204 DR 贪婪之年（Year of the Avarice）
1311 DR 铁拳之年（ Year of the Fist）
状态Status：混乱善良CG，弱等神力Lesser Power，主物质位面Prime Material Plane
徽记Symbol：缠着细绳的派克斯弯刀A cord bound with a khopesh
允许武器Weapons Allowed：任意Any（不过枪是唯一允许的长柄武器though lance is the only allowable polearm)
特殊要求Special Requirements：属性至少为 力量STR 13，敏捷DEX 14，体质CON 12
特殊能力Special Abilities：在第10级，安荷的祭司在使用近战武器攻击时，攻击次数为3次/2轮。在第20级，则为每轮2次。At 10th level, priests of Anhur get 3/2 attacks with melee weapons. At 20th level, priests of Anhur get two attacks per round.
道德观Ethos：安荷的祭司有保卫穆尔霍兰德帝国（直抵帝国的历史疆域）的领土义务。他们痛击国家之敌，在邪恶面前保护它的民众（无论是贵族还是奴隶）。Priests of Anhur are obliged to defend the territory of Mulhorand, out to its historic boundaries. They are to smite the enemies of the realm, and keep its people, highborn or slave, safe from evil.
在 兽人门战争Orcgate Wars 前的岁月里、在那 穆尔霍兰德帝国Mulhorand 力量的巅峰，安荷Anhur 神是帝国最受尊崇的对象之一；其教派在规模上仅次于 雷Re。在雷陨落后，安荷保留了其诸神之将的头衔，但他逐渐失宠了。荷鲁斯-雷Horus-Re 是位永恒与不变秩序之神，安荷则是变革与斗争的积极倡导者；两位神明相处得并不一直愉快。荷鲁斯-雷的祭司们谴责安荷神和他的祭司们使帝国遭受了许多损失（荷鲁斯的祭司已聘任了 阙森塔人Chessentan 佣兵来取代军队，因为大部分 穆尔霍兰德人Mulhorandi 士兵都信仰安荷）。
In the days before the Orcgate Wars, at the height of Mulhorand's power, the god Anhur was one of the most respected in Mulhorand; he had a cult that was second only to Re's in size. After the death of Re, Anhur retained his title of general of the gods, but he gradually fell from favor. Horus-Re is the god of eternity and perpetual order, while Anhur is an aggressive advocate of change and conflict; the two gods do not get along well. Priests of Horus-Re have blamed Anhur and his priesthood for many of the losses suffered by Mulhorand (the priests of Horus-Re have hired Chessentan mercenaries to replace the armies, as most Mulhorandi soldiers worship Anhur).
今日，安荷教派虽小但有力。安荷的祭司们使许多阙森塔人佣兵皈依了他的信仰，祭职者队伍也在增长之中。安荷与荷鲁斯-雷的祭司们之间的仇恨引发了比应当的水平更多的冲突，两大派系之间也存有许多的宫廷阴谋，不过安荷的祭司尚未强大到足以公开挑战荷鲁斯-雷。安荷的信仰中心是 苏尔提姆城Sultim，不过他的神殿遍及穆尔霍兰德帝国和 阙森塔Chessenta（在那他的教派正越来越受欢迎）。
Today, the cult of Anhur is small but extremely vigorous. Priests of Anhur have converted many of the Chessentan mercenaries to his worship, and the priesthood is growing. The bitterness between the priests of Anhur and Horus-Re has created more than its share of conflict, and there is much court intrigue between these two factions, though the priests of Anhur are not yet powerful enough to openly challenge Horus-Re. The center of Anhur's worship is Sultim, though he has temples across Mulhorand and in Chessenta, where his cult is growing in popularity.
防御等级 +5；移动 15，飞行24；生命值 250；零级命中值 1；#攻击次数 2次
伤害/攻击 6d10 + 14/6d10 + 14
魔抗 20%；职业 游侠20，巫师7
力量 25（+7，+14),敏捷 25，体质 25，智力 19，感知 12，魅力 12
特殊攻击SA：专精武器Special weapon（长枪lance), 无视敌人的最强大能力negates enemy's strongest ability（无豁免no saving throw),毁灭50码内的所有不死生物destroys all undead within 50 yards.
The manifestation of Anhur appears as a muscular human, usually a heroic fighter.
全部拥有以下能力All have the following abilities：
所有预言法术All Divination Spells (随意使用at will）
通晓／说所有语言／魔法Comprehend/Speak All Languages/Magic
恒久之光／暗Continual Light/Darkness（随意使用at will）
变形自我Polymorph Self（随意使用at will）
移除诅咒／恐惧Remove Curse/Fear（随意使用at will）
弱等神力拥有以下能力Lesser Powers have the following abilities：
命令术Command（2 倍持续时间two-round duration）
防护邪恶／善良，奖励为+3，20英尺半径Protection From Evil/Good, +2, 20 radius
防御等级 +5；移动 15；生命值 125；零级命中值 3；#攻击次数 2次
伤害/攻击 1d10 + 12/1d10 + 12
魔抗 5%；职业 游侠，巫师3
力量 24（+6，+12),敏捷 24，体质 22，智力 18，感知 11，魅力 12
特殊攻击SA：安荷的转生体可以如18级祭司般驱散不死生物The incarnation of Anhur may turn undead as an 18th level priest.
