FANDOM


第1行: 第1行:
 
<div style="font-family:Gabriola,幼圆;margin: 0px; font-size: 1.11rem; line-height: 26.1333px; widows: 1;">
 
<div style="font-family:Gabriola,幼圆;margin: 0px; font-size: 1.11rem; line-height: 26.1333px; widows: 1;">
line-hei
 
ht: 26.1333px; widows: 1;">
 
 
== 简介 ==
 
== 简介 ==
【名   讳】拉曼Ramman,战争、雷电、雨与风暴之神<br />
+
【名   讳】霍尔Hoar(读作HORE),复仇之神<br />[[File:006LfLmpzy7gPjQaD2v87&690.jpg|center|thumb|303x303px|左二]]
神   力L→<sup>[[FR]]([[
+
别名/面相】<sup>([[恩瑟Unther]][[阙森塔Chessenta]])</sup>[[阿斯兰Assuran]]<br />
体]])</sup>Dead<sub>([[阿斯兰]])</sub>→[[安荷]]<br />
+
【神   力】L→D<br />
【阵   营】N→<sub>3e</sub>LN<br />
+
【阵   营】LN<br />
【头   衔】战争、电、雨与风暴神God of War, Thunder, Rain, and Storms<br />
+
【头   衔】厄运使者The Doombringer,三雷之主Lord of Three Thunders,公义的诗人the Poet of Justice,雷霆投掷者Hurler of Thunders,复仇之神God of Revenge<br />
 
<hr />
 
<hr />
【神   系】<sup>[[FR]]</sup>[[恩瑟神系Untheric Pantheon]]<br />
+
【神   系】<sup>[[FR]]([[阿斯兰]])</sup>[[恩瑟神系Untheric phantheon]],<sup>([[霍尔]])</sup>[[泛费伦神系Faerûnian phantheon]]<br />
【神   国】<sup>([[显现体]])</su
+
【神   国】<sup>([[显现体]])</sup>[[主物质位面Prime Material Plane]]<br />
>[[主物质
+
      →<sup>([[本体]])</sup>[[机械境Mechanus]]/[[判决之庭Doomcourt]]<br />
面Prime Material Plane]]<br />
+
【神   职】复仇Revenge,报应retribution,诗性正义poetic justice→<sup>5e</sup>战争war<br />
      →<sup>([[本体]])</sup>)[[外域Outlands]]/[[风暴之云The Storm Cloud]]<br />
+
【盟   友】[[本莎芭Beshaba]]<br />
   战争War,冲突conflict,体魄physical prowess,闪电thunder,雨rain,风暴storms<br />
+
   [[安荷Anhur]],[[拉曼Ramman]]<br />
   】[[阿斯兰Assuran]](即[[霍尔Hoar]]<br />
+
   一只戴着黑色手套的右手,持有着一枚双面之头花纹的铸币A black-gloved right hand holding a coin with a two-faced head[[File:Symbol of Hoar.jpg|center|thumb|310x310px]]<br />
【徽   记】穿过一片风暴云的闪电束Lightning bolt through a storm cloud<br />
 
【偏好武器】闪电之槌mallet of lightning<br />
 
 
<hr />
 
<hr />
<b>详述于:</b><br />
+
  阿斯兰Assuran/霍尔Hoar 是复仇之神。他是位古老的恩瑟神祇。多个世纪前,他被[[拉曼]]逐出了[[恩瑟帝国]],而加入了[[泛费伦神系]]([[密斯特拉]]则作为交换加入了[[古老帝国]]地区)、并在[[阙森塔]]复兴。在[[动荡之年]](1358 DR)期间,他将[[阿肯纳克斯城]]的[[海帕特斯国王]]作为化身,前往[[塞尔]]取回了一件秘藏武器(并勉强避开了[[红袍法师]] 蒙面者the Masked One 的阴谋),并暂时统一了阙森塔。之后率军入侵恩瑟,并在决斗中击杀了[[拉曼]]。然而,拉曼事先将神职托付给了[[安荷]],后者率军逐出了他和阙森塔军队。他也因此在不久后下滑到半神水平。<br />
<sup>1e[[FR]]</sup>《[[古老帝国Old Empires]]》1991
+
  阿斯兰Assuran 面相,属于[[恩瑟神系Untheric Pantheon]],目前主要在[[阙森塔]]的军官阶层受到崇拜。简述于<sup>2e[[FR]]</sup>《<i>[[古老帝国Old Empires]]</i>(1990/03),缩写<[[OE]].p062>;<sup>2e[[FR]]</sup>《<i>[[神力与神系Powers & Pantheons]]</i>》(1997/09),缩写<[[P&P]].p096>。<br />
08,<[[OE]].p045><br />
+
  霍尔Hoar 面相,属于 [[泛费伦神系Faerûnian Pantheon]]。详述于<sup>2e[[FR]]</sup>《<i>[[神力与神系Powers & Pantheons]]</i>》(1997/09),缩写<[[P&P]].p028>;<sup>5e[[FR]]</sup>《<i>[[剑湾冒险指南Sword Coast Adventurer's Guide]]</i>》(2015/11),缩写<[[SCAG]].p029><br />
<sup>3e[[FR]]</sup>《[[费伦的失落帝国Lost Empires of Faerûn]]》。<br />
 
<hr /><br />
 
 
 
== 年表 ==
 
== 年表 ==
<div class="mw-collapsible" style="width:10
+
<div class="mw-collapsible" style="width:100%" data-expandtext="点击此处展开本节" data-collapsetext="点击此处隐藏本节">
%" dat
+
1358 DR 阴影之年(Year of Shadows)<br />
-expandtext="点击此处展开本节" data-collapsetext="点击此处隐藏本节">
+
  - 提亚玛特杀死了神祇吉尔金,恩瑟拉斯城[731]在他们的激战中遭到严重破坏。阿萨兰(Assuran,即霍尔)[Hoar]也杀死了神祇拉曼(Ramman),令恩瑟神系走到了尽头。暴乱骚动遍布恩瑟各地,帝国陷入混乱之中。<br />
<h4 style="font-size: 1.11rem"><b>恩瑟第二王朝-734 DR~679 DR 巅峰时期</b></h4>
+
</div>
  拉曼信仰被引入恩瑟。<br />
 
   
<h4 style="font-size: 1.11rem"><b>约数世纪前</b></h4>
 
  拉曼击败阿斯兰并将其逐出恩瑟。<br />
 
   
<h4 style="font-size: 1.11rem"><b>1358 DR 阴影之年Year of Shadows</b></h4>
+
<h1 style="color: rgb(0, 64, 128);"><b>·【面相:阿斯兰Assuran】</b></h1>
  —提亚玛特杀死了神祇 [[吉尔金]],恩瑟拉斯城[731]在他们的激战中遭到严重破坏。[[阿斯兰Assuran]](即 [[霍尔Hoar]])也杀死了神祇 [[拉曼Ramman]],令恩瑟神系走到了尽头。暴乱骚动遍布恩瑟各地,帝国陷入混乱之中。<br />
+
<h2 style="color: rgb(0, 64, 128);"><b><sup>1e[[FR]]</sup><[[OE]].p062>阿斯兰Assuran</b></h2>
  +
<p align="right"><b>国度时间:</b>1357 DR</p>
  +
<p align="right"><b>出版时间:</b>1990/03</p>
  +
<div class="mw-collapsible" style="width:100%" data-expandtext="点击此处展开本节" data-collapsetext="点击此处隐藏本节">
  +
<h3 style="color: rgb(165,42,0);font-size: 1.21rem"><b>阿斯兰Assuran</b></h3>
  +
  (三雷之主Lord of the Three Thunders,复仇之神God of Revenge,厄运使者Doombringer,霍尔Hoar)<br />
  +
  +
  <b>状态Status:</b>守序中立LN,弱等神力Lesser Power,[[涅槃境Nirvana]]<br />
  +
  <b>徽记Symbol:</b>三道闪电束Three lightning bolts<br />
  +
  +
  阿斯兰Assuran 崇拜是一种古老的崇拜;他是位被 [[拉曼Ramman]] 的祭司逐出了恩瑟,但在 [[阙森塔Chessenta]] 复兴了的 恩瑟人Untheric 神祇。他的流行中心在 [[阿肯纳克斯城Akanax]] 的军官中(而许多士兵则皈依了 [[安荷Anhur]] 崇拜)。<br />
  +
<span style="color: rgb(127, 127, 127);">The worship of Assuran is an ancient one;he is an Untheric deity whose worship was driven from that realm by the priests of Ramman, but who was revived in Chessenta. The center of his popularity is Akanax, among the officers (many of the soldiers are turning to the worship of Anhur).</span><br />
 
</div>
 
</div>
   
   
<h2 style="color: rgb(0, 64, 128);"><b><sup>1e[[FR]]</sup><[[OE]].p062>拉曼Ramman</b></h2>
+
<h2 style="color: rgb(0, 64, 128);"><b><sup>2e[[FR]]</sup><[[P&P]].p096>阿斯兰Assuran</b></h2>
 
<p align="right"><b>国度时间:</b>1357 DR</p>
 
<p align="right"><b>国度时间:</b>1357 DR</p>
 
<p align="right"><b>出版时间:</b>1990/03</p>
 
<p align="right"><b>出版时间:</b>1990/03</p>
 
<div class="mw-collapsible" style="width:100%" data-expandtext="点击此处展开本节" data-collapsetext="点击此处隐藏本节">
 
<div class="mw-collapsible" style="width:100%" data-expandtext="点击此处展开本节" data-collapsetext="点击此处隐藏本节">
<h3 style="color: rgb(165,42,0);font-size: 1.21rem"><b>拉曼Ramman</b></h3>
+
<p align="right"><b>【校】浅水源</b></p>
  (战争、雷电、雨
+
  见 泛费伦神系半神力)Faerûnian Pantheon (Demipowers) 章节的“霍尔Hoar”条目。<br />
风暴之神God of War, Thunder, Rain, and Storms)<br />
+
<span style="color: rgb(127, 127, 127);">See entry for "Hoar" in the Faerûnian Pantheon (Demipowers) chapter.</span><br />
  +
</div>
   
  <b>状态Status:</b>绝对中立N,弱等神力Lesser Power,[[主物质位面Prime Material Plane]]<br />
 
  <b>徽记Symbol:</b>穿过一片风暴云的闪电束Lightning bolt through a storm cloud<br />
 
  <b>领域Spheres:</b>主要Major——共通All,战斗Combat,元素Elemental,守卫Guardian
 
   
  +
<h1 style="color: rgb(0, 64, 128);"><b>·【面相:霍尔Hoar】</b></h1>
  +
<h2 style="color: rgb(0, 64, 128);"><b><sup>2e[[FR]]</sup><[[P&P]].p028>霍尔Hoar</b></h2>
  +
<p align="right"><b>国度时间:</b>1357 DR</p>
  +
<p align="right"><b>出版时间:</b>1990/03</p>
  +
<div class="mw-collapsible" style="width:100%" data-expandtext="点击此处展开本节" data-collapsetext="点击此处隐藏本节">
  +
<h3 style="color: rgb(165,42,0);font-size: 1.21rem"><b>霍尔Hoar</b></h3>
  +
  (厄运使者The Doombringer,三雷之主Lord of Three Thunders,公义的诗人the Poet of Justice,雷霆投掷者Hurler of Thunders)<br />
   
Protection,气象Weather;<br />
+
  <b>机械境半神力(从前弱等神力)Demipower (formerly Lesser Power) of Mechanus,</b><br />
    次要Minor——预言Divination,治疗Healing,
+
  <b>守序中立LN</b><br />
灵Necromantic,召唤Summoning<br />
 
  <b>允许武器Weapons Allowed:</b>剑Sword,骑枪lance,木棍staff,短弓short bow,矛spear,标枪javelin<br />
 
  <b>允许防具Armo
 
Allowed:</b>链甲Chain<br />
 
  <b>特殊要求Spec
 
al Requirements:</b>属性至少为 力量STR 13,敏捷DEX 14,体质CON 12<br />
 
  <b>特殊能力Special Abilities:</b>在第10级,每日1次,拉曼的祭司们可以发射一道10d6伤害的闪电束。At 10th level,priests of Ramman may fire a 10d6 lightning bolt, once per day.<br />
 
  <b>道德观Ethos:</b>拉曼的祭司们有义务帮助恩瑟帝国抵御其他国家(尤其是 [[塞尔Thay]])使用的气象魔法。他们在外来入侵者面前保护着恩瑟,并侍奉着国王。Priests of Ramman are obliged to help defend Unther against weather magic used by other nations (notably Thay). They are to protect Unther from foreign invaders and to serve the King.<br />
 
   
  拉曼Ramman 是位相对较新的祇,在 第二帝国Second Empire 的巅峰时期被引入了 [[恩瑟帝国Unther]]。拉曼的崇拜与 [[伊师塔Ishtar]] 的崇拜相辅相成;伊师塔是肥沃泥土的神祇,而拉曼以雨露帮助作物蓬勃生长的天空神祇。拉曼被认为是位缺乏同情心的神祇。最近,拉曼的祭司们可用法术上的限制已极大地损害了恩瑟在 [[红袍法师Red Wizards]] 面前保卫自己作物的能力——后者使用气象魔法将 [[内海Inner Sea]] 地区可用的云都集中到了自己的领土上空。<br />
+
  <b>职PORTFOLIO:</b>复仇Revenge,报应retribution,诗性正义poetic justice<br />
<span style="color: rgb(127, 127, 127);">Ramman is a relatively new deity, introduced into Unther during the height of the Second Empire
+
  <b>别名ALIASES:</b>[[阿斯兰Assuran]]([[恩瑟Unther]],[[阙森塔Chessenta]])<br />
  +
  <b>神域名DOMAIN NAME:</b>[[机械境Mechanus]]/[[判决之庭Doomcourt]]<br />
  +
  <b>主神SUPERIOR:</b>无<br />
  +
  <b>盟友ALLIES:</b>[[本莎芭Beshaba]]<br />
  +
  <b>敌对FOES:</b>[[安荷Anhur]],[[拉曼Ramman]](消逝)<br />
  +
  <b>徽记SYMBOL:</b>一只戴着黑色手套的右手,持有着一枚双面之头花纹的铸币A black-gloved right hand holding a coin with a two-faced head<br />
  +
         或 三道闪电束three lightning bolts<br />
  +
         或 三道深击的滚雷three deep rolls of thunder<br />
  +
  <b>信徒阵营WOR. ALIGN.:</b>守序善良LG,中立善良NG,守序中立LN,绝对中立N,守序邪恶LE,中立邪恶NE<br />
  +
[[File:006LfLmpzy7gGpronIw74&690.jpg|left|thumb|152x152px]]
  +
[[File:006LfLmpzy7gGprm6sd4d&690.jpg|left|thumb|152x152px]]
  +
  “厄运使者the Doombringer”霍尔Hoar(读作“HORE”)并不常在在固定礼拜上得到的热忱崇拜,但那些寻求复仇者会呼唤他之名讳。当某个犯罪团伙落入命运的追捕(譬如当一场谋杀刚刚案发,杀人犯就死于了意外,尤其是假如这场意外——例如跌倒致死——由杀人犯本身引起),霍尔之手将得到赞扬。在 [[北地the North]],霍尔有一种更温和的面相,在那里他更少被视为复仇之神,而更多被视为诗性正义之神。许多赏金猎人以及一些刺客会在在狩猎开始前讨好厄运使者,而他们中的真正信徒,会尝试以一种具有讽刺意味的恰当风格来捕获他们的猎物。<br />
  +
<span style="color: rgb(127, 127, 127);">Hoar (HORE) the Doombringer is not often actively worshiped in set services, but his name is invoked by those seeking vengeance. When a guilty party falls prey to fate (such as when a murderer is killed accidentally just after the murder is committed, particularly if the accident—for example, slipping to his death—was initiated by the murderer himself), the hand of Hoar is given credit. Hoar has a more benign aspect in the North, where he is seen less as a god of vengeance and more as a god of poetic justice. Many bounty hunters and some assassins propitiate the Doombringer before commencing a hunt, the truly faithful among them seeking to capture their quarry in a suitably ironic style.</span><br />
   
