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索引:【神力
索引:【泛费伦神系

简介

克兰沃Kelemvor,亡者之主
Kelemvor
基本信息
【音   标】KELL-ehm-vor
【旧   译】凯兰沃
【头   衔】亡者之主Lord of the Dead,冥魂的法官Judge of the Damned,水晶尖塔主宰Master of the Crystal Spire,伟大渡者the Great Guide,水晶尖塔之主Lord of the Crystal Spire
【阵   营】LG→LN
【神   力】M→G
【神   职】死亡Death,亡者the dead
与诸神的关系
【神   系】泛费伦神系The Faerûnian Pantheon
【主   神】
【盟   友】密斯特拉Mystra耶各Jergal
【敌   对】希瑞克Cyric塔洛娜Talona维沙伦Velsharoon
【从   神】耶各Jergal
神国与教会
【神   国】灰色荒野the Gray Waste/1th 奥伊诺思Oinos水晶尖塔Crystal Spire
【徽   记】一只向上伸出的骨白色骷髅手臂正握着一只以黄金比例稳固平衡着双方的天平,其背景是一片铁灰色的废原An upright, bone-colored skeletal arm holding the golden scales of justice balanced evenly in its fist against a steel-gray field
Kelemvor Symbol-5e
【简   介】作为动荡之年期间,午夜希瑞克艾顿的旧时伙伴,希瑞克在希瑞经狂灾后的一系列失责,令克兰沃取而代之继承了亡者之神职位。

 ⊙在凡人期间,他是午夜的情侣,双方成神后,种种关系令他们的关系出现了冷却迹象;
 ⊙在凡人期间,克兰沃为LG阵营,在老管家耶各的长期调教后,逐渐偏向了LN;
 ⊙作为神明,克兰沃不算聪明,用耶各的话来说就是too young, too simple, sometimes naive;
 ⊙克兰沃对死者之城有很多改造尝试,如建立水晶尖塔、拆毁无信者之墙(但遭耶各阻止)等;
 ⊙与之相对,耶各也背着克兰沃搞了很多事情;
 ⊙克兰沃与魔鬼签有协议,当恶魔入侵死者之城抢劫灵魂时,魔鬼会提供援助,作为交换魔鬼们可以从死者之城诱拐灵魂;
 ⊙与之相对,克兰沃对恶魔们的报复很直接——派遣化身进入无底深渊大杀特杀;

 ⊙在四代亡者之主中,耶各代表死亡的神秘,米尔寇代表死亡的恐惧,希瑞克代表死亡的癫狂,克兰沃代表死亡的公正。


2eFR<Faiths & Avatars.p084>克兰沃Kelemvor

译者:mercurius

克兰沃Kelemvor

  (亡者之主Lord of the Dead,冥魂的法官Judge of the Damned,水晶尖塔主宰Master of the Crystal Spire)

  灰色荒原的强大神力Greater Power of the Gray Waste,
  守序中立LN

  神职PORTFOLIO:死亡Death,亡者the dead
  别名ALIASES:无None
  神国名DOMAIN NAME:奥伊诺思Oinos水晶尖塔Crystal Spire
  主神SUPERIOR:无None
  盟友ALLIES:密斯特拉Mystra耶各Jergal
  敌对FOES:希瑞克Cyric塔洛娜Talona维沙伦Velsharoon
  徽记SYMBOL:一只向上伸出的骨白色骷髅手臂正握着一只以黄金比例稳固平衡着双方的天平,其背景是一片铁灰色的废原An upright, bone-colored skeletal arm holding the golden scales of justice balanced evenly in its fist against a steel-gray field
  信徒阵营WOR. ALIGN.:任意Any

Kelemvor

  在 诸神之战Godswar 事件期间,克兰沃Kelemvor(读作“KELL-ehm-vor”)是 午夜Midnight希瑞克Cyric艾顿Adon 的旧时同伴;希瑞克在 希瑞经狂灾the Cyrinishad debacle 后的一系列失责,令他取而代之继承了 亡者之神the god of the dead 职位。新晋亡者之神的第一项官方行动,便是将希瑞克的 骸骨城堡Bone Castle 成功改造为一座闪耀的水晶之塔,这项行动象征着这位亡者之神不会隐藏关于自己的任何事务。他意欲以公平、公正的态度对死者行以审判。
Kelemvor (KELL-ehm-vor), a former associate of Midnight, Cyric, and Adon during the events of the Godswar, inherited the portfolio of the god of the dead when Cyric lost those responsibilities following the Cyrinishad debacle. The first official act of the newly created god of the dead was to turn Cyric's Bone Castle into a gleaming tower of crystal, a symbol that this particular god of the dead would hide nothing from his subjects. He intends to impart justice among the dead in an even-handed and fair manner.

  尽管他有时十分严厉,但克兰沃善良、公正、直率而真诚。作为一尊神力,克兰沃并不算非常聪明,总是试图以直接行动去解决那些他将其视为首要麻烦的问题。虽然他行事出于善意,但他经常会忽略掉由短期解决方案引起的、在其他前进路上的长远问题。
Kelemvor is kind, just, forthright, and earnest, though stern at times. He is not terribly clever for a power and tends to try to solve what he perceives as his immediate problems with direct action. Though he means well, he does not always see the difficulties down the road caused by shortterm solutions.

  克兰沃有一位——就传统神神联盟而言——出人意料的盟友。他与 密斯特拉Mystra——先前的人类午夜——关系亲密。在尚为凡人时他们曾坠入爱河,但这浪漫之火在他们的成神之后是否仍明?祂们严守着这项隐私。
Kelemvor has an unexpected ally, at least in terms of traditional godly alliances. He and Mystra, formerly the human Midnight, remain close. They were in love during their mortal lives, but whether this romance has kindled during their godly tenure is a matter they have thus far kept private.

  将死亡神职失落给了克兰沃的希瑞克,也是他的死敌。希瑞克认为克兰沃是位卑鄙小人,觉得他明火执仗、心怀不轨地盗取了原本属于希瑞克应得力量的一部分。费伦亡者之神的传统敌人——洛山达Lathander,尚未宣称与克兰沃为敌,但他正静待克兰沃的行动能否兑现约定。
Cyric, who lost his death portfolio to Kelemvor, is Kelemvor's bitter enemy. Cyric views Kelemvor as someone who pointedly and maliciously set out to steal a part of Cyric's rightful power. One traditional foe of the Faerûnian god of the dead, Lathander, has not declared against Kelemvor, but is waiting to see if his actions live up to his promises.

