側元素位面The Paraelemental Planes | ||||
---|---|---|---|---|
【位面 之主】 | [冰]克里歐那克斯Cryonax;[煙]埃卡克Ehkahk;[岩漿]赤利比亞Chlimbia;[軟泥]畢溫博Bwimb→畢溫博二世Bwimb Ⅱ | |||
【層級 關係】 | 內層位面The Inner Planes/側元素位面The Paraelemental Plane | |||
【簡 介】 | 側元素位面The Paraelemental Plane 是處於元素位面交界的一些邊角料,居民稀少、生態惡劣、變化平淡、劇情無聊,只比准元素位面略好一些。 側位面包括冰(水+氣)、煙(氣+火)、岩漿(火+土)和軟泥(土+水)。 | |||
❖冰側元素位面The Plane of Para-elemental Ice | ||||
克里歐那克斯Cryonax | N | NE | 無 | 寒冷元素大君,邪惡寒冷生物親王 |
❖軟泥側元素位面The Plane of Para-elemental Ooze | ||||
關納德Ghaunadaur | I→L | CE | 軟泥之神 | |
畢溫博Bwimb | N→Dead | NE | 無 | 泥漿男爵,軟泥元素大君,被奧庫斯弒殺,但產下了新一代畢溫博 |
畢溫博二世Bwimb Ⅱ | N | NE | 無 | 泥漿女男爵,軟泥元素大君,畢溫博之女 |
❖煙側元素位面The Plane of Para-elemental Smoke | ||||
埃卡克Ehkahk | NE | N | 無 | 煙元素大君,陰燃公爵,煙霧的統治者,參與了對芭瑞絲提雅的謀殺 |
❖岩漿側元素位面The Plane of Para-elemental Magma | ||||
赤利比亞Chlimbia | N | NE | 無 | 岩漿元素大君,邪惡岩漿生物親王,參與了對芭瑞絲提雅的謀殺 |
1e<Manual of the Planes.051>側元素位面THE PARA-ELEMENTAL PLANES
側元素位面The para-elemental planes 是介於主要元素位面之間的次要位面。側元素位面是 煙Smoke(位於 氣Air 與 火Fire 結合處);岩漿Magma(位於 火Fire 與 土Earth 結合處);軟泥Ooze(位於 土Earth 與 水Water 結合處);冰Ice(位於 水Water 與 氣Air 結合處)。這些位面之所以被稱為次要位面,有幾個原因:主物質位面Prime Material 施法者更難抵達它們;以它們為家園的強大神力更少;它們的位面變化比主要位面更少;它們也是主要元素位面之間的過渡位面。
The para-elemental planes are minor planes that lie between the major elemental planes. The para-elemental planes are Smoke, where Air meets Fire; Magma, where Fire meets Earth; Ooze, where Earth meets Water; Ice, where Water meets Air. These planes are called minor for several reasons: they are harder to reach for Prime Material spell casters; they are home to fewer great powers; they are less varied than the major planes; they are also transition planes between the major elemental planes.
煙側元素位面The plane of para-elementa Smoke 是一大片污濁惡臭的煙霧,其靠近 氣元素位面plane of Air 和其准位面的地方更香甜和乾淨,而靠近 火元素位面the plane of Fire 和其准位面的地方更炎熱和明亮。岩漿位面The plane of Magma 是一條漫長的熔岩海,靠近火元素位面的地方稀薄變為燃燒的氣體,而向 土元素位面the plane of Earth 則變厚直至變為固定的岩石。軟泥位面The plane of Ooze 從土元素位面潮濕的邊界開始,穿過位面中央呈現流沙狀的部分,最後在於 水元素位面the plane of Water 邊界接壤處變成泥濘的淤泥。冰側元素位面The plane of para-etemental Ice 是一片被冰裂隙和洞穴龜裂的冰封固態土地,從最接近水元素位面邊緣的零散冰山開始,一直延伸到突入氣元素位面的一面白牆。
The plane of para-elementa Smoke is a large bank of foulsmelling fog, sweeter and cleaner towardthe plane of Air and its quasi-planes, hotter and brighter toward the plane of Fire and its related quasi-elemental planes. The plane of Magma is a long sea of lava, thinning to burning gas near the plane of Fire and thickening toward the plane of Earth until it becomes solid rock. The plane of Ooze begins with clammy dampness on the borders of Earth, passes through a quicksand-like state in the central part of its plane, and finally becomes muddy silt where it borders the plane of Water. The plane of para-etemental Ice is a solid land of frozen water broken by fissures and caverns, ranging from scattered icebergs at the edge nearest Water and ending in a white wall jutting into the plane of Air.
