简介
摩拉丁Moradin,矮人之父 | |
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基本信息 | |
【音 标】 | MOAR-uh-din |
【头 衔】 | 锻魂者The Soul Forger,矮人之父Dwarf-Father,众神之父the All-Father,造物主the Creator |
【阵 营】 | LG |
【神 力】 | G |
【神 职】 | 矮人(生存、复兴与进步)Dwarves (survival, renewal, and advancement),创造creation,所有类型的锻工smithing of all sorts,工艺craftsmanship,战争war,矮人种族the dwarven race,保护protection,金属工艺metalcraft,石工(石雕、隧道、建筑) stonework (stonemasonry, tunneling, construction),工程engineering,矮人工程师dwarven engineers |
与诸神的关系 | |
【神 系】 | 摩丁萨曼诸神The Morndinsamman |
【主 神】 | 无 |
【盟 友】 | 柯瑞隆·拉瑞斯安Corellon Larethian,希劳拉妮Cyrrollalee,弗兰达·钢皮Flandal Steelskin,加尔·闪金Garl Glittergold,盖布Geb,贡德Gond,海姆Helm,卡署斯Kossuth,摩丁萨曼诸神the Morndinsamman(除了 阿巴索Abbathor,深地·杜菈Deep Duerra,拉杜格Laduguer),托姆Torm,提尔Tyr,悠妲菈Yondalla |
【敌 对】 | 阿巴索Abbathor,深地·杜菈Deep Duerra,拉杜格Laduguer,地精类和邪恶巨人神系the goblinkin and evil giant pantheons |
神国与教会 | |
【神 国】 | 天堂山Mount Celestia/4th 索兰尼亚Solania/伊莱基诺Erackinor |
【徽 记】 | 锤与砧Hammer and anvil![]() |
【简 介】 | 摩拉丁Moradin 是摩丁萨曼诸神之父,矮人种族的造物神。他是蓓伦妮·真银的丈夫,祂们第一批孩子包括:杜马松、阿巴索、拉杜格、克兰贾汀·银须、雪琳铎、以及双胞胎迪卡拉泽和迪伊林卡;第二批孩子包括萨德·哈尔、贡姆·古辛、马萨摩·杜因、以及杜格马睿·明罩;而祂们的孙辈包括海菈·明斧与深地·杜菈。 |
2eFR<Demihuman Deities.p078>摩拉丁Moradin
摩拉丁Moradin
(锻魂者The Soul Forger,矮人之父Dwarf-Father,众神之父the All-Father,造物主the Creator)
天堂山强大神力Greater Power of Mount Celestia,
守序善良LG
神职PORTFOLIO:矮人(生存、复兴与进步) Dwarves (survival, renewal, and advancement),创造creation,所有类型的锻工smithing of all sorts,工艺craftsmanship,战争war,矮人种族the dwarven race,保护protection,金属工艺metalcraft,石工(石雕、隧道、建筑) stonework (stonemasonry, tunneling, construction),工程engineering,矮人工程师dwarven engineers,保护protection
别名ALIASES:无None
神域名DOMAIN NAME:索兰尼亚Solania/伊莱基诺Erackinor
主神SUPERIOR:无None
盟友ALLIES:柯瑞隆·拉瑞斯安Corellon Larethian,希劳拉妮Cyrrollalee,弗兰达·钢皮Flandal Steelskin,加尔·闪金Garl Glittergold,盖布Geb,贡德Gond,海姆Helm,卡署斯Kossuth,摩丁萨曼诸神the Morndinsamman(除了 阿巴索Abbathor,深地·杜菈Deep Duerra,拉杜格Laduguer),托姆Torm,提尔Tyr,悠妲菈Yondalla
敌对FOES:阿巴索Abbathor,深地·杜菈Deep Duerra,拉杜格Laduguer,地精类和邪恶巨人神系the goblinkin and evil giant pantheons
徽记SYMBOL:锤与砧Hammer and anvil
信徒阵营WOR. ALIGN.:守序善良LG,中立善良NG,混乱善良CG,守序中立LN,绝对中立N,混乱中立CN
[译注:原文神职中protection出现了两次。]


摩拉丁Moradin(读作“MOAR-uh-din”)是矮人种族的造物神和 摩丁萨曼诸神the Morndinsamman 的首领。据说他创造了所有矮人,在位于“世界之心”的火焰中以金属和宝石锻造了他们,并将生命——第一位矮人的灵魂——吹进了这冷却的形体中。所有的矮人全都讨好摩拉丁,即便是那些并非真心支持他的人也是如此。守序善良的矮人支持并公开致力于侍奉灵魂锻者,即便那些也崇拜另一位神祇也是如此。与任何种类的锻工或工艺有关的矮人都会援引他的名讳,他们以最好地工作来向他致敬,并试图效仿他的石工和工艺。据说摩拉丁启迪了矮人发明物,并试图不断提升这个种族渐增的矮人善良本性、智力以及与其它活物和谐相处的能力。同时,他也在与出现在他的精华造物中的骄傲和孤立主义倾向战斗。
Moradin (MOAR-uh-din) is the creator god of the dwarven race and leader of the Morndinsamman. He is said to have created all dwarves, forging them from metals and gems in the fires that lie at the "heart of the world," and breathing life-the first dwarven souls-into the cooling forms. All dwarves appease Moradin, even if they do not whole heartedly support him. Lawful good dwarves support and work openly to serve the Soul Forger, even if they also worship another deity. His name is invoked by dwarves involved in smithwork or craftsmanship of any sort, and they give him homage by doing their best work and seeking to emulate his stonework and craftsmanship. Moradin is said to inspire dwarven inventions and seeks constantly to improve the race-increasing dwarven good nature, intelligence, and ability to exist in harmony with other living things. At the same time, he battles the pride and isolationist tendencies that occur naturally in his elite creations.
在许多矮人创造神话中,摩拉丁具现了岩、石与金属,他的灵魂以火焰的形式永恒存在。在一些神话中,相同的火焰锻造了摩拉丁创造的 粗壮族裔the Stout Folk,并且,摩拉丁将火焰喷吐在了最初的矮人上,带给了他们生命。
Moradin is held by many dwarven creation myths to have been incarnated from rock, stone, and metal, with his soul eternally present in the form of fire. That same fire fueled the forge in which Moradin created the Stout Folk and, in some myths, Moradin breathes fire over the first dwarves to bring them to life.