武器Weapons：双手剑handed sword 或 巨矛great spear
其它物品Other Items：每位转生体不同Per individual incarnation
全部拥有以下能力All have the following abilities：
命令术Command（2 倍持续时间two-round duration）
侦测善良／邪恶Detect Good/Evil 驱散魔法Dispel Magic（每日2次）
知晓阵营Know Alignment（随意使用at will）
防护邪恶／善良，奖励为+3，20英尺半径Protection From Evil/Good, +2, 20 radius
变形自我Polymorph Self（随意使用at will）
（强神God of Might，南方的勇士Warrior of the South）
安荷Anhur 即为 穆尔霍兰德帝国Mulhorand 的同名神祇。他由已有他的崇拜传播的雇佣军们带回了 阙森塔Chessenta。摩杜肯城Mordulkin 是该信仰的中心，但虽然他以军事标准而言是混乱的，但也有许多 阿肯纳克斯城Akanax 的士兵接纳了他。他的 阙森塔人Chessentan 崇拜者们将他描绘为以为南方的神力，而非一位穆尔霍兰德神祇，而安荷教派在穆尔霍兰德当前所受的迫害也巩固了他在其它地方作为一位非穆尔霍兰德神祇的形象。荷鲁斯-雷Horus-Re 的祭司们对此不喜，因为若安荷拥有了广阔的崇拜基础，那么将难以从穆尔霍兰德将其取代。
Anhur is the same deity as in Mulhorand. He has been brought back into Chessenta by mercenary companies who have spread his worship. Mordulkin is its center, but many of the soldiers of Akanax have adopted him as well, though he is chaotic by military standards. His Chessentan worshipers portray him as a southern power, not a Mulhorand deity, and the current persecution of the cult of Anhur in Mulhorand has bolstered his image as a nonMulhorand deity elsewhere. The priests of Horus-Re do not like this, as it will be harder to displace Anhur from Mulhorand if he has a broad base of worship.
（诸神之将General of the Gods，体魄之冠Champion of Physical Prowess，全军至高元帅Supreme Marshall of All Armies，战争之隼the Falcon of War，战争、雷电、雨与风暴之神God of War, Thunder, Rain, and Storms）
世外桃源弱等神力Lesser Power of Arcadia，
徽记SYMBOL：派寇斯弯刀，剑柄有只隼首、缠着细绳A khopesh with a hawk's head pommel bound with a cord；
或 一只掠食鸟a bird of prey（较老的）；
或 一簇闪电束穿透风暴云a lightning bolt through a storm cloud（恩瑟人Untheric）
安荷Anhur（读作“ANN-her”）是战争中的原始狂暴与战略才能这两方面的集中体现。他是位凶猛的神明，但不会轻易地对他人下判断。不同于其他战神，安荷是一股善良的力量，并且只在对抗邪恶时作战。因为他传说般的智慧，他并不轻易发怒，但一旦被激怒，他的怒火避无可避。安荷永远不会防卫松懈，并且永远保持着警惕。他也从不停下脚步，眼睛从不停止扫视地平线。不像大部分其余的 穆尔霍兰德神系Mulhorandi pantheon 成员，安荷欣赏凡人的幽默，不一定觉得他们的存在烦人。诸神之将General of the Gods 的眼中萦绕着负疚的阴影，因为他从不会原谅自己在保卫 穆尔霍兰德帝国Mulhorand 上遭遇的失败，尤其是在对抗 红袍法师Red Wizards 时的失败。
Anhur (ANN-her) embodies both the raw fury and the strategic generalship of war. He is a fierce god, but one not quick to pass judgment on others. Unlike other war deities, Anhur is a force for good and fights only against evil. He is slow to anger, for his wisdom is legendary, but his wrath is inescapable once earned. Anhur never lets his guard down and is constantly on the alert. He never stops moving, and his eyes never stop scanning the horizon. Unlike much of the rest of the Mulhorandi pantheon, Anhur appreciates the humor of mortals and does not necessarily find their presence tiresome. He has a hearty laugh and an ever-present smile when not engaged in combat. A shadow of guilt haunts the eyes of the General of the Gods, as he will never forgive himself for earlier failures to defend Mulhorand, particularly against the Red Wizards.