就像在主要元素位面中一樣,旅行者不可能在沒有幫助的情況下穿越准元素位面。各種各樣的側元素、側元素動物para-animentals 和側元素怪物棲息在這些位面,其中有一些可以被說服成為元素嚮導。
As in the major elemental planes, it is impossible for a traveler to make his way across the para-elemental planes without aid. There are a wide variety of para-elementals, para-animentals, and para-elemental monsters that inhabit these planes, some of which can be convinced to serve as elemental guides.
在側位面生存Survival in the Para-Planes
影響旅行者身體健康的環境因素依側位面而異,如下所示:
The environmental factors that imperil the well-being of the traveler vary from para-plane to para-plane, as follows:
煙Smoke:
煙位面旅行者面臨的最危險是因窒息,因為對那些需要空氣的生物來說,此處的顆粒物和氣體無法呼吸。像 氣化煙霧airy smoke 和 煙中呼吸smoke breathing 這樣修改過的法術可無效化此影響,但只有那些能長時間消除呼吸需求的法術和裝置,才能為在這個位面進行漫長的冒險提供保障。
The greatest danger to the traveler in the plane of Smoke is asphyxiation, as the particles and gases are not breathable by creatures requiring air. Modified spells such as airy smoke and smoke breathing negate this effect, but only spells and devices that eliminate the need to breathe for long periods of time permit lengthy adventures in this plane.
岩漿Magma:
岩漿位面的旅行者將受到高溫和火焰的影響,就像他們在火位面(見第37頁)遭受的那樣,並且他們將如被浸泡在灼熱的液體中般,呼吸受到影響。能提供對火焰或高溫防護的裝置可抵消熔融元素材料帶來的傷害,但為了讓其能夠在這個位面生存,需要允許施法者能夠 元素呼吸breathe element 或暫停呼吸需求的修改過的法術。
Travelers in the plane of Magma are treated to the effects of heat and flame as iif they were on the plane of Fire (see page 37) and their breathing also suffers as if they were immersed in a hot liquid. Devices that offer protection from fire or heat offset the damage from the molten elemental material, but a modified spell that allows the caster to breathe element or suspends the need for breathing is needed to survive in the plane.
軟泥Ooze:
軟泥側元素污濁陰暗的深淵其粘稠度與岩漿位面相當,但其中的物質是淤泥而非熔融的岩石。那些缺乏保護而被困在此位面的人將會像在水元素位面里一樣容易溺斃。那些賦予 水中呼吸water breathing 的法術和設備不需修改即可在此側位面生效。
The murky depths of para-elemental Ooze have the viscous consistency of the plane of Magma, but the material is muck rather than molten rock. Those caught within this para-plane unprotected will drown just as easily as if they were in the plane of Water. Spells and devices that enable water breathing work in this para-plane without modification.
冰Ice:
除了長時間的監禁不會造成傷害外(事實上,那些被困在冰中的傢伙被保鮮的很好),冰側元素位面與土元素位面共享限制性固體特性。此外,那些對冰位面防護措施不足的生物,將每輪受到1d6點寒冷傷害。如果禦寒措施完善或是被包裹在皮草中的人,這一傷害將降低到每回合1d6,如果旅者有抵禦寒冷或冰的裝置或法術,則將完全避免傷害。
The plane of para-elemental Ice shares the restrictively solid nature of the plane of para-elemental Earths save that no damage is inflicted through long-term incarceration (in fact, those trapped within the ice are incredibly well preserved). In addition, those beings insufficiently protected against the plane of Ice suffer 1d6 points of cold damage per round. This is reduced to 1d6 per turn if the victims are well-protected or wrapped in furs, and negated completely if the traveler has devices or spells offering protection from cold or ice.
