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索引:【神力
索引:【摩丁萨曼诸神

简介

杜格马睿·明罩Dugmaren Brightmantledd,守卫之眼
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基本信息
【音   标】DUHG-mah-ren BRITE-man-tuhl
【头   衔】眼中闪烁的光芒The Gleam in the Eye,流浪的修补匠the Wandering Tinker,游荡的探索者the Errant Explorer
【阵   营】CG
【神   力】L
【神   职】学识Scholarship,发明物invention,发现物discovery
与诸神的关系
【神   系】摩丁萨曼诸神The Morndinsamman
【主   神】摩拉丁Moradin
【盟   友】布兰多布李斯Brandobaris希劳拉妮Cyrrollalee迪尼尔Deneir艾瑞汶·伊拉希尔Erevan Ilesere加尔·闪金Garl Glittergold摩丁萨曼诸神the Morndinsamman(除了 阿巴索Abbathor深地·杜菈Deep Duerra拉杜格Laduguer),奈贝伦Nebelun贡德Gond山达柯尔Shaundakul透特Thoth泰摩拉Tymora尤拉加兰Urogalan
【敌   对】加葛斯Gargauth伊尔神思因Ilsensine曼泽柯瑞安Maanzecorian厄尔德连Urdlen
神国与教会
【神   国】外域the Outlands矮人山脉Dwarvish Mountain煤烟厅Soot Hall
【徽   记】打开的书Open book
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【简   介】杜格马睿·明罩Dugmaren Brightmantle 是矮人的知识与发明之神。


2eFR<Demihuman Deities.p057>杜格马睿·明罩Dugmaren Brightmantle

杜格马睿·明罩Dugmaren Brightmantle

  (眼中闪烁的光芒The Gleam in the Eye,流浪的修补匠the Wandering Tinker,游荡的探索者the Errant Explorer)

  外域弱等神力Lesser Power of the Outlands,
  混乱善良CG

  神职PORTFOLIO:学识Scholarship,发明物invention,发现物discovery
  别名ALIASES:无None
  神域名DOMAIN NAME:外域Outlands矮人山脉Dwarvish Mountain煤烟厅Soot Hall
  主神SUPERIOR:摩拉丁Moradin
  盟友ALLIES:布兰多布李斯Brandobaris希劳拉妮Cyrrollalee迪尼尔Deneir艾瑞汶·伊拉希尔Erevan Ilesere加尔·闪金Garl Glittergold摩丁萨曼诸神the Morndinsamman(除了 阿巴索Abbathor深地·杜菈Deep Duerra拉杜格Laduguer),奈贝伦Nebelun贡德Gond山达柯尔Shaundakul透特Thoth泰摩拉Tymora尤拉加兰Urogalan
  敌对FOES:加葛斯Gargauth伊尔神思因Ilsensine曼泽柯瑞安Maanzecorian(消逝dead),厄尔德连Urdlen
  徽记SYMBOL:打开的书Open book
  信徒阵营WOR. ALIGN.:守序善良LG,中立善良NG,混乱善良CG,守序中立LN,绝对中立N,混乱中立CN

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  杜格马睿·明罩Dugmaren Brightmantle(读作“DUHG-mah-ren BRITE-man-tuhl”)是矮人学者的守护神,也是驱使着一些 粗壮族裔the Stout Folk 的混乱与探索精神的化身。他受到矮人和个别侏儒的崇敬,他们均是学者、发明家、修补匠以及摆弄者。他的崇拜者仅仅是为了自己的理由,而非为了任何实际动机而去获取知识。就像 摩拉丁Moradin 将铁匠和其他工匠招致他的锻炉一样,杜格马睿也吸引了那些想要创造某些真正的新鲜事物,而非旧物变体的自由思想者。
Dugmaren Brightmantle (DUHG-mah-ren BRITE-man-tuhl) is the patron of dwarven scholars and the embodiment of the chaotic and exploratory spirit that consumes some of the Stout Folk. He is venerated by dwarves and a few gnomes, all of whom are scholars, inventors, engineers, tinkers, and fiddlers. His worshipers are consumed with the acquiring of knowledge simply for its own sake rather than for any practical purpose. Where as Moradin draws smiths and other craftsfolk to his forge, Dugmaren attracts those free-thinkers who want to create something truly new, not a variation on an old theme.

