方面被认为是如同土位面那样的固体,施法者的能力有着类似的限制。那些创造火的法术在冰位面可以运作,但长时间存在的火焰将融化冰元素,然后将火焰给扑灭。
The plane of Ice is considered to be as solid as the plane Earth for spell casting, with similar limitations on the casters functioning. Spells that create fire work in the plane of ice, but long-standing fires melt the elemental ice, which then extinguishes the flames.
上述的限制仅适用于纯侧元素位面区域。魔法在其它物质的元素口袋中,将如在那些位面中般运作。
The preceding restrictions apply only to areas of pure para-elemental material. Magic in elemental pockets of other material functions as in those other planes.
侧位面特产Features of the Para-Planes
侧元素Para-Elementals:
侧元素生物很少离开它们的原生位面;因此,主物质旅行者对它们所知不多。
Para-etemental creatures rarely stray from their native planes; for this reason not many are known and identified by Prime Material travelers.
在性情上,侧元素对其他人的态度普遍警惕、冷漠并谨慎。这点并不奇怪,因为它们的原生位面经常被互相竞争的元素神力集团卷入变成战场,而准元素们并未被包含在主元素的理事会中。这往往使得这些生物往好了说是感到气愤,往坏了说是脾气恶劣。即便如此,由于穿越它们位面的持续交通,大量侧元素生物仍然掌握了关于边界位面的消息。它们可能会以一定的价格分享这些消息。
In temperament, para-elementals are generally wary, unfriendly, and cautious toward others. This is not surprising as their native planes are often turned into combat zones by competing groups of elemental powers, and the para-elementals are not included in the councils of the major elemental planes. This tends to makes these beings resentful at best and bad-spirited at worst. Even so, large numbers of para-elemental creatures have information about bordering planes because of the continual traffic across their planes. They may share this information for a price.
侧元素往往是些粗鲁且含糊的向导。它们可以像主位面的元素那样被收买提供服务,但特别吸引它们的物品(如烟熏香精或冰雕)能诱使它们将服务期延长一倍。这些诱惑有50%的概率能鼓励它们随队战斗。
Para-elementals tend to be gruff and non-committal guides. They can be bribed into service in the same manner as elementals of the major planes planes, but items specifically appealing to them (such as smoke essence or an ice-carving) entice them to double their duration of service. These enticements have a 50% chance of encouraging them to fight with the party.
元素大君Archomentals:
没有侧元素集团有一位特定的领导人,不过总是有些冰领主、粘液男爵、岩浆将军和烟公爵竞逐着它们对应集团的控制权。元素大君archomentals 中的最强者被视作半神力,其中只有一位,即冰位面的 克里欧那克斯Cryonax 已被描述过(见《邪魔对开本FIEND FOLIO®》)。克里欧那克斯是这些位面中此类强大权能的典型。尽管他与(火位面和土位面的)伊密克斯Imix 或 欧雷莫奇Ogremoch 不相上下,但在侧位面没有强大神力来约束他的行动。克里欧那克斯就和其祂侧位面的亲王与公主一样,怀揣着一个压倒一切的愿望:让他的冰位面王国成为一个主导元素位面,能与周围的位面等同或取代它。他梦想有朝一日在冰位面的边界创造自己的 雪泥与霜雪“侧元素”位面"para-elemental" planes of Slush and Snow。据说,克里欧那克斯的华丽宫殿利用了 负能量位面the Negative Material plane 之力,不过其目的尚未被揭晓。
None of the para-elemental groups have one particular leader, but there are always ice lords, slime barons, magma generals, and smoke dukes vying for control of their respective groups. The most powerful of these archomentals are treated as Demi-Powers, and of these only one, Cryonax of the plane of Ice, has been described (FIEND FOLIO® tome). Cryonax is typical of such great powers in these planes. Though he is the equal of Imix or Olhydra (of the planes of Fire and Earth), there are no Greater Powers in the para-planes to control his actions. Cryonax, like the other princes and princesses of the paraplanes, has an overriding desire to establish his realm of Ice as a dominant elemental plane, equalling or replacing the planes about it. He has dreams of creating his own "para-elemental" planes of Slush and Snow on the borders of Ice. Cryonax's ornate palace is said to tap the forces of the Negative Material plane, though to what end has not yet been revealed.
其祂侧元素邪恶亲王的能力与力量相似,不过祂们的目的与意图对大部分主物质位面土著来说都是个谜。祂们那被从腐烂的书籍中抢救出来的名讳为:烟雾位面之 埃卡克Ehkahk、岩浆位面之 赤利比亚Chlimbia、以及软泥位面之 毕温博Bwimb。
The abilities and powers of other princes of para-elemental evil are similar, though their aims and intentions are a mystery to most natives of the Prime Material plane. Their names, rescued from rotting books, are Ehkahk of the plane of Smoke, Chlimbia of the plane of Magma, and Bwimb of the plane of Ooze.
神怪族Genlekind:
没有神怪原生于侧元素位面,不过这些国度经常会有神怪访客。水神怪在冰和软泥位面狩猎,气生怪前往冰位面旅行与这些水神怪碰面。气神怪也将烟位面作为与火神怪的战场。气神怪也会勇敢地到岩浆位面上相对凉爽之处祈求土神怪,反过来,土神怪们凿开柔软的岩浆和软泥,寻找财富和更多可供开发的土地。
There are no genies native to the para-elemental planes, though these realms are often visited by genies. Marids engage in hunts on the planes of Ice and Ooze, while djinn travel Ice to meet with the marids. Djinn also use the plane of Smoke as a battlefield with the efreet. The Djinn brave the relatively cool lands of the plane of Magma to entreat the dao, and the dao in turn bore through the soft magma and ooze looking for riches and more land to exploit.