視覺vision:
煙霧能提供的最好能見度大約為30碼,除非有提供某些X光視覺,否則在軟泥與岩漿的能見度僅限於觸及範圍。在冰中的能見度則因冰的半透明度而異,通常為10~20碼。
Smoke provides the best visibility, about 30 yards, while vision in Ooze and Magma is limited to touch range untess some device permits x-ray vision. Visibility in Ice varies according to the translucency of the ice, but is usually 10-20 yards.
在側位面中的遭遇Encounters in the Para-Planes
旅者們在四個側元素位面中的任何一個時,都有1/20的概率碰到遭遇,該檢查每8個真實小時1次。如果遭遇發生,則按照下表投骰:
Travelers in any of the four para-elemental planes have a 1 in 20 chance of an encounter, checked every eight true hours. If an encounter is indicated, roll on the table below:
1-20 元素口袋Elemental Pocket
21-00 生物遭遇Creature Encounter
不存在會嚴重影響旅行者的突出元素現象,但根據各地情況每個位面都有小規模的小規模的變化(例如在煙位面上小龍捲風般的 煙魔smoke devils,或是在冰中保鮮的生物)。
There are no outstanding elemental phenomena that seriously affect travelers, but each plane has small-scale variations in conditions from place to place (such as small tornado-like smoke devils in the plane of Smoke, or creatures preserved in Ice).
元素口袋Elemental Pockets
每個側位面都包含來自該側位面兩側的兩個主位面中的每一個數量相等的元素口袋。煙位面中的元素口袋是火口袋或氣口袋,而軟泥位面中則是土口袋或水口袋。
Each para-plane contains equal numbers of elemental pockets from each of the two major planes on either side of the para-plane. An elemental pocket in the plane of Smoke is either a fire pocket or an air pocket, while one in the plane of Ooze is either an earth pocket or a water pocket.
煙位面中的口袋Pockets in the Plane of Smoke:
煙位面的元素口袋要麼是氣(50%),要麼是火(50%)。氣口袋是一片潔淨空氣空間的球形或橢球形區域,它有30%的機會包含着來自氣位面的居民。類似的,火口袋類似於一個獨立的火球。有40%的概率有火元素土著在其中。口袋不會有熱量輻射到周圍的煙霧中,但那些進入火口袋的哪些人會受到進入火位面的影響(見 生存Survival 部分)。
An elemental pocket in the plane of Smoke is either air (50%) or fire (50%). An air pocket is a spherical or ellipsoidal area of clear air space, it has a 30% chance of containing inhabitants from the plane of Air. Similarly, a pocket of fire resembles a free-standing fireball. There is a 40% chance of a Fire native within. No heat radiates out of the pocket of fire into the surrounding smoke, but those who enter the pocket suffer the effects of entering the plane of Fire (see Survival).
岩漿位面中的口袋Pockets in the Plane of Magma:
岩漿位面中的元素口袋要麼是火(50%)要麼是土(50%)。火口袋的形式是一個開放空間的圓形氣泡,裏面充滿了構成那個位面的火元素和稀薄空氣。這樣的口袋有70%的可能性是火位面或岩漿位面(各有50%可能性)生物的家。土口袋則就像漂浮在周圍的岩漿中的花崗岩石柱或粗鑿岩石一樣突出。口袋有30%可能性已經被入住。如果已被入住,居民要麼是居住其中的土元素生物(40%),要麼是住在外面的火或岩漿生物(各30%)。
An elemental pocket in the plane of Magma is either fire (50%) or earth (50%). A fire pocket takes the form of a rounded bubble of open space filled with the elemental fire and thin gases that make up that plane. There is a 70% chance that such a pocket is home to creatures from the plane of Fire or Magma (50% chance of either). A pocket of earth stands out as a granite pillar or roughly-hewn rock floating in the surrounding magma. There is a 30% chance that the pocket is inhabited. If inhabited, the settlers are either earth elemental creatures (40%) within the pocket or fire and magma creatures (30% each) on the outside.