  杜格马睿被认为是摩拉丁其中一个孩子——这片混乱的元素从其父严厉的秩序中分离了出来,并在其母 蓓伦妮Berronar 的宠爱下长大。事实上,众神之父the All-Father 对杜格马睿的创造力和探索精神持积极态度,但 流浪的修补匠the Wandering Tinker 常常在项目完全前就离开了项目,在发现知识的用处前就已在收集知识——这种品质无止境地触怒了摩拉丁。杜格马睿总是让自己陷入一场又一场的开拓冒险中,他通常的同伴包括 摩丁萨曼诸神the Morndinsamman海菈Haela马萨摩Marthammor,以及来自其祂人类或亚人神系的 布兰多布李斯Brandobaris艾瑞汶·伊拉希尔Erevan Ilesere奈贝伦Nebelun贡德Gond山达柯尔Shaundakul。除了体现着失落或未发掘知识的发现中、一切的堕落与恶意性质的 加葛斯Gargauth、谋求为自己囤积知识的灵吸怪诸神、以及憎恶万事万物的 厄尔德连Urdlen 外,流浪的修补匠没有真正的敌人。不过,杜格马睿发现对 阿巴索Abbathor深地·杜菈Deep Duerra拉杜格Laduguer、以及地精与邪恶巨人诸神,哪怕最好的时候也不免感到烦厌。因为流浪的修补匠因其的发明和创新已经被证明有有益的方面,而被矮人神系的守序成员所容忍。
Dugmaren is thought to be a child of Moradin — a chaotic element split off from his father's stern lawfulness and nurtured by the favor of his mother Berronar. In fact the All-Father relates well to Dugmaren's creative and explorative instincts, but the Wandering Tinker often drifts away from projects before they are completed and usually before he has found a use for the knowledge he has gathered— a trait that irritates Moradin to no end. Dugmaren is always getting himself enmeshed in one exploit or another, and his regular accomplices include Haela or Marthammor of the Morndinsamman and Brandobaris, Erevan Ilesere, Nebelun/Gond, or Shaundakul from the other human or demihuman pantheons. Aside from Gargauth, who embodies everything corruptive and malevolent in the discovery of lost or undiscovered knowledge, the gods of the illithids, who seek to hoard knowledge for themselves, and Urdlen, who hates everyone and everything, the Wandering Tinker has no true foes. However, Dugmaren finds the company of Abbathor, Deep Duerra, Laduguer, and the goblin and evil giant gods trying at best. The Wandering Tinker is tolerated by the lawful members of the dwarven pantheon because his inventions and innovations have proven to have had beneficial aspects.

  杜格马睿是位温和、求知欲强、欢乐而乐观的神祇,他关心探索未知。他是琐碎而冷僻知识成了瘾的收购者,是位实验者和摆弄者。尽管他居住在 外域the Outlands矮人山脉the Dwarvish Mountain 中,但他经常冒险进入 奔放之野Arborea极乐境Elysium天堂山Bytopia 的位面。流浪的修补匠有时会派遣化身充当矮人学者和旅者的无形向导,在他们的探索过程中保护他们,并提示他们在哪可以找到知识。
Dugmaren is a benign, inquisitive, cheerful, and optimistic deity concerned with discovering the unknown. He is an inveterate acquirer of trivia and little-used knowledge, an experimenter and a fiddler. Although he dwells within the Dwarvish Mountain in the Outlands, he often ventures into the planes of Arborea, Elysium, and Bytopia. The Wandering Tinker sometimes dispatches an avatar to act as an unseen guide for dwarven scholars and travelers, protecting them in their searches and providing hints on where to look for knowledge.

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杜格马睿的化身Dugmaren's Avatar

  (吟游诗人Bard 28,盗贼Thief 21,战士Fighter 18,牧师Cleric 18)

  杜格马睿神临为一位年老的矮人,有着闪烁着光芒的蓝色眼睛、略有些驼背、披着一袭明亮的蓝色斗篷。他总是随身携带着一些书。他能施展来自任何领域或学派的法术,但通常是以一种实验(并且通常是随意)的方式施展。
Dugmaren appears as an old dwarf with twinkling blue eyes, slightly hunched and wearing a bright blue cloak. He always carries a collection of books with him. He can cast spells from all spheres and schools, but does so in an experimental (and often haphazard) way.