  +
  实际上,霍尔是位古老的 恩瑟人Untheric 神祇,在 [[内海地区Inner Sea Lands]] 作为 三雷之主Lord of Three Thunders [[阿斯兰Assuran]] 被崇拜。自他、以及他的信仰系统被 [[拉曼Ramman]] 从这个地区驱逐已经过去了多个世纪,大约在同一时期,霍尔与失落的恩瑟的战争、雷电、雨与风暴之神发生了剧烈的冲突。<br />
  +
<span style="color: rgb(127, 127, 127);">Hoar is actually an ancient Untheric deity worshiped in the Inner Sea Lands as Assuran, Lord of Three Thunders.He and his worship were driven from that land in centuries past by priests of Ramman around the same time that Hoar battled and lost to that Untheric god of war, thunder, rains, and storms in a tumultuous conflict.</span><br />
   
he worship of Ramman complements that of Ishtar; Ishtar is the deity of fertile soils, whil
+
  虽然三雷之主的信仰在 [[恩瑟帝国Unther]](必须指出,在那之后拉曼在该地区被作为 [[恩瑟神系Untheric pantheon]] 一员的时间也没能延续很久)迅速衰亡,厄运使者的教派仍在 阙森塔人Chessentan、尤其是在 [[阿肯纳克斯城Akanax]] [[莫克塔城Mourktar]] 这两座城市中兴盛了许多个年头。在这过去的一个世纪里,当阙森坦雇佣兵们从 [[穆尔霍兰德Mulhorand]] 带着他们的 [[安荷Anhur]] 信仰归来,阿斯兰的信仰再一次突然地大规模衰落。虽然文官留了下来继续效忠于阿斯兰,但许多士兵转而皈依了这位穆尔霍兰德战争之神的信仰。<br />
Ramman is the deity of the skies whose
+
<span style="color: rgb(127, 127, 127);">Although worship of the Lord of Three Thunders dropped off rapidly in Unther (to the point where Assuran was no longer considered part of the Untheric pantheon) , the cult of the Doombringer remained strong in Chessenta for many years, particularly in the cities of Akanax and Mourktar.In the past century, Assuran's worship again declined precipitously in size when Chessentan mercenaries returning from Mulhorand brought with them the faith of Anhur. Although the officers remained loyal to Assuran, many soldiers converted to the faith of the Mulhorandi god of war.</span><br />
ains help crops flourish. Ramman is cons
 
dered to be a less than caring deity. Recent limits on the spells usable by the priests of Ramman have severely hurt the ability of Unther to defend its crops from the Red Wizards, who are using weather magic to concentrate the available clouds in the eastern region of the Inner Sea over their territory.</span><br />
 
   
  拉曼描绘为一位相貌平平但
+
  在 [[动荡之年Time of Troubles]] 期间,霍尔/阿斯兰将阿肯纳克斯城的 [[海帕特斯国王King Hippartes]] 作为他凡人化身的肉身。在旅行前往 [[塞尔Thay]] 以取回一件他藏匿在 [[塞尔高原Thaymounts]] 的秘藏武器(并勉强地避开了一位 蒙面者the Masked One 的 [[红袍法师Red Wizard]] 的阴谋)之后,霍尔命令阿肯纳克斯城的军队和几支受雇的佣兵队为古时的侮辱,投入到针对临近城市 [[辛巴城Cimbar]]、[[索瑞纳城Soorenar]]、[[鲁斯奇夸城Luthcheq]] 的复仇战争中。厄运使者同样煽动着那些城市之间几个酝酿已久冲突,使阙森塔的大部分都陷入了战争。在对阿肯纳克斯城与他本人的古老敌人的系列胜利后,他在阙森塔易怒的城市之间缔造了一个联盟。就在那时,他令阿肯纳克斯城军队掉头攻击 [[恩瑟Unther]]、尤其是拉曼的教会。拉曼的化身与他敌对敌、面对面,而在这诗性正义的一幕中,在这恩瑟人的风暴之神的第三次电闪雷鸣般攻击后,拉曼编织了一道强大的法术,通过将闪电反弹、从而杀死了拉曼。然而,阿斯兰再一次输了,在他得以夺取拉曼的神职前,这位恩瑟人的战争之主将它度让给了穆尔霍兰德人的战神安荷,而永久性地离开了 [[诸国度Realms]]。获得新生的穆尔霍兰德战争之神率领他的军队前往恩瑟守御、并击溃了阙森坦佣兵团们,它们中的许多人叛离到了他的那边。在战败后,厄运使者再次从恩瑟被赶出。(而在 [[众神之战Godswar]] 之后,就像大部分阙森塔间的同盟看上去会发生的那样,这个城市同盟迅速瓦解了。)<br />
  +
<span style="color: rgb(127, 127, 127);">During the Time of Troubles, Hoar/Assuran took as his mortal avatar the body of King Hippartes of Akanax. After traveling to Thay to obtain a cache of weapons he had hidden in the Thaymounts (and narrowly evading the plots of a Red Wizard known as the Masked One), Hoar commanded the army of Akanax and several hired mercenary companies into wars against the neighboring cities of Cimbar, Soorenar, and Luthcheq in revenge for ancient insults. The Doombringer incited several long-simmering conflicts between those cities as well, plunging most of Chessenta into war. After a string of victories against ancient foes of Akanax and himself, he forged an alliance between Chessenta's fractious cities. He then turned Akanax's armies against Unther and against the church of Ramman in particular. Ramman's avatar met him face-to-face and toe-to-toe, and in an act of poetic justice, the Doombringer wove a powerful spell that slew Ramman by causing a bolt of lightning to rebound after the Untheric storm god's third thunderous lightning attack. However, once again Assuran lost out when, before he could seize Ramman's portfolio, the Untheric lord of war passed it on to Anhur, war god of Mulhorand, and left the Realms permanently. The revitalized Mulhorandi god of war led his troops to Unther's defense and routed the Chessentan mercenaries, many of whom defected to his side. The Doombringer was once again driven from Unther in defeat. (After the Godswar, the alliance of city-states quickly disintegrated, as most such alliances in Chessenta seem to do.)</span><br />
   
  +
  虽然在动荡之年前,他的崇拜已经慢慢扩散到了整个 [[央土Heartlands]],但自动荡之年以来,已不能明显感知到霍尔在诸国度有何直接行动,而他的标记(三道深击的滚雷)在内海地区也已不闻十年。虽然某些猜测认为他已于动荡之年期间陨落,但真相是他令自身隐退、并中断了一些常规活动,来计划对安荷的复仇。加上在残破的阙森塔从他的信仰中叛逃的巨量信徒,三雷之主发现在众神之战的余波中,自己在整个诸国度已沦落到半神力的地位。<br />
  +
<span style="color: rgb(127, 127, 127);">Although his worship had been spreading slowly throughout the Heartlands prior to the Time of Troubles, Hoar's direct action in the Realms has not been felt since the Time of Troubles, and his sign (three deep rolls of thunder) has not been heard in the Inner Sea lands for a decade. Although some speculate that he died during the Time of Troubles, the truth is that he has retreated into himself and cut off many of his routine activities to plot his revenge against Anhun. Combined with the massive defection of worshipers from his faith in battered Chessenta, the Lord of Three Thun-ders has found himself reduced to demipower status throughout the Realms in the aftermath of the Godswar.</span><br />
   
人。他的转生体通常是农夫或是士兵在 [[绿野Greenfields]] 中受到崇拜“拉曼Ramman”[
+
  霍尔是位喜怒无常神力,他有暴力倾向并嗜好激烈而令不快的幽默。他一会为自己宿命而诅咒 [[泰摩拉Tymora]],一会又因企图获得更好的运气而假惺惺地唬骗她,在这会把她当作敌人,在那会又将她视为朋友。他会为摆脱坏运气而试图为 [[厄运少女the Maiden of Misfortune]] 提供援助。他有着干裂、空洞的暗笑、满面愁容的外貌、以及对宿命困境凡人的病态魔力据说,[[提尔Tyr]] [[莎尔Shar]] 在争夺霍尔受折磨的灵魂。莎尔试图将厄运使者扭曲为盲目复仇与苦怨的仆人,与此同时,提尔试图解开他苦乐参半的幽默、将他的神职向讽刺和诗性正义转移,但直至今日,除了自己、他不侍奉任何人。<br />
拉曼泰普Ramatep]]”([[安荷Anhur]] 的恩瑟名讳)常出现混淆,但他们并非同一神祇(不过名讳的混淆已导致其祂神祇将他们的显现体归结到一起)。<br />
+
<span style="color: rgb(127, 127, 127);">Hoar is a moody power, prone to violence and with a penchant toward bitter humor. He alternately curses Tymora for his fate and attempts to unctuously wheedle her for better luck, treating her at times as an enemy and at others as a friend. He seeks to aid the Maiden of Misfortune in unleashing bad luck on the deserving. He has a dry, hollow chuckle, a haunted appearance, and a morbid fascination in the plight of doomed mortals. It is said that both Tyr and Shar contest for Hoar's tormented soul. Shar seeks to twist the Doombringer into a servant of blind vengeance and bitterness, while Tyr seeks to unlock his bittersweet humor and shift his portfolio towards irony and poetic justice, but to this date he serves no one's interests but his own.</span><br />
<sp
+
[[File:006LfLmpzy7gGpoKQmDbb&690.png|none|thumb|687x687px]]
n style="color: rgb(127, 127, 127);">Ram
+
<h3 style="color: rgb(165,42,0);font-size: 1.21rem"><b>霍尔的化身Hoar's Avatar</b></h3>
an is portrayed as a man with a homely f
+
  <b>(盗贼Thief 23,战士Fighter 20,牧师Cleric 18,巫师Mage 18)</b><br />
ce but a massive build. His incarnations are typically farmers and soldiers, and he is worshiped in the Greenfields. There is often confusion between Ramman and Ramatep, the Untheric name for Anhur, but they are not the same deity (though confusion over names has caused other deities to merge their manifestations).</span><br />
 
   
<h4 style="font-size: 1.11rem"><b>拉曼转生体数据如下The statistics for Ramman's incarnation are as follows:</b></h4>
+
  霍尔展现为一位高大、深色、瘦削憔悴的男性,有着深色的长发和尖角的山羊胡。他的眼睛乌黑发亮,他穿戴着贵族或富商的服饰,以恩瑟的为尤,但有时是阙森塔或 [[费伦大陆Faerûn]] 西部款式。他经常展现地疲惫而且受了重创,袒露着几道未充分愈合的严重伤口,这些伤口视所处时间段而定被认为是拉曼或安荷所为。霍尔挥舞着一柄巨型阔剑,但除了一对金质护腕不穿戴任何防具。他背后携带着标枪的箭囊。厄运使者能施展来自任何领域或学派的法术,但偏好来自气候和魅惑领域以及幻术/幻象学派的那些,因为精心运用这类法术、有助于在他的牺牲品身上贯彻与之相适、具有讽刺意味的命运。<br />
  <b>防御等级</b> -2;<b>移动</b> 12,飞行48(A);<b>生命值</b> 150;<b>零级命中值</b> 5;<b>#攻击</b> 2次<br />
+
<span style="color: rgb(127, 127, 127);">Hoar appears as a tall, dark, gaunt man with dark, long, ringleted hair and a pointed goatee. His eyes are jet black, and he wears the garments of a noble or rich merchant, most often of Unthei, but sometimes of Chessenta or western Faerûn. He usually appears tired and battered, sporting several poorly healed, serious cuts attributed to Ramman or Anhur, depending upon the time period. Hoar wields a massive broad sword, but wears no armor save for a pair of golden bracers. He carries a quiver of javelins on his back. The Doombringer can cast spells from any sphere or school, but favors those from the weather and charm spheres and the illusion/phantasm school, as careful application of such spells facilitates the implementation of a suitably ironic fate on his victims.</span><br />
  <b>伤害/攻击</b> 20/20<br />
 
  <b>魔抗</b> 50% + 特殊;<b>职业</b> 战士15,巫师15<br />
 
  <b>力量</b> 21(+3,+8),<b>敏捷</b> 20,<b>体质</b> 22,<b>智力</b> 19,<b>感知</b> 15,<b>魅力</b> 15<br />
 
  <span style="color: rgb(127, 127, 127);">AC: -2 MOVE: 12, Fl 48(A) HIT POINTS: 150 THAC0: 5 #AT: 2 DMG/ATT: 20/20 MR: 50% + Special CLASSES: Fighter 15, Mage 15 STR 21(+3, +8) DEX 20 CON 22 INT 19 WIS 15 CHA 15</span><br />
 