安荷与 荷鲁斯-雷Horus-Re 并非一直相处愉快。荷鲁斯-雷是永恒与不变规则之神，与此同时，安荷则是位变革与斗争的积极倡导者。在 诸神降世Fall of the Gods 前和 动荡之年Time of Troubles 期间，安荷的教会一直在抵御一场荷鲁斯-雷神职人员发起的政治攻击运动，但这场运动所造成的损失大多已被弥补，这在很大程度上是因为 战神God of War 最近的侵略行动。
Anhur and Horus-Re do not get along well. Horus-Re is the god of eternity and perpetual order, while Anhur is an aggressive advocate of change and conflict. Prior to the Fall of the Gods and during the Time of Troubles, Anhur's church was on the defensive from a campaign of political attacks by the clergy of Horus-Re, but it has since recouped much of its losses, in large part due to the recent aggressive actions of the God of War.
安荷的神职与 伊西斯Isis 在气候方面存在某种重叠。安荷以 拉曼Ramman 这个别名被视作 恩瑟Unther 天气的控制者，然而伊西斯才是在穆尔霍兰德占主导地位的气象女主人，不过在穆尔霍兰德，战士和作战中的士兵在一场战斗开始前，大多经常会向安荷打听顺风和好天气。安荷的领域看上去更关注两个国家的风暴、闪电与雷霆，与此同时，伊西斯负责所有的天气类型。
Anhur's portfolio overlaps with Isis somewhat in the domain of weather. Anhur is seen as the controller of weather in Unther in his alias as Ramman, whereas Isis is the predominant mistress of the weather in Mulhorand, though warriors and fighting sailors in Mulhorand most often ask Anhur for favorable winds and the absence of ill weather before a battle. Anhur's domain is seen to focus more on storms, lightning, and thunder in either country, while Isis is responsible for all types of weather.
因观点相似且都将塞尔视为其主要敌人，安荷和 奈芙蒂斯Nephthys 合作互助。安荷和 芭丝特Bast 有着对时断时续的情爱关系，这关系从深爱到冷淡之间波动，并包含了频繁的争吵和偶尔的恼怒赌气，然而，当事关重大时，他们都会彼此帮助。
Anhur and Nephthys cooperate together since their outlooks are similar and they both see the forces of Thay as their main foes. Anhur and Bast have an off-again, on-again relationship that swings from deep love to indifference and involves frequent spats and occasional fits of pique, but both of them would always help each other when it comes to matters of importance.
在诸神之战的终末，当古代恩瑟神祇 阿斯兰Assuran（西部人称之为 霍尔Hoar）为给自己遭受的数世纪的流放复仇，而杀死了他的远古宿敌拉曼之时，安荷迈出大胆一步，将拉曼的神职认领到了自己的恩瑟名字 拉曼桑特Ramathant 名下（这个名字与拉曼存在某种意义的深远联系),以此巩固自己作为弱等神力的地位。阿斯兰则再次被从恩瑟逐出，这一次，他誓言将向安荷复仇。
When the ancient Untheric deity Assuran, known to westerners as Hoar, killed his ancient rival, Ramman, at the end of the Godswar in revenge for his centuries-old banishment, Anhur moved boldly to claim Ramman's portfolio under his Untheric name Ramathant (long linked with Ramman anyway), solidifying his status as a lesser power. Assuran was once again driven from Unther, this time vowing revenge against Anhur.
安荷也因为在动荡之年期间与在 阿兰勃内海Alamber Sea 逡巡的 瑟寇拉Sekolah（沙华鱼人的大白鲨神祇）的化身交战而被尊敬。无论如何，自他们的战斗以来，沙华鱼人针对穆尔霍兰德和恩瑟沿海人口中心的报复攻击急剧增加。
Anhur also distinguished himself during the Time of Troubles battling the avatar of Sekolah, the great white shark deity of the sahuagin, who prowled the Alamber Sea. Since their battle, however, sahuagin attacks against the coastline population centers of Mulhorand and Unther have increased dramatically in revenge.
侍奉安荷的 神侍divine minions 能呈现为狮形态。
Anhur is served by divine minions that can assume the form of a lion.
（战士Fighter 30，十字军Crusader 20，游侠Ranger 15，巫师Mage 7）
安荷总是现身为四臂的穆尔霍兰德人战士，有着血红色的皮肤、深色的头发、以及被紧紧编成辫的短胡子。他戴着一顶有三根羽毛的头饰和用鳞片制作的 卡拉西里长袍kalasiris 或是多层的铠甲。他的右手握着一柄强有力的枪。他深色的眼睛里是对敌手下步行动的警惕与期待。他只同那些邪恶阵营者战斗，但任何针对他和追随者的攻击，将被回报巨大愤怒与决心。安荷可以施展以下领域的祭司法术和除了死灵外任何学派的法师法术：共通、星界、魅惑、混乱、战斗、创造、预言、守卫、治疗、死灵、保护、太阳、旅者、战争、以及结界，不过他偏爱祈唤/塑能学派的法术。
Anhur always appears as a four-armed Mulhorandi warrior with blood-red skin, dark hair and a short, tightly braided beard. He wears a tri-plumed headdress and a kalasiris made of scale or lamellar mail. He holds a mighty lance in his right arms. His dark eyes are alert and dance with the anticipation of his opponents' next moves. He initiates combat only against those of evil alignment, but answers any attack upon himself or his followers with great rage and determination. Anhur can cast priest spells from the all, astral, charm, chaos, combat, creation, divination, guardian, healing, necromantic, protection, sun, travelers, war, and wards spheres and wizard spells from any school of magic except necromancy, although he favors the school of invocation/evocation.