  防御等级 -1(-3);移动 12 或 15;生命值 180;零级命中值 3;#攻击 5次/2轮
  伤害 2d4+6(+4阔剑,+2 专精阔剑)
  魔抗 60%;体型 中型M(6呎高)或 大型L(8呎高)
  力量 15,敏捷 20,体质 18,智力 22,感知 21,魅力 18
  法术 祭司P:11/11/11/10/7/4/2,法师W:6/5/5/5/5/5/1
  豁免 麻痹、毒素与死亡魔法 3;权杖、法杖与魔杖 1*;石化或变形 4;喷吐武器 4;法术 5
    *包括矮人+5的体质豁免奖励,直至最小值1。该体质豁免奖励也作用于毒素豁免,最小值1。
  AC -1 (-3); MV 12 or 15; HP 180; THAC0 3;#AT 5/2
  Dmg 2d4+6 (broad sword +4,+2 spec. bonus in broad sword)
  MR 60%; SZ M (6 feet tall) or L (8 feet tall)
  STR 15, DEX 20, CON 18, INT 22, Wis 21, CHA 18
  Spells P:11/11/11/10/7/4/2, W:6/5/5/5//5/1
  Saves PPDM 3, RSW 1*, PP 4, BW 4, Sp 5
    *Includes dwarf +5 CON save bonus to a minimum of 1. The CON save bonus also applies to saves vs. poison to a minimum of 1.

特殊攻击/防御Special Att/Def:

  杜格马睿挥舞着 锋锐之钉Sharptack,它是一柄 +4阔剑,拥有每日2次,施展 弱智术feeblemind 的异能。他披着一袭亮蓝色的 移位斗篷displacement,产生了如上括号中给出的防御等级。他只能被+1或更好的魔法武器击中。
Dugmaren wields Sharptack, a broad sword +4 with the power to cast feeblemind twice per day. He wears a bright blue cloak of displacement, resulting in the Armor Class given in parentheses above. He can be struck only by +1 or better magical weapons.

  杜格马睿免疫所有影响心灵法术与能力。每轮,他能可以凭直觉知道它们将如何发动、并简单地躲过它们,3次避开任何只针对他的攻击(在进行是否命中的投骰前选择)。他也能通过简单地触摸持续1轮或更多轮,来测定任何装置或魔法物品应如何使用。每回合各1次,流浪的修补匠能施展 闪现术blink次元门dimension door无误传送术teleport without error
Dugmaren is immune to all mind-affecting spells and abilities. Each round, he can avoid any three attacks directed solely at himself (chosen at the beginning of the round before determining whether they succeed) by intuiting how they will unfold and simply avoiding them. He can also determine how to use any mechanical or magical object simply by handling it for one or more rounds. The Wandering Tinker can cast blink, dimension door, and teleport without error once per turn each.

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右二持书者

其祂显现Other Manifestations

  杜格马睿极少以明显或直接的形式显现。取而代之,流浪的修补匠偏爱尽可能巧妙地将追随者引向新发现。举例来说,他可能会以使某本书打开到特别有趣的一页、或是使密门略微移动来向某位坚定的探索者揭示其存在来显现。
Dugmaren rarely manifests in an obvious or direct fashion. Instead, the Wandering Tinker prefers to guide his followers to new discoveries as subtly as possible. For example, he might manifest by causing a book to open to a page of particular interest or by causing a secret door to shift slightly, revealing its existence to a determined searcher.

  当发现有必要直接显现自己的存在时,杜格马睿通常会将崇拜者或物品包裹在蓝色调的明亮光晕中。这类灵气的效果随情况而定。杜格马睿通常借由智慧生物的行动来显现,这样的生物被给予了使用一道预言法术或一道防护法术的能力,预言法术例如:侦测魔法detect magic超感ESP鉴定术identify通晓传奇legend lore、或 真知术true seeing;防护法术例如:反魔法护罩anti-magic shell钢铁守卫ironguard魔法祭服magical vestment次级法术无效结界minor globe of invulnerability防护邪恶protection from evil、或 护盾术shield。流浪的修补匠有时会通过将某位追随者的精神景象转化为物质物品来显现,其功能类似于 强效造物术major creation 法术的效果。
When he does find it necessary to manifest his presence directly, Dugmaren typically envelops a worshiper or object in a bright nimbus of bluetinted light. The effect of such an aura varies according to the situation. Dugmaren typically manifests through the actions of sentient creatures by giving them the ability to use a single divination spell, such as detect magic, ESP, identify, legend lore, or true seeing, or a single defensive spell, such as anti-magic shell, ironguard, magical vestment, minor globe of invulnerability, protection from evil, or shield. The Wandering Tinker sometimes manifests by transforming a follower's mental picture into a physical object in a fashion similar to the effects of the spell major creation.