   
  <b>特殊攻击SA:</b>拉曼转生体使用一柄 <i>闪电之槌mallet of lightning</i>(若被掷出,它将回到他手)。这柄槌每次攻击总是造成20点伤害(即便是对那些对有防闪电保护者)。<br />
+
  <b>防御等级</b> -2;<b>移动</b> 15;<b>生命值</b> 190;<b>零级命值</b> 1;<b>#攻击</b> 5次/2轮或 7次/2轮<br />
  <span style="color: rgb(127,127,127);"><b>SA: </b>The incarnation of Ramman uses a <i>mallet of lightning</i> (it returns to him if thrown). This mallet always inflicts 20 points of damage per attack,even against targets that have protection against lightning.</span><br />
+
  <b>伤害</b> 1d6+29(<i>+3阔剑</i> ,+9力量,+2阔剑专精)或 1d6+29(<i>闪电标枪javelin of lightning</i>,+9力量,+20电击伤害)<br />
  +
  <b>魔抗</b> 55%;<b>体型</b> 中型M(6.5英尺)或 大型L(10英尺)<br />
  +
  <b>力量</b> 21,<b>敏捷</b> 19,<b>体质</b> 21,<b>智力</b> 23,<b>感知</b> 18,<b>魅力</b> 16:<br />
  +
  <b>法术</b> 牧师P:10/10/9/9/6/4/2,法师W:5/5/5/5/5/3/3/2/1<br />
  +
  <b>豁免</b> 麻痹、毒素与死亡魔法 3;权杖、法杖与魔杖 4;石化或变形 4;喷吐武器 4;法术 5<br />
  +
  <span style="color: rgb(127, 127, 127);">AC -2;MV 15;HP 190;THAC0 1;#AT 5/2 or 7/2</span><br />
  +
  <span style="color: rgb(127, 127, 127);">Dmg 2d4+14 (<i>brood sword +3</i> , +9 Str, +2 spec. in broad sword) or 1d6+29 (<i>javelin of lightning</i> , +9 Str, +20 electrical damage)</span><br />
  +
  <span style="color: rgb(127, 127, 127);">MR 55%;SZ M (6½ feet) or L (10 feet)</span><br />
  +
  <span style="color: rgb(127, 127, 127);">Str 21, Dex 19, Con 21, Int 23, Wis 18, Cha 16</span><br />
  +
  <span style="color: rgb(127, 127, 127);">Spells P:10/10/9/9/6/4/2, W:5/5/5/5/5/3/3/2/1</span><br />
  +
  <span style="color: rgb(127, 127, 127);">Saves PPDM 3, RSW 4, PP 4, BW 4, Sp 5</span><br />
  +
  +
<h4 style="font-size: 1.11rem"><b>特殊攻击/防御Special Att/Def:</b></h4>
  +
  霍尔通常用右手挥舞他的魔法阔剑——<i>报应之手Hand of Retribution</i> ——进行攻击。面对易受电击伤害的敌人时,除了以他的剑攻击,每轮1次,他还能用左手猛掷一柄来自他看似无穷无竭的箭囊(它以魔法重新装填自身,使其保持有半打左右的标枪)的<i>闪电标枪</i>。失手的标枪将消失在一道无害的闪电中。<br />
  +
<span style="color: rgb(127, 127, 127);">Hoar normally attacks with his magical broad sword, Hand of Retribution, wielded in his right hand. Against opponents susceptible to electrical damage, in addition to his attacks with his sword, he hurls with his left hand one javelin of lightning per round from his seemingly inexhaustible quiver (it magically replenishes itself and seems to always hold a half dozen or so javelins). Javelins that miss dissipate in a harmless bolt of lightning.</span><br />
  +
  +
  霍尔偏好施展 <i>毕格比之手Bigby's hand</i> 系列法术或相关法术如 <i>卡历加德利爪术Caligarde's claw</i> 或 <i>戈登的擒拿之攫Geirdom's Grappling Grasp</i>。他能同时维持3道这样的法术,在期间继续施展法术或近身战斗。随意使用,每轮1次,厄运使者也能施展任何电性质的法师法术(譬如 <i>闪电束lightning bolt</i>),且每轮1次,即使已经超过了他的正常法术数量(上文给出)后依然可以继续施展此类法术。<br />
  +
<span style="color: rgb(127, 127, 127);">Hoar prefers to cast the <i>Bigby's hand</i> spells or related spells like <i>Caligarde's claw</i> or <i>Geirdom's grappling grasp</i>. He can maintain up to three such spells at a time while continuing to cast spells and fight in melee. The Doombringer can also cast any wizard spell of an electrical nature (such as <i>lightning bolt</i>) at will, once per round, and can continue to cast such spells once a round even after he runs out of his normal number of spells (given above).</span><br />
  +
  +
  如果厄运使者双手齐拍或在固体表面跺脚,将生成响亮、雷鸣的隆隆声,效果如同 <i>巨吼术great shout</i>(如同出自《<i>[[巫师之页Pages from the Mages]]</i>》的8级法师法术)。每轮1次,作为他所有的正常攻击的附加,霍尔可以创造创造一阵这样的雷声。如果三雷之主创造了三阵这样的雷声,且连续的三轮均指向相同的敌人,该生物将为其曾犯下、仍逍遥法外的最大不义之行,立即遭受适度的惩罚,由DM裁决。<br />
  +
<span style="color: rgb(127, 127, 127);">If the Doombringer claps his hands together or stomps his foot on a solid surface, it generates a sonorous, thundering boom equal in effect to a <i>great shout</i> (as the 8th-tevel wizard spell from <i>Pages from the Mages</i>). Hoar can create up to one such thunderclap per round in addition to all his normal attacks. If the Lord of Three Thunders creates three such thunderclaps, one in each of in three consecutive rounds all directed at the same opponent, that being immediately suffers a fitting punishment for the greatest as-yet-unpunished injustice it has ever committed, as adjudicated by the DM.</span><br />
  +
[[File:006LfLmpzy7gPjQaD2v87&690.jpg|none|thumb|500x500px|左二]]
  +
<h3 style="color: rgb(165,42,0);font-size: 1.21rem"><b>其祂显现Other Manifestation</b></h3>
  +
  当被判有罪的一方沦为了公允、通常是讽刺、宿命的牺牲品时,霍尔通常会显现为三道深击的滚雷。偶尔,厄运使者显现为一只只能为被惩罚的生物(可能还包括受害者所深爱的某人)看见的幽灵手。这个显现仅在传达相称的惩罚的过程中出现。例如,被谋杀的男人的配偶可能看见这霍尔之手推着杀害她丈夫的凶手——这个凶手畏高——跌入悬崖。<br />
  +
<span style="color: rgb(127, 127, 127);">Hoar's commonly manifests as three deep rolls of thunder when a guilty party falls prey to a suitable, often ironic, fate. Occasionally the Doombringer manifests as a ghostly hand seen only by the one being punished (and possibly that one's victim's loved ones). Such manifestations are only seen in the process of delivering an appropriate punishment. For example, the spouse of a murdered man might see the hand of Hoar push her husband's murderer—who is afraid of heights—off a cliff.</span><br />
  +
  +
  霍尔的眷顾偶尔借由发现 绯红之泪red tearshaped gems 来展示;而他的不悦由 蕾拉之泪Laeral's tear 宝石粉末表明。厄运使者借助气灵侍者、受诅者curst、惊怖魔feyr、哈拉控情鬼harrla、地缚灵haunt、隐形潜伏怪、正义具现justice incarnate、基尔kere、活钢living steel、还魂尸、莱娜精lhiannan shee、以及猎杀者marut行事。<br />
  +
<span style="color: rgb(127, 127, 127);">Hoar's favor is seen occasionally through the discovery of red tearshaped gems;his displeasure is indicated by the discovery of a powdered Laeral's tear gem. The Doombringer works through aerial servants, cursts, feyrs, harrlas, haunts, invisible stalkers, justice incarnates, keres, living steels, revenants, lhiannan shee, and marut.</span><br />
  +
  +
<h3 style="color: rgb(165,42,0);font-size: 1.21rem"><b>教会The Church</b></h3>
  +
  <b>神职人员Clergy:</b>牧师Clerics,专属祭司specialty priests,十字军crusaders<br />
  +
  <b>神职阵营Clergy's Align.:</b>LG,LN,LE<br />
  +
  <b>驱散不死Turn Undead:</b>牧师C:可Yes,专属祭司SP:不可No,十字军Cru:不可No<br />
  +
  <b>呵斥不死Cmnd. Undead:</b>牧师C:No,专属祭司SP:可,如下所述Yes,as described below,十字军Cru:不可No<br />
  +
  +
  霍尔的所有牧师、专属祭司和十字军得到 宗教知识religion(泛费伦Faerûnian)与 宗教知识religion(恩瑟人Untheric)作为非武器熟练奖励。<br />
  +
<span style="color: rgb(127, 127, 127);">All clerics, specialty priests, and crusaders of Hoar receive religion (Faerûnian) and religion (Untheric) as bonus nonweapon proficiencies.</span><br />
  +
  +
  霍尔更多地是被讨好而非崇拜。诸国度的居民一般将公允的正义之行归因于三雷之主,某些生物(尤其是无助和虚弱的)甚至于祈求厄运使者实现他们的复仇,但只有少数人在定期于神龛或神殿中举行的固定礼拜上崇拜他。<br />
  +
<span style="color: rgb(127, 127, 127);">Hoar is propitiated more than he is worshiped. Inhabitants of the Realms commonly attribute fitting acts of justice to the Lord of Three Thunders, and some beings (particularly the helpless and the weak) go so far as to entreat the Doombringer to deliver their vengeance, but few actually worship him on a regular basis in set services held in shrines or temples.</span><br />
  +
  +
  分散矗立于诸国度各地的少量霍尔神殿是些朴素甚至严峻的石质建筑。它们大部分被建立在隐蔽的高处,在那里,它们的居民能秘密地繁衍、谋划对所有曾轻蔑过他们者的复仇。霍尔神职人员大约有40%是牧师、30%是十字军、30%是专属祭司(厄运使者doombringers)。正如预期,霍尔的神职人员随着世纪漫长的憎恨和不断变化的联盟分裂为了大量彼此背后中伤的派系。他们常用的头衔根据派系的变化而变化,不过在央土,霍尔的祭司被称作(以升序):讽刺之眼Eye of Irony、厄运之手Hand of Doom、复仇之拳Fist of Vengeance、报复之爪Claw of Revenge、讽刺的宿命之眼Fateful Eye of Irony、厄运的宿命之手Fateful Hand of Doom、复仇的宿命之拳Fateful Fist of Vengeance、以及 报复的宿命之爪Fateful Claw of Revenge。最资深的祭司被称为 雷鸣的复仇之主Lords of Thunderous Vengeance。<br />
  +
<span style="color: rgb(127, 127, 127);">The few temples of Hoar found scattered throughout the Realms are plain, even severe, stone edifices. Most are built in high, hidden places where their inhabitants can secretly brood and plot vengeance against all who have slighted them. Approximately 40% of the clergy of Hoar are clerics, 30% are crusaders, and 30% are specialty priests (doombringers). As could be expected, the clergy is splintered into a multitude of backstabbing factions with centuries-old hatreds and constantly shifting alliances. Commonly used titles vary from faction to faction, but in the Heartlands, priests of Hoar are known as (in ascending order): Eye of Irony, Hand of Doom, Fist of Vengeance, Claw of Revenge, Fateful Eye of Irony, Fateful Hand of Doom, Fateful Fist of Vengeance, and Fateful Claw of Revenge. Senior priests are known as Lords of Thunderous Vengeance.</span><br />
  +
  +
<h4 style="font-size: 1.11rem"><b>教义Dogma:</b></h4>
  +
  霍尔命令他的神职人员秉持真实、公允的正义,并坚持法律的精神而非法律的条文。一个人的行为总会积累公允的回报。以暴偿暴、以恶还恶,而善也将归于善。必须小心地遵循霍尔教导的路线、前往追寻复仇,但不要为邪恶的目的堕入追求邪恶行为,因为这条诱人的道路只会带你步入毁灭。必须为所有不公复仇,所有惩罚必须恰当其罪。被打就必须得还手。那些将针对自己或所珍视的事物的攻击置之不理者,只会招致进一步的攻击。<br />
  +
<span style="color: rgb(127, 127, 127);">Hoar charges his clergy to uphold true and fitting justice and to maintain the spirit of the law, not the letter of the law. Fitting recompense will always accrue for one's actions. Violence will meet violence and evil pay back evil, but good will also come to those who do good. One must be careful to walk the line of Hoar's teachings, to seek retribution, but to fall not into pursuing evil acts for evil's sake, for that way is seductive and leads only to one's downfall. Vengeance must be sought for all injustices, and all punishments must fit the crime. Revenge is sweetest when it is sharpened with irony. All attacks must be avenged. Those who do not respond to attacks against their person or that which they hold dear only invite future attacks.</span><br />
  +
  +
<h4 style="font-size: 1.11rem"><b>日常活动Day-to-Day Activities:</b></h4>
  +
  几无现存的霍尔神殿坐落于诸国度的西部。与之相反,厄运使者的祭士主要由巡回的漫游者组成,他们从这个城镇旅行到那个城镇,同意以支付少量费用作为交换,在霍尔的审判中、为那些因某些攻击而寻求着亦或恐惧着复仇的人们的利益祈祷。伪装成霍尔的神职人员或祭司的骗子,将为他们在祷文中满不在乎作出的承诺、遭受霍尔之手的公允惩罚。<br />
  +
<span style="color: rgb(127, 127, 127);">There are few actual temples of Hoar in the western Realms. Instead the Doombringer's priesthood is composed primarily of itinerant wanderers who travel from town to town agreeing to pray for Hoar's intercession on behalf of one who seeks or fears vengeance for some attack in exchange for a small fee. Charlatans masquerading as members of Hoar's clergy or priests who neglect the prayers they have promised to make receive a fitting punishment by Hoar's hand.</span><br />
  +
  +
  除此之外,霍尔的神职人员寻找不公的受害者,倾听他们的故事、评估描述的真实性,并为了赋予其一种相称的惩罚形式、或如他们所构思的“实质正义”,追查肇事者。对于被寻求的报复与被给予的相称惩罚而言,没有不公会太大或太小。这类行动引起了大部分城镇的注意,而 [[提瑞斯特斯镇Tyrists]] 给厄运使者的祭司打上了义警的烙印,并在普通民众的眼中提升了祭士作为被压迫者和弱者捍卫者的声望。<br />
  +
<span style="color: rgb(127, 127, 127);">In addition, Hoar's clergy seek out victims of injustice, hear their stories, evaluate the veracity of their accounts, and track down the perpetrators in order to inflict a fitting form of punishment or "essential justice" as they like to think of it. No injustice is too large or too small for revenge to be sought and a fitting punishment meted out. Actions of this type have caused most town watches and Tyrists to brand priests of the Doombringer as vigilantes and raised the stature of the priesthood to that of champion of the downtrodden and underdogs in the eyes of the common folk.</span><br />
  +
  +
<h4 style="font-size: 1.11rem"><b>圣日/重要仪式Holy Days/Important Ceremonies:</b></h4>
  +
  厄运使者的神职人员几乎不庆祝主要圣日。与之相反,每个祭司都被鼓励庆祝自己最公允、最令人高兴的报复行为的纪念日。每个祭司也被期望标记每次尚未报复的受伤、受辱或轻蔑的周年纪,并为了适当地制定报复而安静地在策略上谋划(许多不属于该信仰的人叫它孵蛋)。然而,霍尔神职人员的真正成员也会牢记那些曾无私帮助过他们、从危险中保护了他们或以其他方式给予他们援助者,并谋划亲自且长期的方式、而不是以毫无意义的头衔、肤浅的财宝或无力、暂时的赞美回报他们。厄运使者的祭司被强制要求必须为霍尔的每一个、每一次某种形式的复仇给予无声的或雷鸣般的赞美(酌情而定)。<br />
  +
<span style="color: rgb(127, 127, 127);">The clergy of the Doombringer celebrate few major holy days. Instead, each priest is encouraged to celebrate the anniversaries of his most fitting and sweetest acts of revenge. Each priest is also expected to mark the anniversary of each injury, insult, or slight as yet not avenged with quiet contemplation (many persons not of the faith would call it brooding) upon strategies for appropriately enacting that revenge. However, true members of Hoar's clergy are also to remember those who have helped them unselfishly, protected them from harm, or otherwise provided them aid and contemplate ways to reward them personally and lastingly, rather than with meaningless titles, shallow items of wealth, or faint and passing praise. Silent or thunderous praises (as appropriate) must be given to Hoar each and every time some form of vengeance is exacted by a priest of the Doombringer.</span><br />
  +
  +
  在衰败之月Eleint的第11天庆祝的 倒数第二道雷霆The Penultimate Thunder,伴随着游戏、面包、水果以及蜂蜜酒的宏大盛宴。它是被三雷之主期待已久的、对拉曼的胜利的纪念。在 落叶之月Marpenoth 的第11天庆祝的 劫数将临Impending Doom,伴随着终日隆隆的鼓声、激情的宣誓以及令人疲惫不堪的净化行为的仪式。它歌颂了尚未被处理的正义、尚未被进行的复仇、通告司仪神父去记住的善行。<br />
  +
<span style="color: rgb(127, 127, 127);">The Penultimate Thunder is celebrated on the 11th of Eleint with great feasts of game, bread, fruits, and mead. It marks the long-anticipated victory over Ramman by the Lord of Three Thunders. The Impending Doom is observed on the 11th of Marpenoth with daylong ceremonies of rumbling drums, vigorous oaths, and exhausting acts of purification. It celebrates justices yet to be meted out, revenges yet to be carried through with, and good deeds that call to the celebrants to be remembered.</span><br />
  +
  +
<h4 style="font-size: 1.11rem"><b>主要崇拜中心Major Centers of Worship:</b><br />
  +
  在 [[南方the South]],两座三雷之主的神殿竞逐着信仰的领导权。复仇的雷霆之手位于阿肯纳克斯城,并完全效忠于这座城市的国王,而它的祭司以铁拳运行着这座城市的监管和法庭。正如他们被众所周知的,雷霆之手the Thunder Hand 的祭司占据了阿肯纳克斯城陆军高阶军官很大的比例。<br />
  +
<span style="color: rgb(127, 127, 127);">In the South, two temples of the Lord of Three Thunders contest for leadership of the faith. The Thunderous Hand of Vengeance in Akanax is strictly loyal to the king of that city, and its priests run the city watch and the city courts with an iron fist. Priests of the Thunder Hand, as they are commonly known, make up a large percentage of the high-ranking officers in Akanax's armies.</span><br />
  +
  +
  第一道雷霆之竞技场Amphitheater of the First Thunder 位于城市 [[莫克塔城Mourktar]],那是一座巨大、开放圆形运动场,与在诸国度其它地方更常见的法院审判不同,在那里举行了众多原告和被告之间的角斗。霍尔被认为干预了每一场比赛,确保被演出地总是公允的正义。真正的神殿坐落于竞技场的内部。由于动荡之年,以及该信仰最重要的成员 [[国王席瑞斯King Theris]] 的逝世,这座神庙的影响力在整个 [[色雷斯凯Threskel]] 和阙森塔邻近地区迅速衰退。厄运使者的祭司的大部分权位被 黑色君主的斗篷the Black Lord's Cloak(在《<i>[[信仰与化身Faiths & Avatars]]</i>》里的 [[班恩Bane]] 条目被阐述)的 班恩教派Banite 神职人员分走了。<br />
  +
<span style="color: rgb(127, 127, 127);">The Amphitheater of the First Thunder in the independent city of Mourktar is a large, open arena where numerous gladiatorial combats take place between accusers and the accused instead of the more common court trials found elsewhere in the Realms. It is believed that Hoar intervenes directly in each bout, ensuring that fitting justice always enacted. The actual temple is located in the bowels of the arena. Since the Time of Troubles and the death of King Theris, the most prominent member of the faith, the influence of this temple has rapidly shrunk throughout the nearby regions of Threskel and Chessenta. Priests of the Doombringer have been shunted from most positions of power by the Banite clergy of the Black Lord's Cloak (discussed in the Bane entry in <i>Faiths & Avatars</i>).</span><br />
  +
  +
  随着阿斯兰在阙森塔影响力的衰弱,位于 [[弓弧林Arch Wood]] 深处的 隐藏的宿命之手神殿Hidden Hand of Fate 在北地声望有所提升。[[阿肯谷Archendale]] 的居民一直因他们的急性子、好妒、自负和对阴谋的爱好而闻名。在这样的环境里,霍尔的崇拜开始扎根,不少阿肯谷的居民暗地里崇拜厄运使者。隐藏的宿命之手的祭司资助了若干活跃于央土各地的吟游诗人、赏金猎人以及刺客,并协调着一张松散的义警网络,在 [[谷地the Dales]] 的那些狂热的年代里、执行着粗暴的正义。<br />
  +
<span style="color: rgb(127, 127, 127);">With Assuran's declining influence in Chessenta, the Hidden Hand of Fate temple in the depths of the Arch Wood has risen to some prominence in the North. The inhabitants of Archendale have always been known for their short tempers, grudges, arrogance, and love of intrigue. In this environment, Hoar's worship has begun to take hold, and quite a few of Archendale inhabitants clandestinely worship the Doombringer. The priests of the Hidden Hand of Fate sponsor a number of bards, bounty hunters, and assassins active throughout the Heartlands and coordinate a loose network of vigilantes dealing rough justice throughout the wilder stretches of the Dales.</span><br />
  +
  +
  +
<h4 style="font-size: 1.11rem"><b>从属组织Affiliated Orders:</b></h4>
  +
  复仇猎人The Hunters of Vengeance 是一支活跃于央土与北地各处非正式的赏金猎人和义警组织。少数情况下,在他们采取了行动后人们会在很长一段时间内敬仰且畏惧地谈论他们的行为。<br />
  +
<span style="color: rgb(127, 127, 127);">The Hunters of Vengeance are an informal order of bounty hunters and vigilantes active throughout the Heartlands and the North. Few in number, their actions are spoken of with admiration and dread long after they have moved on.</span><br />
  +
  +
  诗性正义的团契Fellowship of Poetic Justices 是一支在动荡之年成立的吟游诗人和十字军组织。同时献身于霍尔和提尔,并得到了两种信仰的神职人员支持,这个团契的成员寻求在整个诸国度传播具有讽刺意味的正义传奇,并期望借由言辞和行为达成暴力往往无法达到的目的。<br />
  +
<span style="color: rgb(127, 127, 127);">The Fellowship of Poetic Justices is an order of bards and crusaders founded in the aftermath of the Time of Troubles. Dedicated to both Hoar and Tyr and supported by clergy from both faiths, members of the fellowship seek to spread tales of ironic justice throughout the Realms and achieve through words and deeds what violence often fails to accomplish.</span><br />
  +
  +
<h4 style="font-size: 1.11rem"><b>祭司祭服Priestly Vestments:</b></h4>
  +
  除了为了在追踪犯下某些不义之行的罪犯时隐藏身份,霍尔的神职人员尽可能地穿着他们的礼服。他们的仪式服饰总是包括一件覆盖在灰色长袍上的黑色及膝短袍、柔软的黑色皮手套、以及一副离奇的面具,用于在他们在一场为复仇“狩猎”正式登场时覆盖他们的脸。祭司们通常将他们成功的小标记物挂在他们腰间的镶银的暗红色腰带上。他们携带着弧形匕首,并袒露着一件作为圣徽、镂进了霍尔徽记的珠宝。<br />
  +
<span style="color: rgb(127, 127, 127);">The clergy of Hoar wear their ceremonial garb whenever possible except when they wish to conceal their identity while stalking a perpetrator of some injustice. Their ceremonial raiment always includes a black tunic over a long gray robe, soft, black leather gloves, and a surreal mask that covers their faces when they are officially on a “hunt” for vengeance. Priests typically keep small tokens of their successes on silver-bordered, dark red sashes slung from their waists. They carry curved daggers, and sport the symbol of Hoar worked into piece of jewelry as a holy symbol.</span><br />
  +
  +
<h4 style="font-size: 1.11rem"><b>冒险装束Adventuring Garb:</b></h4>
  +
  厄运使者在冒险时穿戴着最适宜于使命的任何服装。在必须隐蔽时通常他们穿着皮质盔甲,而当预料到要正面攻击时穿着能得到最厚重的盔甲。尽管他们能挥舞任何武器,但 霍尔教派Hoarite 的祭司被期望使用同类、或至少是同一伤害类型的武器,来作为报偿的答复,因为这样攻击对他们要制造的冲击力更合适。那些应死之人会被他们自己的武器结果。<br />
  +
<span style="color: rgb(127, 127, 127);">When adventuring, priests of the Doombringer wear whatever garb is best suited for the mission. Typically they garb themselves in leather armor when stealth is required, and the heaviest armor available when a frontal attack is anticipated. While they can wield any weapon, Hoarite priests must carry at least one blunt, one piercing, and one slashing weapon at all times. When injured (or anticipating injury) by an opponent, Hoarite priests are expected to use a weapon of the same type or at least the same damage type in response, as such attacks are more fitting in their impact. Those who deserve death should be finished off with their own weapons.</span><br />
  +
[[File:006LfLmpzy7gGpe5Vvw9e&690.jpg|thumb|467x467px]]
  +
<h3 style="color: rgb(165,42,0);font-size: 1.21rem"><b>专属祭司Specialty Priests (<i>厄运使者Doombringers</i>)</b></h3>
  +
  <b>职业需求REQUIREMENTS:</b>敏捷Dexterity 10,感知Wisdom 9<br />
  +
  <b>关键属性PRIME REQ.:</b>敏捷Dexterity,感知Wisdom<br />
  +
  <b>阵营ALIGNMENT:</b>LN<br />
  +
  <b>武器WEAPONS:</b>任意(如果合适,以之前所描述)Any (if fitting,as described above)<br />
  +
  <b>防具ARMOR:</b>任意Any<br />
  +
  <b>主修领域MAJOR SPHERES:</b>共通All,魅惑charm,战斗combat,守序law,守卫guardian,死灵necromantic,召唤summoning,旅者travelers,气候weather<br />
  +
  <b>次要领域MINOR SPHERES:</b>创造Creation,预言divination,治疗healing,保护protection,时间time<br />
  +
  <b>魔法物品MAGICAL ITEMS:</b>如同牧师Same as clerics<br />
  +
  <b>熟练需求REQ. PROFS:</b>至少一件钝击、一件穿刺以及一件挥砍武器,尽快At least one blunt,one piercing,and one slashing weapon as soon as possible,狩猎hunting<br />
  +
  <b>熟练奖励BONUS PROFS:</b>盲斗Blind-fighting,追踪tracking,现代语言modem languages(选择二:矮人语dwarvish,精灵语elvish,侏儒语gnome,半身人语halfling,兽人语orc,恩瑟语Untheric)<br />
  +
  +
  ·每日1次,厄运使者能在自己身上激起一种专注的狂暴。这种狂暴允许他们在攻击某个或一群特定目标(即试图对其处以复仇式制裁的目标时),在攻击和伤害上获得+2奖励,此外,在所有豁免上获得+2奖励。激发这狂暴将花费1整轮,然后持续1回合、或因所有可以辨识的敌人死去或失去意识而提前停止。在处于专注的狂暴期间,承受着不能从与他或她的敌人那里逃跑。狂暴的目标必须是具体的,譬如“瑟瑞安·黑胡子Therian Blackbeard”、“之前被我认出是谋杀一个无辜孩子的凶手的那个男人”或“此处的 烈焰之剑the Flaming Sword 团伙不法分子”。而不能应用于某种类的所有生物,譬如“所有兽人”或“所有游荡者”,厄运使者必须将狂暴集中于一项他正在进行的复仇性制裁任务的目标群体或个体。<br />
  +
  <span style="color: rgb(127, 127, 127);">·Doombringers can incite a focused rage once a day in themselves. This rage allows them a +2 bonus to attack and damage rolls against a specific being or group of beings they are seeking to bring satisfactory justice against and a +2 bonus to all saving throws. It takes one full round to incite a this rage, which then lasts a turn or ceases earlier if all foes of the identified type are dead or unconscious. While in a focused rage, the recipient cannot flee from a fight against his or her targets. The target of the rage must be specific, such as "Therian Blackbeard", "this man before me identified as the murderer of an innocent child", or "the outlaws here of the Flaming Sword band." This cannot be applied to all creatures of a type, such as "all orcs" or "all thieves", and the group or individual the rage is focused on much be the target of a mission of righteous justice the doombringer is engaged in completing.</span><br />
  +
  +
  ·厄运使者不能驱散不死,与此相反,如果他们能进行一次成功的支配不死检定,而假若这个怪物在被转化之前并未寻求不死的生命,他们便能支配这个没有生命的生物去搜寻并攻击它们的创造者而无视任何命令(魔法或非魔法的)。如果为无心智不死生物,一旦它们不再处于厄运使者的控制下便会停止寻求复仇。智能不死生物不会停止对复仇的追求,直到他们被永久地摧毁,或他们的创造者死去或被毁灭。当他们的创造者被杀,他的不死造物会立即瓦解为尘埃,他们的复仇也随之消散。<br />
  +
  <span style="color: rgb(127, 127, 127);">·Doombringers cannot turn undead, but if they make a successful attempt to command undead, they can order unliving creatures to seek out and attack their creators regardless of any commands (magical or otherwise) to the contrary, assuming the monsters did not seek undeath prior to their transformation. If an undead creature is nonintelligent, it ceases to seek vengeance as soon as it is no longer under the control of the doombringer. Intelligent undead do not cease their quest for vengeance until they are permanently destroyed or their creator dies or is destroyed. When the creator is killed, his undead creations immediately collapse into dust, their vengeance spent.</span><br />
  +
  +
  ·如果一位垂死之人在临终前,对出席的厄运使者祈求向杀死他或她的凶手(们)复仇,这位祭司可以对着不幸受术者的死亡,念出一段特殊的怨灵祷文Prayer of Revenance。如果这位受术者的体质为18,感知或智力为17或更高,这位逝者被唤起为一只 还魂尸revenant 的概率被提升到25%。如果他或她的属性值未满足一只还魂尸的一般要求,霍尔的怨灵祷文的受术者被唤起为还魂尸的概率为5%。<br />
  +
  <span style="color: rgb(127, 127, 127);">·If a dying being begs for revenge against his or her killer or killers on his or her deathbed with a doombringer in attendance, the priest can say a special Prayer of Revenance upon the death of the luckless recipient. This increases the chance to 25% that, if the recipient's Constitution is 18 and Wisdom or Intelligence is 17 or greater, the deceased will rise as a revenant. The chance of a recipient of Hoar's Prayer of Revenance rising as a revenant if his or her ability scores do not meet the normal criteria for a revenant is 5%.</span><br />
  +
  +
  ·如果被不公地杀害(由DM裁决)、且未被从死亡中复活(或是不能够被复活),厄运使者总会复苏为一只还魂尸。这只还魂尸的弱点并非如同自然生成的普通还魂尸那样总是火,而应由DM决定。举例,某些这一类的还魂尸只能在淡水中浸泡一轮,或仅易受与将毁灭了他们生命的对应手段有关的一件特定物品,造成的不可再生的伤害。<br />
  +
  <span style="color: rgb(127, 127, 127);">·If killed unjustly (as adjudicated by the DM) and not raised from the dead (or able to be raised), a doombringer always rises as a revenant. The weakness of this revenant is not always to fire, as is normal for a naturally-occurring revenant, and should be determined by the DM. For example, some such revenants have had to be immersed in fresh water for one turn or only been vulnerable to nonregeneratable damage after a particular item associated with them in life is destroyed in a particular way.</span><br />
  +
  +
  ·在第3级,每日1次,厄运使者能施展 <i>电爪shocking grasp</i>(如同1级法师法术)。<br />
  +
  <span style="color: rgb(127, 127, 127);">·At 3rd level, doombringers can cast <i>shocking grasp</i> (as the lst-level wizard spell) once per day.</span><br />
  +
  +
  ·在第5级,每日1次,厄运使者能施展 <i>闪电束lightning bolt</i>(如同3级法师法术)。<br />
  +
  <span style="color: rgb(127, 127, 127);">·At 5th level, doombringers can cast <i>lightning bolt</i> (as the 3rd-level wizard spell) once per day, </span><br />
  +
  +
  ·在第7级,每日1次,厄运使者能施展 <i>霍尔之手hand of Hoar</i>(如同4级祭司法术)。<br />
  +
  <span style="color: rgb(127, 127, 127);">·At 7 th level, doombringers can cast <i>hand of Hoar</i> (as the 4th-level priest spell) once per day.</span><br />
  +
  +
  ·在第10级,每日1次,厄运使者能施展 <i>雷霆权杖thunder staff</i>(如同4级法师法术)。<br />
  +
  <span style="color: rgb(127, 127, 127);">·At 10th level, doombringers can cast <i>thunder staff</i> (as the 4th-level wizard spell) once per day.</span><br />
  +
  +
  ·在第13级,厄运使者得到恒定的 <i>防护箭矢protection from normal missiles</i> 法术的增益。<br />
  +
  <span style="color: rgb(127, 127, 127);">·At 13th level, doombringers receive the benefits of a permanent <i>protection from normal missiles</i> spell.</span><br />
  +
  +
<h3 style="color: rgb(165,42,0);font-size: 1.21rem"><b>霍尔教派法术Hoarite Spells</b></h3>
  +
<h4 style="font-size: 1.11rem"><b>2nd Level</b></h4>
  +
<h4 style="font-size: 1.11rem"><b>复仇之息Scent of Vengeance</b></h4>
  +
  (祭司Pr 2;转化Alteration)<br />
  +
  +
  <b>领域Sphere:</b>动物Animal<br />
  +
  <b>距离Range:</b>0<br />
  +
  <b>组件Components:</b>言语V,姿势S,材料M<br />
  +
  <b>持续时间Duration:</b>2天/级days/levell<br />
  +
  <b>施法时间Casting Time:</b>1轮round<br />
  +
  <b>影响区域Area of Effect:</b>施法者The spellcaster<br />
  +
  <b>豁免检定Saving Throw:</b>无None<br />
  +
  +
  这道法术灌注给施法者一种能力,令其能无误地追踪任何曾直接侮辱或伤害了某个特定生物(包括施法者自己)的活物。这道法术并不适用于对不死生物的追踪,并且对于这道法术而言,必须知道犯下此行的生物名字法术才能有效。这道法术只能在可憎的侮辱或伤害发生的地点施展。借助敌人的气味,这位祭司能沿着踪迹穿越任何地形,如果她或他能游泳或飞,那么即便是在水中或空气中都能追踪。<br />
  +
<span style="color: rgb(127, 127, 127);">This spell imbues the spellcaster with the ability to unerringly track any living creature who has directly caused insult or injury to a designated being (including the caster). This spell does not allow the tracking of undead creatures, and the name of the being who committed the action must be known for the spell to be effective. This spell can only be cast at the site of the offending insult or injury. The priest can follow the trail across any terrain by following the scent of his foe, even underwater or through the air if she or he can swim or fly.</span><br />
  +
  +
  对于猎物而言,避免被沿迹追踪的唯一方法是 <i>传送术teleport</i> 、利用 <i>异界之门gate</i> 、转移到另一个位面、或是利用其他一些类似的魔法交通方式。即便这个猎物利用了如上魔法交通方法,这位追踪的祭司仍可继续追踪到魔法起程的地点,在这个地点这道法术将结束。<br />
  +
<span style="color: rgb(127, 127, 127);">The only way for the quarry to throw the pursuit from the trail is to <i>teleport</i> , employ a <i>gate</i> , shift to another plane or employ some other, similar form of magical transportation. Even if the quarry employs such forms of magical transportation, the tracking priest can continue to follow the trail until the point of magical departure, at which point the spell ends.</span><br />
  +
  +
  这道法术的材料成分是曾被猎物拥有的标记物和这位祭司的圣徽。两者都不会在施法中被消耗。<br />
  +
<span style="color: rgb(127, 127, 127);">The material components of this spell are a small token once possessed by the quarry and the priest's holy symbol. Neither is consumed in the casting.</span><br />
  +
  +
<h4 style="font-size: 1.11rem"><b>4th Level</b></h4>
  +
<h4 style="font-size: 1.11rem"><b>霍尔之手Hand of Hoar</b></h4>
  +
  (祭司Pr 4;转化Alteration)<br />
  +
  +
  <b>领域Sphere:</b>守序Law<br />
  +
  <b>距离Range:</b>接触Touch<br />
  +
  <b>组件Components:</b>言语V,姿势S,材料M<br />
  +
  <b>持续时间Duration:</b>特殊Special<br />
  +
  <b>施法时间Casting Time:</b>7<br />
  +
  <b>影响区域Area of Effect:</b>一个智能生物One intelligent creature<br />
  +
  <b>豁免检定Saving Throw:</b>通过则无效Neg.<br />
  +
  +
  这道法术(也被称为 <i>神圣的正义divine justice</i>)因某个单一生命体某次残忍的行为,将公允的惩罚强加在其身上,这道法术的智慧受术者不能以 <i>驱散魔法dispel magic</i> 或其它魔法效果终结法术。它将持续直至 <i>霍尔之手</i> 击中受术者或受术者死亡。<br />
  +
<span style="color: rgb(127, 127, 127);">This spell (also known as divine justice) inflicts a fitting punishment for an act of cruelty upon a single living and intelligent recipient of the spell that cannot be ended by <i>dispel magic</i> or other magical effects. It lasts until the <i>hand of Hoar</i> has struck the spell's recipient or the recipient is dead.</span><br />
  +
  +
  在施展这道法术时,这位霍尔的祭司必须触碰法术的受术者,并在那时以言语控诉这个被认定犯下某些特定的不义之行的生物、对一些其他生物或对受术者造成的伤害(依DM裁决)。如果目标在对抗法术豁免检定中失败,并在事实上犯下了被指控的罪名,且能理解祭司的控词,那么法术将生效。备注:除了假设在释放了法术后公允的反应是否发生,这位祭司无从知道法术是否生效。<br />
  +
<span style="color: rgb(127, 127, 127);">Upon casting the spell, the priest of Hoar must touch the spell's recipient and then verbally accuse the creature of some particular injustice committed that caused harm (DM's discretion) to some other creature or to the spellcaster. If the target fails a saving throw vs.spell, is actually guilty of committing the named injustice, and can understand the priest's accusation, then the spell takes effect. Note that the priest has no way of knowing if the spell has actually taken effect except to hypothesize if a fitting response occurs following the casting of the spell.</span><br />
  +
  +
  <i>霍尔之手</i>的复仇迅捷且严厉。举例,如果一位刺客杀死了错误的目标,且处于霍尔的神圣的正义效果影响下,它的复仇很可能这位刺客将在无意中破坏了某位对头刺客、对原本目标的攻击时死去。如果一位巫师 <i>禁锢imprisons</i> 了一个无辜的对头,然后遭受了 <i>霍尔之手</i> 的影响,其很可能令巫师的下一次尝试施展法术将造成以其为中心、同时出现的狂乱魔法区域。由此导致的错位法术可能使得这个巫师被禁锢。 <i>霍尔之手</i> 的效果根据案例变化,而必须由DM裁决,但应当具有适当的讽刺意味——且罚当其罪。<br />
  +
<span style="color: rgb(127, 127, 127);">The vengeance of the <i>hand of Hoar</i> is swift and harsh. For example, if an assassin kills the wrong target and is then subject to the effects of Hoar's divine justice, it is likely the assassin will die while unintentionally foiling a rival assassin's attack on the original target. If a mage <i>imprisons <i> an innocent rival and is then subjected to the effects of the <i>hand of Hoar</i> , it is likely that mage's next spellcasting attempt will take effect within the radius of a spon-taneously-appearing wild magic region. The resulting miscast spell might result in the mage being imprisoned. The effects of the <i>hand of Hoar</i> vary on a case-by-case basis, and must be adjudicated by the DM, but should be suitably ironic—a punishment to fit the crime.</span><br />
  +
  +
  这道法术的材料成分是曾为犯下此残忍行径之人曾拥有的一件小标记物和这位祭司的圣徽。两者都不会在施法中被消耗。<br />
  +
<span style="color: rgb(127, 127, 127);">The material components of this spell are a small token once possessed by the one who committed the act of cruelty and the priest's holy symbol Neither is consumed in the casting.</span><br />
  +
  +
<h4 style="font-size: 1.11rem"><b>6th Level</b></h4>
  +
<h4 style="font-size: 1.11rem"><b>还魂尸Revenance</b></h4>
  +
  (祭司Pr 6;死灵Necromancy)<br />
  +
  +
  <b>领域Sphere:</b>死灵Necromantic<br />
  +
  <b>距离Range:</b>接触Touch<br />
  +
  <b>组件Components:</b>言语V,姿势S,材料M<br />
  +
  <b>持续时间Duration:</b>特殊Special<br />
  +
  <b>施法时间Casting Time:</b>1轮round<br />
  +
  <b>影响区域Area of Effect:</b>一具尸体One corpse<br />
  +
  <b>豁免检定Saving Throw:</b>无None<br />
  +
  +
  当任何有智慧的生物被另一个有智慧的生物所杀,无论这是意外还是蓄意的杀害,这道法术将唤起尸体成为还魂尸并立即找出杀害他的凶手,详述见《<i>[[怪物图鉴Monstrous Manual]]</i>》。如果杀害他的凶手已经死去,则这道法术无效,它将会无害的消散。无论该角色有没有自然成为还魂尸的资格,一具完整的尸体(至少能够被施加法术 <i>唤起死尸animate dead</i> 转变成骷髅或僵尸)都是这道法术所必需的。创造它的祭司无法控制该亡灵,甚至可能因为干涉其复仇而被攻击。还魂尸会一直追踪凶手直到他复仇成功、或者度过了3~6个月,此时他的身体将会解体而他的灵魂将会得到安息。<br />
  +
<span style="color: rgb(127, 127, 127);">When cast on the corpse of any sentient being killed by another sentient being, whether the death was accidental or deliberate, this spell causes the corpse to rise as a revenant, as detailed in the Monstrous Manual tome, and to immediately seek out its killer. If the corpse's killer is already dead, this spell is has no effect and is wasted. There are no ability score require-ments for the dead character as there are for naturally-occurring revenants, but a salvageable corpse (at least in good enough shape to transform into a skeleton or zombie if an <i>animate dead</i> spell were used) must exist for this spell to be cast on. The priest has no control over the revenant and may even be attacked by the undead creature if she or he interferes in its quest for revenge. The revenant tracks its killer until it destroys the killer or until 3-6 months pass, at which time its body disintegrates and its spirit rests in peace.</span><br />
  +
  +
  这道法术的材料是祭司的圣徽以及对死者有重要意义的标记物(如喜爱的围巾、项链等等)。<br />
  +
<span style="color: rgb(127, 127, 127);">The material component for this spell is the priest's holy symbol and some token that was important to the deceased being (such as a favored scarf, locket, etc.).</span><br />
  +
</div>
  +
  +
  +
<h2 style="color: rgb(0, 64, 128);"><b><sup>5e[[FR]]</sup><[[SCAG]].p029>霍尔Hoar</b></h2>
  +
<div class="mw-collapsible" style="width:100%" data-expandtext="点击此处展开本节" data-collapsetext="点击此处隐藏本节">
  +
  <b>霍尔Hoar</b>,复仇与报应之神god of revenge and retribution 守序中立LN 战争 一枚双面都是人头纹样的铸币A coin with a two-faced head<br />
  +
<h3 style="color: rgb(165,42,0);font-size: 1.21rem"><b>霍尔HOAR</b></h3>
  +
(厄运使者The Doombringer,公义的诗人Poet of Justice)<br />
   