锻魂者严厉地统治着其祂矮人神祇,并且只有他的妻子 蓓伦妮·真银Berronar Truesilver 能经常给他的脸上带来微笑。在许多矮人王国中,锻魂者据说是 杜马松Dumathoin、阿巴索Abbathor、拉杜格Laduguer、克兰贾汀Clangeddin、雪琳铎Sharindlar、迪伊林卡Diirinka、维古丹Vergadain、萨德·哈尔Thard Harr、贡姆·古辛Gorm Gulthyn、马萨摩·杜因Marthammor Duin、以及 杜格马睿·明罩Dugmaren Brightmantle 的父亲,不过确切的关系和顺序因文化而异。众神之父the All-Father 流放了 深地·杜菈Deep Duerra、拉杜格Laduguer、迪伊林卡Diirinka、迪卡拉泽Diinkarazan 和他们的追随者,以他的锤重击他们并将之驱逐。若阿巴索曾被流放,那么也将是在锻魂者的命令之下。摩拉丁他憎恶 格乌什Gruumsh、马格努比耶Maglubiyet 以及其祂地精类神祇(兽人、地精、大地精、熊地精、狗头人和蝠翼狗头人的那些),他也憎恨邪恶巨人神祇。他那粗暴而不妥协的天性让他在矮人神系外几乎没有朋友,不过据说他与 希劳拉妮Cyrrollalee、加尔·闪金Garl Glittergold、弗兰达·钢皮Flandal Steelskin、贡姆Gond、海姆Helm、卡署斯Kossuth、提尔Tyr 以及 托姆Torm 关系亲密,并享有与 悠妲菈Yondalla 和 柯瑞隆·拉瑞斯安Corellon Larethian 的战略联盟。摩拉丁对精灵神力们几乎没有耐心,但过去在必要时,他与祂们曾有效协作过。
The Soul Forger rules the other dwarven deities sternly, and only his wife, Berronar Truesilver, can regularly bring a smile to his face. In some dwarven realms, the Soul Forger is said to be the father of Dumathoin, Abbathor, Laduguer, Clangeddin, Sharindlar, Diirinka, Vergadain, Thard Harr, Gorm Gulthyn, Marthammor Duin, and Dugmaren Brightmantle, but the exact relationships and ordering vary from culture to culture. It is the All-Father who banished Deep Duerra, Laduguer, Diirinka, Diinkarazan, and their followers, smiting them with his hammer and driving them forth. If Abbathor is ever banished, it will be at the Soul Forger's command. Moradin loathes Gruumsh, Maglubiyet, and the other goblinkin deities (those of the orcs, goblins, hobgoblins, bugbears, kobolds, and urds), and he detests the evil giant deities as well. His gruff and uncompromising nature wins him few friends outside the dwarven pantheon, but he is said to be close with Cyrrollalee, Garl Glittergold, Flandal Steelskin, Gond, Helm, Kossuth, Tyr, and Torm, and enjoys a strategic alliance with Yondalla and Corellon Larethian. Moradin has little patience for the elven powers, but he has worked effectively with them in the past when it was necessary.
摩拉丁是矮人民众和守序与善良原则严厉而不妥协的捍卫者。他是位苛刻但公正的法官。他根据他们的功绩和努力的成就、而不只是根据他们内心是否善良,来裁决矮人。锻魂者具现出身体力量与意志之力;他的武器、防具和工具都是他自身具象化存在的虚幻延伸。摩拉丁很少神临 诸国度the Realms,而更喜欢通过显现而非化身来行动。他以上述这两种形式介入的常见原因是为鼓励矮人遵循正确的道路或在紧急时刻作出正确的决定。
Moradin is a stern and uncompromising defender of the dwarven people and of the principles of law and good. Moradin is a harsh but fair judge. He judges dwarves on their achievements and the success of their endeavors, not just on their good hearts. The Soul Forger is strength and force of will embodied; his weapons, armor, and tools are virtual extensions of his own incarnate being. Moradin seldom appears in the Realms, preferring to work through manifestations rather than avatars. His usual reason for intervention in either form is to encourage dwarves to follow the correct path or make the best decision at acritical time. He also intervenes to aid or inspire dwarves who may serve the race in the future, or to aid or encourage nondwarves who aidthe dwarves.

摩拉丁的化身Moradin's Avatar
(战士Fighter 37,牧师Cleric 33,土元素师Earth Elementalist 25,火元素师Fire Elementalist 25,吟游诗人Bard 18)
摩拉丁神临为一位面容严肃的20呎高矮人男性,有着强大的肌肉群(尤其是在上半身),流畅的白色(或黑色)头发和胡须直及膝盖。他的穿着朴素,穿着一件皮衣和铁匠的皮制紧身裤和围裙,外加前臂上的纯金护腕。锻魂者散发着可见昏暗的白色光辉的神力光环,不过若他想他可以掩去它。当进入战斗时,摩拉丁的装束将变形成矮人板甲和一定庞大的头盔。锻魂者偏爱来自以下领域的法术,领域:共通、战斗、创造、预言、元素、守卫、治疗、守序、保护、太阳、以及战争,不过他能施展来自任何领域的法术。他能施展来自以下学派的法术,学派:元素气、土、火和水。
Moradin appears as a stern-faced,20-foot-tall male dwarf with a powerful musculature, especially in the upper body, with flowing white (or black) hair and beard that reaches his knees. He is plainly dressed, wearing furs and a smith's leather leggings and aprons, plus bracers of pure gold on his forearms. The Soul Forger exudes an aura of power that is visible as a faint white radiance, though he can cloak this if he wishes. When entering combat, Moradin's garb transforms into dwarven plate mail and a large shield. The Soul Forger favors spells from the spheres of all, combat, creation, divination, elemental, guardian, healing, law, protection, sun, and war, although he can cast spells from any sphere. He can cast spells from the schools of elemental air, earth, fire, and water.
防御等级 -7;移动 12或15;生命值 247;零级命中值 -10;#攻击 5次/2轮
伤害 4d10+21 (超大型 +5 战锤,+14 力量,+2 对战锤专精)
魔抗 70%;体型 中型M(6呎高)或 超大型H(20呎高)
力量 25,敏捷 20,体质 24,智力 21,感知 20,魅力 22
法术 祭司P:13/13/12/12/9/9/9,法师W:7/7 /7/7/7 /7/7/7/6*
豁免 麻痹、毒素与死亡魔法 2;权杖、法杖与魔杖 1**;石化或变形 4;喷吐武器 4;法术 5
*数量上假定每法术等级一道额外的元素土和火法术。
**包括矮人+6的体质豁免奖励,直至最小值1。体质豁免奖励也作用于毒素豁免,直至最小值1。
AC -7; MV 12 or 15; HP 247; THAC0 -10;#AT 5/2
Dmg 4d10+21 (huge war hammer +5,+14 STR,+2 spec. bonus in war hammer)
MR 70%; SZ M (6 feet high) or L (20 feet high)
STR 25, DEX 20, CON 24, INT 21, Wis 20, CHA 22
Spells P:13/13/12/12/9/9/9, W:7/7 /7/7/7 /7/7/7/6*
Saves PPDM 2, RSW 1**, PP 4, BW 4, Sp 4
*Numbers assume one extra elemental earth and fire spell per spell level.