克兰沃的化身Kelemvor's Avatar

  (战士Fighter 33,牧师Cleric 25,法师Mage 18)

  在他神临 费伦大陆Faerûn 之时,克兰沃悄声无影地行走在大地之上。因为克兰沃直到最近仍是一名凡人人类战士,他看起来就像他生前那样,是一个有着方形下巴、绿眼嵌在黝黑面庞上的战士。他留有一头掺杂着灰色发缕的黑发,身着链甲衫与暗色皮革。他经常穿着一条前端嵌有抛光猫眼石的宽腰带,但这腰带看起来没有魔力。他可以从任何领域或学派中得到法术,但是他施展的死灵领域与死灵学派法术的所有效果具有3倍效果,且法术的受害者在任何需要通过的豁免上承受-3惩罚。克兰沃不会创造任何智慧的不死生物,尽管他在将这些不死生物送入终裁判决之前,不会为利用它们达成自己的目的而后悔。
Kelemvor walks Faerûn quietly and unassumingly when he comes to it. Since Kelemvor was until recently a mortal human warrior, he appears much as he did in life, as a square-jawed fighter with piercing green eyes in a dark, tanned face. He has a wild mane of black hair with a few streaks of gray in it and is clad in chain mail and dark leather. He always wears a wide belt bearing a large, cabochon-cut cat's-eye jewel at its front, but it appears to have no magical powers. He can draw from any sphere or school for his spells, but casts necromantic sphere spells and necromancy school spells at triple effect in all respects and with a -3 penalty to any applicable saving throws by the victims of such spells. Kelemvor will not create any sentient undead creatures, though he has no compunctions about using such to his own ends before dispatching them to a final judgment.

  防御等级 -6;移动 15;生命值 233;零级命中值 -10;#攻击 5次/2轮*
  伤害 2d4+17(+3重剑,+12力量,+2重剑专精)
  魔抗 80%;体型 大型L(10呎)
  力量 24,敏捷 17,体质 22,智力 13,感知 13,魅力 18
  法术 祭司P:10/9/9/9/9/8/4;法师W:5/5/5/5/5/3/3/2/1
  豁免 麻痹、毒素与死亡魔法 2;权杖、法杖与魔杖 5;石化或变形 4;喷吐武器 4;法术 6
  AC -6; MV 15; HP 223; THACO -10; *AT 5/2
  Dmg 2d4+17 (bastard sword +3, +12 STR, +2 spec, bonus in bastard sword)
  MR 80%; SZ L (10 feet)
  STR 24, DEX 17, CON 22, INT 13, Wis 13, CHA 18
  Spells P: 10/9/9/9/9/8/4, W : 5/5/5/5/5/3/3/2/1
  Saves PPDM 2, RSW 5, PP 4, BW 4, Sp 6

特殊攻击/防御Special Att/Def:

  在他希望能避开凡间的注视与观察时,他会将自己裹在一件 阴影斗篷cloak of shadows 中。在他行走或站立在阴影与黑暗之中时,这件斗篷将给予其90%的隐形概率。这件斗篷也如一件 移位斗篷cloak of displacement 般运作,使任何瞄准克兰沃的远程或近战攻击在第一次攻击时自动失手。他装备着一件 +3重剑 和一柄 白骨权杖rod of bone,权杖的一头能为凡人带去死亡,另一头则能让凡人陷入 死眠death sleep。只有在付诸暴力成为唯一解决方案时,他才会使用那柄 +3重剑
Kelemvor wraps himself in a cloak of shadows when he wishes to hide from mortal eyes and observe. This cloak bestows upon him a 90% probability of being invisible while he moves or stands within a shadowy or dark place; it also works similar to a cloak of displacement in that any melee or missile attack aimed at Kelemvor automatically misses the first time. He is armed with both a bastard sword +3 and a rod of bone that projects death to mortals with one end and emits death sleep from the other end. He uses his bastard sword +3 only when brute force would prove the only remaining answer to a situation.

  克兰沃每轮可以用他的 白骨权杖 发动一次攻击。致死一端会令任何活物立刻死亡(除非这只生物通过了对抗即死魔法豁免检定)。每轮1次,这种死亡效应可以攻击克兰沃视线内的一个生物,并且会让死者在2轮内浮起几吋高,并陷入无法破坏的停滞状态。沉眠一端拥有150码的射程,且能影响120立方呎内最多8d10只生物。克兰沃可以选择区域中的一些生物免受效应影响。沉眠不会给这些生物带来真正的死亡,而仅仅是一种持续一整天的与死亡相似的身体机能的晕厥和中止。陷入沉眠的人不会呼吸,但也不会因缺乏空气而受到一般有机体会受到的损害;他们的身体只是简单地中止了机能。哪怕是有人粗暴地推攘他们,也无法将这些被中止机能的生物唤醒。想要在一天过去之前移除沉眠效果,需要施用一道 驱散魔法dispel magic 与一道 移除诅咒remove curse。这魔法的本质是:当某人施展了其中一道法术时,他会意识到还需要另一道法术。
Kelemvor can make one attack with the rod of bone per round. The death end of the rod of bone causes any living creature to die instantly unless it makes a successful saving throw vs. death magic. This death affect can attack one being per round within Kelemvor's sight and causes dead victims to levitate a few inches upward and float in unbreakable stasis for 2 turns when they die. The death sleep end has a range of 150 yards and effects up to 8d1O creatures within a 120-foot cubic area. Kelemvor may select beings within the area of effect to not effect. Death sleep does not bring true death to anyone, but merely a comalike collapse and suspension of all bodily functions lasting for an entire day. Beings in death sleep do not breathe, but suffer no harm from lack of air to internal organs and the like; their bodies simply cease to function. Such beings cannot be awakened, even with rough handling. Removal of death sleep before a complete day passes requires the application of both dispel magic and remove curse. The nature of this magic is such that a being casting one of the needed spells is made aware of the necessity of the other.

  克兰沃免疫所有死灵领域与死灵学派的法术、类法术能力和能力。他能够随意命令并摧毁视线内的任何非智能亡灵。他可以摧毁所有他触碰到的智能亡灵,除非对方以-6不利通过了对死亡魔法的豁免检定。他可以在任何形式的黑暗中视物如在正常光照下。这道威能不会像热感视觉那样被光和热量干扰。
Kelemvor is immune to all necromancy and necromantic spells, spell-like effects, and abilities. He commands all nonintelligent undead he can see at will and destroys them at will. He destroys all sentient undead he touches unless they make a successful saving throw vs. death magic at a -6 penalty. He can see in any sort of darkness as with normal sight; this power is not disrupted by light or heat as infravision is.

