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简介

司夸尔莱Squelaiche,小矮妖之神
2e leprechaun

小矮妖

基本信息
【音   标】skell-lie
【旧   译】司夸莱彻
【头   衔】欺诈者The Trickster
【阵   营】CN(偏CG)
【神   力】D
【神   职】诡计trickery,幻术illusions
与诸神的关系
【神   系】喜乐王庭The Seelie Court王庭内环the Inner Circle of the Court
【主   神】泰坦妮亚Titania
【盟   友】喜乐王庭The Seelie Court艾瑞汶·伊拉希尔Erevan Ilesere
【敌   对】空暗女王The Queen Of Air And Darkness卡姬卢娜Cegilune
神国与教会
【神   国】喜乐王庭The Seelie Court王庭内环the Inner Circle of the Court
【徽   记】三叶草,红色尖帽clover leaf, pointed red hat
【简   介】司夸尔莱Squelaiche 被认为是从阿梵多国度中某株魔法植物中诞生的,是个神祇从精灵国度的自然生命中成型的案例,其名字意为“storyteller”。


2e<Monster Mythology.p124>司夸尔莱Squelaiche(半神Demigod)

  渺小的司夸尔莱是 喜乐王庭the Seelie Court 的宫廷小丑,他是个顽皮鬼和欺诈者,偶尔甚至会不要脸地逗弄 泰坦妮亚Titania。司夸尔莱是小矮妖的守护神,与 奈尔·斯克亚克Nathair Sgiathach 以及精灵的 艾瑞汶·伊拉希尔Erevan Ilesere 的关系尤好。不过,司夸尔莱并非永远是位爱好玩乐的宫廷小丑。他对 小妖精族裔tiny faerie folk 怀着真挚的爱,不允许更强大的生物虐待他们。他并不蠢笨;如某些贤者说的“他是弄臣,而非傻瓜。”不过,他对闪闪发光的金子和优质葡萄酒的爱好绝对是个弱点。
Little Sqeulaiche is the Court Jester at the Seelie Court, a prankster and trickster who even impudently teases Titania on occasion. Sqeulaiche is the patron god of leprechauns, and is on especially good terms with Nathair Sgiathach and Erevan Ilesere of the elves. However, Sqeulaiche is not always a fun-loving jester. He has a genuine love of tiny faerie folk and he will not allow them to be badly treated by more powerful creatures. Neither is he stupid; as some sages put it "He is a Fool, not a fool." His likings for shining gold and good wine are, however, definitely weak spots.
[译注:原文有时是Squelaiche,有时是Sqeulaiche,疑似作者是瞎子。]

角色扮演数据Role-playing:

  这位神明(有赖泰坦妮亚的魔法援助而)能够进行跨位面旅行的化身,在不断找机会玩弄恶作剧、自我享受、模仿守序生物、捏邪恶者的鼻子并让他们滚蛋、寻觅惹人喜爱的金子和烈酒。他非常、非常地混乱和爱玩闹,而他的态度——虽然是没有恶意——但是不可捉摸。
Role-playing The avatar of the god, which can travel the planes through Titanias magical aid, ever seeks the opportunity to play pranks, enjoy himself, mock lawful creatures, tweak the noses of evil ones and send them packing, and find pleasing gold and strong wine. He is very, very chaotic and playful, and his attitudes, while benign, are unpredictable.

数据Stalistics:

  阵营AL:混乱中立cn(偏混乱善良cg);
  信徒阵营WAL:绝对中立n(小矮妖leprechauns);
  神职AoC:诡计trickery,幻术illusions;
  徽记SY:三叶草,红色尖帽clover leaf, pointed red hat。
AL cn (cg); WAL n (leprechauns); AoC trickery, illusions; SY clover leaf, pointed red hat.

司夸尔莱的化身Sqculaiche's Avatar

  (幻术师Illusionist 13,吟游诗人Bard 10)

  此化身神临为一位英俊的男性小矮妖,戴着上好的丝绸斗篷和尖顶红帽子。他只使用幻术/幻象法术。
The avatar appears as a handsome male leprechaun in a fine silk cloak and pointed red cap. He employs only illusion/phantasm spells.