**Includes dwarf +6 CON save bonus to a minimum of 1. The CON save bonalso applies to saves vs. poison to a minimum of 1.
特殊攻击/防御Special Att/Def:
摩拉丁挥舞着 魂锤Soulhammer,这是一柄发光的 +5战锤。锻魂者装备着其自己制造的魔法 +5矮人板甲 和一面 +5盾牌,许多人相信它们是这位神明的一部分。任何武器击中他的护腕都将传递一种能量释放,对持握者造成2d6点伤害。任何骰出1、2或3点而失手的正面攻击骰,都将被认为被摩拉丁的护腕格挡。若摩拉丁被弑,他的武器、护腕和防具都将消失,并重现在位于 天堂山Mount Celestia 之中的 灵魂锻炉Soul Forge 上。
Moradin wields Soulhammer, a huge, glowing war hammer +5. The Soul Forger wears magical dwarven plate mail +5 and a shield +5 of his own making that many believe is part of the god himself. Anyweapon striking his bracers transmits an energy discharge causing 2d6 points of damage to the wielder. Any frontal attack roll that misses by 1,2 or 3 points is deemed to have been parried by Moradin's bracers.If Moradin is slain, his weapon, bracers, and armor vanish and reappear on the Soul Forge within Mount Celestia.
每日1次,摩拉丁能通过接触在一只生物上施加 禁锢术imprisonment(如同9级法师法术)。通过形态的方式,每日3次,他能 放逐banish(如同7级法师法术,但只在 主物质位面Prime Material Plane 生效,且无需名字或材料)。当摩拉丁自己离开一个位面或 传送teleports 时,随意使用,他能在其身后、以其最后的位置为中心,留下一道 火焰风暴fire storm 和/或一道 石风暴stone storm(如同7级祭司法术)。两种效果均造成2d8+33点伤害。
Once per day, Moradin can work imprisonment (as the 9th-level wizard spell) on a being by touch. By the same means, he can banish (as the 7th-level wizard spell, but effective on the Prime Material Plane and not requiring naming or components) three times per day. When Moradin himself leaves a plane or teleports, he can at will leave a fire storm and/or a stone storm (as the 7th-level priest spells) behind him, centered on his last location. Either effect inflicts 2d8+33 points of damage.
任何类型或材质的、锻造过的武器都不能伤害摩拉丁。他免疫石化和瘫痪攻击,以及元素火和元素土领域和学派法术、能力和效果。他也免疫非神性来源的幻术/幻象学派法术、能力和效果。随意使用,锻魂者能穿越坚硬的岩石移动。他只能被+3或更好的魔法武器击中。
Moradin cannot be harmed by forged weapons of any type or source. He is immune to petrification and paralyzation attacks, and to elemental fire and elemental earth sphere and school spells, abilities, and effects. He is also immune to illusion/phantasm school spells, abilities, ande ffects from other than divine sources. The Soul Forger moves through solid rock at will. He can be struck only by +3 or better magical weapons.
如若被弑,摩拉丁将变成类似于幽魂的存在。锻魂者的类幽魂的鬼魂形态不能被驱散,并且能随意变得隐形。他可以运用魔法、使用灵能、并利用幽魂的攻击,在该形态中,他有正常生命值的一半。
If slain, Moradin becomes an entity akin to a ghost. The Soul Forger's ghostlike anima form cannot be turned and can become invisible at will. He can work magic and employ a ghost's attacks and has half his normal hit points.

后排最魁梧者
其祂显现Other Manifestations
摩拉丁通常显现为一道白色光辉。这光辉要么笼罩的要么是一只生物要么是一件物品。被笼罩的生物(几乎总是一位矮人)将被摩拉丁暂时灌注其化身的法术能力。被笼罩的物品(若可能,一柄战锤)将被摩拉丁的意志活化,并充当着一件武器、一件破城槌(来释放被囚禁的粗壮族裔或揭示一道隐藏的路径)、或是一位向导(漂浮向前以揭示一条路线)。
Moradin commonly manifests as a white radiance. This envelops either a being or an object. An enveloped being (nearly always a dwarf) is temporarily imbued by Moradin with one of his avatar spell abilities. An enveloped object (a war hammer, if available) is animated by Moradin's will, and may serve as a weapon, as a battering ram (to free imprisoned Folk or to reveal a hidden way), or as a guide (floating along to show a route).
摩拉丁比以下事物侍奉着:aasimon、archons、aurumvorae、azer、baku、einheriar、所有种类的元素、火甲虫、galeb duhr、金龙、巡守纳迦、hammer golem、圣飞象hollyphant、信仰具现incarnates of faith、活钢living steel、marut、noctral、per、蓝宝石龙、翼牛、银龙、urdunnirin、以及 xaver。锻魂者通过以下来演示他的眷顾:罕见金属的被揭示;他的徽记在一次锤击后、或是在一件物品从锻炉上移走后,出现在铁砧上;或是在一件伟大的工艺品完成后,立即被一道火焰灵气(并不燃烧)包裹。锻魂者通过以下来指示他的不悦:一件物品(通常是一件武器)在制作过程中突然折断;锻火突然熄灭;或是使铁砧在击打时粉碎成数百片。
Moradin is served by aasimon, archons, aurumvorae, azer, baku, einheriar, elementals of all varieties, fire beetles, galeb duhr, gold dragons, guardian naga, hammer golems, hollyphants, incarnates of faith, living steel, maruts, noctrals, per, sapphire dragons, shedu, silver dragons, urdunnirin, and xavers. The Soul Forger demonstrates his favor through the revelation of rare metals, by the appearance of his symbol on an anvil after a hammer blow or on an item after it is removed from the forge, or by a nimbus of fire that envelops (without burning) an item of great workmanship immediately after it is completed. The Soul Forger indicates his displeasure by the sudden breaking of an item in its crafting (usually a weapon), by suddenly extinguishing a forge fire, or by causing an anvil to shatter into hundreds of pieces when struck.