  <b>特殊防御SD:</b>拉曼免疫1-4级法术由于高感知,他免疫以下法术:<i>造成恐惧cause fear</i>、<i>魅惑人类charm person</i>、<i>支配术command</i>、<i>友善术friends</i>、<i>催眠术hypnotism</i><br />
+
  霍尔Hoar,在沿 [[内海Inner Sea]] 地区则名为 [[阿斯兰Assuran]],是复仇与报应之神他通常不受到日常的崇拜但那些寻求复仇者会呼唤之名讳。当某个犯罪团伙落入命运的追捕——例如当某个凶手逃脱了起诉,但意外地杀死自己时——霍尔之手将得到赞扬。当某人连续听见了三道卷雷声,这被认为是来自霍尔的兆示,意味着某些复仇行动已经被执行。许多人类社会都有在对罪犯作出判决或执刑时,敲钟或敲锣三次的习俗。<br />
  <span style="color: rgb(127, 127, 127);"><b>SD:</b> Ramman is immune to all 1st- to 4th-level spells. He is immune to the following spells due to high Wisdom: <i>cause fear</i>, <i>charm person</i>, <i>command</i>, <i>friends</i>, <i>hypnotism</i></span><br />
+
<span style="color: rgb(127, 127, 127);">Hoar,known in the lands along the Inner Sea as Assuran,is a god of revenge and retribution. He isn't typically worshiped habitually,but his name is invoked by those who seek vengeance. When a guilty party falls prey to fate- such as when a murderer escapes prosecution,but is then accidentally slain himself- the hand of Hoar is given credit. When one hears three rolls of thunder in succession,it is thought to be a sign from Hoar that some act of vengeance has been performed. Many human societies have the custom of ringing a bell or a gong three times when judgment of a crime is rendered or an execution takes place.</span><br />
   