軟泥位面中的口袋Pockets in the Plane of Ooze:
軟泥側元素位面的元素口袋要麼是水(50%)要麼是土(50%)。水口袋是漂浮在這片泥濘位面濃湯中的不規則水團。有20%的可能性這樣的口袋是某隻來自水元素位面生物的巢穴。土口袋則由泥質中密度更大的固體組成,有30%的概率有居民,要麼來自軟泥側元素位面(50%),要麼來自土元素位面(50%)。
An elemental pocket in the plane of para-elemental Ooze is either water (50%) or earth (50%). A water pocket is an irregular mass of water floating within the thicker soup of the muddy plane. There is a 20% chance that such a pocket is the lair of a creature from the plane of elementat Water. An earth pocket consists of a denser solid in the muddy mass and has a 30% chance of inhabitants, either from the plane of para-elemental Ooze (50%) or the plane of Earth (50%).
冰位面中的口袋Pockets in the Plane of Ice:
冰泥側元素位面的元素口袋要麼是元素水(50%),要麼是元素氣(50%)。水元素口袋是一片冰水地下湖。裏面發現的任何生物(有30%概率來自水,其餘來自冰)都有對口袋凍結效應的抗力。這個位面上的氣元素口袋就像一個不規則的冰洞。其中有70%的可能性居住着生物,要麼來自冰(60%)要麼來自氣(40%)。
An elemental pocket in the plane of para-elemental Ice is either elemental water (50%) or elemental air (50%). A pocket of elemental water is an underground lake of ice-cold water. Any creatures found within (30% chance from Water, otherwise from Ice) are resistant to the chilling effects of the pocket. A pocket of elemental air in this plane resembles an ice cavern of irregular shape. It has a 70% chance of housing creatures, either of Ice (60%) or Air (40%).
生物遭遇Creature Encounters
側元素位面的土著生物擁有的特殊能力(和弱點),取決於它們的故鄉位面。通常來說,側元素居住在內層位面時,免疫側位面和其關聯主位面的效果(岩漿巨魔免疫火焰和熔岩,並且在土元素位面不會受到限制)。大部分側元素生物可以藉由顏色或外觀的差異從背景中識別出來。它們大部分都依靠本位面的視覺抑制特性來躲避捕食和追擊者。
Creatures native to the para-elemental planes have special abilities (and disadvantages) that depend on their home plane. In general, para-elementals are immune to the effects of their para-plane and its related major planes while dwelling in the inner planes (a magma troll is immune to flame and magma and suffers no restrictions in the plane of Earth). Most para-elemental creatures stand out from their backgrounds through differences in color or appearance. Most count on the vision-dampening properties of their native planes to hide them from prey and pursuer.
煙Smoke:
煙側元素生物呈現霧狀或煤煙狀,類似於組成部分有灰塵的氣元素。煙側元素生物免疫基於空氣和火焰的攻擊,並免疫其故鄉位面的窒息特性。
Creatures of para-elemental Smoke are misty or sooty in appearance, similar to air elementals that have dust in their make-up. Creatures of elemental Smoke are immune to air- and fire-based attacks, as well as the asphyxiating nature of their home plane.
岩漿Magma:
岩漿側元素生物高溫且具有流動性,表面覆蓋着冷卻的火山岩固體碎片。這些生物在自己的位面很舒適,並且可以在火元素和土元素位面無礙地移動和戰鬥。
Creatures of para-elemental Magma are hot and fluid, encrusted with solid bits of cooling volcanic rock. These creatures are comfortable in their own plane and can move and fight in elemental Fire and Earth without difficulty.
軟泥Ooze:
軟泥側元素的土著生物都是流體,且可以呈現為類人或怪物形態,但它們最常呈現為油灰狀的泥球。它們既不會受到它們位面的不良影響,也不會受到土元素和水元素位面的不良效果。
Creatures native to para-elemental Ooze are fluid and can assume humanoid or monster forms, but often appear as globs of putty-like mud. Such creatures suffer none of the ill effects of their plane, nor those of elemental Earth and Water.