教会The Church
神职人员CLERGY:牧师Clerics,护教军crusaders,专属祭司specialty priests
神职阵营CLERGY'S ALIGN.:守序善良LG
驱散不死TURN UNDEAD:牧师C:可Yes;护教军Cru:不可No,专属祭司SP:可Yes
呵斥不死CMND. UNDEAD:牧师C:不可No;护教军Cru:不可No,专属祭司SP:不可No
摩拉丁的所有牧师(包括战士/牧师)、护教军和专属祭司得到 宗教知识religion(矮人dwarven)和 阅读/书写reading/writing(矮人语符文Dethek runes)作为非武器熟练奖励;摩拉丁的牧师(以及战士/牧师)在7级前不能驱散不死,但他们在针对不死生物的所有攻击和伤害骰+2。在第7级和更高,牧师(包括兼职牧师)能如其他牧师那样驱散不死,但牧师等级比当前等级-4。除非有特别注明,这些修正只适用于牧师职业,而不适用于护教军或专属祭司。直到 动荡之年Time of Troubles 前,摩拉丁的所有祭司都是男性,但在那之后,女性在以相当快的速度加入祭职者队伍。
All clerics (including fighter/clerics), crusaders, and specialty priests of Moradin receive religion (dwarven) and reading/writing (Dethek runes) as bonus nonweapon proficiencies, clerics of Moradin (as well as fighter/clerics) cannot turn undead before 7th level, but they always strike at +2 on all attack and damage rolls against undead creatures. At 7th level and above, clerics (including multiclassed clerics) can turn undead as other clerics do, but as a cleric of four levels less than their current level. These modifications apply only to the cleric class. Until the Time of Troubles, Moradin's priests wereall male. Since then, females have begun entering the priesthood at a fairly rapid rate.
摩拉丁和他的凡人仆人们在矮人社会中非常受尊敬,而他的祭司们经常充任矮人社群的领导者。矮人的日常生活被挖矿、锻造、工程和创造性尝试占据,而锻魂者的援助屡屡为大部分矮人工匠所承认。对锻魂者神职人员唯一的批评——这些意见来自那些更喜欢杜马松、海菈和摩萨德教诲的年轻矮人——是摩拉丁的 锻炉铁匠Forgesmiths 们太过固执于他们的传统道路,在适应他们周遭这个变化的世界方面太过迟缓。在其他人类和亚人种族中,摩拉丁的祭司被看作典型的矮人和他们的神明的凡人显现,而这如何理解,取决于当事人对矮人的普遍观点和看法。
Moradin and his mortal servants are very highly regarded in dwarven society, and his priests often serve as leaders in dwarven communities. Dwarven daily life is consumed with mining, smithcraft, engineering and creative endeavors, and the Soul Forger's assistance is frequently acknowledged by most dwarven artisans. The only criticism of the Soul Forger's clergy, as expressed by younger dwarves who prefer the teachings of Dugmaren, Haela, and Marthammor, is that Moradin's Forgesmiths are too set in their traditional ways and too slow to adapt to the changing world around them. Among the other human and demihuman races, Moradin's priests are perceived as prototypical dwarves and as the mortal manifestations of their god, and how this is interpreted depends on the viewer's general perception of and regard for dwarves.
摩拉丁的神殿坐落于地下环境,并开凿自坚硬的岩石中。它们从不会位于自然洞穴中。摩拉丁的神殿通常类似于一座由一间或多间辛勤工作的矮人匠人的宏伟厅堂为主的、庞大铁匠铺。锤与砧(这位神明的象征)就像众神之父和矮人神系的其祂神明的雕像一样,是主导的装饰主题。锻魂者神龛或神殿的中心是一座永远燃烧的庞大炉台和一座有着最佳设备的锻炉。在火焰将要熄灭时(锻魂者会不惜一切代价来阻止),神殿将被废弃或是一砖一瓦地拆除。通常另一座神殿将在一处新地点建立,但偶尔会有神殿被完全重建并重新圣化。
Temples of Moradin are located underground and carved out of solidrock. They are never set in natural caverns. Moradin's temples usually resemble vast smithies dominated by one or more grand halls of hardworking dwarven craftsmen. Hammers and anvils, the signs of the god, are the dominant decorative themes, as are statues of the All-Father and the other gods of the dwarven pantheon. The center of the Soul Forger's shrine or temple is a great ever-burning hearth and a forge of the finest equipage. Should the fire be extinguished (something the Soul Forger's priests will go to any length to prevent), the temple is abandoned or torn down stone by stone. Usually another temple is built on a new site, but occasionally a temple is entirely rebuilt and reconsecrated.
摩拉丁的初修士名为 未工作者the Unworked。锻魂者的正式祭司名为锻炉铁匠和 回火者the Tempered。依升序,摩拉丁教派Moradite 祭司使用的头衔如下:铁砧熟手Adept of the Anvil、战争之锤Hammer of War、锻造技工Artisan of the Forge、符文工匠Craftsman of Runes、发现的巧匠Artificer of Discoveries、以及 魂之锻者Smith of Souls。高阶长老High Old Ones 有独特的个人头衔,但被统称为 高阶锻炉铁匠the High Forgesmiths。专属祭司名为 石工sonnlinor(音译为 索离诺尔),这是一个矮人语词汇,可以粗略第翻译为“ 那些进行石工的人those who work stone ”。摩拉丁的神职人员包括金矮人(50%)、盾矮人(48%)、丛林矮人(1%)、甚至是灰矮人(1%)。摩拉丁的神职人员几乎平分为专属祭司(47%)和牧师(43%),并还包括一撮护教军(5%)和战士/牧师(5%)。大部分摩拉丁的祭司都是男性(94%)。
Novices of Moradin are known as the Unworked. Full priests of the Soul Forger are known as Forgesmiths and as the Tempered. In ascending order of rank, the titles used by Moradite priests are Adept of the Anvil, Hammer of War, Artisan of the Forge, Craftsman of Runes, Artificer of Discoveries, and Smith of Souls. High Old Ones have unique individual titles but are collectively known as the High Forgesmiths. Specialty priests are known as sonnlinor, a dwarvish word that can be loosely translated as those who work stone. The clergy of Moradin includes gold dwarves (50%), shield dwarves (48%), jungle dwarves (1%), and even gray dwarves (1%). Moradin's clergy is nearly evenly divided between Specialty Priests(47%) and clerics (43%), and includes a handful of crusaders (5%) and fighter/clerics (5%). Most priests of Moradin are male (94%).
教义Dogma:
锻魂者是矮人种族的父亲和创造者。摩拉丁的孩子们the Children of Moradin 通过寻求效仿他的原则和他在锻造、石工和其它项目上的技艺,向众神之父致敬。智慧来源于生活经验的磨砺。要在生活的所有领域促进矮人种族。要以新的流程和技能来创新,测试和运作它们直到它们变得精炼而纯粹。建立新的王国和氏族领地,在已经存在的内部和外部威胁面前捍卫它们。在锻魂者所铺设的传统道路中领导粗壮族裔。就像你尊敬摩拉丁那样尊敬你的氏族领袖。
The Soul Forger is the father and creator of the dwarven race. By seeking to emulate both his principles and his workmanship in smithcraft, stoneworking, and other tasks, the Children of Moradin honor the All-Father. Wisdom is derived from life tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills, and test and work them until they are refined and pure. Found new kingdoms and clan lands, defending those that already exist from internal and external threats. Lead the Stout Folk in the traditional ways laid down by the Soul Forger. Honor your clan leaders as you honor Moradin.