  杜格马睿被以下事物侍奉着:执政官archon、阿西蒙aasimon、琥珀金龙、妖精鹿猫feystag、以及女首斯芬克斯。他通过以下来展现他的眷顾:君王之泪king's tear、珍珠pearl、任意类型知识未被看过的残段、以及微弱、没有明显声源的被遗忘已久的旋律。流浪的修补匠提供以下来表现他的不满:临时阻止卷册被打开,使得装置失灵并停止工作,或是通过因此阻塞一种或更多种类的感官输入(通常是听觉)。他也以谜语、难以、不可能的事物的形式来给予神秘兆示。
Dugmaren is served by archons, aasimon, einheriar, electrum dragons, feystags, and gynosphinxes. He demonstrates his favor through the discovery of king's tears, pearls, unlooked-for scraps of lore of any sort, and faint, long-forgotten melodies with no apparent source. The Wandering Tinker indicates his displeasure by temporarily preventing a tome from opening, by causing a device to seize up and stop working, or by blocking one or more forms of sensory input (usually hearing) for a time. He also provides cryptic omens in the form of riddles, puzzles, and impossible objects.

教会The Church

  神职人员CLERGY:牧师Clerics,专属祭司specialty priests
  神职阵营CLERGY'S ALIGN.:中立善良NG,混乱善良CG,绝对中立N,混乱中立CN
  驱散不死TURN UNDEAD:牧师C:可Yes;专属祭司SP:不可No
  支配不死CMND. UNDEAD:牧师C:不可No;专属祭司SP:不可No

  杜格马睿的所有牧师(包括战士/牧师)和专属祭司得到 宗教知识religion(矮人dwarven)和 阅读/书写reading/writing(矮人语符文Dethek runes)作为非武器熟练奖励。杜格马睿的牧师(以及兼职牧师)在7级前不能驱散不死,但他们在针对不死生物的所有攻击和伤害骰+2。在第7级和更高,牧师能如其他牧师那样驱散不死,但牧师等级比当前等级-4。除非有特别注明,这些修正只适用于牧师职业。直到 动荡之年Time of Troubles 前,杜格马睿的所有祭司都是男性矮人或男性侏儒,但现在两支种族的女性也被接纳加入其神职人员。
All clerics (including fighter/clerics) and specialty priests of Dugmaren receive religion (dwarven) and reading/writing (Dethek runes) as bonus nonweapon proficiencies. Clerics of Dugmaren (as well as multiclassed clerics) cannot turn undead before 7th level, but they always strike at +2 on all attack and damage rolls against undead creatures. At 7th level and above, clerics can turn undead as other clerics do, but as a cleric of four levels less than their current level. These modifications apply only to the cleric class. Until the Time of Troubles, all priests of Dugmaren were male dwarves or male gnomes, but females of both races are now accepted into the clergy.

  大部分矮人都以一定的不信任和怀疑来看待杜格马睿的追随者。虽然杜格马睿的传道者们因他们的学问和创造力十分被尊敬,但几乎没有矮人愿意在流浪的修补匠信徒队伍里花上大量时间。这样的谨慎是基于两种理由:害怕被卷进另一场实验的惊人失败中,以及杜格马睿追随者们异想天开的表现让心态普遍守序的摩拉丁之子们感到疲惫的事实。其他的人类和亚人种族往往比杜格马睿追随者们的矮人同胞更能容忍他们。
The followers of Dugmaren are viewed with a certain measure of distrust and suspicion by most dwarves. While Dugmaren's apostles are well regarded for their learning and inventiveness, few dwarves are willing to spend a great deal of time in the company of the Wandering Tinker's faithful. There are two reasons for such reticence:the fear of getting caught up in the spectacular failure of yet another experiment, and the fact that the quixotic behavior of Dugmaren's followers is tiring to the orderly mindset common to the children of Moradin. Other human and demihuman races tend to be more tolerant of Dugmaren's followers than their fellow dwarves are.