  力量 10,敏捷 18,体质 14,
  智力 18,感知 16,魅力 18,
  移动 18,体型 小型S(2呎),魔抗 35%,
  防御等级 -2 (-6),生命骰 10,生命值 80,
  #攻击 1次,零级命中值 11,伤害 1d3 +2(匕首)
  Str 10 Dex 18 Con 14
  Int 18 Wis 16 Cha 18
  MV 18 SZ S (2') MR 35%
  AC -2 (-6) HD 10 HP 80
  #AT 1 THAC0 11 Dmg 1d3 +2 (dagger)

特殊攻击/防御Special Att/Def:

  除非他选择暴露自己,否则该化身总是处于 进阶隐形术improved invisibility 状态。他免疫所有附魔/魅惑和幻术/幻象法术。随意使用,他可以 变形任何(无生命)物体polymorph any (inanimate) object,施展 进阶虚幻之力improved phantasmal force 或采用 腹语术[ventriloquism。每日各2次,他能使用 混乱术chaos李欧蒙的无意义讨论术Leomund's lamentable belaborment、以及 塔莎狂笑术Tosha's uncontrollable hideous laughter。他携带着一柄 +2匕首。该化身有30%的可能性伴随着6+d12只小矮妖,他们通常将自己隐藏在他周围的叶子中。
The avatar is always in a state of improved invisibility unless he chooses to reveal himself. He is immune to all enchantment/charm and illusion/phantasm spells. At will, he may polymorph any (inanimate) object, cast an improved phantasmal force or deploy ventriloquism. Twice per day each he can use chaosLeomund's lamentable belaborment, and Tosha's uncontrollable hideous laughter. He carries a tiny dagger +2. The avatar is 30% likely to be accompanied by 6 + d12 leprechauns who usually conceal themselves in foliage around him.

  该化身有两项弱点:黄金与葡萄酒。如果提供价值超过1000gp的黄金,此化身必须进行-4的感知检定,否则需提供某些服务或信息给行贿的生物(们)(宝藏的价值每增加1000gp,将累计额外的-1惩罚,直到价值5000+gp时达到最大值的-8惩罚)。同样地,若被提供优质葡萄酒,这尊化身必须通过-2的体质检定,否则将变得饶舌多嘴并泄露有价值的信息(第一杯后,每玻璃杯/高脚杯酒额外-1惩罚,直到5杯或更多量葡萄酒时达到最大值的-8惩罚)。DM必须决定该化身将泄露什么信息,应在心中牢记在醉酒时化身可能会变得更为失礼,他的话语会是相当冗长的!
The avatar has two weaknesses:gold and wine. If offered gold in excess of 1,000 gp value, the avatar must make a Wisdom check at -4 or offer some service or information to the creature (s) offering the bribe (additional -1 modifier per extra 1,000 gp value to a maximum total modifier of -8 for 5,000 + gp). Likewise, if offered fine wine the avatar must make a Constitution check at - 2 or become garrulous and give away information of value (additional -1 modifier for each glass/goblet after the first, to a maximum total modifier of -6 for five or more measures of wine). The DM must determine what information the avatar gives, and should bear in mind that while a drunk avatar in particular may be more indiscreet, his conversation is fairly interminable!