其祂显现Other Manifestations

  克兰沃喜欢派遣一只被半透明灰色长袍的飘浮碎屑包裹着的、头戴兜帽的浮空骷髅的透明图像。这个图像伴随着悲切的风啸出现。若有必要,一阵真正的风会与头骨一同出现,而一只真实的骷髅手臂会从其中伸出来指引方向、递交物品、携带生物或发动攻击。这手臂拥有24点力量并且可以发动 冻寒之触chill touch(如18级法师施展的同名1级法师法术)。这幅图像能以亡者之神的声音说话,不过克兰沃不喜欢大声说话,它也可以直接于在场生物的心灵中直接发声。这个飞绕着的头骨能以飞行速度21(机动性A)飘动,且能够解除(永久且不允许豁免)所有位于它90呎内的不死生物,或活化同样范围内所有的尸体以命令它们、或将它们的控制权交给一位凡人(通常是他的祭司)。克兰沃给予被活化尸体的命令无法被任何凡人破除。
Kelemvor prefers to send a translucent image of a floating skull enfolded by a hood and surrounded by the flapping tatters of the rest of a diaphanous gray robe. This image is accompanied by the mournful whistle of winds. If necessary, a real wind can accompany this image, and a tangible skeletal arm can reach out from it to point, handle items, carry beings, or attack. The arm possesses a Strength of 24 and can chill touch as the 1st-level wizard spell, as if cast by an 18th-level mage. The image can speak with the voice of the god, though Kelemvor prefers not to speak aloud, or it can speak directly into the minds of beings who are present. This shrouded skull can drift about at MV Fl 21 (A), dispel (permanently disrupt with no saving throw) all undead within 90 feet, or animate dead all corpses within the same range to command them or turn their control over to a mortal, usually one of his priests. Commands given by Kelemvor to the animated dead cannot be broken by any mortal.

  克兰沃也会通过以下事物的存在或行动,来展现他的恩宠、不悦、或提供援助:半神力 耶各Jergal、pers、几位英灵战士(他在自己的专属祭司召唤他们时,将把他们转化为 次等死神minor death)、守卫幽魂watchghost,但他绝不会使用任何邪恶的、或是有肉体的不死生物作为显现。
Kelemvor also indicates his favor or disfavor or sends aid through the presence or actions of the demipower Jergal, pers, a few einheriar (whom he transforms into minor deaths when his senior specialty priests summon them) and watchghosts, but never any evil or corporeal undead.

教会The Church

  神职人员Clergy:牧师Clerics,专属祭司specialty priests
  神职阵营Clergy's Align.:守序善良LG,中立善良NG,守序中立LN,绝对中立N,守序邪恶LE,中立邪恶NE(守序邪恶LE与中立邪恶NE仅限于改变信仰的前米尔寇信徒,他们必须在三年内转入中立阵营否则就需要另寻神祇LE and NE only allowed provisionally in the case of converted Myrkulytes, who must change to a neutral alignment within three years in the church or leave for another faith)
  驱散不死Turn Undead:牧师C:可;专属祭司SP:可
  命令不死Cmnd. Undead:牧师C:不可;专属祭司SP:不可

  克兰沃的所有牧师和专属祭司获得 宗教知识religion(泛费伦Faerûnian) 作为非武器熟练奖励。
All clerics and specialty priests of Kelemvor receive religion (Faerûnian) as a bonus nonweapon proficiency.

  那些视死亡为生命循环的必要部分而非恐惧、令人厌恶之物的人们,是克兰沃最喜爱的追随者。他们往往是些敏感又现实的人,会因为自己不是疾病缠身而亡故感到宽慰。掘墓人、送葬人、入殓师、刻碑者与在墓地工作的石刻师全都会向克兰沃献上他们的敬意,同样的会这样做的还有刚刚逝去之人的亲属与克兰沃的神职人员。另外,大部分曾为 米尔寇Myrkul 神殿的希瑞克神殿现在已经改弦易撤,他们以比遵从米尔寇与 希尔寇Cyruk(他们如是称呼希瑞克)之道时更高的热情,拥护克兰沃、学习遵从他的新道路。这些旧派的皈依者内在本质更为邪恶,但是他们也在时间的流逝下变得更加倾向于中立或离弃了克兰沃以寻找其他更适合他们本质的神祇。
Those who see death as a necessary part of the cycle of life, not something grisly and abhorrent in itself, are the favored followers of Kelemvor. They tend to be humans who derive personal comfort in seeing that disorder does not attend death and to be both sensitive and practical. Gravediggers, mourners, embalmers, monument carvers and stonecarvers who work in graveyards all give their respects to Kelemvor, along with the relatives of the recently deceased and Kelemvor's clergy. In addition, the majority of the temples of Cyric that used to be temples of Myrkul have now switched their ways and allegiance to Kelemvor and are learning to follow him with as much fervor as they did Myrkul and Cyruk (their name for Cyric) in turn. These old-line converts tend to be more evil in nature, but are drifting closer to neutrality as the years pass or leaving Kelemvor and finding other deities more suited to their natures.

  死亡教团的绝大多数成员是给予将死者临终关怀的牧师,他们主持葬礼,协助葬礼与埋葬的进行,公正而有序地安排死者的后事,标识关于瘟疫与其它疾病的警告,并确保死者的意志或遗愿能够被执行。死亡教团剩余的成员是专属祭司,克兰沃赐给他们特殊的预见之明和能够让他们预测到死亡会敲响何处家门的灵知,以此让他们指挥教团的其他成员。大多数专属祭司也被要求需要维持教团纪律(制止那些因多愁善感而试图延长自己生命的神职人员)与筹款支持教团。教会的大部分捐赠都是以财产或土地形式给予的遗赠,它们必须被出售、出租、或(若为有利可图的农场)由神职人员经营。
The bulk of the death clergy are clerics who comfort the dying, administer last rites, assist in funerals, burials, and the just and orderly setting right of affairs that follow, place warning marks of plague and other diseases, and ensure that the will or expressed desires of a deceased are followed. The remainder of the death clergy are the specialty priests, who Kelemvor has blessed with unique foresight and applied wisdom that enables them to anticipate where death will occur and so direct the other clergy. Most specialty priests are also charged with maintaining discipline within the clergy (quelling clerical attempts to prolong life due to sentimentality) and with fundraising to support the clergy. Most donations to the church are bequests in the form of possessions or lands that must be sold, rented out, or—in the case of profitable farms—worked by the clergy.

  克兰沃的专属祭司被称为 终焉渡者doomguides。克兰沃教会存在的时日尚未长到能让他们建立起一套正式且有共识的头衔制度。
Specialty priests of Kelemvor are known as doomguides. The church has not been in existence long enough to develop even an informal consensus about the usage of titles.

教义Dogma:

  克兰沃乐于让追随者们知道:死亡只是生命的一部分。死亡不是结束而是新的开始,死亡不是惩罚而是必要之物。死中无诳语,死中无遮掩,死中无混乱。死亡是井然有序的过程。
Kelemvor is interested in having followers who recognize that death is but a part of life. It is not an end but a beginning, not a punishment but a necessity. There is no deceit in death, nothing concealed, nothing chaotic. Death is an orderly process.