  杜格马睿的神殿既有地上的,也有地下的。它们通常是些庞大杂乱的复合式建筑群,堆满了无数实验的碎屑以及到遥远之地收集到的工艺品。在这类礼拜场所的中心有一座庞大的图书馆,收藏着大量的符文石外加其他种族的书卷和卷轴。杜格马睿的祭坛由一整块花岗岩(或其它某些坚固的石头)组成,上面有一支燃烧着的蜡烛,象征着对知识的追求。
Temples of Dugmaren are found both above ground and below. They are usually sprawling complexes crammed full of the detritus of countless experiments as well as artifacts collected on extended sojourns to distant locales. At the center of each such house of worship is a huge library housing a large collection of rune stones plus the tomes and scrolls of other races. Altars of Dugmaren consist of a simple block of granite (or some other hard stone) upon which sits a single ever-burning candle symbolizing the quest for knowledge.

  杜格马睿的初修士名为 好奇者the Curious。流浪的修补匠的正式祭司名为 真理与奥秘的探索者Seekers of Truth and Mystery。依升序,杜格马睿教派Dugmarenite 祭司使用的头衔如下:探寻的漫游者Questing Wanderer、渴望的摆弄者Avid Fiddler、哲学的修补匠Philosophical Tinker、追寻的学者Seeking Scholar、探索的贤者Searching Sage、以及 周游的哲学家Errant Philosopher。高阶长老High Old Ones 拥有独特的个人头衔,但他们被统称为 至高专家the High Savants。专属祭司名为 求知者xothor,这是个矮人语词汇,可以粗略地翻译为“那些寻求知识的人”。杜格马睿的神职人员包括盾矮人(53%)、金矮人(46%)、以及一撮(1%)灰矮人、丛林矮人和侏儒。杜格马睿的神职人员以专属祭司(85%)为主,但也包括些许牧师(12%)和战士/牧师(3%)。祭职者性别比例不均:96%男性和4%女性。
Novices of Dugmaren are known as the Curious. Full priests of the Wandering Tinker are known as Seekers of Truth and Mystery. In ascending order of rank, the titles used by Dugmarenite priests are Questing Wanderer, Avid Fiddler, Philosophical Tinker, Seeking Scholar, Searching Sage, and Errant Philosopher. High Old Ones have unique individual titles but are collectively known as the High Savants. Specialty priests are known as xothor, a dwarvish word that can be loosely translated as those who seek knowledge. The clergy of Dugmaren includes shield dwarves (53%), gold dwarves (46%), and a handful (1%) of gray dwarves, jungle dwarves, and gnomes. Dugmaren's clergy is dominated by Specialty Priests(85%), but does include a few clerics (12%) and fighter/clerics (3%) as well. The priesthood is unevenly divided by gender:96% male and 4% female.

教义Dogma:

  这个世界的秘密等待着揭示。去广泛地旅行,抓住每个机会开阔身心,追求学者的生活。在年幼者中培养年轻人的探究精神,成为所有人的老师。尝试恢复逝去时代的失落和/或奥秘的知识,并将其应用于今日的世界。只为了实验的快乐,尝试做事的新方法。每样都学一点,因为你不知道将来会有什么用。
The secrets of the world are waiting to be revealed. Travel widely, broaden your mind at every opportunity, and pursue the life of a scholar. Cultivate the spirit of inquiry among the young and be a teacher to all. Seek to recover the lost and/or arcane knowledge of ages past and apply it in the world of today. Try new methods of doing things just for the joy of experimenting. Learn a little of everything, for you never know what might be of use down the road.