【以下内容节选自[P.117]前言Introduction 的 化身The Avatars 部分】
  内廷神祇的所有化身都具有以下能力,并能够随意使用(除了专门指出的不同),这些能力附加在祂们具体条目所列的之上:魅惑人类charm person侦测魅惑detect charm侦测魔法detect magic侦测隐形detect invisibility超感ESP妖火术faerie fire遗忘咒forget皇莓goodberry(每日6次),通晓阵营know alignment植物滋长plant growth动物交谈术speak with animals朦胧术obscurement。他们全都能 行迹无踪pass without trace、并能以95%的等级进行 无声移动move silently 和 灌木丛躲藏hide in undergrowth(如同 阴影躲藏Hide in Shadows)。只有在化身处于森林环境中时,才能调用这些魔法能力,而在离开森林环境(可以是任何林地,而不只是“深林”环境)后将持续最多10回合。所有的森林神祇化身都免疫毒素、疾病、造成伤害法术、即死魔法、石化攻击和非魔法武器;这些免疫不受化身所处环境影响。
All avatars of the Inner Court deities have the following abilities, usable at will (unless specified differently), in addition to those listed in their specific entries: charm person, detect charm, detect magic, detect invisibilityESP, faerie fire, forget, good-berry (6/day), know alignment, plant growth, speak with animals, obscurement. All of them can pass without trace and can move silently and hide in undergrowth (as shadows) at 95% rating. These magical abilities only operate while the avatar is in a sylvan setting and for up to 10 turns after leaving that setting (which may be any woodland, not just a "deep sylvan" environment). All sylvan deity avatars are immune to poison, disease, caused wounds, death magic, polymorph attacks, and non- magical weapons; these immunities are not affected by the setting in which the avatar is encountered.

  化身们也分享着其它某些特质。由于他们渺小的体型、移动速度、敏捷值以及他们高度的魔法天性,他们大多有着很低的防御等级。若他们是在森林环境外被遭遇到的,他们的AC等级将遭受+4的恶化。也是由于他们高度的魔法天性,他们有着高魔抗;但若化身立足于森林王国外,这些值将减半。他们的武器和防具与那些体型更大的存在的化身们不同。具体来说,他们的武器由于较小的尺寸,而造成相较于同类型武器更低的基础伤害(举例来说,所以,妖精匕首对中型目标造成1d3点基础伤害)。他们防具的大多数部分是由附魔的蛛丝混入月光纺成的。在决定豁免检定或类似情况时,视作+5魔法防具处理。最后,即便是在被魔法控制时,没有妖精生物或是自然林地动物(以及譬如树人这样的非邪恶智能植物)也不会攻击森林神祇的化身。
The avatars share certain other characteristics. Most have very low Armor Class, due to their small size, speed, and Dexterity, and their highly magical nature. Their AC rating is worsened by +4 if they are encountered outside a sylvan environment. They have high magic resistance values, again due to their magical nature; but these are halved if the avatars set foot outside the sylvan realms. Their weapons and armor differ from those of the avatars of larger beings. Specifically, their weapons do less base damage than others of the same type due to their small size (so, a faerie dagger does a base 1d3 points of damage to a medium-size opponent, for example). Their armor, for the most part, is gossamer armor spun from enchanted spider silk mingled with moonbeams. It is treated as +5 magical armor for the purposes of determining saving throws and the like. Finally, no faerie creature or natural woodland animal (nor sentient nonevil plants such as treants)will attack an avatar of a sylvan deity even if magically controlled.

  妖精魔法物品若让大个族裔使用,通常来说太小了;举例而言,某位妖精化身佩带着一支魔法戒指,而对于人类来说,这枚戒指太小而不能戴进手指。同样,所有类型的妖精魔法物品将在被带出妖精王国时失去附魔。每日10%的累积可能性,这样的魔法物品将永远地失去它的附魔。有些贤者说使用这样的魔法物品是危险的,因为它会使那些使用的人遭受强烈的 诅咒,指使curses, geases 和类似效果,其常见的类型是令那人失明或失聪,或是改变使用者的性别。
Faerie magical items are often too small to be used by larger folk; a magical ring worn by a faerie avatar, for example, would simply be far to small for a human to slip on to a finger. Also, faerie magical items of all kinds lose their enchantment when taken outside the sylvan realms. There is a 10% cumulative chance each day that any such magical item will simply lose its enchantment forever. Some sages speak of a danger in taking such magic, for it inflicts strange curses, geases and the like on those who take it by force; specifics of this are left to the DM, but such options as polymorphing the new user into a sylvan being, striking that being blind or dumb, or changing the user's sex are common themes.


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