日常活动Day-to-Day Activities:
摩拉丁的祭司们致力于通过建立新的矮人王国,并提升在今日广泛分布于诸国度的、人类占主体的广阔社会中矮人的地位,来恢复矮人种族曾经的庞大数量和在 费伦大陆Faerûn 的影响地位。他们主持各种正式仪式(冶炼场、神殿和其它建筑的献祭、君王的加冕等等),主管年轻人的教育(尤其是历史教育)。他们配合蓓伦妮的祭司们保管家谱和历史档案。在祭职者中,冒险是被鼓励的,但只有在冒险能直接服务于矮人种族的利益时才是如此。
Priests of Moradin strive to restore the dwarven races to strong numbers and a position of influence in Faerûn, by founding new dwarven kingdoms and increasing the status of dwarves within the wider human-dominated society prevalent in the Realms today. They preside over a wide range of formal ceremonies (consecrations of forges, temples, and other buildings, crowning of monarchs, etc.) and the education of the young, especially in the teaching of history. They maintain genealogies and historical archives, cooperating with Berronar's priests. Adventuring is encouraged in the priesthood, but only adventuring that directly serves the interests of the dwarven race.
圣日/重要仪式Holy Days/Important Ceremonies:
每月一度,那些崇拜锻魂者的人聚集在锻炉周围纪念众神之父并进行献祭。在许多矮人文明中,摩拉丁的崇拜在满月之时进行,而在其它矮人文明中锻魂者则在新月下被崇敬。此外,任何高阶锻炉铁匠都能宣布一个在任何时候圣日,通常这样做是为了庆祝一个当地事件。普通或珍贵金属的——尤其是那些已经由矮人之手被制作成观赏或实用物品的,例如工具或装饰过的武器装备——的祭品,在每月一度的圣日上被供奉。普通或珍贵金属的供奉物被神职人员们在锻炉上熔化,并改造为可用的形状。进行这类献祭的仪式在举行时,包含吟唱、下跪、以及赤手直接触碰操作炽红和白热化的物品(摩拉丁会防止对真正的信徒的伤害)。
Those who worship the Soul Forger gather monthly around the forge to celebrate the All-Father and to make offerings. In some dwarven cultures, Moradin is worshiped at the time of the full moon, while in others the Soul Forger is venerated beneath the crescent moon. In addition, any High Forgesmith can declare a holy day at any time and often does so as a way of celebrating a local event. Offerings of common or precious metals-especially those already worked by dwarven hands into items of beauty or practical use, such as tools or ornamented hardware-are made on the monthly holy days. Sacrifices of common or precious metals are melted down at the forge and reformed into shapes usable by the clergy. Rituals are performed while making such offerings, which involve chanting, kneeling, and reaching bare-handed into the (lames of the forge (Moradin prevents harm to the truly faithful) to handle red- and white-hot objects directly.
祭司们在进入摩拉丁是神殿是会向锻炉鞠躬,并(在和平时期)交出所以武器。摩拉丁的祭司在携带锤进入的时候,会在将它们上交给忠诚的矮人武者前,会站立着击打铁砧。在任何神龛都惯常有至少七位武者,但只有四位会一直在那里。若未得到一位高阶长老或摩拉丁化身的许可,另一信仰的祭司将无法越过 火墙wall of fire ——那是一道及膝高、环绕着居中的锻炉的永久性魔法效果。摩拉丁的祭司们比任何其他祭职者更多地从事谦卑的口头祈祷和对当前矮人难题和议题的公开、认真的讨论。除了摩拉丁的高层祭司拥有独享的权威来开始和结束对某一特定议题的讨论外,这样的讨论被认为是平等的(即便非矮人参与者也是如此)。
Priests entering a temple of Moradin bow to the forge and surrender any weapons (in times of peace). Priests of Moradin strike the anvil standing by the entry once with their hammers before surrendering them to faithful dwarven warriors. At least seven warriors are usual at any shrine, but four will always be there. Priests of another faith, without permission of a High Old One or the avatar of Moradin, cannot advance beyond the wall of fire, a knee-high, permanent magical effect surrounding the central forge. Priests of Moradin engage in humble, verbal prayer and in open, earnest discussion of current dwarven problems and issues, more so than any other priesthood. Such discussion is considered to be between equals (even if nondwarves participate), save that the ranking priest of Moradin has the sole authority to open and close discussion on a particular topic.
礼拜通常随着一阵上升、加速地齐声赞颂:“矮人将胜,矮人将长存,矮人将茁壮!”告终。这赞颂将会反复再三、越来越响亮,直到在铁匠铺最大的铁砧上那柄朴素、巨大、击打用的铁匠锤以自己的意志(被这位聆听着的神明的神力移动)升起。它可能会(也可能不会)动来动去或发光来指示这位神明的意志、标志着愉悦、或是同意。它轻轻地降到铁砧上,不过它将伴随着一道雷鸣般的回声——如若被一位强大的矮人施展全力击打——恢复静止。
Worship usually ends with a rising, quickening chant in unison of:"The dwarves shall prevail, the dwarves shall endure, the dwarves shall grow!" This is repeated, ever more loudly, until the plain, massive, battered smith's hammer on the largest anvil of the forge rises from the anvil of its own volition (moved by the power of the listening god). It may (or may not) move about or glow to denote the god's will, marked pleasure, or agreement. It descends gently to the anvil, though it comes to rest with a thunderous ring, as if brought down with all the strength of a powerful dwarf.