日常活动Day-to-Day Activities:

  流浪的修补匠的祭司整日忙于学术追求、寻求学习、教授和促进几乎所有方面、甚至是矮人种族也略感有趣的知识。许多真理与奥秘的探索者充当着年幼者的教师,其他人则为子孙后代记录和存档当代矮人的实践活动。杜格马睿神职成员会广泛地旅行,寻求新的想法、恢复失落的矮人知识。
Priests of the Wandering Tinker spend their days in scholarly pursuits, seeking to learn, teach, and advance nearly every field of knowledge even marginally interesting to the dwarven race. Many Seekers of Truth and Mystery serve as instructors to the young, while others record and archive current dwarven practices for future generations. Dugmaren's clergy members travel widely, seeking new experiences, new ideas, and the recovery of lost dwarven lore.

圣日/重要仪式Holy Days/Important Ceremonies:

  杜格马睿几乎没有正式的仪式或典礼。每当流浪的修补匠的祭司们发现了失落知识的片段,或是当他们有了任何类型的重大发现时,会为杜格马睿献上一份感激的祈祷。
The church of Dugmaren has little in the way of formal ritual or ceremony. Priests of the Wandering Tinker whisper a prayer of thankfulness to Dugmaren when they discover a piece of forgotten lore or whenever they make a significant discovery of any sort.

  绿草节Greengrass 和 丰收节Higharvestide 是杜格马睿信徒经常庆祝的唯二圣日。这样的圣日从持续几个小时的私人自省开赛,期间通常是盯着一支点亮的蜡烛。紧接着这些个人冥想后的是一场长达一日的学者学术研讨会,自上次这样的研讨会以来的学术调研的成果将被提出、答辩和讨论。
Greengrass and Higharvestide are the only holy days regularly celebrated by Dugmaren's faithful. Such days begin with several hours of private early-morning introspection, usually spent staring into the heart of a single lit candle. These personal meditations are followed by a day-long convocation of scholars in which the results of scholarly investigations since the last such symposium are presented, defended, and discussed.

主要崇拜中心Major Centers of Worship:

  随着 拉露亚Luruar 于 铁护手之年Year of the Gauntlet(1369 DR)的建立以及 艾拉斯卓Alustriel 对其统治的提升,银月城Silverymoon 作为 北地the North月之地the Moonlands 显著学术中心的角色在继续扩展。在 哈伯兰国王King Harbromm光明女士the Bright Lady 的祝福和激励下,40位来自 阿德巴堡Citadel Adbar 的矮人学者在 奥秘专家Savant of Mysteries 杜兰特·卷册抄写员Daurant Tomescribe 的指引下,于 酒杯之年Year of the Tankard(1370 DR)的最初几个月移民到了银月城。在那里,他们沿着这枚 北地的珍宝the Gem of the North 的其它大学、神殿和图书馆建立了一座杜格马睿的神殿。两位统治者将这种发展视作一种确保新兴国度拉露亚的矮人们为学术工作作贡献并从中受益的方式,而知识的萌芽已经在这所殿堂之城发育中。
With the founding of Luruar in the Year of the Gauntlet (1369 DR) and the elevation of Alustriel to rule it, Silverymoon's role as the preeminent center of learning within the Moonlands of the North has continued to expand. With the blessing and encouragement of King Harbromm and the Bright Lady, 40 dwarven scholars from Citadel Adbar, under the direction of Savant of Mysteries Daurant Tomescribe, emigrated to Silverymoon in the first few months of the Year of the Tankard (1370 DR). There they founded a temple of Dugmaren along side the other colleges, temples, and libraries of the Gem of the North. Both rulers saw this development as a way to ensure that the dwarves of the emerging nation of Luruar contributed to and benefited from the scholarly work and intellectual ferment already underway in the capitol city.

  自它创立以来,坐落于 市场区the Market 以东、艾拉斯卓之宫Alustriel's Palace 西北、位于 财运厅Fortune Hall 与 银星神殿the Temple of Silver Stars 之间的哲学阅览室the Athenaeum of Philosophy,已成为了发明、实验、哲学与学术争论、以及主题广泛的研讨会(这一项对公众开放)之乡。虽然在杜格马睿礼拜场所地下的试验实验室发生了令人震惊的爆炸后,泰摩拉Tymora塞伦涅Selûne 的崇拜者们向他们的女神进行了不止一次的狂热祈祷,但这两廿被引入银月城学术圈的矮人发明家和贤者已取得了一项巨大的成功,并吸引了更多来自陨落的 丹佐Delzoun 土地上的矮人以及其他基于银月城的种族的学者来分享这智慧的“发酵剂”。
Since its inception, the Athenaeum of Philosophy, located east of the Market and northwest of Alustriel's Palace, between Fortune Hall and the Temple of Silver Stars, has been the home of invention, experimentation, philosophical and scholarly debate, and seminars on a wide range of topics —these last being open to the general public. Although the worshipers of Tymora and Selûne have uttered more than a few fervent prayers to their goddesses after alarming explosions emanating from the experimental laboratories beneath Dugmaren's house of worship, the introduction of two score dwarven inventors and sages to Silverymoon's scholarly circles has been a great success and is starting to draw more dwarves from the lands of fallen Delzoun, as well as scholars of other races based in Silverymoon, to share in the intellectual ferment.