防御等级 -4；移动 15；生命值 216；零级命中值 -9；#攻击 5次/2轮
伤害 2d6+21（超巨型 +5闪电骑枪light horse lance，+14力量，+2对枪专精奖励）
魔抗 25%；体型 大型（7呎）
力量 25，敏捷 25，体质 25，智力 19，感知 20，魅力 15
豁免 麻痹、毒素与死亡魔法 2；权杖、法杖与魔杖 5；石化或变形 4；喷吐武器 4；法术 6
AC -4；MV 15；HP 216；THAC0 -9；#AT 5/2
Dmg 2d6+21color=#7f7f7f (huge light horse lance +5，+14 STR，+2 spec, bonus in lance）
MR 25%；SZL (7 feet）
STR 25, DEX 25, CON 25, INT 19, Wis 20, CHA 15
Spells P：12/12/11/10/7/5/2, W：4/3/2/1
Saves PPDM 2, RSW 5, PP 4, BW 4, Sp 6
特殊攻击/防御Special Att/Def：安荷熟练所有武器的运用，但只专精这柄枪。这柄枪是他在战斗中所挥舞的强大武器。除了作为 神圣+5枪 外，它还拥有 火焰抗力戒指ring of fire resistance、防护戒指ring of protection、位面护符amulet of the planes、以及 纯善护符talisman of pure good 的能力。已知安荷的枪可以变形为一种介乎弯刀和寇派斯弯刀之间的、巨型双手剑的形态。这种改变并不会对安荷的挥舞造成不利影响。
Special Att/Def：Anhur is proficient in the use of all weapons, but specialized only in the lance. The lance that he employs in combat is a powerful weapon. In addition to being a godly lance +5, it has the abilities of a ring of fire resistance, a ring of protection, an amulet of the planes, and a talisman of pure good. Anhur's lance has been known to change shape into the form of a giant, two-handed sword that resembles a cross between a scimitar and a khopesh. This change does not detrimentally affect Anhur's ability to wield it.
When in his battle rage, Anhur has been known to seize a fallen warrior's weapon or wrench an opponent's blade from his hands and wield it in one or both of his left hands. When he does so, he gains a single extra attack per round at no penalty for such a weapon. Battle-trained animals obey him unquestioningly unless under the influence of magic of exceptional strength or another deity's power.
Anhur can be damaged only by +3 or better magical weapons and regenerates 10 hit points per round. He turns undead as an 18th-level cleric.
When an agent of a hostile nation, cult or other group crosses into Mulhorand, Anhur may manifest as a lion on the horizon. The great cat patiently observes, but does not move or follow. If approached, it seems to magically recede so that it is always on the horizon. For particularly dangerous intruders, Anhur may manifest as a dark cloud that unleashes the occasional lightning bolt that can inflict 7d6 points of damage (a successful saving throw vs. spell means a target sustains only half damage). In this form Anhur's manifestation remains overhead for as long as the interlopers remain in Mulhorand.
When a follower of Anhur is acting in accordance with the god's wishes but is encountering resistance from others, particularly priests of other faiths, Anhur may manifest as an ominous roll of thunder. If this is not sufficient, he may hurl a bolt of lightning from the heavens. The lightning strike hits his own follower but causes no damage except to leave scorch marks on the ground.
In times of battle, Anhur sometimes manifests to armies of his followers as a ghostly, upright lance that serves as a standard and a rallying point. Armies of Mulhorand shown this sign of Anhur's favor receive a +2 bonus to their morale for one battle. During a forced march, Anhur may manifest to an army of his followers as a steady rumble of thunder that quickens their pace and lightens their fatigue.
Anhur also shows his presence, favor, or disapproval through the actions of einheriar, lions, falcons, war horses and dogs, hunting cats, battle elephants and camels, and war chariots that seem to guide themselves or suddenly throw a wheel.
神职阵营ALIGNMENT：LG, NG, CG
安荷的所有牧师、专属祭司、以及十字军得到 宗教知识religion（穆尔霍兰德人Mulhorandi）、阅读/书写reading/writing（穆尔霍兰德语Mulhorandi）、以及 现代语言modern languages（通用语Common）作为非武器熟练奖励。身为穆尔霍兰德人，他们也通晓作为母语的穆尔霍兰德语。安荷的所有神职人员必须是穆尔霍兰德裔。大部分神官都是世袭的，而几乎所有安荷的专属祭司都是由安荷神性转生体的人类后裔组成的 拉曼桑特家族the House of Ramathant 的成员。
All clerics, specialty priests, and crusaders of Anhur receive religion (Mulhorandi), reading/writing (Mulhorandi), and modern languages (Common) as bonus nonweapon proficiencies. As Mulhorandi, they all also know Mulhorandi as their native tongue. All of Anhur's clergy must be humans of Mulhorandi extraction. The priesthood is largely hereditary, and almost all of Anhur's specialty priests are members of the House of Ramathant, composed of human descendants of divine incarnations of Anhur.