  克兰沃的追随者并不是要在 诸国度the Realms 上散播死亡与毁灭。相反,他们寻求着帮助他人在他们注定要离去之时有尊严的死去,不会快出一分一秒。正如他们并不急于奔向死亡,他们也明言反对那些想要人工地延长寿命来超出自身本质极限的人,这包括部分魔法生物(比如巫妖)。
The followers of Kelemvor are not out to spread death and destruction in the Realms. Rather, they seek to help others to die with dignity at their appointed time and no sooner. Just as they do not seek to rush death, they also speak out against those who seek to artificially prolong their lives beyond their natural limits, including such magical creations as liches.

  克兰沃对刚刚加入他的教派的初修士教诲如下:“死亡只不过是生命的一部分,无需惧怕死亡,无需回避死亡,不要视死亡为恶。畏惧死亡会将你送到那些能至你于死地的存在手中。带着尊严死去,既无需急于求死,亦不能拥抱不死之道。尊重死者,正是已逝之人生前的奋斗创造出了现在的费伦,忘却死者就意味着忘却我们身在何方,我们为何身在此处。”
The charge of Kelemvor to his novitiates is this: "Death is but part of life: fear it not, evade it not, and view it not as evil. To fear death delivers you into the hands of those who can bring death down upon you. Die with dignity, neither raging nor seeking to embrace undeath. Do honor to the dead, for their strivings in life brought Faerûn to where it is now, and to forget them is to forget also where we are now—and why."

  克兰沃的教会相信寻找那些即将逝去之人是他们重要的职责,因为克兰沃的意志便是:全费伦大陆上每位自然死亡的人类(如果可能的话,那就是每只智能生物),身侧都会有一名他的祭司陪伴。克兰沃将死者的本质分配到往生轮回之中的正确位置,而需要强调的是,克兰沃本尊便是将众民引导至来世的 伟大渡者the Great Guide。死亡并不是结束的终点,而是一场美妙的、永不止息之旅途的中转站。让每位亡者都知道克兰沃正在他们等待他们,而克兰沃无需被畏惧,因他因信称义、普度慈航。
The church of Kelemvor believes that seeking out those who are near death is their great duty, for it is the will of Kelemvor that no human (and if possible, no sentient being) die a natural death in all Faerûn without one of his priests at their side. Kelemvor assigns the essences of the dead their proper place in the ongoing cycle of existence, and it must be emphasized to all that he is the Great Guide, leading all folk into their next life. Death is not a final ending, but the next step in a wondrous, ongoing journey. Let no one die not knowing that Kelemvor awaits them and that he is not to be feared, for he believes in justice and wields mercy.

日常活动Day-to-Day Activities:

  克兰沃的祭司关怀濒死之人,并为那些孤独而死者举办葬礼。他们为垂死者举办临终仪式,并帮助生者更好地理解生死别离的本质与不可逃避。没有遗嘱、没有已知继承者或商业伙伴的孤独死者在亡故后,他们的货物会被教会带走来为教会关怀死者的事业做储备。这在任何意义上都不代表死亡教团会从墓中取走财物来满足自己私利。
Priests of Kelemvor comfort the dying and provide burials for those who die alone. They administer last rites to the dying and help the living left behind to better understand the natural and inevitable process of death and dying. When people die alone without a will, known heirs, or business partners, their goods are taken by the church to fund its ongoing ministry to the dying. This does not, by any means, mean that death clergy would ever take goods from a grave for their own benefit.

  当瘟疫、游荡部落或强大的怪物肆虐时,他们必定会被死亡教团找上,因为出现如此之多未享尽天年的死者是不正确的。当四处劫掠的龙或其它怪物掠夺者成为问题时,死亡教团应当尝试让冒险者队伍升起杀掉问题根源的兴趣——否则,他们就得亲自处理这些问题了。在受害者处于极度痛苦、恶性疾病或损毁肢体等死亡正是解脱的情况下,克兰沃的祭司——也只能是克兰沃的祭司——便有职责来为他们带去尽可能迅速而无痛的解脱。
When plagues, hordes, or great monsters run amok, they must be fought by the death clergy, for it is not right that many die before their due time. When marauding dragons or other monstrous predators become problems, the death clergy should try to interest adventuring bands in slaying the problems—failing that, they must deal with the problems themselves. In cases of great pain, ravaging disease, or mutilation where death would be a mercy, it is the office of the priests of Kelemvor—and only the priests of Kelemvor— to bring death, as swiftly and painlessly as possible.

  不死生物是对克兰沃的侮辱。克兰沃教团要摧毁或给予任何他们遇到的不死生物以真正的死亡,甚至他们要亲自出动为此圣命而狩猎不死生物。因为不死生物的大罪必须被尽可能地消灭,克兰沃的祭司在为摧毁不死生物时可随意雇佣或与其祂信仰的信徒结为伙伴。虽然死亡教团的成员能够命令不死生物,他们的命令在非万难关头时一般也只是归结为“滚回你的坟墓里,永远地沉眠于此!”克兰沃没有做出辨别善良不死生物以将其作为自己灭杀不死生物策略之例外的官方说明,虽然特定的神殿与个体经常只采取温柔措施对抗这类不死生物,或是直接在战斗时忽略它们,并将自己的注意力更多地集中在明显具有恶意或非常容易快速增殖的不死生物身上。
Undeath is an affront to Kelemvor. Undead creatures are to be destroyed or given true death whenever they are met with, and even sought out and hunted down for that holy purpose. Priests of Kelemvor are free to hire or take as companions folk of other faiths to assist them in this purpose, for the great sin of undeath must he stamped out by whatever means possible. Though members of the clergy can command the undead, these commands usually can be boiled down to "Go back to your graves and sleep there forever" except in times of dire need. Kelemvor has made no official statement to single out good-aligned undead creatures as an exception to his policy, though specific temples and individuals often take only lenient action against or ignore such creatures in the field, preferring to concentrate their efforts on those creatures of obvious malevolent intent or who are likely to quickly multiply.

  所有克兰沃的祭司都可能被他们的神或高级神职人员召唤去执行神圣使命,并追求更加活跃和冒险的生活。这些牧师在需要时捍卫死亡教团的成员和财物,并在必要时给他人带来死亡。例如,一位克兰沃的专属祭司被指派以一道圣命,他既可能被派去领导一个冒险队伍来阻止疾病的传播,也可能被任命杀死那些试图破坏自然循环的生物——比如那些想要创造庞大的不死军团、或发明能够杀害他人并将其转换为听命于自己的不死生物的死灵魔法的法师。被派遣去杀死劫掠者、或是进入危险的地区以宽慰垂死者的死亡教团成员,经常会携带积攒自那些孤独而死者遗物的攻击性卷轴或魔法物品。
All priests of Kelemvor may be called to a holy mission by their god or their senior clergy and pursue a more active and adventurous life. Such priests defend death clergy members and holdings when need be and bring death to others when it is necessary. For example, a Kelemvorite specialty priest assigned a holy mission may be sent to lead an adventuring party to stop the spread of disease or kill beings seeking to disrupt natural cycles—such as mages who seek to create huge armies of undead or develop necromantic spells that can slay others and transform them inescapably into undead creatures under their control. Death clergy sent to slay predators or to go into dangerous country to comfort the dying are often issued scrolls of offensive spells or magical items of battle power gleaned from the goods of those who died alone.