  <b>武器Weapons:</b>通常挥舞着一柄魔<br />
+
  当人们谋求复仇时(尤其当他们无自行复仇时),他们会叫出霍尔之名。这种乞灵可能是因为真遭遇了不公,也可能只是琐碎的细故,而对霍尔的致意可以是一段大声说出的简短祷告,也可以写在某处。一般认为,越长久的祈祷形式越可能实现。因此,有些人将他们的祷言蚀刻在铅上,并埋起来,或是将祷言藏在他们的日记之中。除了赏金猎人和那些在复仇的十字军外,几乎没有人崇敬霍尔,更绝少有自称为祭司的人侍奉他。除了在 [[阙森塔Chessenta]] 和 [[恩瑟Unther]] 的古老地点外,几乎不存在霍尔的神殿或神龛。<br />
  <span style="color: rgb(127, 127, 127);"><b>Weapons:</b> Typically wields a magical mallet</span><br />
+
<span style="color: rgb(127, 127, 127);">Folk speak Hoar's name when they want revenge,particularly when they are incapable of avenging themselves. This invocation might be in response to a petty slight or a true injustice,and the acknowledgment of Hoar might be a short prayer said aloud or might be written down somewhere. It's generally believed that the more permanent the form of the prayer,the more likely it is to be fulfilled. For this reason,some etch their prayers in lead and bury it or hide their prayers inside diaries. Aside from bounty hunters and those on crusades of vengeance,few truly revere Hoar,and he is served by fewer still who would call themselves priests. Temples or shrines of Hoar are almost nonexistent except for ancient sites in Chessenta and Unther.</span><br />
   
  <b>防具Armor:</b><i>+3鳞甲</i><br />
+
  在他的崇拜扩展到最初崇拜他的地区之外时,霍尔成为了 [[泛费伦神系Faerûnian pantheon]] 的一员。大部分人认为 [[提尔Tyr]] 是法律的仲裁者,而霍尔则对违悖法律准则带来惩戒的神。法官可能偏向提尔的崇拜,而狱卒或刽子手更可能向霍尔祈祷。<br />
  <span style="color: rgb(127,127,127);"><b>Armor:</b><i>Scale mail +3</i></span><br />
+
<span style="color: rgb(127, 127, 127);">Hoar became a member of the Faerûnian pantheon when his worship extended beyond the lands that originally revered him. Most consider Tyr to be the arbiter of laws,and Hoar to be the god who metes out punishment that comes as a result of breaking those codes. A judge might favor the worship of Tyr,while a jailor or a headsman is more likely to pray to Hoar.</span><br />
 
</div>
 
</div>
   
  +
<h3 style="color: rgb(165,42,0);font-size: 1.21rem"><b>转生体Incarnation</b></h3>
  +
  <b>防御等级</b> +5;<b>移动</b> 15;<b>生命值</b> 125;<b>零级命中值</b> 3;<b>#攻击次数</b> 2次<br />
  +
  <b>伤害/攻击</b> 1d10 + 12/1d10 + 12<br />
  +
  <b>魔抗</b> 5%;<b>职业</b> 游侠,巫师3<br />
  +
  <b>力量</b> 24(+6,+12),<b>敏捷</b> 24,<b>体质</b> 22,<b>智力</b> 18,<b>感知</b> 11,<b>魅力</b> 12<br />
  +
  <b>特殊攻击SA:</b>安荷的转生体可以如18级祭司般驱散不死生物The incarnation of Anhur may turn undead as an 18th level priest.<br />
  +
  <b>武器Weapons:</b>双手剑handed sword 或 巨矛great spear<br />
  +
  <b>防御Armor:</b>鳞甲Scale mail<br />
  +
  <b>其它物品Other Items:</b>每位转生体不同Per individual incarnation<br />
   
[[Category:]]
+
<h4 style="font-size: 1.11rem"><b>全部拥有以下能All have the following abilities:</b></h4>
[[Category:FR]]
+
  命令术Command(2 倍持续时间two-round duration)<br />
[[Category:古老帝国]]
+
  通晓语言/巧言术Comprehend Languages/Tongues<br />
[[Category:恩瑟]]
+
  死亡法咒Death Spell(每日1次)<br />
[[Category:弱等神力]]
+
  侦测善良/邪恶Detect Good/Evil 驱散魔法Dispel Magic(每日2次)<br />
[[Category:消逝神力]]
+
  侦测谎言Detect Lie(每日3次)<br />
[[Category:恩瑟神系]]
+
  知晓阵营Know Alignment(随意使用at will)<br />
_强显目录_
+
  异界之门Gate(每日1次)<br />
  +
  医疗术Heal(每日1次)<br />
  +
  有限祈愿术Limited Wish(每日1次)<br />
  +
  变形他人Polymorph Other(每日1次)<br />
  +
  防护邪恶/善良,奖励为+3,20英尺半径Protection From Evil/Good, +2, 20 radius<br />
  +
  使命术Quest(每日1次)<br />
  +
  复原术Restoration(每日1次)<br />
  +
  召唤神侍Summon Minion(每日2次)<br />
  +
  真知术True Seeing(每日2次)<br />
  +
  变形自我Polymorph Self(随意使用at will)<br />
  +
  召唤神侍Summon Minion(每日1次)<br />
  +
  传送术Teleport(无误no error)<br />
  +
  真知术True Seeing(每日1次)<br />
 
</div>
 
</div>
   

2019年10月7日 (一) 18:20的版本

简介

【名   讳】霍尔Hoar(读作HORE),复仇之神
006LfLmpzy7gPjQaD2v87&amp;690

左二

【别名/面相】(恩瑟Unther阙森塔Chessenta)阿斯兰Assuran
【神   力】L→D
【阵   营】LN
【头   衔】厄运使者The Doombringer,三雷之主Lord of Three Thunders,公义的诗人the Poet of Justice,雷霆投掷者Hurler of Thunders,复仇之神God of Revenge


【神   系】FR(阿斯兰)恩瑟神系Untheric phantheon(霍尔)泛费伦神系Faerûnian phantheon
【神   国】(显现体)主物质位面Prime Material Plane
      →(本体)机械境Mechanus判决之庭Doomcourt
【神   职】复仇Revenge,报应retribution,诗性正义poetic justice→5e战争war
【盟   友】本莎芭Beshaba
【敌   对】安荷Anhur拉曼Ramman

【徽   记】一只戴着黑色手套的右手,持有着一枚双面之头花纹的铸币A black-gloved right hand holding a coin with a two-faced head
Symbol of Hoar


  阿斯兰Assuran/霍尔Hoar 是复仇之神。他是位古老的恩瑟神祇。多个世纪前,他被拉曼逐出了恩瑟帝国,而加入了泛费伦神系密斯特拉则作为交换加入了古老帝国地区)、并在阙森塔复兴。在动荡之年(1358 DR)期间,他将阿肯纳克斯城海帕特斯国王作为化身,前往塞尔取回了一件秘藏武器(并勉强避开了红袍法师 蒙面者the Masked One 的阴谋),并暂时统一了阙森塔。之后率军入侵恩瑟,并在决斗中击杀了拉曼。然而,拉曼事先将神职托付给了安荷,后者率军逐出了他和阙森塔军队。他也因此在不久后下滑到半神水平。
  阿斯兰Assuran 面相,属于恩瑟神系Untheric Pantheon,目前主要在阙森塔的军官阶层受到崇拜。简述于2eFR古老帝国Old Empires》(1990/03),缩写<OE.p062>;2eFR神力与神系Powers & Pantheons》(1997/09),缩写<P&P.p096>。
  霍尔Hoar 面相,属于 泛费伦神系Faerûnian Pantheon。详述于2eFR神力与神系Powers & Pantheons》(1997/09),缩写<P&P.p028>;5eFR剑湾冒险指南Sword Coast Adventurer's Guide》(2015/11),缩写<SCAG.p029>。

年表

1358 DR 阴影之年(Year of Shadows)
  - 提亚玛特杀死了神祇吉尔金,恩瑟拉斯城[731]在他们的激战中遭到严重破坏。阿萨兰(Assuran,即霍尔)[Hoar]也杀死了神祇拉曼(Ramman),令恩瑟神系走到了尽头。暴乱骚动遍布恩瑟各地,帝国陷入混乱之中。


·【面相:阿斯兰Assuran】

1eFR<OE.p062>阿斯兰Assuran

国度时间:1357 DR

出版时间:1990/03

阿斯兰Assuran

  (三雷之主Lord of the Three Thunders,复仇之神God of Revenge,厄运使者Doombringer,霍尔Hoar)

  状态Status:守序中立LN,弱等神力Lesser Power,涅槃境Nirvana
  徽记Symbol:三道闪电束Three lightning bolts

  阿斯兰Assuran 崇拜是一种古老的崇拜;他是位被 拉曼Ramman 的祭司逐出了恩瑟,但在 阙森塔Chessenta 复兴了的 恩瑟人Untheric 神祇。他的流行中心在 阿肯纳克斯城Akanax 的军官中(而许多士兵则皈依了 安荷Anhur 崇拜)。
The worship of Assuran is an ancient one;he is an Untheric deity whose worship was driven from that realm by the priests of Ramman, but who was revived in Chessenta. The center of his popularity is Akanax, among the officers (many of the soldiers are turning to the worship of Anhur).


2eFR<P&P.p096>阿斯兰Assuran

国度时间:1357 DR

出版时间:1990/03

【校】浅水源

  见 泛费伦神系(半神力)Faerûnian Pantheon (Demipowers) 章节的“霍尔Hoar”条目。
See entry for "Hoar" in the Faerûnian Pantheon (Demipowers) chapter.