在 兽人门战争Orcgate Wars 前的日子，在那穆尔霍兰德神力的鼎盛时期，安荷神是穆尔霍兰德最受尊敬的神明之一。他的教派规模仅次于 雷Re。在雷消逝后，安荷保留了自己诸神之将的头衔但却渐渐失宠。荷鲁斯-雷是永恒与不变秩序之神，与此同时，安荷则是位变革与斗争的积极倡导者；这两位神相处并不总是愉快。荷鲁斯-雷的祭司们将穆尔霍兰德遭受的损失归咎于安荷和他的祭职人员。（荷鲁斯-雷的祭司之后雇佣 阙森塔人Chessentan 雇佣兵以取代“不可靠”的军队，因为大部分穆尔霍兰德士兵崇拜安荷。）
In the days before the Orcgate Wars, at the height of Mulhorandi power, the god Anhur was one of the most respected in Mulhorand. He had a cult that was second only to Re's in size. After the death of Re, Anhur retained his title of general of the gods, but he gradually fell from favor. Horus-Re is the god of eternity and perpetual order, while Anhur is an aggressive advocate of change and conflict；the two gods do not get along well. Priests of Horus-Re have blamed Anhur and his priesthood for many of the losses suffered by Mulhorand. (The priests of Horus-Re have then hired Chessentan mercenaries to replace the "untrustworthy" armies, as most Mulhorandi soldiers worship Anhur.)
Today, the cult of Anhur is small but extremely vigorous. Priests of Anhur have converted many of the Chessentan mercenaries to his worship, and the priesthood is growing. The bitterness between the priests of Anhur and Horus-Re has created more than its share of conflict, and there is much court intrigue between these two factions, though the priests of Arthur are not yet powerful enough to openly challenge Horus-Re's servants，
Anhur's temples are constructed as impregnable citadels. Often they resemble the great castles of western Faerun with steep roofs pitched to prevent aerial attackers from landing on them or effectively dive-bombing. Their walls are made of stone, and the most ancient sites of worship have weathered to a deep ruddy brown in hue. Each temple contains an extensive armory and huge dungeons stocked with nonperishable supplies.
所有的安荷祭司被通称为“祭司阁下Lord Priest”或“至高祭司阁下Lord High Priest”（如果为9级或更高）。在他们的队伍中，安荷的祭司使用诸如以下的头衔：放血者Bloodletter、战争制造者Warmaker、荣誉的兄弟或姐妹Honor Brother or Sister、剑之臂Swordarm、狮爪Lionclaw、守卫者Defender、以及 司令官Commander，不过教会等级制度和头衔在各个神殿有很大不同。安荷的神职人员的牧师、专属祭司（被称作 军人militars）以及十字军比例近乎相等。
All priests of Anhur are addressed in public as "Lord Priest" or "Lord High Priest"(if of 9th level or greater). Within their ranks, priests of Anhur use such titles as Bloodletter, Warmaker, Honor Brother or Sister, Swordarm, Lionclaw, Defender, and Commander, but church hierarchies and titles vary widely from temple to temple. The clergy of Anhur is nearly equally divided between clerics, specialty priests (known as militars), and crusaders.
Priests of Anhur are obliged to defend the territory of Mulhorand out to its historic boundaries. They are to smite the enemies of the realm and keep its people, highborn or slave, safe from evil. They are to obey honorable leaders and behave with honor, conducting themselves as representatives of their fierce protector god. Since the Time of Troubles, the clergy of Anhur has had added to its responsibilities the countering of the weather magic of the Red Wizards of Thay, particularly in Unther.
Novices of the church are charged as follows："Protect Mulhorand, for she is your mother. Fall upon her enemies as you would any who had done ill to your own mother. Show bravery and valor in combat, and protect your brothers and sisters in arms. Follow the wise advise of your commander as you would that of your parents, but take not actions that serve an ill cause. If your commander asks that you do ill, refuse；your actions will be vindicated by a council of at least three of your peers. Protect the people of Mulhorand and the property of the church of Anhur, for it is your home you defend with the fury of a lioness defending her cubs. Beware the wiles of Set, for his spies are everywhere, and his actions turn brother upon sister and parent upon child；his taint poisons the waters of the land of your heart."
Priests of Anhur spend their morning hours practicing their martial skills. Afternoons are spent drilling Mulhorand's legions. Evenings are spent repairing weapons and armor or studying war strategies.