圣日/重要仪式Holy Days/Important Ceremonies:

  大多数民众将以个人的方式感受死亡教团的仪式:当有人死亡时,一位或多位克兰沃的祭司会举行 引渡仪式Passing,仪式以一种简朴的最终告慰圣颂,呼唤克兰沃留意该亡者即将到达的灵魂本质——这个人曾在以自己的方式为费伦带来了精彩的一生,并赢得了这个敬礼。逝者挽歌Lament of Fallen 是一种规模更大的仪式,这种仪式在战场、被摧毁的村庄与堡垒或许多生命于不久前离去之地举行。
Most folk experience the rituals of the death clergy in a personal way: As someone dies, a priest or priests of Kelemvor performs the Passing, a simple ceremony of last rites that is a chant of comfort calling on Kelemvor to be alert for the coming essence of this person, who has enriched life in Faerûn in his or her own way and earned this salute. The Lament for the Fallen is a larger ceremony of this sort sung over a battlefield, ruined village or fortress, or other site where many folk have recently died.

  克兰沃的神职人员也会每天在坟墓上主持一个晨间仪式,即 悼念仪式Remembrance,以及一个在黄昏后开始的仪式,即 奠念仪式Daeum。悼念仪式是一个由挽歌与祈祷组成的庄重仪式,其参加者一般是死者的亲属。奠念仪式,或者说 祝谢渡者仪式Thanks to the Guide(即克兰沃),是为赞美伟大渡者与其教会的力量与善愿而举行,只有克兰沃的忠实追随者才能参加。在这个仪式结束时,逝者的财物会被分发给参加仪式的信徒,而神明的显现或资深神职人员的命令也会在此时传达神明之关心,分配神圣任务。
Clergy of the god also lead a daily morning ceremony over graves, the Remembrance, and a ritual that begins after nightfall, the Daeum. The Remembrance is a dignified rite of songs and prayer usually attended by relatives of the dead. The Daeum, or Thanks to the Guide (Kelemvor), is a celebration of the strength and purpose of the Great Guide and his church and is attended only by faithful followers of the god. It is at the close of this ceremony that the goods of the dead are distributed to the assembled faithful and any favors of the god or holy missions are dispensed through manifestations or the orders of senior clergy.

  克兰沃教会Church of Kelemvor 的两个与历法有关的重要圣日是 盾会节Shieldmeet 和 月筵节Feast of the Moon。在这两天里,亡者之主的祭司会讲述 逝者之伟绩Deeds of the Dead,今日生者先祖们的伟大和重要因此永远不会被忘却。他们也会唤回那些重新被这片大地所需要的先逝英魂(限于那些凡人祈祷者认为克兰沃允许他们唤回的)。在这两个庄严圣日里,任何能施展死者交谈的克兰沃牧师都可以随意地与逝者交谈至他们想要停止对话的时候,而非平日里只能向逝者问问题、而回答也只是“是”和“不是”。
The two great calendar-related holy days of the Church of Kelemvor are Shieldmeet and the Feast of the Moon. During both of these days, priests of the Lord of the Dead tell tales of the Deeds of the Dead so that the greatness and importance of the ancestors of those alive today will never be forgotten. They also call back from the dead heroes who are needed in the land again (in the opinion of mortal supplicants whom Kelemvor agrees with). During both of these solemn high holy days, any priest of Kelemvor who casts speak with dead can talk freely with the departed for as long as desired and hold conversations, not merely put questions to them for which the answer will be a bare "yes" or "no."

主要崇拜中心Major Centers of Worship:

  到目前为止,克兰沃信仰的唯一主要中心是 奥玛斯城Ormath头骨之塔the Tower of Skulls,这是一座建造成之字形的修道院,其墙壁由一块饰有凝视远方的人类骷髅图案的石块雕成。它的螺旋状通道被类似于 鬼火will o' wisps 的神秘守护者把守。居住于此的神职人员由 至高末日领主巴祖尔伽桑·伊迪瑞焉the High Lord Doom Bezurgathan Indraeyan 指挥,他们可以召集起一支由拥有魔法武器的强大牧师组成的可靠军队以保护修道院。巨大的地窖延伸到地下河中以取水,地窖还延伸至塔楼下方的洞穴中,他们在洞穴中种植食用菌。祭司出售他们所养的菌类,制造烈性的琥珀酒、各种香料、软膏和药剂。
The only major center of Kelemvorite worship thus far is the Tower of Skulls in Ormath, an abbey built as a ziggurat whose walls are carved with a stone facing in the shape of staring human skulls. Its spiral ways are roamed by mysterious guardian creatures that resemble will o' wisps. The resident clergy, commanded by the High Lord Doom Bezurgathan Indraeyan, can muster a capable army of battle-hardened clerics wielding magical items to defend the abbey. Vast cellars reaching down to an underground river for water and into caverns in which edible fungi are grown underlie the Tower. The priests make potent amber wine and various perfumes, unguents, and potions for sale from the fungi they raise.

从属组织Affiliated Orders:

  到目前为止,任何克兰沃教会都没有附属的军事组织或骑士团。所有为克兰沃教会工作而本身不是神职人员的掘墓人、入殓者和其他墓地工人和工匠都属于静灵衣之至肃骑士团(Most Solemn Order of the Silent Shroud,),一个成员名册由教堂保管的,其成员通过某些秘密的标志相互认识为骑士团的真正成员的组织。他们会立刻向克兰沃教徒报告不死生物的活动迹象与他人对墓地的亵渎。克兰沃教会正在认真考虑赞助一个护教军和圣骑士的神圣教团来打击拥有强大力量的不死生物,他们由新立之教会的神职者的资源支撑。这个团体的暂定名称将是永恒者骑士团(Knights of Eternal Order),但教会学者正在讨论其他能够更好表明骑士团的职责的名称。
Thus far the church of Kelemvor has no affiliated military or knightly orders. All gravediggers, embalmers, and other cemetery workers and crafters who work for the church of Kelemvor and are not themselves clergy belong to the Most Solemn Order of the Silent Shroud, a society whose rolls are kept by the church and whose members know each other as true members of the order by certain secret signs. They report any signs of undead activity or desecration in graveyards tended by Kelemvorites immediately to the church. The Kelemvorite church is seriously considering sponsoring a holy order of crusaders and paladins to target undead creatures of fearsome prowess who tax the resources of the clergy of the nascent church. The tentative name of this group would be the Knights of Eternal Order, but church scholars are discussing other names that would be more indicative of the order's duties.