主要崇拜中心Major Centers of Worship:
瑟尔恩Thuulurn,即 石魂锻造厂the Foundry of Stout Souls,是一座祭司们献给摩拉丁的要塞修道院飞地,坐落在 深地国度the Deep Realms 的中心,大裂谷the Great Rift 以东。石魂锻魂厂既是一座神殿、也是一座城市,有着超过5600位居民。这座神殿城市开凿自坚固的岩石。它类似于一座大型地下城,相较于安置在一座大型洞穴中的地表城市,远更像一座 地下山脉Undermountain。遍及这片飞地的庞大锻炉持续燃烧着,使得空气浓烟弥漫,大多数房间令人窒息地闷热(至少对地表居民和非矮人是如此)。对地底王国大部分其他金矮人保持疏远,石魂锻魂厂的锻炉铁匠们(在富有才干的“摩拉丁的首席之锤First Hammer of Moradin”桑格罗思·精确回火Thungalos Truetemper 的领导下)为影响 深地the Deeps 和地表土地的事件而持续工作,来改善所有矮人的状况。已知他们已雇佣其他种族的冒险者来实现他们的目标。通常,矮人所发布的使命是作为治疗了受重创的冒险者或复活了一位或更多位被杀个体的报酬。通常的使命包括对杜尔加发动的一次袭击、从 深渊之底the Depths Below 的卓尔奴隶中解放矮人、杀死一片特定地下湖泊中的某只底栖魔鱼、找到并杀死最后一只图谋地底王国的蛰伏伪怪霸主。
Thuulurn, the Foundry of Stout Souls, is a fortified monastic enclave of priests dedicated to Moradin, located in the heart of the Deep Realms, east of the Great Rift. Thuulurn is both a temple and a city, with over 5,600 inhabitants. The temple-city is carved from solid rock. It resembles a large dungeon like Undermountain far more than it does a surface city set in a large cavern. Huge forges burn continuously throughout the enclave, leaving the air heavy with smoke and most chambers stifling hot (at least to surface-dwellers and nondwarves). Keeping aloof from most other gold dwarves of the Deep Realms, the Forgesmiths of Thuulurn (under the able leadership of Thungalos Truetemper, First Hammer of Moradin) work continuously to influence events in the Deeps and surface lands, to the betterment of all dwarves. They have been known to hire adventurers of other races to carry out their aims. Often, a mission for the dwarves is demanded as a payment for healing badly beaten adventurers or raising one or more slain individuals. Typical missions include a strike against the duergar, freeing dwarves from drow slavery in the Depths Below, slaying an aboleth at a certain underground lake, finding and slaying the latest cloaker overlord with designs on the Deep Realm, and so on.
这座神殿城市是自给自足的。它所缺乏之物均由它的祭司或崇拜者们从其它地方带来。矮人的祭品已令石魂锻魂厂非常富裕,但财富只被视为迈向锻魂者意旨的方式。近来,石魂锻魂厂的锻炉铁匠们已派遣一支庞大的金矮人军团向西穿越幽暗地域the Underdark的传闻已经散播开。这条传言是真是假,这支军队可能被领向何处,仍然未知。
The temple-city is self-sufficient. Whatever it lacks is brought in from elsewhere by its priests or worshipers. Dwarven offerings have made Thuulurn very rich, but this wealth is seen only as a means to bringing about the Soul Forger's ends. Of late, tales have begun to spread that the Forgesmiths of Thuulurn have dispatched a great army of gold dwarves westward through the Underdark. Whether this tale is true or not, and where such an army might be headed, is still unknown.
在 北地the North 中,献给锻魂者最显而易见的纪念碑是 石桥the Stone Bridge,那是一座巨大的石拱,跨越了 德沙林河the River Dessarin 可以想象出的最宽阔的春汛。石桥建于很久之前,连接了古代矮人王国 贝希默王国Besilmer 的两半,它升起为一道没有支撑的支柱的伟大的弧,跨度长达2英里、高出水面达400呎。桥是由风化的花岗岩建筑的,它有6步宽、被精巧地安装浑然如一体。它的两边都没有栏杆或护手。矮人们解释说,石桥令人敬畏的尺寸和它得以持续存在的事实是因为它也是一座献给摩拉丁的神殿。守序善良的矮人仍然在到桥朝圣,据说这是费伦大陆上锻魂者最眷顾的地点之一。至少有一次,摩拉丁的化身神临于石桥,并毁灭了在骚扰往南逃向 德林毕尔河the River Delimbiyr 河谷的 铁星氏族Ironstar clan 剩余成员的一大群兽人。
In the North, the most visible monument to the Soul Forger is the Stone Bridge, a massive stone arch that spans the broadest imaginable spring flood of the River Dessarin. The Stone Bridge, built long ago to link the two halves of the ancient dwarven kingdom of Besilmer, rises in a great arc, without supporting pillars, its span two miles long and 400feet above the water. The Bridge is built of weathered granite, sixpaces broad and so skillfully fitted that it seems of one piece. It has no parapet or railing on either side. Dwarves explain the awesome size and continued survival of the Bridge to the fact that it is also a temple to Moradin. Lawful good dwarves still make pilgrimages to the Bridge, said to be one of the Soul Forger's favorite spots on Faerûn. On at least one occasion, Moradin's avatar appeared on the Bridge and destroyed a horde of orcs harrying the remaining members of the Ironstar clan as they fled southward to valley of the River Delimbiyr.
从属组织Affiliated Orders:
摩拉丁之锤The Hammers of Moradin 是一支护教军和战士/牧师为主的精英军事组织,在几乎每座矮人据点都有分会,而其成员来自每个矮人氏族。摩拉丁之锤既充当着矮人军队的指挥官,也担任着擅长对付从大群兽人、到太古龙、再到来自 下层位面the Lower Planes 的恶毒邪魔的精英打击力量。这支组织致力于捍卫目前矮人已有领土和开辟新的矮人领土。各个分会在很大程度上地方自治,但在重大危急时刻,一场 大议会Grand Council(受影响地区的在位君主和资深摩拉丁之锤)将被召集以策划战略、占卜摩拉丁的意志。
The Hammers of Moradin are an elite military order dominated by crusaders and fighter/clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. The Hammers serve both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large groups of orcs to great wyrms to malevolent fiends from the Lower Planes. The order is dedicated to the defense of existing dwarven holdings and the carving out of new dwarven territories. Individual chapters have a great deal of local autonomy but, in times of great crisis, a Grand Council (the reigning monarchs and senior Hammers of the affected region) assemble to plot strategy and divine Moradin's will.
祭司的祭服Priestly Vestments:
摩拉丁的正式服装包括松垂、闪亮、以 蓝光blueshine 处理过的银金丝编织的长袍。其它正服包括银制(永明everbright 处理)的头盔,镀银的战锤,以及土棕色的皮靴。该信仰的圣徽是一柄迷你银金战锤,以 蓝光 处理。
Ceremonial vestments for priests of Moradin include flowing, shining robes of woven wire of electrum treated with blueshine. Other ceremonial garb includes silvered (everbright) helms, silverplated war hammers, and earth-brown leather boots. The holy symbol of the faith is a miniature electrum war hammer, treated with blueshine.
冒险装束Adventuring Garb:
在战斗中,摩拉丁的神职成员偏爱链甲或矮人板甲、头盔、以及中型或大型盾。锻魂者的祭司擅长使用战场,但许多人也偏爱其它武器,例如战斧、阔剑和手斧。
In combat, Moradin's clergy members favors chain mail or dwarven plate mail, a helm, and a medium or large shield. Priests of the Soul Forger are skilled in the use of the war hammer, but many favor other weapons as well, such as battles axes, broad swords, and hand axes.