安荷期望他的神职人员制定和执行非正统而大胆的计划，从而恢复穆尔霍兰德昔日的荣光。其神职人员的大部分时间都被花在追求不切实际的计划和反击荷鲁斯-雷祭司的阴谋上。例如，在动荡之年前，安荷的神职人员在 苏尔提姆城Sultim 秘密建造了一支规模庞大的舰队，以攻击 塞尔人Thayan 位于 阿尔多岛Aldor（一座海岸附近的岛屿）的基地。这支舰队大多被一场撼动了阿兰勃内海的大风暴毁灭，而剩余的大部分舰船则为了在沙华鱼人军队面前保护穆尔霍兰德海岸线而沉没。尽管如此，安荷的神职人员仍然认为这是一场成功的运动，因为他们将在入侵者面前保护穆尔霍兰德的边界视作自己他们的职责。
Anhur expects his clergy to develop and execute unorthodox and daring plans to regain Mulhorand's former glory. Much of his clergy's time is spent pursuing fantastic plans and countering the machinations of the priests of Horus-Re. For example, prior to the Time of Troubles, the clergy of Anhur secretly constructed a large fleet in Sultim to assault the Thayan base on the Aldor (an island off the coast). Much of this fleet was wrecked in the great storms that shook the Alamber, and most of the remaining ships sank defending Mulhorand's shores from armies of sahuagin. Nonetheless, the clergy of Anhur considered the exercise a success since they had defended Mulhorand's borders from an invader as was their duty.
圣日/重要仪式Holy Days/Important Ceremonies：
4月Tarsakh 在穆尔霍兰德被称为 风暴时段Time of Storms，据说安荷在此时于穆尔霍兰德的边界漫步，寻找和赶走入侵者。安荷的神职人员通过从事长达1个月的非致命战斗锦标赛来庆祝这个时段。战斗的获胜者在接下来的一年将被称作 安荷的选民Chosen of Anhur（并且在其所有其它奖励外，得到额外的+1攻击奖励。）这长达1月的锦标赛在 绿草节Greengrass 一场名为 砺剑仪式Sharpening of the Sword 的典礼上结束。在穆尔霍兰德已卷入战争的罕见情况下，主要战役往往也在这天或之后开始。
The month of Tarsakh is referred to in Mulhorand as the Time of Storms, and Anhur is said to walk the borders of Mulhorand during this time seeking out interlopers to drive off. The clergy of Anhur celebrates this time by engaging in a month-long tournament of nonlethal combats. The winner of the combat is known as the Chosen of Anhur for the following year (and receives an additional + 1 attack bonus for the rest of his or her life on top of all other bonuses). The month-long tournament concludes on Greengrass with a festival known as the Sharpening of the Sword. On the rare occasions when Mulhorand has gone to war, major campaigns typically begin on or soon after this date.
追忆仪式Remembrance Ritual 在 丰收祭Higharvestide 庆祝。这个阴郁的节日是反思的日子和追忆倒下战友的时间。仪式的最后是欢快的音符，伴随着为过去一年的军事胜利感激安荷的、战争赞美诗格式的连祷文。
The Remembrance Ritual is celebrated on Higharvestide. This somber festival is a day of self-reflection and a time to remember fallen comrades. It concludes on a joyous note with a litany of martial hymns thanking Anhur for military successes in the past year.
Finally, the clergy of Anhur have numerous (practically biweekly) holy days commemorating one major battle or another. Though these commemorative celebrations are largely ignored outside the clergy, the citadels of Anhur are sites of good-spirited revelry during these festivals, and they sponsor many competitive sporting events on such days.
主要崇拜中心Major Centers of Worship：
安荷的崇拜中心是 苏尔提姆城Sultim，不过他的神殿遍布穆尔霍兰德、恩瑟（以他的拉曼面相）、以及阙森塔（在那他的崇拜正越来越受欢迎）。他最显赫的神殿，位于苏尔提姆的 鲜血堡垒Blood Fortress，那是座巨大、花岗岩的城堡，以其7尊深红色方尖碑为标志。它内墙上覆盖着精详的壁画，描绘着古代的战斗和邻近地区城市的战略地图。它的大厅里排列着古老的武器、防具以及雄伟的雕像，这些雕像中有一些是活化的守卫石像stone guardian。
The center of Arthur's worship is Sultim, though he has temples across Mulhorand, Unther (in his aspect as Ramman), and in Chessenta, where his worship is growing in popularity. The Blood Fortress in Sultim, his most prominent temple, is a massive, granite castle marked by its seven obelisk towers of a deep red hue. Most of its internal walls are covered with elaborate frescoes depicting ancient battles and strategic maps of cities in neighboring lands. Its halls are lined with ancient weapons, armor, and imposing statues, some of which are animated stone guardians.