祭司的祭服Priestly Vestments:

  克兰沃的神职人员通常穿着烟灰色的长袍和斗篷。你可以通过他们的银色头带,以及在暗色精致长袍胸前显耀位置佩戴的克兰沃徽记徽章辨识出那些专属祭司。他们的长袍总是单一的色调,没有任何装点或显摆之处,其颜色为暗淡柔和的绿色、蓝色或灰色,按照等级的升序排列;如果需要的话,这些长袍可以穿在盔甲上。牧师佩带的克兰沃徽章上的刻度也表示他们的等级:较低等级的神职人员佩戴是铁制的,正式的牧师佩戴的是银制的,较高等级的牧师佩戴的是金制的。
Clerics of Kelemvor usually wear smoky gray robes and cowled cloaks. Specialty priests can readily be identified by their silver headbands, which are normally never removed, and by the symbol of Kelemvor displayed prominently in a badge on the chests of their somber, elegant robes. Their robes are always of a single hue without trim or ostentation and of dark, muted hues of green, blue, or gray, in ascending order of rank; they can be worn over armor if need be. The scales in the badge of Kelemvor worn by a priest also denote rank: They are iron-colored for lower clergy, silver for full priests, and gold for higher-ranking priests.

冒险装束Adventuring Garb:

  冒险中的教团成员一般会被授予附魔的化妆面具以帮助他们 侦测不死生物detect undead(如同一级法师法术)并让他们得到在黑暗中的60呎的热感视觉。冒险中的祭司穿着注重实用,他们穿着实用的护甲或衣物。他们被要求把克兰沃的圣徽放在显眼之处。一般情况下,圣徽会被戴在心脏之上的左胸部位,或是被纹在这处位置的斗篷上。
Adventuring clergy members are often given enchanted gray domino masks entrusted to their use by the church that enable them to detect undead (as the 1st-level wizard spell) and see with infravision up to 60 feet in darkness. Adventuring priests dress functionally, wearing whatever armor and clothing is practical. They are required to display the symbol of their deity prominently. Often it is worn on the left breast over the heart or is woven into a cloak.

Kelemvor1

专属祭司Specialty Priests(终焉渡者Doomguides

  职业需求REQUIREMENTS:体质Constitution 12,感知Wisdom 14
  关键属性PRIME REQ.:体质Constitution,感知Wisdom
  阵营ALIGNMENT:守序中立LN,中立邪恶LE(中立邪恶NE仅限于转变信仰的前米尔寇教徒,他们必须在三年内转变为守序中立阵营否则得另觅神祇NE only allowed provisionally in the case of converted Myrkulytes, who must change to LN within three years in the church or leave for another faith)
  武器WEAPONS:所有钝击与穿刺武器(伤害类型B,伤害类型P,伤害类型P/B),镰刀,大镰,但是不允许使用剑类或其他挥砍武器All bludgeoning and piercing weapons (Type B, Type P, and Type P/B), sickles, and scythes, but no swords or other slashing weapons
  防具ARMOR:链甲和以下所有类型盔甲All armor types up to and including chain mail;无盾牌no shields
  主修领域MAJOR SPHERES:共通All,星界astral,魅惑charm,战斗combat,治疗healing,守序law,死灵necromantic,召唤summoning,时间time,结界wards
  次要领域MINOR SPHERES:创造Creation,预言divination,元素elemental,守卫guardian,旅者travelers
  魔法物品MAGICAL ITEMS:如同牧师Same as clerics
  熟练需求REQ. PROFS:无None
  熟练奖励BONUS PROFS:现代语言Modern languages(任选二pick two)

  ❖终焉渡者知晓大量关于不死生物、以及活物的精魂在死后的最终归宿的信息。这一知识分为两种领域:尸腐学necrology 和 冥界知识netherworld。(这些知识的领域都与来自《完全死灵法师手册Complete Book of Necromancers》的尸腐学和冥界知识两种知识相同。)
  ❖ Doomguides know a great deal about undead creatures and the ultimate destinations of the spirits of living creatures after they die. This knowledge is separated into two fields: necrology and netherworld knowledge. (These fields of knowledge are identical to the necrology and netherworld knowledge nonweapon proficiencies from the Complete Book of Necromancers.)

尸腐学Necrology:

  终焉渡者精通尸腐学这项关于不死生物的学问。当检定他们的尸腐学知识时,终焉渡者对他们的感知值进行属性检定。他们的知识可能被用于帮助确定潜在的巢穴、饮食习惯、以及身份来历(不需要属性检定)。每当一位终焉渡者遭遇一只亡灵时,他或她也许就可以以一次成功的属性检定精确地辨认这个生物(例如说,分辨出一只妖鬼和一只普通的食尸鬼)。除此之外,假若终焉渡者进行了一次成功的属性检定,她或他将回忆起这个生物的特殊弱点以及天生的防御或者免疫。依DM的裁定,若(在上述情况中的任意一种下)一次属性检定失败,可以给出误导性的甚至是完全错误的信息,如果照做的话也许就会使亡灵更加强大,或者在其它方面对亡灵有所助益。
Necrology: Doomguides are well versed in necrology, the lore of undead creatures. When checking their necrology knowledge, doomguides make an ability check against their Wisdom score. Their knowledge may be used to help determine the probable lairs, dining habits, and history of such creatures (no ability check needed). Whenever a doomguide confronts an undead creature, she or he may be able to specifically identify the creature (discerning between a ghast and a common ghoul, for instance) with a successful ability check. In addition, provided the doomguide makes another successful ability check, she or he recalls the creature's specific weaknesses and natural defenses or immunities. At the DM's discretion a failed ability check (in either of these cases) reveals misleading or even completely erroneous information which may actually strengthen or otherwise benefit the undead creature.