·【面相:霍尔Hoar】

2eFR<P&P.p028>霍尔Hoar

国度时间:1357 DR

出版时间:1990/03

霍尔Hoar

  (厄运使者The Doombringer,三雷之主Lord of Three Thunders,公义的诗人the Poet of Justice,雷霆投掷者Hurler of Thunders)

  机械境半神力(从前弱等神力)Demipower (formerly Lesser Power) of Mechanus,
  守序中立LN

  神职PORTFOLIO:复仇Revenge,报应retribution,诗性正义poetic justice
  别名ALIASES:阿斯兰Assuran恩瑟Unther阙森塔Chessenta
  神域名DOMAIN NAME:机械境Mechanus判决之庭Doomcourt
  主神SUPERIOR:
  盟友ALLIES:本莎芭Beshaba
  敌对FOES:安荷Anhur拉曼Ramman(消逝)
  徽记SYMBOL:一只戴着黑色手套的右手,持有着一枚双面之头花纹的铸币A black-gloved right hand holding a coin with a two-faced head
         或 三道闪电束three lightning bolts
         或 三道深击的滚雷three deep rolls of thunder
  信徒阵营WOR. ALIGN.:守序善良LG,中立善良NG,守序中立LN,绝对中立N,守序邪恶LE,中立邪恶NE

006LfLmpzy7gGpronIw74&amp;690
006LfLmpzy7gGprm6sd4d&amp;690

  “厄运使者the Doombringer”霍尔Hoar(读作“HORE”)并不常在在固定礼拜上得到的热忱崇拜,但那些寻求复仇者会呼唤他之名讳。当某个犯罪团伙落入命运的追捕(譬如当一场谋杀刚刚案发,杀人犯就死于了意外,尤其是假如这场意外——例如跌倒致死——由杀人犯本身引起),霍尔之手将得到赞扬。在 北地the North,霍尔有一种更温和的面相,在那里他更少被视为复仇之神,而更多被视为诗性正义之神。许多赏金猎人以及一些刺客会在在狩猎开始前讨好厄运使者,而他们中的真正信徒,会尝试以一种具有讽刺意味的恰当风格来捕获他们的猎物。
Hoar (HORE) the Doombringer is not often actively worshiped in set services, but his name is invoked by those seeking vengeance. When a guilty party falls prey to fate (such as when a murderer is killed accidentally just after the murder is committed, particularly if the accident—for example, slipping to his death—was initiated by the murderer himself), the hand of Hoar is given credit. Hoar has a more benign aspect in the North, where he is seen less as a god of vengeance and more as a god of poetic justice. Many bounty hunters and some assassins propitiate the Doombringer before commencing a hunt, the truly faithful among them seeking to capture their quarry in a suitably ironic style.

  实际上,霍尔是位古老的 恩瑟人Untheric 神祇,在 内海地区Inner Sea Lands 作为 三雷之主Lord of Three Thunders 阿斯兰Assuran 被崇拜。自他、以及他的信仰系统被 拉曼Ramman 从这个地区驱逐已经过去了多个世纪,大约在同一时期,霍尔与失落的恩瑟的战争、雷电、雨与风暴之神发生了剧烈的冲突。
Hoar is actually an ancient Untheric deity worshiped in the Inner Sea Lands as Assuran, Lord of Three Thunders.He and his worship were driven from that land in centuries past by priests of Ramman around the same time that Hoar battled and lost to that Untheric god of war, thunder, rains, and storms in a tumultuous conflict.

  虽然三雷之主的信仰在 恩瑟帝国Unther(必须指出,在那之后拉曼在该地区被作为 恩瑟神系Untheric pantheon 一员的时间也没能延续很久)迅速衰亡,厄运使者的教派仍在 阙森塔人Chessentan、尤其是在 阿肯纳克斯城Akanax莫克塔城Mourktar 这两座城市中兴盛了许多个年头。在这过去的一个世纪里,当阙森坦雇佣兵们从 穆尔霍兰德Mulhorand 带着他们的 安荷Anhur 信仰归来,阿斯兰的信仰再一次突然地大规模衰落。虽然文官留了下来继续效忠于阿斯兰,但许多士兵转而皈依了这位穆尔霍兰德战争之神的信仰。
Although worship of the Lord of Three Thunders dropped off rapidly in Unther (to the point where Assuran was no longer considered part of the Untheric pantheon) , the cult of the Doombringer remained strong in Chessenta for many years, particularly in the cities of Akanax and Mourktar.In the past century, Assuran's worship again declined precipitously in size when Chessentan mercenaries returning from Mulhorand brought with them the faith of Anhur. Although the officers remained loyal to Assuran, many soldiers converted to the faith of the Mulhorandi god of war.

  在 动荡之年Time of Troubles 期间,霍尔/阿斯兰将阿肯纳克斯城的 海帕特斯国王King Hippartes 作为他凡人化身的肉身。在旅行前往 塞尔Thay 以取回一件他藏匿在 塞尔高原Thaymounts 的秘藏武器(并勉强地避开了一位被称为 蒙面者the Masked One 的 红袍法师Red Wizard 的阴谋)之后,霍尔命令阿肯纳克斯城的军队和几支受雇的佣兵队为古时的侮辱,投入到针对临近城市 辛巴城Cimbar索瑞纳城Soorenar鲁斯奇夸城Luthcheq 的复仇战争中。厄运使者同样煽动着那些城市之间几个酝酿已久冲突,使阙森塔的大部分都陷入了战争。在对阿肯纳克斯城与他本人的古老敌人的一系列胜利后,他在阙森塔易怒的城市之间缔造了一个联盟。就在那时,他令阿肯纳克斯城军队掉头攻击 恩瑟Unther、尤其是拉曼的教会。拉曼的化身与他敌对敌、面对面,而在这诗性正义的一幕中,在这位恩瑟人的风暴之神的第三次电闪雷鸣般攻击后,拉曼编织了一道强大的法术,通过将闪电反弹、从而杀死了拉曼。然而,阿斯兰再一次输了,在他得以夺取拉曼的神职前,这位恩瑟人的战争之主将它度让给了穆尔霍兰德人的战神安荷,而永久性地离开了 诸国度Realms。获得新生的穆尔霍兰德战争之神率领他的军队前往恩瑟守御、并击溃了阙森坦佣兵团们,它们中的许多人叛离到了他的那边。在战败后,厄运使者再次从恩瑟被赶出。(而在 众神之战Godswar 之后,就像大部分阙森塔间的同盟看上去会发生的那样,这个城市同盟迅速瓦解了。)
During the Time of Troubles, Hoar/Assuran took as his mortal avatar the body of King Hippartes of Akanax. After traveling to Thay to obtain a cache of weapons he had hidden in the Thaymounts (and narrowly evading the plots of a Red Wizard known as the Masked One), Hoar commanded the army of Akanax and several hired mercenary companies into wars against the neighboring cities of Cimbar, Soorenar, and Luthcheq in revenge for ancient insults. The Doombringer incited several long-simmering conflicts between those cities as well, plunging most of Chessenta into war. After a string of victories against ancient foes of Akanax and himself, he forged an alliance between Chessenta's fractious cities. He then turned Akanax's armies against Unther and against the church of Ramman in particular. Ramman's avatar met him face-to-face and toe-to-toe, and in an act of poetic justice, the Doombringer wove a powerful spell that slew Ramman by causing a bolt of lightning to rebound after the Untheric storm god's third thunderous lightning attack. However, once again Assuran lost out when, before he could seize Ramman's portfolio, the Untheric lord of war passed it on to Anhur, war god of Mulhorand, and left the Realms permanently. The revitalized Mulhorandi god of war led his troops to Unther's defense and routed the Chessentan mercenaries, many of whom defected to his side. The Doombringer was once again driven from Unther in defeat. (After the Godswar, the alliance of city-states quickly disintegrated, as most such alliances in Chessenta seem to do.)

  虽然在动荡之年前,他的崇拜已经慢慢扩散到了整个 央土Heartlands,但自动荡之年以来,已不能明显感知到霍尔在诸国度有何直接行动,而他的标记(三道深击的滚雷)在内海地区也已不闻十年。虽然某些猜测认为他已于动荡之年期间陨落,但真相是他令自身隐退、并中断了一些常规活动,来计划对安荷的复仇。加上在残破的阙森塔从他的信仰中叛逃的巨量信徒,三雷之主发现在众神之战的余波中,自己在整个诸国度已沦落到半神力的地位。
Although his worship had been spreading slowly throughout the Heartlands prior to the Time of Troubles, Hoar's direct action in the Realms has not been felt since the Time of Troubles, and his sign (three deep rolls of thunder) has not been heard in the Inner Sea lands for a decade. Although some speculate that he died during the Time of Troubles, the truth is that he has retreated into himself and cut off many of his routine activities to plot his revenge against Anhun. Combined with the massive defection of worshipers from his faith in battered Chessenta, the Lord of Three Thun-ders has found himself reduced to demipower status throughout the Realms in the aftermath of the Godswar.

  霍尔是位喜怒无常的神力,他有暴力倾向并嗜好激烈而令人不快的幽默。他一会为自己的宿命而诅咒 泰摩拉Tymora,一会又因企图获得更好的运气而假惺惺地唬骗她,在这会把她当作敌人,在那会又将她视为朋友。他会为摆脱坏运气而试图为 厄运少女the Maiden of Misfortune 提供援助。他有着干裂、空洞的暗笑、满面愁容的外貌、以及对宿命困境中凡人的病态魔力。据说,提尔Tyr莎尔Shar 在争夺霍尔受折磨的灵魂。莎尔试图将厄运使者扭曲为盲目复仇与苦怨的仆人,与此同时,提尔试图解开他苦乐参半的幽默、将他的神职向讽刺和诗性正义转移,但直至今日,除了自己、他不侍奉任何人。
Hoar is a moody power, prone to violence and with a penchant toward bitter humor. He alternately curses Tymora for his fate and attempts to unctuously wheedle her for better luck, treating her at times as an enemy and at others as a friend. He seeks to aid the Maiden of Misfortune in unleashing bad luck on the deserving. He has a dry, hollow chuckle, a haunted appearance, and a morbid fascination in the plight of doomed mortals. It is said that both Tyr and Shar contest for Hoar's tormented soul. Shar seeks to twist the Doombringer into a servant of blind vengeance and bitterness, while Tyr seeks to unlock his bittersweet humor and shift his portfolio towards irony and poetic justice, but to this date he serves no one's interests but his own.

006LfLmpzy7gGpoKQmDbb&amp;690

霍尔的化身Hoar's Avatar

  (盗贼Thief 23,战士Fighter 20,牧师Cleric 18,巫师Mage 18)

  霍尔展现为一位高大、深色、瘦削憔悴的男性,有着深色的长发和尖角的山羊胡。他的眼睛乌黑发亮,他穿戴着贵族或富商的服饰,以恩瑟的为尤,但有时是阙森塔或 费伦大陆Faerûn 西部款式。他经常展现地疲惫而且受了重创,袒露着几道未充分愈合的严重伤口,这些伤口视所处时间段而定被认为是拉曼或安荷所为。霍尔挥舞着一柄巨型阔剑,但除了一对金质护腕不穿戴任何防具。他的背后携带着标枪的箭囊。厄运使者能施展来自任何领域或学派的法术,但偏好来自气候和魅惑领域以及幻术/幻象学派的那些,因为精心运用这类法术、有助于在他的牺牲品身上贯彻与之相适、具有讽刺意味的命运。
Hoar appears as a tall, dark, gaunt man with dark, long, ringleted hair and a pointed goatee. His eyes are jet black, and he wears the garments of a noble or rich merchant, most often of Unthei, but sometimes of Chessenta or western Faerûn. He usually appears tired and battered, sporting several poorly healed, serious cuts attributed to Ramman or Anhur, depending upon the time period. Hoar wields a massive broad sword, but wears no armor save for a pair of golden bracers. He carries a quiver of javelins on his back. The Doombringer can cast spells from any sphere or school, but favors those from the weather and charm spheres and the illusion/phantasm school, as careful application of such spells facilitates the implementation of a suitably ironic fate on his victims.

  防御等级 -2;移动 15;生命值 190;零级命中值 1;#攻击 5次/2轮或 7次/2轮
  伤害 1d6+29(+3阔剑 ,+9力量,+2阔剑专精)或 1d6+29(闪电标枪javelin of lightning,+9力量,+20电击伤害)
  魔抗 55%;体型 中型M(6.5英尺)或 大型L(10英尺)
  力量 21,敏捷 19,体质 21,智力 23,感知 18,魅力 16:
  法术 牧师P:10/10/9/9/6/4/2,法师W:5/5/5/5/5/3/3/2/1
  豁免 麻痹、毒素与死亡魔法 3;权杖、法杖与魔杖 4;石化或变形 4;喷吐武器 4;法术 5
  AC -2;MV 15;HP 190;THAC0 1;#AT 5/2 or 7/2
  Dmg 2d4+14 (brood sword +3 , +9 Str, +2 spec. in broad sword) or 1d6+29 (javelin of lightning , +9 Str, +20 electrical damage)
  MR 55%;SZ M (6½ feet) or L (10 feet)
  Str 21, Dex 19, Con 21, Int 23, Wis 18, Cha 16
  Spells P:10/10/9/9/6/4/2, W:5/5/5/5/5/3/3/2/1
  Saves PPDM 3, RSW 4, PP 4, BW 4, Sp 5

特殊攻击/防御Special Att/Def:

  霍尔通常用右手挥舞他的魔法阔剑——报应之手Hand of Retribution ——进行攻击。面对易受电击伤害的敌人时,除了以他的剑攻击,每轮1次,他还能用左手猛掷一柄来自他看似无穷无竭的箭囊(它以魔法重新装填自身,使其保持有半打左右的标枪)的闪电标枪。失手的标枪将消失在一道无害的闪电中。
Hoar normally attacks with his magical broad sword, Hand of Retribution, wielded in his right hand. Against opponents susceptible to electrical damage, in addition to his attacks with his sword, he hurls with his left hand one javelin of lightning per round from his seemingly inexhaustible quiver (it magically replenishes itself and seems to always hold a half dozen or so javelins). Javelins that miss dissipate in a harmless bolt of lightning.

  霍尔偏好施展 毕格比之手Bigby's hand 系列法术或相关法术如 卡历加德利爪术Caligarde's claw戈登的擒拿之攫Geirdom's Grappling Grasp。他能同时维持3道这样的法术,在期间继续施展法术或近身战斗。随意使用,每轮1次,厄运使者也能施展任何电性质的法师法术(譬如 闪电束lightning bolt),且每轮1次,即使已经超过了他的正常法术数量(上文给出)后依然可以继续施展此类法术。
Hoar prefers to cast the Bigby's hand spells or related spells like Caligarde's claw or Geirdom's grappling grasp. He can maintain up to three such spells at a time while continuing to cast spells and fight in melee. The Doombringer can also cast any wizard spell of an electrical nature (such as lightning bolt) at will, once per round, and can continue to cast such spells once a round even after he runs out of his normal number of spells (given above).

  如果厄运使者双手齐拍或在固体表面跺脚,将生成响亮、雷鸣的隆隆声,效果如同 巨吼术great shout(如同出自《巫师之页Pages from the Mages》的8级法师法术)。每轮1次,作为他所有的正常攻击的附加,霍尔可以创造创造一阵这样的雷声。如果三雷之主创造了三阵这样的雷声,且连续的三轮均指向相同的敌人,该生物将为其曾犯下、仍逍遥法外的最大不义之行,立即遭受适度的惩罚,由DM裁决。
If the Doombringer claps his hands together or stomps his foot on a solid surface, it generates a sonorous, thundering boom equal in effect to a great shout (as the 8th-tevel wizard spell from Pages from the Mages). Hoar can create up to one such thunderclap per round in addition to all his normal attacks. If the Lord of Three Thunders creates three such thunderclaps, one in each of in three consecutive rounds all directed at the same opponent, that being immediately suffers a fitting punishment for the greatest as-yet-unpunished injustice it has ever committed, as adjudicated by the DM.

006LfLmpzy7gPjQaD2v87&amp;690

左二

其祂显现Other Manifestation

  当被判有罪的一方沦为了公允、通常是讽刺、宿命的牺牲品时,霍尔通常会显现为三道深击的滚雷。偶尔,厄运使者显现为一只只能为被惩罚的生物(可能还包括受害者所深爱的某人)看见的幽灵手。这个显现仅在传达相称的惩罚的过程中出现。例如,被谋杀的男人的配偶可能看见这霍尔之手推着杀害她丈夫的凶手——这个凶手畏高——跌入悬崖。
Hoar's commonly manifests as three deep rolls of thunder when a guilty party falls prey to a suitable, often ironic, fate. Occasionally the Doombringer manifests as a ghostly hand seen only by the one being punished (and possibly that one's victim's loved ones). Such manifestations are only seen in the process of delivering an appropriate punishment. For example, the spouse of a murdered man might see the hand of Hoar push her husband's murderer—who is afraid of heights—off a cliff.

  霍尔的眷顾偶尔借由发现 绯红之泪red tearshaped gems 来展示;而他的不悦由 蕾拉之泪Laeral's tear 宝石粉末表明。厄运使者借助气灵侍者、受诅者curst、惊怖魔feyr、哈拉控情鬼harrla、地缚灵haunt、隐形潜伏怪、正义具现justice incarnate、基尔kere、活钢living steel、还魂尸、莱娜精lhiannan shee、以及猎杀者marut行事。
Hoar's favor is seen occasionally through the discovery of red tearshaped gems;his displeasure is indicated by the discovery of a powdered Laeral's tear gem. The Doombringer works through aerial servants, cursts, feyrs, harrlas, haunts, invisible stalkers, justice incarnates, keres, living steels, revenants, lhiannan shee, and marut.

教会The Church

  神职人员Clergy:牧师Clerics,专属祭司specialty priests,十字军crusaders
  神职阵营Clergy's Align.:LG,LN,LE
  驱散不死Turn Undead:牧师C:可Yes,专属祭司SP:不可No,十字军Cru:不可No
  呵斥不死Cmnd. Undead:牧师C:No,专属祭司SP:可,如下所述Yes,as described below,十字军Cru:不可No

  霍尔的所有牧师、专属祭司和十字军得到 宗教知识religion(泛费伦Faerûnian)与 宗教知识religion(恩瑟人Untheric)作为非武器熟练奖励。
All clerics, specialty priests, and crusaders of Hoar receive religion (Faerûnian) and religion (Untheric) as bonus nonweapon proficiencies.