斯库德守卫者Guardians of Skuld 是支由安荷、奥西里斯Osiris 以及伊西斯祭职人员组成的守卫组织，自动荡之年以来其存在已经正式化，而其领导权也已经从荷鲁斯-雷的神职人员回到安荷的神殿手上。警惕之狮会The Order of the Watchful Lion 是支主要由十字军构成的团契（但也有一些牧师和专属祭司成员),这支组织充当着穆尔霍兰德防御的前沿。其成员经常被放长假前往穆尔霍兰德边界之外冒险，然后回来回报关于周边国家的发展情况。安荷的神职人员还包含数百个非正式的兄弟会，粗略地等同于穆尔霍兰德军队中的连。
The Guardians of Skuld is an order of guardians from the priesthoods of Anhur, Osiris, and Isis whose existence has been formalized since the Time of Troubles and whose leadership has reverted back to the temple of Anhur from the clergy of Horus-Re. The Order of the Watchful Lion is a fellowship made up primarily of crusaders (but counts some clerics and specialty priests as members as well) that serves as the front line in the defense of Mulhorand. Members often take extended leaves to adventure beyond Mulhorand's borders and report back on developments in neighboring countries. The clergy of Anhur also includes hundreds of informal fraternities roughly corresponding to companies of troops in Mulhorand's armies.
The clergy of Anhur dress in kalasiris (white, tight-fitting, linen skirts stretching from the waist to the knees), sandals laced to the knee, and a practical headdress. They typically wear a utilitarian pectoral collar that serves as a lower coif and breast plate and armlets and bracers that collectively serve as the equivalent of a vambrace. (Priests have a base AC 7 while wearing their full ceremonial garb.)
Priests of Anhur shave their heads bald, and paint three blue circles on their forehead indicating that they are a priest. They dye their skin a reddish tint and often tattoo the image of fierce monsters they have slain on their chests. High-ranking priests wear bejeweled gold pectoral collars shaped in the image of a lion and the skin of a great cat or other predator draped over their shoulders. The relative affluence of a priest's vestments loosely indicates his relative wealth, power, and prestige. The standard holy symbol of priests of the faith is a miniature lance.
When girding for battle, priests of Anhur dress very practically and deck themselves out in the most appropriate form of armor available. Although the armor typical of western Faerûn is available in Mulhorand, most warriors, including the clergy of Anhur, choose some variety of scale mail or lamellar mail. The latter armor consists of small, overlapping plates of metal sewn together or stitched to a backing of leather or cloth and is equivalent to chain mail in protection.
属性需求Requirements：力量Strength 15，敏捷Dexterity 14，体质Constitution 12，感知Wisdom 9
武器Weapons：任意，但 枪lance 是唯一被允许的长杆武器
主修领域Major Spheres：共通All，魅惑charm，战斗combat，元素（气、水）elemental (air, water),守卫guardian，保护protection，太阳sun，战争war，气象weather
次要领域Minor Spheres：预言Divination，元素（土、火）elemental (earth, fire),治疗healing，死灵necromantic，时间time
熟练需求Req. Profs：派克斯弯刀或弯刀Khopesh or scimitar（任选1),驭车charioteering，现代语言（恩瑟语）modem languages (Untheric）
·Only humans of Mulhorandi extraction can be militars.
·Militars gain 2 bonus hit points per level of experience in addition other bonus hit points they are normally entitled to due to a high Constitution. This benefit ceases to apply after a militar stops receiving new Hit Dice (in other words, after 9th level).
·Militars receive Constitution hit point adjustments to their Hit Dice as if they were warriors.
·Militars can select nonweapon proficiencies from both the priest and warrior groups with no crossover penalty.
·每日1次，军人能施展 绊摔术stumble 或 命令术command（如同1级法师法术）。
·Militars can cast stumble or command (as the lst-level priest spells) once per day.
·在第3级，每日1次，军人能施展 护甲术armor 或 护盾术shield（如同1级法师法术）。
·At 3rd level, militars are able to cast armor or shield (as the lst-level wizard spells) once per day.
·At 7th level, militars are able to make three attacks every two rounds.
·在第7级，每日1次，军人能施展 掠食鸟bird of prey（如同3级祭司法术）。
·At 7th level, militars able to cast bird of prey (as the 3rd-level priest spell) once per day.
·At 10th level, militars are able to cast thunderstroke (as the 4th-level priest spell) twice per day.
·At 13 th level, militars are able to make two attacks every round.
·在第15级，每日1次，军人能施展 焰击术flame strike（如同5级祭司法术）。
·At 15th level, militars are able to cast flame strike (as the 5th-level priest spell) once per day.
影响区域Area of Effect：1 只生物
这道法术使得其影响区域内的一只生物跌倒。在受害者受到 绊倒术 法术影响时，他们在攻击骰上遭受-4惩罚，移动速度减半，并因此失去所有由敏捷属性带来的奖励。若目标在对抗法术豁免检定中成功，将完全不受影响。
This spell causes one creature within its area of effect to stumble. While victims are affected by a stumble spell, they suffer a -4 penalty to their attack rolls, their movement rate is halved, and they loses all bonuses due to Dexterity. If a target rolls a successful saving throw vs. spell, she or he is completely unaffected.
The material component for this spell is a drop of oil.