冥界知识Netherworld Knowledge:

  终焉渡者忠诚地侍奉着俯瞰死者往来的克兰沃,而他们也由此得到了大量关于此的奥秘知识。当他们进行冥界知识检定时,终焉渡者可以以-3惩罚进行感知检定。终焉渡者学习了关于 外层位面the Outer Planes 的宇宙学和结构,特别是涉及 诸国度the Realms、尤其是灵魂死后的最终归宿的那些。除此之外,终焉渡者还了解了关于那些居住在 下层界the nether regions 的危险生物,包括如塔纳厘tanar'ri 和 巴特祖baatezu 这样的邪魔:当检定他们的冥界知识时,终焉渡者进行一次对他们感知值-3的属性检定。以一次成功的属性检定,冥界知识能揭示来自外层位面存在的特殊弱等和天然免疫。以一次成功的属性检定,冥界知识还能确定遭遇的跨位面生物的确切种类。
Netherworld Knowledge: Doomguides steadfastly serve Kelemvor, who sees to the disposition of the dead, and so obtain a great deal of arcane knowledge. When checking their netherworld knowledge, doomguides make an ability check against their Wisdom score minus three. Doomguides learn about the cosmology and organization of the Outer Planes and how this specifically relates to the Realms, focusing primarily on the ultimate destination of spirits after death. In addition, doomguides learn about the dangerous behavior of the creatures that inhabit the nether regions, including such fiends as tanar'ri and baatezu. With a successful ability check to the modified Wisdom score, netherworld knowledge can reveal the specific weaknesses and natural immunities of beings from the Outer Planes. Netherworld knowledge can also be used to classify the exact type of extraplanar creature encountered with a successful ability check.

  ❖终焉渡者在摧毁或命令不死生物时可影响的骷髅或僵尸数为原先三倍。
  {{sp|sp = ❖ Doomguides can affect triple the number of zombies and skeletons when commanding or destroying undead.

  ❖终焉渡者在对抗死亡魔法的豁免检定上获得+1奖励。
  ❖ Doomguides gain a +1 on their saving throws vs. death magic.

  ❖每日1次,终焉渡者可以施展 假死术feign death(如同3级祭司法术,但只能作用于他们自己)。
  ❖ Doomguides are able to feign death once per day (as the 3rd-level priest spell, but affecting only themselves).

  ❖在第5级,每日1次,终焉渡者若在一次驱散不死生物中失败,他可以再次尝试第二次。第二次驱散尝试视为他是比第一次尝试低两级的祭司。
  ❖ At 5th level, a doomguide gains a second chance at turning undead if the previous attempt failed. This second attempt is as a priest two levels lower than the first attempt was.

  ❖在第5级时,每日1次,终焉渡者可以施展 冻寒镰刀chilling scythe(如同2级祭司法术)。
  ❖ At 5th level, doomguides are able to cast chilling scythe (as the 2nd-level priest spell) once per day.

  ❖在第7级时,终焉渡者能够防御一部分由与 负能量位面Negative Material Plane 连接的怪物所造成的能量吸取或类似的法术与部分拥有类似效果的武器。终焉渡者允许对这些攻击进行对抗死亡魔法的豁免检定(适用于他们自己的+1奖励)。若豁免成功,终焉渡者便只会受到该攻击的物理伤害,所有吸取等级或属性值的伤害会被无效化。做出该攻击的不死生物还会在终焉渡者通过其豁免时受到2d6点伤害。若该豁免失败,终焉渡者受到正常伤害。
  ❖ At 7th level, doomguides are partially shielded from life-energy draining attacks caused by monsters with connections to the Negative Material Plane or certain spells and weapons with similar effects. Doomguides receive a saving throw vs. death magic against such attacks (to which they may apply their +1 bonus). If the saving throw is successful, a doomguide takes only physical damage from the attack. All level-draining or ability-score draining damage is negated. Undead creatures making such an attack suffer 2d6 points of damage when a doomguide succeeds at his or her saving throw. If the saving throw is failed, a doomguide suffers the normal damage.

  ❖在第9级时,每日1次,终焉渡者可以咒唤一匹 布拉德斯通的幽灵驹Bloodstone's spectral steed(如同六级法师法术)。
  ❖ At 9th level, doomguides are able to summon a Bloodstone's spectral steed (as the 6th-level wizard spell) once per day.

  ❖在第10级,每旬1次,终焉渡者能召唤一位次级死神为他们而战。次级死神将以一位披着长袍、挥舞着长柄巨镰的骷髅形态出现。被召唤的次级死神将忠诚地作战10轮(即1回合)或是直到战斗结束,看哪个先发生为准。若次级死神在杀死对手前消失,那么在一座克兰沃神殿的圣坛上焚烧了特定的焚香(消耗1000gp或更多),这位终焉渡者不能再召唤另一位次级死神。被次级死神杀死的角色可以被再次复活。
  ❖ At 10th level, doomguides can summon a minor death to fight for them. A minor death appears as a skeleton wearing a robe and wielding a scythe. A minor death can be summoned once per tenday. The summoned minor death fights obediently for 10 rounds (1 turn) or until the fight is over, whichever comes first, and then disappears. If the minor death disappears before killing its opponent, another minor death cannot be summoned until the doomguide burns special incense (costing 1,000 gp or more) on a consecrated altar in a temple to Kelemvor. Characters slain by a minor death can be raised again.

次级死神Minor Death

  次级死神Minor Death(1):零级命中值 1;#攻击次数 1次;伤害 2d8(长柄巨镰);防御等级 -4;生命骰 8;生命值 33;移动 18;特殊攻击 1的零级命中值并且先攻骰自动为1;特殊防御 不能被缴械;免疫寒冷、火焰、毒素和电击伤害、睡眠术sleep 法术、以及所有附魔/魅惑法术(如同不死生物);不能被驱散;体型 中型M(6英尺);智力 平均(10);阵营 N;士气 无畏(20);经验值 5000。
Minor Death (1): THAC0 1; *AT 1; Dmg 2d8 (scythe); AC -4; HD 8; hp 33; MV 18; SA THAC0 of 1 and automatic initiative roll of 1; SD Cannot be disarmed; immune to cold, fire, poison, and electricity damage, sleep spells, and all enchantment/charm spells (as if an undead creature); cannot be turned; SZ M (6 feet); INT average (10); AL N; ML fearless (20); XP 5,000.

  ❖在第16级,终焉渡者在施展 复生术resurrection复活死者raise dead 来帮助他人复生时,受术者的幸存骰将增加10%。(然而合计最多不能超过99%。)此外,在施展 复生术resurrection 时,终焉渡者只会衰老一年而非三年。
  ❖ At 16th level, a doomguide who casts resurrection or raise dead boosts the recipient's resurrection survival score by 10%. (It cannot, however, exceed 99%.) Furthermore, the doomguide only ages one year, not three, when casting the resurrection spell.