专属祭司Specialty Priests(石工Sonnlinor)
职业需求REQUIREMENTS:力量Strength 10,感知Wisdom 11
关键属性PRIME REQ.:力量Strength,感知Wisdom
阵营ALIGNMENT:守序善良LG,守序中立LN
武器WEAPONS:任意Any
防具ARMOR:任意Any
主修领域MAJOR SPHERES:共通All,战斗combat,创造creation,预言divination,元素elemental,守卫guardian,治疗healing,守序law,保护protection,太阳sun,战争war
次要领域MINOR SPHERES:星界Astral,死灵necromantic,守卫wards
魔法物品MAGICAL ITEMS:如同牧师Same as clerics
熟练需求REQ. PROFS:战锤;制甲师或武器锻造War hammer; armorer or weaponsmithing
熟练奖励BONUS PROFS:锻造Blacksmithing,石匠stonemasonry
❖虽然大部分石工都是盾矮人和金矮人,但几乎每个亚种的矮人都会蒙召成为摩拉丁神职人员中的专属祭司。
❖ While most sonnlinor are shield dwarves or gold dwarves, dwarves of nearly every dwarven subrace are called to be specialty priests of Moradin's clergy.
❖石工不被允许兼职。
❖ Sonnlinor are not allowed to multiclass.
❖石工能无惩罚地从勇士组选择非武器熟练。
❖ Sonnlinor can select nonweapon proficiencies from the warrior group without penalty.
❖每日1次,石工能施展 活化武器animate weapon、命令术command、或 石头力量strength of stone(如同1级祭司法术)。
❖ Sonnlinor can cast animate weapon, command or strength of stone (as the 1st-level priest spells) once per day.
❖在第3级,每日1次,石工能施展 防护麻痹protection from paralysis(如同2级法师法术)或 灵锤spiritual hammer(如同2级祭司法术)。
❖ At 3rd level, sonnlinor can cast protection from paralysis (as the 2nd-level wizard spell) or spiritual hammer (as the 2nd-level priest spell) once per day.
❖在第5级,每日1次,石工能施展 驱散魔法dispel magic 或 塑石术stone shape(如同2级祭司法术)。
❖ At 5th level, sonnlinor can cast dispel magic or stone shape (as the 3rd-level priest spells) once per day.
❖在第7级,每日1次,石工能施展 石火术stonefire(如同4级祭司法术)。
❖ At 7th level, sonnlinor can cast stonefire (as the 4th-level priest spell) once per day.
❖在第10级,每日4次,石工能施展 真知术true seeing(如同5级祭司法术)。
❖ At 10th level, sonnlinor can cast true seeing (as the 5th-level priest spell) four times a day.
❖在第10级,每日4次,石工能施展 焰击术flame strike(如同5级祭司法术)。
❖ At 10th level, sonnlinor can cast flame strike (as the 5th-level priest spell) once a day.
❖在第13级,每日1次,石工能施展 协同防御defensive harmony(如同5级祭司法术)或 灵魂锻造soul forge(如同5级祭司法术)。
❖ At 13th level, sonnlinor can cast defensive harmony (as the 5th-level priest spell) or soul forge (as the 5th-level priest spell) once perday.
❖在第15级,每旬5次,石工能施展 元素光环elemental aura(如同9级法师法术)。
❖ At 15th level, sonnlinor can cast elemental aura (as the 9th-level wizard spell) five times per tenday.
摩拉丁教派法术Moradite Spells
1st Level
石之力量Strength of Stone
(祭司Pr 1;祈唤/塑能Invocation/Evocation)
领域Sphere:元素土Elemental Earth
距离Range:接触Touch
成分Components:言语V,姿势S,材料M
持续时间Duration:3 轮 + 1 轮/级3 rounds+1 round/level
施法时间Casting Time:4
影响区域Area of Effect:1 只生物creature
豁免检定Saving Throw:无None
这道法术将授予受术者使得其力量属性提升1d4点,或是直接提升到16的最大值(取决于哪个更高)的超凡力量。每10%的超凡力量算作1点,于是一位17力量的角色可以提升到18/30的力量,但无法提升到更高。在施展法术时,施法者和受术者都必须接触到坚固的石头或土壤(站在地面就很棒,但飞行或游泳就不行)。法术将持续直至持续时间到期,或是直到受术者脱离了与地面的联系。很明显,很多情况都会导致这发生,包括这只生物被一只更大的生物举起或抓住,生物由于撞击或是爆炸而震到空中,甚或是生物被以某些方式魔法地移动。
This spell grants supernatural strength to the recipient by raising his or her Strength score by 1d4 points or to a minimum of 16, whichever is higher. Each 10% of exceptional Strength counts at 1 point, so a character with a Strength of 17 could be raised a high as an 18/30, but no higher. Both the caster and the recipient must be in contact with solid stone or earth when the spell is cast-standing on the ground will do nicely, but flying or swimming will not. The spell lasts until the duration expires or until the subject loses contact with the earth. Obviously, this can happen in a number of ways, including being picked up or grappled by a larger creature, being knocked through the air by an impact or explosion, or even being magically moved in some fashion.
材料成分是一篇花岗岩和一根来自巨人的头发。
The material components are a chip of granite and a hair from a giant.
4th Level
石火术Stonefire
(祭司Pr 4;转化Alteration)
领域Sphere:元素土Elemental Earth,元素火Elemental Fire
距离Range:接触Touch
成分Components:言语V,姿势S,材料M
持续时间Duration:1 轮/级round/level
施法时间Casting Time:7
影响区域Area of Effect:1 立方吋/级cubic foot/level
豁免检定Saving Throw:无None
这道法术允许施法者在石头上点燃熊熊烈焰。这块石头将变黑、伸展露出孔洞,火焰从那些一直扩张的孔洞边缘冒出,直到这块石头的很大部分实际已被烧尽,然后闷火将再度归于平静、随着它的冷却嘎吱作响。
This spell allows the caster to ignite stone into roaring flames. The stone blackens, stretches to reveal holes, burns away from the edges of these holes in ever-widening cavities until large amounts of stone have actually been burnt away, and then smolders into quiescence again, creaking as it cools.
石火术 将发出一种刺鼻、汹涌的浓烟,一种土质的金属臭味,以及会对10呎内的生物造成(每轮)2d6点火焰与高温伤害的火焰。实际接触 石火术 将造成4d4点伤害,并且被迫进行一次身体休克骰以避免因痛苦而崩溃、陷入无意识。
The stonefire gives off an acrid, billowing white smoke, an earthy, metallic stink, and flames that cause 2d6 points of fire and heat damage (per round) to creatures within 10 feet. Actual contact with stonefire causes 4d4 points of damage and forces a system shock check to avoid collapsing, unconscious, from the pain.