冰Ice:
冰側元素位面的生物通常都是些稜角分明的白色生物,看上去就像是主物質位面生物的冰雪雕塑。這些存在免疫基於氣的攻擊以及水元素位面的效果。此外,冰側位面的生物也可以在冰、水和氣元素位面中無礙地移動和戰鬥。所有這些能力和免疫僅在這些生物位於內層位面時方才適用。
Creatures native to the plane of para-elemental Ice are generally white angular beings that look like snow-sculptures of the equivalent Prime Planar creatures. These beings are immune to air-based attacks as well as the effects of the plane of Water. In addition, creatures native to the plane of Ice can move and fight in elemental Ice, Water, and Air without restrictions. They are also immune to cold and ice and attacks based on these substances. All these abilities and immunities apply only while these creatures are in the inner planes.
側元素遭遇表Para-Elemental Encounter Chart
D8 + D12
投骰Roll 數量Number 遭遇的生物Creatures Encountered 備註Notes
2* 1 邪惡側元素位面親王Para-Elem Prince of Evil MoP
2 1d4 側元素怪物Para-Elem Monsters(斗篷怪Cloakers) MMⅡ*
4 1d100 側元素怪物Para-Elem Monsters(老鼠Rats) MMⅡ*
5 1d8 + 4 側元素動物Para-Animentals(鷹Eagles) MMⅡ*
6 1d3 側元素怪物Para-Elem Monsters(巨章魚Gi.Octopi) MM*
7 2d6 元素Elementals * MM
8 1d10 ** MM/MMⅡ*
9 2d6 側元素Para-Elementals MoP
10 1d10 *** MM/MMⅡ*
11 20d10 側元素動物Para-Animentals(獸群Herd Animals) MM*
12 40d10 側元素怪物Para-Elem Monsters(地精Goblins) MM*
13 1d10 測元素怪物Para-Elem Monsters(巨人Giants) MM*
14 2d6 來自相應主位面的神怪Genie from adjacent major plane MM/MMII
15 2d6 元素Elementals**** MM
16 1d2 側元素動物Para-Animentals(電鰻Electric Eels) MMⅡ*
17 1d4 側元素恐龍Para-Elem Dinosaurs MM/MMⅡ*
18 1d4 側元素怪物Para-Elem Monsters(穴釣蟹Cave Fishers)MMⅡ*
19 1d2 側元素怪物Para-Elem Monsters(地海膽Land Urchin) MMⅡ*
20 1d2 側元素怪物Para-Elem Monsters(青足龍蛇Behir) MMⅡ*
* 取決於位面Depends on plane:在煙位面是火元素,在岩漿位面是土元素,在軟泥位面是水元素,在冰位面是氣元素。Fire elementals in Smoke, earth elementals in Magma, water elementals in Ooze, and air ele-mentals in Ice.
** 在煙位面是人類隊伍,在岩漿位面是火童,在軟泥位面是泥人,在冰位面是冬狼。Human party in Smoke, lava children in Magma, mudmen in Ooze, and winter woives in Ice.
*** 在煙位面是米斯圖氣怪,在岩漿位面是岩漿人,在軟泥和冰位面是人類旅行者。Mihstu in Smoke, magmen in Magma, and human travelers in Ooze and Ice.
**** 在煙位面是氣元素,在岩漿位面是火元素,在軟泥位面是土元素,在冰位面是水元素。Air elementals in Smoke, fire elementals in Magma, earth elementals in Ooze, and water elementals in Ice.
備註Notes:
MM = 怪物圖鑑的生物 Monster Manual creatures
MMⅡ = 怪物圖鑑Ⅱ的生物 Monster Manual II creatures
MoP = 詳述於位面指南 Described in Manual of the Planes
MM* = 生物的外觀和能力類似於怪物圖鑑中同名怪物 Creatures are similar in appearance and abilities to monsters of the same name in the Monster Manual.
MMⅡ* = 類似於MM*,但參照的是怪物圖鑑Ⅱ As MM*, but refers to the Monster Manual II.
插入的參考是對壓力重重的DM的建議。這些可以進行修改以適應戰役和冒險者的等級。
Parenthetical references are suggestions for the hard-pressed DM. These can be modified to suit the campaign and the levels of the adventurers.
在側位面移動Movement in the Para-Planes
側元素位面們的移動限制如下:
Movement limitations for the para-planes are as follows:
·岩漿和軟泥位面在移動方面類似於水位面,尤其是在墜落穿越該位面時。
·Magma and Ooze are similar to the plane of Water for movement, in particular the effects of falling through the plane.