克兰沃教派法术Kelemvorite Spells

2nd Level

冻寒巨镰Chilling Scythe

  (塑能Evocation,死灵Necromancy)

  领域Sphere:战斗Combat,死灵Necromantic
  距离Range:0
  组件Components:言语V,姿势S,材料M
  持续时间Duration:1 轮/级 round/level
  施法时间Casting Time:5
  影响区域Area of Effect:1 柄长柄巨镰One scythe
  豁免检定Saving Throw:无None

  这个法术会创造出一柄巨大而轻盈的长柄巨镰,它既能被任何活着的生物当成工具,也能被当成武器。镰刀会显现在施法者的手中,但他可以把镰刀交给其他人挥舞。这柄镰刀是一个双手、7呎长的+2附魔武器,它造成2d4+2点穿刺/挥砍(伤害类型P/S)物理伤害(对大型或更大造成1d8+2点)加上1d4点冻寒伤害(不允许豁免)。冻寒伤害是由于对方的生命力被吸取而非由于寒冷;但与一般的生命吸取伤害造成永久损伤不同,该伤害可以被如常治愈。一把冻寒镰刀拥有5的速率。它内在的咒文让它的使用者可以无需承受非熟练惩罚而使用它。
This spell creates an oversized but weightless scythe that can be wielded by any living creature either as a tool or as weapon. The scythe appears in the hands of the spellcaster, but may be given to another to be wielded. The scythe is a two-handed, 7-foot-long device that is a +2 enchanted weapon, dealing 2d4+2 points of piercing and slashing (Type P/S) physical damage (1d8+2 vs. L-sized or larger creatures) plus chilling for a further 1d4 points W" of damage (no saving throw). This chilling damage is caused by draining of life force, not by cold; however, the damage is not permanent as most types of life-force drain are, and it can be healed as normal. A chilling scythe has a speed factor of 5. Its dweomer enables its wielder to use it with no nonproficiency penalties.

  若 冻寒镰刀 碰到了一只不死生物,它会对不死生物造成4d6点伤害、并把它无助地掷出20呎远。这不死生物在下个轮前不能再次上前进攻,哪怕这击飞的距离因为不死生物撞上了什么阻碍而缩短。
If a chilling scythe even touches an undead creature it deals the undead being 4d6 points of damage and hurls it helplessly 20 feet away from the scythe. The undead creature cannot advance again until the next round even if this repulsion is brought up short by the creature impacting a barrier before the full distance is traversed.

  该法术的材料成分是一块白骨的碎片。
The material component for this spell is a fragment of bone.

4th Level

死者进军Dead March

  (转化Alteration,死灵Necromancy)

  领域Sphere:死灵Necromantic
  距离Range:5 码/级yards/level
  组件Components:言语V,姿势S,材料M
  持续时间Duration:1 小时/级hour/level
  施法时间Casting Time:7
  影响区域Area of Effect:10 具尸体或身体部分corpses or body parts
  豁免检定Saving Throw:无None

  这道法术会活化一些尸体或躯干部分而不将它们转换为不死生物。施法者至多可唤起每施法者等级10具曾有生命的物品,并使其浮至离地面1~14呎的距离而后向着一个方向,径直以飞行速度10(机动性E)按照指定路线前进。施法者可以在专注期间再导向它们,以让它们沿着蜿蜒的道路前进或改变方向。这道法术不会因为施法者施展其他法术而结束或失去专注。这道法术可以在水下运作,所以被活化的死者军团可以行军到河流之中,跨过它们的河床,然后再到远处的河岸。这魔法不会被长距离的坠落而打断;一个冲下悬崖的活化死者军势会在谷地继续它们的行军。
This spell animates multiple corpses or body parts without making them undead. Up to 10 once-living objects per level of the caster can be raised up from 1 to 14 feet above the ground and sent in a single direction so that they drift along in a straight line on the indicated route at MV Fl 10 (E). The caster can redirect them at any time by concentrating, so as to allow them to follow a winding road or simply to change direction. The spell is not ended, nor contact lost, if the caster engages in other spellcasting. The spell works underwater, so that the animated army of the dead can march down into a river, across its bed, and up the far bank. The magic is not broken by long falls; an animated band that marches over a cliff continues on its way at the bottom.

  被活化的尸体能够被穿上制服以迷惑观察者,也可以被用于运当作轻型运输工具,只要把武器和货袋绑在它们身上即可,但是这道法术不能支撑死者在空中举起单件超过200磅哪怕只是一点点的物品。所以用活化死者来运输物件并不实用。这道法术会在它到达持续时间前依施法者之愿而结束。法术结束之时,死者会突然落回地面或缓缓降落(取决于施法者的愿望)。被活化的死者没有知觉或敌意,它们不能被控制、影响不死生物的法术影响,它们也不能被驱散。
The animated corpses can be dressed in uniforms to deceive observers or be used as light transport by strapping pouches or weapons to them, but the spell cannot keep single items that weigh even a trifle over 200 lbs. aloft, so pack trains of the animated dead are impractical. The spell can be ended before it expires if the caster so wills. At the spell's end the dead fall abruptly to the ground or sink gently down, as the caster desires. The animated dead have no sentience or hostile intent and cannot be affected by magic intended to affect or control undead, neither can they be turned.

  这道法术的材料成分是一只微型或全尺寸的鼓棍,或一根鸡腿骨和一根线。
The material components for this spell are a miniature or full-size drum stick or a chicken leg bone and a thread.

5th Level

否决死亡Deny Death

  (转化Alteration,死灵Necromancy)

  领域Sphere:死灵Necromantic
  距离Range:30 码yards
  组件Components:言语V,姿势S
  持续时间Duration:1 小时/级hour/level
  施法时间Casting Time:8
  影响区域Area of Effect:一只生物One creature
  豁免检定Saving Throw:无None

  这道法术会将一个自愿的或无知觉的,在上一轮中身受重伤的生物置于一种迟缓的活力中。它不会对仍在疑虑的敌意生物或正处于魔法控制、睡眠效果下的生物起效。这个迟缓的沉睡会使生物免于进一步失血、体液流失、损失生命值并防止外来物质或毒素因为自然呼吸、血液脉搏或消化系统而蔓延到全身。由此,这道法术在持续时间内可以保住中毒或严重受伤者的性命。
This spell places willing or senseless beings who have suffered injury within the previous turn into a sort of suspended animation. It does not work on hostile beings who are still conscious or who are under the effects of a magical or psionic charm or sleep effect. This suspended sleep prevents further loss of blood, vital fluids, and hit points and prevents foreign substances and poisons that are propelled through the body by the natural actions of breathing, blood pumping, or digestion from dispersing any further in the body. It can therefore serve to keep poisoned or sorely wounded beings alive for the spell duration
[译注:原文段末少了个句点]

  否决死亡还可以保护它的受术者免受来自非魔法攻击或行动的额外伤害。这允许比如说,施法者将一个严重受伤的同伴在粗糙的地面上拖拉,而不会给受术者造成更多伤害。施法者可以随意且立即结束这道法术,无论他或她与受术者之间相隔多远。否决死亡的受术者自己没办法醒来,也无法被对他们的攻击唤醒。
Deny death also protects its recipient against additional damage from nonmagical attacks or handling. This allows, for example, the caster to drag a sorely injured companion over rough ground without causing further harm. The caster can end the effect instantly at will regardless of how much distance separates him or her from the affected being. Recipients of deny death cannot rouse themselves, nor are they awakened by attacks upon them.


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