  霍尔更多地是被讨好而非崇拜。诸国度的居民一般将公允的正义之行归因于三雷之主,某些生物(尤其是无助和虚弱的)甚至于祈求厄运使者实现他们的复仇,但只有少数人在定期于神龛或神殿中举行的固定礼拜上崇拜他。
Hoar is propitiated more than he is worshiped. Inhabitants of the Realms commonly attribute fitting acts of justice to the Lord of Three Thunders, and some beings (particularly the helpless and the weak) go so far as to entreat the Doombringer to deliver their vengeance, but few actually worship him on a regular basis in set services held in shrines or temples.

  分散矗立于诸国度各地的少量霍尔神殿是些朴素甚至严峻的石质建筑。它们大部分被建立在隐蔽的高处,在那里,它们的居民能秘密地繁衍、谋划对所有曾轻蔑过他们者的复仇。霍尔神职人员大约有40%是牧师、30%是十字军、30%是专属祭司(厄运使者doombringers)。正如预期,霍尔的神职人员随着世纪漫长的憎恨和不断变化的联盟分裂为了大量彼此背后中伤的派系。他们常用的头衔根据派系的变化而变化,不过在央土,霍尔的祭司被称作(以升序):讽刺之眼Eye of Irony、厄运之手Hand of Doom、复仇之拳Fist of Vengeance、报复之爪Claw of Revenge、讽刺的宿命之眼Fateful Eye of Irony、厄运的宿命之手Fateful Hand of Doom、复仇的宿命之拳Fateful Fist of Vengeance、以及 报复的宿命之爪Fateful Claw of Revenge。最资深的祭司被称为 雷鸣的复仇之主Lords of Thunderous Vengeance。
The few temples of Hoar found scattered throughout the Realms are plain, even severe, stone edifices. Most are built in high, hidden places where their inhabitants can secretly brood and plot vengeance against all who have slighted them. Approximately 40% of the clergy of Hoar are clerics, 30% are crusaders, and 30% are specialty priests (doombringers). As could be expected, the clergy is splintered into a multitude of backstabbing factions with centuries-old hatreds and constantly shifting alliances. Commonly used titles vary from faction to faction, but in the Heartlands, priests of Hoar are known as (in ascending order): Eye of Irony, Hand of Doom, Fist of Vengeance, Claw of Revenge, Fateful Eye of Irony, Fateful Hand of Doom, Fateful Fist of Vengeance, and Fateful Claw of Revenge. Senior priests are known as Lords of Thunderous Vengeance.

教义Dogma:

  霍尔命令他的神职人员秉持真实、公允的正义,并坚持法律的精神而非法律的条文。一个人的行为总会积累公允的回报。以暴偿暴、以恶还恶,而善也将归于善。必须小心地遵循霍尔教导的路线、前往追寻复仇,但不要为邪恶的目的堕入追求邪恶行为,因为这条诱人的道路只会带你步入毁灭。必须为所有不公复仇,所有惩罚必须恰当其罪。被打就必须得还手。那些将针对自己或所珍视的事物的攻击置之不理者,只会招致进一步的攻击。
Hoar charges his clergy to uphold true and fitting justice and to maintain the spirit of the law, not the letter of the law. Fitting recompense will always accrue for one's actions. Violence will meet violence and evil pay back evil, but good will also come to those who do good. One must be careful to walk the line of Hoar's teachings, to seek retribution, but to fall not into pursuing evil acts for evil's sake, for that way is seductive and leads only to one's downfall. Vengeance must be sought for all injustices, and all punishments must fit the crime. Revenge is sweetest when it is sharpened with irony. All attacks must be avenged. Those who do not respond to attacks against their person or that which they hold dear only invite future attacks.

日常活动Day-to-Day Activities:

  几无现存的霍尔神殿坐落于诸国度的西部。与之相反,厄运使者的祭士主要由巡回的漫游者组成,他们从这个城镇旅行到那个城镇,同意以支付少量费用作为交换,在霍尔的审判中、为那些因某些攻击而寻求着亦或恐惧着复仇的人们的利益祈祷。伪装成霍尔的神职人员或祭司的骗子,将为他们在祷文中满不在乎作出的承诺、遭受霍尔之手的公允惩罚。
There are few actual temples of Hoar in the western Realms. Instead the Doombringer's priesthood is composed primarily of itinerant wanderers who travel from town to town agreeing to pray for Hoar's intercession on behalf of one who seeks or fears vengeance for some attack in exchange for a small fee. Charlatans masquerading as members of Hoar's clergy or priests who neglect the prayers they have promised to make receive a fitting punishment by Hoar's hand.

  除此之外,霍尔的神职人员寻找不公的受害者,倾听他们的故事、评估描述的真实性,并为了赋予其一种相称的惩罚形式、或如他们所构思的“实质正义”,追查肇事者。对于被寻求的报复与被给予的相称惩罚而言,没有不公会太大或太小。这类行动引起了大部分城镇的注意,而 提瑞斯特斯镇Tyrists 给厄运使者的祭司打上了义警的烙印,并在普通民众的眼中提升了祭士作为被压迫者和弱者捍卫者的声望。
In addition, Hoar's clergy seek out victims of injustice, hear their stories, evaluate the veracity of their accounts, and track down the perpetrators in order to inflict a fitting form of punishment or "essential justice" as they like to think of it. No injustice is too large or too small for revenge to be sought and a fitting punishment meted out. Actions of this type have caused most town watches and Tyrists to brand priests of the Doombringer as vigilantes and raised the stature of the priesthood to that of champion of the downtrodden and underdogs in the eyes of the common folk.

圣日/重要仪式Holy Days/Important Ceremonies:

  厄运使者的神职人员几乎不庆祝主要圣日。与之相反,每个祭司都被鼓励庆祝自己最公允、最令人高兴的报复行为的纪念日。每个祭司也被期望标记每次尚未报复的受伤、受辱或轻蔑的周年纪,并为了适当地制定报复而安静地在策略上谋划(许多不属于该信仰的人叫它孵蛋)。然而,霍尔神职人员的真正成员也会牢记那些曾无私帮助过他们、从危险中保护了他们或以其他方式给予他们援助者,并谋划亲自且长期的方式、而不是以毫无意义的头衔、肤浅的财宝或无力、暂时的赞美回报他们。厄运使者的祭司被强制要求必须为霍尔的每一个、每一次某种形式的复仇给予无声的或雷鸣般的赞美(酌情而定)。
The clergy of the Doombringer celebrate few major holy days. Instead, each priest is encouraged to celebrate the anniversaries of his most fitting and sweetest acts of revenge. Each priest is also expected to mark the anniversary of each injury, insult, or slight as yet not avenged with quiet contemplation (many persons not of the faith would call it brooding) upon strategies for appropriately enacting that revenge. However, true members of Hoar's clergy are also to remember those who have helped them unselfishly, protected them from harm, or otherwise provided them aid and contemplate ways to reward them personally and lastingly, rather than with meaningless titles, shallow items of wealth, or faint and passing praise. Silent or thunderous praises (as appropriate) must be given to Hoar each and every time some form of vengeance is exacted by a priest of the Doombringer.

  在衰败之月Eleint的第11天庆祝的 倒数第二道雷霆The Penultimate Thunder,伴随着游戏、面包、水果以及蜂蜜酒的宏大盛宴。它是被三雷之主期待已久的、对拉曼的胜利的纪念。在 落叶之月Marpenoth 的第11天庆祝的 劫数将临Impending Doom,伴随着终日隆隆的鼓声、激情的宣誓以及令人疲惫不堪的净化行为的仪式。它歌颂了尚未被处理的正义、尚未被进行的复仇、通告司仪神父去记住的善行。
The Penultimate Thunder is celebrated on the 11th of Eleint with great feasts of game, bread, fruits, and mead. It marks the long-anticipated victory over Ramman by the Lord of Three Thunders. The Impending Doom is observed on the 11th of Marpenoth with daylong ceremonies of rumbling drums, vigorous oaths, and exhausting acts of purification. It celebrates justices yet to be meted out, revenges yet to be carried through with, and good deeds that call to the celebrants to be remembered.

主要崇拜中心Major Centers of Worship:
  在 南方the South,两座三雷之主的神殿竞逐着信仰的领导权。复仇的雷霆之手位于阿肯纳克斯城,并完全效忠于这座城市的国王,而它的祭司以铁拳运行着这座城市的监管和法庭。正如他们被众所周知的,雷霆之手the Thunder Hand 的祭司占据了阿肯纳克斯城陆军高阶军官很大的比例。
In the South, two temples of the Lord of Three Thunders contest for leadership of the faith. The Thunderous Hand of Vengeance in Akanax is strictly loyal to the king of that city, and its priests run the city watch and the city courts with an iron fist. Priests of the Thunder Hand, as they are commonly known, make up a large percentage of the high-ranking officers in Akanax's armies.
  第一道雷霆之竞技场Amphitheater of the First Thunder 位于城市 莫克塔城Mourktar,那是一座巨大、开放圆形运动场,与在诸国度其它地方更常见的法院审判不同,在那里举行了众多原告和被告之间的角斗。霍尔被认为干预了每一场比赛,确保被演出地总是公允的正义。真正的神殿坐落于竞技场的内部。由于动荡之年,以及该信仰最重要的成员 国王席瑞斯King Theris 的逝世,这座神庙的影响力在整个 色雷斯凯Threskel 和阙森塔邻近地区迅速衰退。厄运使者的祭司的大部分权位被 黑色君主的斗篷the Black Lord's Cloak(在《信仰与化身Faiths & Avatars》里的 班恩Bane 条目被阐述)的 班恩教派Banite 神职人员分走了。
The Amphitheater of the First Thunder in the independent city of Mourktar is a large, open arena where numerous gladiatorial combats take place between accusers and the accused instead of the more common court trials found elsewhere in the Realms. It is believed that Hoar intervenes directly in each bout, ensuring that fitting justice always enacted. The actual temple is located in the bowels of the arena. Since the Time of Troubles and the death of King Theris, the most prominent member of the faith, the influence of this temple has rapidly shrunk throughout the nearby regions of Threskel and Chessenta. Priests of the Doombringer have been shunted from most positions of power by the Banite clergy of the Black Lord's Cloak (discussed in the Bane entry in Faiths & Avatars).
  随着阿斯兰在阙森塔影响力的衰弱,位于 弓弧林Arch Wood 深处的 隐藏的宿命之手神殿Hidden Hand of Fate 在北地声望有所提升。阿肯谷Archendale 的居民一直因他们的急性子、好妒、自负和对阴谋的爱好而闻名。在这样的环境里,霍尔的崇拜开始扎根,不少阿肯谷的居民暗地里崇拜厄运使者。隐藏的宿命之手的祭司资助了若干活跃于央土各地的吟游诗人、赏金猎人以及刺客,并协调着一张松散的义警网络,在 谷地the Dales 的那些狂热的年代里、执行着粗暴的正义。
With Assuran's declining influence in Chessenta, the Hidden Hand of Fate temple in the depths of the Arch Wood has risen to some prominence in the North. The inhabitants of Archendale have always been known for their short tempers, grudges, arrogance, and love of intrigue. In this environment, Hoar's worship has begun to take hold, and quite a few of Archendale inhabitants clandestinely worship the Doombringer. The priests of the Hidden Hand of Fate sponsor a number of bards, bounty hunters, and assassins active throughout the Heartlands and coordinate a loose network of vigilantes dealing rough justice throughout the wilder stretches of the Dales.
<h4 style="font-size: 1.11rem">从属组织Affiliated Orders:

  复仇猎人The Hunters of Vengeance 是一支活跃于央土与北地各处非正式的赏金猎人和义警组织。少数情况下,在他们采取了行动后人们会在很长一段时间内敬仰且畏惧地谈论他们的行为。
The Hunters of Vengeance are an informal order of bounty hunters and vigilantes active throughout the Heartlands and the North. Few in number, their actions are spoken of with admiration and dread long after they have moved on.

  诗性正义的团契Fellowship of Poetic Justices 是一支在动荡之年成立的吟游诗人和十字军组织。同时献身于霍尔和提尔,并得到了两种信仰的神职人员支持,这个团契的成员寻求在整个诸国度传播具有讽刺意味的正义传奇,并期望借由言辞和行为达成暴力往往无法达到的目的。
The Fellowship of Poetic Justices is an order of bards and crusaders founded in the aftermath of the Time of Troubles. Dedicated to both Hoar and Tyr and supported by clergy from both faiths, members of the fellowship seek to spread tales of ironic justice throughout the Realms and achieve through words and deeds what violence often fails to accomplish.

祭司祭服Priestly Vestments:

  除了为了在追踪犯下某些不义之行的罪犯时隐藏身份,霍尔的神职人员尽可能地穿着他们的礼服。他们的仪式服饰总是包括一件覆盖在灰色长袍上的黑色及膝短袍、柔软的黑色皮手套、以及一副离奇的面具,用于在他们在一场为复仇“狩猎”正式登场时覆盖他们的脸。祭司们通常将他们成功的小标记物挂在他们腰间的镶银的暗红色腰带上。他们携带着弧形匕首,并袒露着一件作为圣徽、镂进了霍尔徽记的珠宝。
The clergy of Hoar wear their ceremonial garb whenever possible except when they wish to conceal their identity while stalking a perpetrator of some injustice. Their ceremonial raiment always includes a black tunic over a long gray robe, soft, black leather gloves, and a surreal mask that covers their faces when they are officially on a “hunt” for vengeance. Priests typically keep small tokens of their successes on silver-bordered, dark red sashes slung from their waists. They carry curved daggers, and sport the symbol of Hoar worked into piece of jewelry as a holy symbol.

冒险装束Adventuring Garb:

  厄运使者在冒险时穿戴着最适宜于使命的任何服装。在必须隐蔽时通常他们穿着皮质盔甲,而当预料到要正面攻击时穿着能得到最厚重的盔甲。尽管他们能挥舞任何武器,但 霍尔教派Hoarite 的祭司被期望使用同类、或至少是同一伤害类型的武器,来作为报偿的答复,因为这样攻击对他们要制造的冲击力更合适。那些应死之人会被他们自己的武器结果。
When adventuring, priests of the Doombringer wear whatever garb is best suited for the mission. Typically they garb themselves in leather armor when stealth is required, and the heaviest armor available when a frontal attack is anticipated. While they can wield any weapon, Hoarite priests must carry at least one blunt, one piercing, and one slashing weapon at all times. When injured (or anticipating injury) by an opponent, Hoarite priests are expected to use a weapon of the same type or at least the same damage type in response, as such attacks are more fitting in their impact. Those who deserve death should be finished off with their own weapons.

006LfLmpzy7gGpe5Vvw9e&amp;690

专属祭司Specialty Priests (厄运使者Doombringers

  职业需求REQUIREMENTS:敏捷Dexterity 10,感知Wisdom 9
  关键属性PRIME REQ.:敏捷Dexterity,感知Wisdom
  阵营ALIGNMENT:LN
  武器WEAPONS:任意(如果合适,以之前所描述)Any (if fitting,as described above)
  防具ARMOR:任意Any
  主修领域MAJOR SPHERES:共通All,魅惑charm,战斗combat,守序law,守卫guardian,死灵necromantic,召唤summoning,旅者travelers,气候weather
  次要领域MINOR SPHERES:创造Creation,预言divination,治疗healing,保护protection,时间time
  魔法物品MAGICAL ITEMS:如同牧师Same as clerics
  熟练需求REQ. PROFS:至少一件钝击、一件穿刺以及一件挥砍武器,尽快At least one blunt,one piercing,and one slashing weapon as soon as possible,狩猎hunting
  熟练奖励BONUS PROFS:盲斗Blind-fighting,追踪tracking,现代语言modem languages(选择二:矮人语dwarvish,精灵语elvish,侏儒语gnome,半身人语halfling,兽人语orc,恩瑟语Untheric)

  ·每日1次,厄运使者能在自己身上激起一种专注的狂暴。这种狂暴允许他们在攻击某个或一群特定目标(即试图对其处以复仇式制裁的目标时),在攻击和伤害上获得+2奖励,此外,在所有豁免上获得+2奖励。激发这狂暴将花费1整轮,然后持续1回合、或因所有可以辨识的敌人死去或失去意识而提前停止。在处于专注的狂暴期间,承受着不能从与他或她的敌人那里逃跑。狂暴的目标必须是具体的,譬如“瑟瑞安·黑胡子Therian Blackbeard”、“之前被我认出是谋杀一个无辜孩子的凶手的那个男人”或“此处的 烈焰之剑the Flaming Sword 团伙不法分子”。而不能应用于某种类的所有生物,譬如“所有兽人”或“所有游荡者”,厄运使者必须将狂暴集中于一项他正在进行的复仇性制裁任务的目标群体或个体。
  ·Doombringers can incite a focused rage once a day in themselves. This rage allows them a +2 bonus to attack and damage rolls against a specific being or group of beings they are seeking to bring satisfactory justice against and a +2 bonus to all saving throws. It takes one full round to incite a this rage, which then lasts a turn or ceases earlier if all foes of the identified type are dead or unconscious. While in a focused rage, the recipient cannot flee from a fight against his or her targets. The target of the rage must be specific, such as "Therian Blackbeard", "this man before me identified as the murderer of an innocent child", or "the outlaws here of the Flaming Sword band." This cannot be applied to all creatures of a type, such as "all orcs" or "all thieves", and the group or individual the rage is focused on much be the target of a mission of righteous justice the doombringer is engaged in completing.