·煙位面類似於氣位面。
·Smoke is treated as the plane of Air.
·冰位面在移動方面類似於土位面,不過任何力量的人都能穿越相對柔軟的冰。
·Ice is treated as Earth for the purposes of movement, save that individuals of any strength can move through the relatively soft ice.
在側位面中戰鬥Combat in the Para-Planes
在這些位面的戰鬥遵循所有內層位面的普遍限制,並有以下額外限制:
Combat in these planes obeys the general restrictions for all the inner planes, with the following additional strictures:
·岩漿和軟泥位面的戰鬥限制如同水位面。
·Magma and Ooze restrict combat as does the plane of Water.
·煙位面的戰鬥限制如同氣位面(當然,在所有方面都取最難)。
·Smoke restricts combat as does the plane of Air (i.e., hardly at all).
·冰位面的戰鬥如同土位面。
·Ice restricts combat as does the plane of Earth.
魔法在側位面Magic in the Para-Planes
在側位面中魔法的功能具有所有內層位面的基本限制與增益。特定位面根據其性質有進一步的限制。
Magic functions in the para-elemental planes with the basic restrictions and benefits described for all of the inner planes. Particular planes have further restrictions based on their natures.
煙Smoke:
在這裏可釋放法術類型沒有進一步的限制。在溫暖且煙霧瀰漫的情況下,這片側位面不會燃燒/蒸發/分解產生的物質。
There are no further limitations on the types of spells that can be cast here. While warm and smoky, this para-plane does not immolata/evaporate/disintegrate created substances.
岩漿Magma:
在岩漿位面施法的主要麻煩在於對視覺的限制。如果施法者有看穿熔岩的能力,那麼法術可以像通過水這樣的介質般被釋放。此外,對創造物質的影響與火元素位面相同,因此大部分固體會在一輪中液化,大部分液體會在一輪中蒸發。
The restrictions on vision in the plane of Magma present the primary problem to spell casting. If the caster is capable of seeing through the magma, spells can be cast through the medium as if through water. Further, the effects on created material are as for the plane of elemental Fire, so that most solids liquefy and most liquids boil off in one round.
軟泥Ooze:
軟泥位面有着類似於岩漿位面的視覺限制。此外,所有在此處的施法行為都將如在水位面一樣,遭受水下魔法(DMG 56~57頁和UA 81~82頁)。
The plane of Ooze has vision limitations similar to those of the plane of Magma. In addition, all spells cast here suffer the strictures on magic underwater (DMG pages 56-57 and UA pages 81-82) as in the plane of Water.
冰Ice:
冰位面在施法方面被認為是如同土位面那樣的固體,施法者的能力有着類似的限制。那些創造火的法術在冰位面可以運作,但長時間存在的火焰將融化冰元素,然後將火焰給撲滅。
The plane of Ice is considered to be as solid as the plane Earth for spell casting, with similar limitations on the casters functioning. Spells that create fire work in the plane of ice, but long-standing fires melt the elemental ice, which then extinguishes the flames.
上述的限制僅適用於純側元素位面區域。魔法在其它物質的元素口袋中,將如在那些位面中般運作。
The preceding restrictions apply only to areas of pure para-elemental material. Magic in elemental pockets of other material functions as in those other planes.
側位面特產Features of the Para-Planes
側元素Para-Elementals:
側元素生物很少離開它們的原生位面;因此,主物質旅行者對它們所知不多。
Para-etemental creatures rarely stray from their native planes; for this reason not many are known and identified by Prime Material travelers.
在性情上,側元素對其他人的態度普遍警惕、冷漠並謹慎。這點並不奇怪,因為它們的原生位面經常被互相競爭的元素神力集團捲入變成戰場,而准元素們並未被包含在主元素的理事會中。這往往使得這些生物往好了說是感到氣憤,往壞了說是脾氣惡劣。即便如此,由於穿越它們位面的持續交通,大量側元素生物仍然掌握了關於邊界位面的消息。它們可能會以一定的價格分享這些消息。
In temperament, para-elementals are generally wary, unfriendly, and cautious toward others. This is not surprising as their native planes are often turned into combat zones by competing groups of elemental powers, and the para-elementals are not included in the councils of the major elemental planes. This tends to makes these beings resentful at best and bad-spirited at worst. Even so, large numbers of para-elemental creatures have information about bordering planes because of the continual traffic across their planes. They may share this information for a price.