尤其易受火焰伤害的生物可能会遭受多达双倍的伤害。石头制造的生物将在第一轮遭受4d4点伤害,并在每轮遭受相同的量直到进行了成功的对抗法术豁免检定,检定每轮1次。抗火的生物在接触 石火术 时,只会遭受少达1d2点伤害。(他们因为火焰产生的腐蚀效果,他们会遭受一些伤害。)被这道法术焚尽的石头将永远消失。
Creatures especially susceptible to fire damage may suffer as much as double these effects. Creatures made of stone take 4d4 points of damage in the first round and a like amount each round until a successful saving throw vs.spell is made, checking each round. Creatures resistant to fire may suffer as little as 1d2 points of damage from contact with stonefire. (They suffer some damage due to the corrosive effects of the burning.) Stone burned away by this spell is consumed, forever gone.
若石制品(例如支柱)或自然石墙、天花板或支撑地板的关键区域被焚毁,坍塌和陷落可能会发生。陷落的效果详细描述于杜马松Dumathoin条目中对 落石术stonefall 的详述。崩塌将带来相同的伤害,外加因这道法术而坠落的生物和物品的坠落伤害(以及物品豁免检定)。即便经过长时间的联系,这道法术不能被精确控制;它不适合用于雕刻和装饰用途。施法者能影响一块 1 立方呎/每级的石头;一尊有人大小的雕像大约12立方呎。
If key areas of stonework (such as pillars) or natural stone walls, ceilings, or supporting floors are burned away, collapses and cave-ins may occur. The effects of cave-ins are detailed in the spell description for stonefall in the entry for Dumathoin. Collapses entail the same damage, plus falling damage (and item saving throws) for beings and things that fall as a result of the spell. This spell cannot be precisely controlled, even with long practice; it is unsuitable forstone carving or decorating uses. The caster can affect 1 cubic foot of stone per level; a man-sized statue is roughly 12 cubic feet.
这道法术的材料成分是几粒盐和一片石头,它们被搓在一起。
The material components of this spell are a few grains of saltperer and a piece of stone that are rubbed together.
5th Level
灵魂锻造Soul Forge
(祭司Pr 5;附魔/魅惑Enchantment/Charm)
领域Sphere:创造Creation,守序Law
距离Range:接触Touch
成分Components:言语V,姿势S,材料M
持续时间Duration:1 小时/级hr./level
施法时间Casting Time:1 回合turn
影响区域Area of Effect:接触的生物Creature touched
豁免检定Saving Throw:无None
通过这道法术,这位祭司的道德标准将增强和淬炼一位自愿受术者的道德品质。被 灵魂锻造 法术淬炼的生物免疫所有恐惧效果(包括龙威)且决不需要进行士气检定。此外,这只生物不能被外在的智慧生物占据它的意志,并且在得邪恶生物攻击时,其防御道具和豁免检定获得+1奖励。
By means of this spell, the priest strengthens and tempers the moral fiber of a willing recipient. A creature tempered by a soul forge spell is immune to all fear effects (including dragon awe) and need never check morale. Further, the creature cannot be taken over by an outside intelligence against its will and receives a +1 bonus to its Armor Class and saving throws when attacked by evil creatures.
据传,这道法术有一种更长的典礼版本存在,可以延伸这种保护达1天/每施法者等级。
It is rumored that a longer, ceremonial version of this spell exists that can extend this protection to 1 day per level of the caster.
只有在施展在守序善良的生物上时,灵魂锻造 才会生效。当施展在非矮人身上时,法术有25%的可能失败。
Soul forge is effective only when cast on lawful good beings. There is a 25% chance this spell fails when cast on nondwarves.
材料成分是这位祭司的圣徽。
The material component is the priest's holy symbol.
7th Level
石头风暴Stone Storm
(祭司Pr 7;塑能Evocation) 可逆Reversive
领域Sphere:元素土Elemental Earth
距离Range:10 码/级yards/level
成分Components:言语V,姿势S,材料M
持续时间Duration:1轮round
施法时间Casting Time:1轮round
影响区域Area of Effect:特殊Special
豁免检定Saving Throw:1/2
当一道 石头风暴 法术施展时,整个区域都将陷入到一道旋转、重击着岩石与石头的涡流中。飞石区域中的生物将遭受2d8点伤害外加每施法者等级1点的伤害(因此,14级祭司将造成2d8+14点伤害)。在对抗法术豁免检定中成功的生物将只遭受半数伤害。效果区域由施法者在施法的瞬间从两种选项中选择。第一种是60呎半径的圆环,居中有一片不受影响的、10呎半径的“风暴眼”。第二种是一片云,其总规模在120呎范围内(举例来说,一片云可以为40呎宽、20呎高、60呎长)。
When a stone storm spell is cast, the whole area is enmeshed in a vortex of swirling, battering rock and stone. Creatures within the area of hurtling stone suffer 2d8 points of damage plus 1 additional point of damage per caster level (thus, a 14th-level priest inflicts 2d8+14 points of damage). Creatures that make a successful saving throw vs.spell suffer only one-half damage. The area of effect is selected by the caster at the instant of casting from two options. The first is a circle of 60-foot radius with a 10-foot radius "eye" in the center that is not affected. The second is a cloud whose total dimensions do notexceed 120 in feet (for example, a cloud might be 40 feet wide,20 feet tall, and 60 feet long).
这道法术的逆向版本,静石术stone quench,将清理 石头风暴 对应两种效果区域中的灰尘、污垢和其它悬浮在空中的粒子。因此,一片模糊了视野或妨碍了呼吸的灰霾,例如在战斗中产生或一场雪崩导致的,将被立即清除。由6级或更低级的魔法(沙尘魔dust devil、沙墙术wall of sand、沙风暴sandstorm 等等)造成的这类效果将被立即终结。来自土元素位面the Elemental Plane of Earth的、低于半神地位的生物,将被为这个目的而施展的 静石术 返回那个位面。这个基本可能性是在1d20中骰出6或更好。施法者的等级将被加到该投骰中,而该生物的生命骰或等级将从该投骰中减去。
The reverse of this spell, stone quench, clears twice the area of effect of a stone storm of dust, dirt, and other particles suspended in the air. Thus, a dusty haze that obscures vision and impedes breathing, such as that generated in battle or caused by an avalanche, is cleared instantly. Magic of 6th level or less that creates such effects is instantly ended (dust devil, wall of sand, sandstorm, and so on). Creatures from the Elemental Plane of Earth of less than demigod statuscan be returned to that plane by stone quench cast for this purpose. The base chance is a roll of 6 or better on 1d20. The caster's level is added to the roll and the creature's Hit Dice or level is subtracted from the roll.
这道法术的材料成分是这位祭司的圣徽和一把必须被抛到空气中的卵石、沙或灰尘。
The material components of this spell are the priest's holy symbol and a handful of pebbles, sand, or dirt that must be thrown into the air.