  ·厄运使者不能驱散不死,与此相反,如果他们能进行一次成功的支配不死检定,而假若这个怪物在被转化之前并未寻求不死的生命,他们便能支配这个没有生命的生物去搜寻并攻击它们的创造者而无视任何命令(魔法或非魔法的)。如果为无心智不死生物,一旦它们不再处于厄运使者的控制下便会停止寻求复仇。智能不死生物不会停止对复仇的追求,直到他们被永久地摧毁,或他们的创造者死去或被毁灭。当他们的创造者被杀,他的不死造物会立即瓦解为尘埃,他们的复仇也随之消散。
  ·Doombringers cannot turn undead, but if they make a successful attempt to command undead, they can order unliving creatures to seek out and attack their creators regardless of any commands (magical or otherwise) to the contrary, assuming the monsters did not seek undeath prior to their transformation. If an undead creature is nonintelligent, it ceases to seek vengeance as soon as it is no longer under the control of the doombringer. Intelligent undead do not cease their quest for vengeance until they are permanently destroyed or their creator dies or is destroyed. When the creator is killed, his undead creations immediately collapse into dust, their vengeance spent.

  ·如果一位垂死之人在临终前,对出席的厄运使者祈求向杀死他或她的凶手(们)复仇,这位祭司可以对着不幸受术者的死亡,念出一段特殊的怨灵祷文Prayer of Revenance。如果这位受术者的体质为18,感知或智力为17或更高,这位逝者被唤起为一只 还魂尸revenant 的概率被提升到25%。如果他或她的属性值未满足一只还魂尸的一般要求,霍尔的怨灵祷文的受术者被唤起为还魂尸的概率为5%。
  ·If a dying being begs for revenge against his or her killer or killers on his or her deathbed with a doombringer in attendance, the priest can say a special Prayer of Revenance upon the death of the luckless recipient. This increases the chance to 25% that, if the recipient's Constitution is 18 and Wisdom or Intelligence is 17 or greater, the deceased will rise as a revenant. The chance of a recipient of Hoar's Prayer of Revenance rising as a revenant if his or her ability scores do not meet the normal criteria for a revenant is 5%.

  ·如果被不公地杀害(由DM裁决)、且未被从死亡中复活(或是不能够被复活),厄运使者总会复苏为一只还魂尸。这只还魂尸的弱点并非如同自然生成的普通还魂尸那样总是火,而应由DM决定。举例,某些这一类的还魂尸只能在淡水中浸泡一轮,或仅易受与将毁灭了他们生命的对应手段有关的一件特定物品,造成的不可再生的伤害。
  ·If killed unjustly (as adjudicated by the DM) and not raised from the dead (or able to be raised), a doombringer always rises as a revenant. The weakness of this revenant is not always to fire, as is normal for a naturally-occurring revenant, and should be determined by the DM. For example, some such revenants have had to be immersed in fresh water for one turn or only been vulnerable to nonregeneratable damage after a particular item associated with them in life is destroyed in a particular way.

  ·在第3级,每日1次,厄运使者能施展 电爪shocking grasp(如同1级法师法术)。
  ·At 3rd level, doombringers can cast shocking grasp (as the lst-level wizard spell) once per day.

  ·在第5级,每日1次,厄运使者能施展 闪电束lightning bolt(如同3级法师法术)。
  ·At 5th level, doombringers can cast lightning bolt (as the 3rd-level wizard spell) once per day,

  ·在第7级,每日1次,厄运使者能施展 霍尔之手hand of Hoar(如同4级祭司法术)。
  ·At 7 th level, doombringers can cast hand of Hoar (as the 4th-level priest spell) once per day.

  ·在第10级,每日1次,厄运使者能施展 雷霆权杖thunder staff(如同4级法师法术)。
  ·At 10th level, doombringers can cast thunder staff (as the 4th-level wizard spell) once per day.

  ·在第13级,厄运使者得到恒定的 防护箭矢protection from normal missiles 法术的增益。
  ·At 13th level, doombringers receive the benefits of a permanent protection from normal missiles spell.

霍尔教派法术Hoarite Spells

2nd Level

复仇之息Scent of Vengeance

  (祭司Pr 2;转化Alteration)

  领域Sphere:动物Animal
  距离Range:0
  组件Components:言语V,姿势S,材料M
  持续时间Duration:2天/级days/levell
  施法时间Casting Time:1轮round
  影响区域Area of Effect:施法者The spellcaster
  豁免检定Saving Throw:无None

  这道法术灌注给施法者一种能力,令其能无误地追踪任何曾直接侮辱或伤害了某个特定生物(包括施法者自己)的活物。这道法术并不适用于对不死生物的追踪,并且对于这道法术而言,必须知道犯下此行的生物名字法术才能有效。这道法术只能在可憎的侮辱或伤害发生的地点施展。借助敌人的气味,这位祭司能沿着踪迹穿越任何地形,如果她或他能游泳或飞,那么即便是在水中或空气中都能追踪。
This spell imbues the spellcaster with the ability to unerringly track any living creature who has directly caused insult or injury to a designated being (including the caster). This spell does not allow the tracking of undead creatures, and the name of the being who committed the action must be known for the spell to be effective. This spell can only be cast at the site of the offending insult or injury. The priest can follow the trail across any terrain by following the scent of his foe, even underwater or through the air if she or he can swim or fly.

  对于猎物而言,避免被沿迹追踪的唯一方法是 传送术teleport 、利用 异界之门gate 、转移到另一个位面、或是利用其他一些类似的魔法交通方式。即便这个猎物利用了如上魔法交通方法,这位追踪的祭司仍可继续追踪到魔法起程的地点,在这个地点这道法术将结束。
The only way for the quarry to throw the pursuit from the trail is to teleport , employ a gate , shift to another plane or employ some other, similar form of magical transportation. Even if the quarry employs such forms of magical transportation, the tracking priest can continue to follow the trail until the point of magical departure, at which point the spell ends.

  这道法术的材料成分是曾被猎物拥有的标记物和这位祭司的圣徽。两者都不会在施法中被消耗。
The material components of this spell are a small token once possessed by the quarry and the priest's holy symbol. Neither is consumed in the casting.

4th Level

霍尔之手Hand of Hoar

  (祭司Pr 4;转化Alteration)

  领域Sphere:守序Law
  距离Range:接触Touch
  组件Components:言语V,姿势S,材料M
  持续时间Duration:特殊Special
  施法时间Casting Time:7
  影响区域Area of Effect:一个智能生物One intelligent creature
  豁免检定Saving Throw:通过则无效Neg.

  这道法术(也被称为 神圣的正义divine justice)因某个单一生命体某次残忍的行为,将公允的惩罚强加在其身上,这道法术的智慧受术者不能以 驱散魔法dispel magic 或其它魔法效果终结法术。它将持续直至 霍尔之手 击中受术者或受术者死亡。
This spell (also known as divine justice) inflicts a fitting punishment for an act of cruelty upon a single living and intelligent recipient of the spell that cannot be ended by dispel magic or other magical effects. It lasts until the hand of Hoar has struck the spell's recipient or the recipient is dead.

  在施展这道法术时,这位霍尔的祭司必须触碰法术的受术者,并在那时以言语控诉这个被认定犯下某些特定的不义之行的生物、对一些其他生物或对受术者造成的伤害(依DM裁决)。如果目标在对抗法术豁免检定中失败,并在事实上犯下了被指控的罪名,且能理解祭司的控词,那么法术将生效。备注:除了假设在释放了法术后公允的反应是否发生,这位祭司无从知道法术是否生效。
Upon casting the spell, the priest of Hoar must touch the spell's recipient and then verbally accuse the creature of some particular injustice committed that caused harm (DM's discretion) to some other creature or to the spellcaster. If the target fails a saving throw vs.spell, is actually guilty of committing the named injustice, and can understand the priest's accusation, then the spell takes effect. Note that the priest has no way of knowing if the spell has actually taken effect except to hypothesize if a fitting response occurs following the casting of the spell.

  霍尔之手的复仇迅捷且严厉。举例,如果一位刺客杀死了错误的目标,且处于霍尔的神圣的正义效果影响下,它的复仇很可能这位刺客将在无意中破坏了某位对头刺客、对原本目标的攻击时死去。如果一位巫师 禁锢imprisons 了一个无辜的对头,然后遭受了 霍尔之手 的影响,其很可能令巫师的下一次尝试施展法术将造成以其为中心、同时出现的狂乱魔法区域。由此导致的错位法术可能使得这个巫师被禁锢。 霍尔之手 的效果根据案例变化,而必须由DM裁决,但应当具有适当的讽刺意味——且罚当其罪。
The vengeance of the hand of Hoar is swift and harsh. For example, if an assassin kills the wrong target and is then subject to the effects of Hoar's divine justice, it is likely the assassin will die while unintentionally foiling a rival assassin's attack on the original target. If a mage imprisons <i> an innocent rival and is then subjected to the effects of the <i>hand of Hoar , it is likely that mage's next spellcasting attempt will take effect within the radius of a spon-taneously-appearing wild magic region. The resulting miscast spell might result in the mage being imprisoned. The effects of the hand of Hoar vary on a case-by-case basis, and must be adjudicated by the DM, but should be suitably ironic—a punishment to fit the crime.

  这道法术的材料成分是曾为犯下此残忍行径之人曾拥有的一件小标记物和这位祭司的圣徽。两者都不会在施法中被消耗。
The material components of this spell are a small token once possessed by the one who committed the act of cruelty and the priest's holy symbol Neither is consumed in the casting.

6th Level

还魂尸Revenance

  (祭司Pr 6;死灵Necromancy)

  领域Sphere:死灵Necromantic
  距离Range:接触Touch
  组件Components:言语V,姿势S,材料M
  持续时间Duration:特殊Special
  施法时间Casting Time:1轮round
  影响区域Area of Effect:一具尸体One corpse
  豁免检定Saving Throw:无None

  当任何有智慧的生物被另一个有智慧的生物所杀,无论这是意外还是蓄意的杀害,这道法术将唤起尸体成为还魂尸并立即找出杀害他的凶手,详述见《怪物图鉴Monstrous Manual》。如果杀害他的凶手已经死去,则这道法术无效,它将会无害的消散。无论该角色有没有自然成为还魂尸的资格,一具完整的尸体(至少能够被施加法术 唤起死尸animate dead 转变成骷髅或僵尸)都是这道法术所必需的。创造它的祭司无法控制该亡灵,甚至可能因为干涉其复仇而被攻击。还魂尸会一直追踪凶手直到他复仇成功、或者度过了3~6个月,此时他的身体将会解体而他的灵魂将会得到安息。
When cast on the corpse of any sentient being killed by another sentient being, whether the death was accidental or deliberate, this spell causes the corpse to rise as a revenant, as detailed in the Monstrous Manual tome, and to immediately seek out its killer. If the corpse's killer is already dead, this spell is has no effect and is wasted. There are no ability score require-ments for the dead character as there are for naturally-occurring revenants, but a salvageable corpse (at least in good enough shape to transform into a skeleton or zombie if an animate dead spell were used) must exist for this spell to be cast on. The priest has no control over the revenant and may even be attacked by the undead creature if she or he interferes in its quest for revenge. The revenant tracks its killer until it destroys the killer or until 3-6 months pass, at which time its body disintegrates and its spirit rests in peace.

  这道法术的材料是祭司的圣徽以及对死者有重要意义的标记物(如喜爱的围巾、项链等等)。
The material component for this spell is the priest's holy symbol and some token that was important to the deceased being (such as a favored scarf, locket, etc.).


5eFR<SCAG.p029>霍尔Hoar

  霍尔Hoar,复仇与报应之神god of revenge and retribution 守序中立LN 战争 一枚双面都是人头纹样的铸币A coin with a two-faced head

霍尔HOAR

(厄运使者The Doombringer,公义的诗人Poet of Justice)

  霍尔Hoar,在沿 内海Inner Sea 地区则名为 阿斯兰Assuran,是复仇与报应之神。他通常不受到日常的崇拜,但那些寻求复仇者会呼唤他之名讳。当某个犯罪团伙落入命运的追捕——例如当某个凶手逃脱了起诉,但意外地杀死自己时——霍尔之手将得到赞扬。当某人连续听见了三道卷雷声,这被认为是来自霍尔的兆示,意味着某些复仇行动已经被执行。许多人类社会都有在对罪犯作出判决或执刑时,敲钟或敲锣三次的习俗。
Hoar,known in the lands along the Inner Sea as Assuran,is a god of revenge and retribution. He isn't typically worshiped habitually,but his name is invoked by those who seek vengeance. When a guilty party falls prey to fate- such as when a murderer escapes prosecution,but is then accidentally slain himself- the hand of Hoar is given credit. When one hears three rolls of thunder in succession,it is thought to be a sign from Hoar that some act of vengeance has been performed. Many human societies have the custom of ringing a bell or a gong three times when judgment of a crime is rendered or an execution takes place.

  当人们谋求复仇时(尤其是当他们无法自行复仇时),他们会叫出霍尔之名。这种乞灵可能是因为真遭遇了不公,也可能只是琐碎的细故,而对霍尔的致意可以是一段大声说出的简短祷告,也可以写在某处。一般认为,越长久的祈祷形式越可能实现。因此,有些人将他们的祷言蚀刻在铅上,并埋起来,或是将祷言藏在他们的日记之中。除了赏金猎人和那些在复仇的十字军外,几乎没有人崇敬霍尔,更绝少有自称为祭司的人侍奉他。除了在 阙森塔Chessenta恩瑟Unther 的古老地点外,几乎不存在霍尔的神殿或神龛。
Folk speak Hoar's name when they want revenge,particularly when they are incapable of avenging themselves. This invocation might be in response to a petty slight or a true injustice,and the acknowledgment of Hoar might be a short prayer said aloud or might be written down somewhere. It's generally believed that the more permanent the form of the prayer,the more likely it is to be fulfilled. For this reason,some etch their prayers in lead and bury it or hide their prayers inside diaries. Aside from bounty hunters and those on crusades of vengeance,few truly revere Hoar,and he is served by fewer still who would call themselves priests. Temples or shrines of Hoar are almost nonexistent except for ancient sites in Chessenta and Unther.

  在他的崇拜扩展到最初崇拜他的地区之外时,霍尔成为了 泛费伦神系Faerûnian pantheon 的一员。大部分人认为 提尔Tyr 是法律的仲裁者,而霍尔则对违悖法律准则带来惩戒的神。法官可能偏向提尔的崇拜,而狱卒或刽子手更可能向霍尔祈祷。
Hoar became a member of the Faerûnian pantheon when his worship extended beyond the lands that originally revered him. Most consider Tyr to be the arbiter of laws,and Hoar to be the god who metes out punishment that comes as a result of breaking those codes. A judge might favor the worship of Tyr,while a jailor or a headsman is more likely to pray to Hoar.

转生体Incarnation

  防御等级 +5;移动 15;生命值 125;零级命中值 3;#攻击次数 2次
  伤害/攻击 1d10 + 12/1d10 + 12
  魔抗 5%;职业 游侠,巫师3
  力量 24(+6,+12),敏捷 24,体质 22,智力 18,感知 11,魅力 12
  特殊攻击SA:安荷的转生体可以如18级祭司般驱散不死生物The incarnation of Anhur may turn undead as an 18th level priest.
  武器Weapons:双手剑handed sword 或 巨矛great spear
  防御Armor:鳞甲Scale mail
  其它物品Other Items:每位转生体不同Per individual incarnation

全部拥有以下能力All have the following abilities:

  命令术Command(2 倍持续时间two-round duration)
  通晓语言/巧言术Comprehend Languages/Tongues
  死亡法咒Death Spell(每日1次)
  侦测善良/邪恶Detect Good/Evil 驱散魔法Dispel Magic(每日2次)
  侦测谎言Detect Lie(每日3次)
  知晓阵营Know Alignment(随意使用at will)
  异界之门Gate(每日1次)
  医疗术Heal(每日1次)
  有限祈愿术Limited Wish(每日1次)
  变形他人Polymorph Other(每日1次)
  防护邪恶/善良,奖励为+3,20英尺半径Protection From Evil/Good, +2, 20 radius
  使命术Quest(每日1次)
  复原术Restoration(每日1次)
  召唤神侍Summon Minion(每日2次)
  真知术True Seeing(每日2次)
  变形自我Polymorph Self(随意使用at will)
  召唤神侍Summon Minion(每日1次)
  传送术Teleport(无误no error)
  真知术True Seeing(每日1次)

除了特别提示,社区内容遵循CC-BY-SA 授权许可。