側元素往往是些粗魯且含糊的嚮導。它們可以像主位面的元素那樣被收買提供服務,但特別吸引它們的物品(如煙薰香精或冰雕)能誘使它們將服務期延長一倍。這些誘惑有50%的概率能鼓勵它們隨隊戰鬥。
Para-elementals tend to be gruff and non-committal guides. They can be bribed into service in the same manner as elementals of the major planes planes, but items specifically appealing to them (such as smoke essence or an ice-carving) entice them to double their duration of service. These enticements have a 50% chance of encouraging them to fight with the party.
元素大君Archomentals:
沒有側元素集團有一位特定的領導人,不過總是有些冰領主、粘液男爵、岩漿將軍和煙公爵競逐着它們對應集團的控制權。元素大君archomentals 中的最強者被視作半神力,其中只有一位,即冰位面的 克里歐那克斯Cryonax 已被描述過(見《邪魔對開本FIEND FOLIO®》)。克里歐那克斯是這些位面中此類強大權能的典型。儘管他與(火位面和土位面的)伊密克斯Imix 或 歐雷莫奇Ogremoch 不相上下,但在側位面沒有強大神力來約束他的行動。克里歐那克斯就和其祂側位面的親王與公主一樣,懷揣着一個壓倒一切的願望:讓他的冰位面王國成為一個主導元素位面,能與周圍的位面等同或取代它。他夢想有朝一日在冰位面的邊界創造自己的 雪泥與霜雪「側元素」位面"para-elemental" planes of Slush and Snow。據說,克里歐那克斯的華麗宮殿利用了 負能量位面the Negative Material plane 之力,不過其目的尚未被揭曉。
None of the para-elemental groups have one particular leader, but there are always ice lords, slime barons, magma generals, and smoke dukes vying for control of their respective groups. The most powerful of these archomentals are treated as Demi-Powers, and of these only one, Cryonax of the plane of Ice, has been described (FIEND FOLIO® tome). Cryonax is typical of such great powers in these planes. Though he is the equal of Imix or Olhydra (of the planes of Fire and Earth), there are no Greater Powers in the para-planes to control his actions. Cryonax, like the other princes and princesses of the paraplanes, has an overriding desire to establish his realm of Ice as a dominant elemental plane, equalling or replacing the planes about it. He has dreams of creating his own "para-elemental" planes of Slush and Snow on the borders of Ice. Cryonax's ornate palace is said to tap the forces of the Negative Material plane, though to what end has not yet been revealed.
其祂側元素邪惡親王的能力與力量相似,不過祂們的目的與意圖對大部分主物質位面土著來說都是個謎。祂們那被從腐爛的書籍中搶救出來的名諱為:煙霧位面之 埃卡克Ehkahk、岩漿位面之 赤利比亞Chlimbia、以及軟泥位面之 畢溫博Bwimb。
The abilities and powers of other princes of para-elemental evil are similar, though their aims and intentions are a mystery to most natives of the Prime Material plane. Their names, rescued from rotting books, are Ehkahk of the plane of Smoke, Chlimbia of the plane of Magma, and Bwimb of the plane of Ooze.
神怪族Genlekind:
沒有神怪原生於側元素位面,不過這些國度經常會有神怪訪客。水神怪在冰和軟泥位面狩獵,氣生怪前往冰位面旅行與這些水神怪碰面。氣神怪也將煙位面作為與火神怪的戰場。氣神怪也會勇敢地到岩漿位面上相對涼爽之處祈求土神怪,反過來,土神怪們鑿開柔軟的岩漿和軟泥,尋找財富和更多可供開發的土地。
There are no genies native to the para-elemental planes, though these realms are often visited by genies. Marids engage in hunts on the planes of Ice and Ooze, while djinn travel Ice to meet with the marids. Djinn also use the plane of Smoke as a battlefield with the efreet. The Djinn brave the relatively cool lands of the plane of Magma to entreat the dao, and the dao in turn bore through the soft magma and ooze looking for riches and more land to exploit.