掠食鸟Bird Of Prey
距离Range：60 码 + 10 码/级
影响区域Area of Effect：1 只生物
这道法术将在目标生物上方创造一团盘旋的隼形状的力场。在这道法术施展后的每隔一轮，这只 掠食鸟 将向法术的目标俯冲。它以施法者的基本零级命中值攻击，并获得+2命中奖励，以及在施法者在轮中的先攻骰上的+3先攻奖励。（因此，若这位施法祭司或施法祭司团队的先攻骰为5，掠食鸟 的先攻骰将为2。）若这只魅影 掠食鸟 击中了预定的目标，将造成2d4+2点伤害。无论它是否命中，它都会立即盘升并准备另一次攻击，直到法术效果结束。在有可能时，掠食鸟 喜欢爬升到施法者上空30~40英尺，不过这道法术的运作并不必需那样的高度。一旦这道法术被施展，掠食鸟 的目标就不能被改变；若目标生物在在这道法术生效期间进行了正常的移动移出了法术的影响范围，掠食鸟 将继续追击。
This spell creates a hawk-shaped region of force that hovers above the targeted being. Every other round, beginning the round after the spell is cast, the bird of prey dives down upon the spell target. It attacks with the spellcaster's base THAC0, with a +2 bonus to hit, and has a +3 initiative bonus over the initiative rolled by its caster in a round. (Thus, if the casting priest or the casting priest's group rolled an initiative of 5, the bird of prey would have an initiative of 2.) If the phantom bird of prey strikes its intended target, it inflicts 2d4+2 points of damage. Whether it hits or misses, it immediately circles back upward and prepares for another attack until the spell effect expires. When possible, the bird of prey likes to climb to 30 to 40 feet above the spellcaster, though such a height is not necessary for the spell to function. The intended target of a bird of prey cannot be changed once the spell is cast, and the spellcaster need not concentrate to maintain the effect. The target of the spell need only be in range when the spell is cast；if the target being moves out of range using normal movement while the spell is in effect, the bird of prey continues its pursuit.
虽然那些仔细观察的人，可以感知到 掠食鸟 那团隼形、闪烁的区域，但对其的攻击将是无效的。只有 驱散魔法dispel magic 或类似的魔咒才能影响 掠食鸟，立即终结这道法术。否则，只有借助 闪现术blink、次元门dimension door、传送术teleport、或是其它魔法传送方式才能摆脱 掠食鸟 的攻击。若预设的目标以此类法师脱逃，掠食鸟 将自动失去目标的踪迹并立即消散。若施法者能侦测到开始的目标，那么隐形不能提供保护。 护盾术 法术不能无效化 掠食鸟，但在生效时将令 掠食鸟 自动失手。
While a bird of preycan be perceived as a hawk-shaped shimmering region by those who look carefully, attacks against it have no effect. Only a dispel magic or similar incantation affects a bird of prey, ending the spell immediately. Otherwise, the only way to escape the attacks of a bird of preyis to employ blink, dimension door, teleport, or other forms of magical travel. If the intended target escapes in such a fashion, the bird of preyautomatically looses track of its target and immediately dissipates. Invisibility offers no protection, assuming the spellcaster could detect the target to begin with. Shield spells do not negate a bird of prey, but they cause it to automatically miss while they are in effect.
（祭司Pr 3；防护Abjuration) 可逆Reversible
距离Range：50 码 + 10 码/级
影响区域Area of Effect：特殊
This spell detects sentient creatures of hostile intent within range who mean to do harm to the caster by lying in ambush. It does not detect traps that will surprise the caster or individuals who might do harm to the caster if they were encountered；the targets of this spell must be expecting the caster to come and be lying in wait to harm him or her.
这道法术的逆向版本，遮掩埋伏undetectable ambush，令一位埋伏着的智慧生物能阻挡这道法术或任何其它会产生相同效果的预言法术（来自预言学派或领域）。举例来说，遮掩埋伏 将防止埋伏被 侦测善良detect good 或 侦测魔法detect magic 法术侦测到。
The reverse of this spell，undetectable ambush, makes one sentient being waiting in ambush proof against this spell or any other divination spell (from the school or the sphere) which would have the same effect. For example，undetectable ambush would prevent an ambush from being detected by a detect good or detect magic spell.
The material component for this spell is a possession taken from an enemy (not necessarily the one who is lying in ambush).
距离Range：40 码 + 10 码/级
影响区域Area of Effect：1 只生物
这道法术令这位祭司能唤起安荷的怒火，并招来一道闪电束劈打一个单一目标，这道闪电束将造成 1d4+2/每祭司等级 的伤害，直至最大值的44。若目标成功通过了对抗法术豁免检定，伤害将减半。
This spell enables the priest to call upon the wrath of Anhur and summon a bolt of lightning to strike a single target. This bolt causes 1d4 points of damage plus 2 points of damage per level of the priest, to a maximum of 44 points. If the target rolls a successful saving throw vs. spell, the damage is halved.
The material component for this spell is the priest's holy symbol.