  阅览室本身曾经充当着总部位于附近的宫殿中的 银色骑士团the Knights of Silver 的一处训练基地,曾被用作进餐、安寝和武器训练的厅堂们,现在为杂乱庞大的实验室和充斥着实用性可疑的知识的宏伟图书馆占据。因其居民们日日夜夜的实验、修补与发明,神殿总是闪着光亮。来访的任何种族学者均被欢迎在这座神殿中住上一晚上甚至是一旬,但很少有人会觉得永远存在的混乱状况有助于获得良好的睡眠。
The Athenaeum itself once served as a training facility for the Knights of Silver based in the nearby palace, and halls that were once employed for dining, sleeping, and weapons training are now occupied by sprawling laboratories and great libraries filled with obscure knowledge of questionable usefulness. The temple is always ablaze with light as its residents experiment, tinker, and invent night and day. Visiting scholars of any race are welcome to reside in the temple for a night or even a tenday, but few find the ever-present chaos conducive to a good night's sleep.

从属组织Affiliated Orders:

  失落卷册组织The Order of the Lost Tome 是支组织松散的团契,由为 诸国度the Realms 各地王国与氏族的利益而献身于恢复失落的矮人知识的周游矮人学者们组成。失落卷册的骑士个体们经常单独工作、或是与不隶属于该组织的矮人和非矮人冒险队同行。他们将对知识的热情和调查的能力,与击败陷落的矮人据点当前居住者(这些据点被认为含有失落矮人知识的样例与记载)所必需的军事技能相互结合。
The Order of the Lost Tome is a loosely structured fellowship of errant dwarven scholars dedicated to the recovery of lost dwarven lore for the benefit of kingdoms and clan holds throughout the Realms. Individual Knights of the Lost Tome usually work alone or in the company of dwarven and nondwarven adventurers unaffiliated with the order. They combine their passion for knowledge and investigative abilities with the martial skills necessary to defeat the current occupants of fallen dwarven strongholds thought to contain examples of and treatises on lost dwarven lore.

祭司的祭服Priestly Vestments:

  除了无华而朴素、有条一手宽的鲜艳衣带的白色服装外,杜格马睿的祭司们往往会避免正式的宗教服饰。该信仰的高阶长老仅仅戴一顶银头环来标识其地位。该信仰的圣徽是一只银制小盒,被精心制作地像是一本打开的书。许多杜格马睿的追随者在这样的小盒中保存着一丁点知识(谜语、拼图、指令词等等)来向这位神明致敬,并以此让自己为意外状况做好准备。
Dugmaren's priests tend to eschew formal religious garb aside from plain, homespun white garments with vibrant sashes the width of a hand. High Old Ones of the faith wear simple silver circlets to denote their status. The holy symbol of the faith is a silver locket crafted to resemble an open book. Many of Dugmaren's followers keep small bits of lore — riddles, puzzles, command words, etc. — inside such lockets in homage to the god — and also to keep them readilyavailable in unexpected situations.

冒险装束Adventuring Garb:

  杜格马睿神职成员在探索危险或未知地区时,根据实际需要穿着。大部分人偏好轻甲和武器,更强调机动能力而非防御力。许多人携带着独特的武器;大部分人也携带着防御能力在有效性和可靠性上有极大差异的物品,这些是他们的发明物,并希望借此进行实地测试。
Members of Dugmaren's clergy dress practically when exploring dangerous or unknown territories. Most favor light armor and weapons, preferring maneuver ability over defense. Many carry unique weapons; most also have items with defensive capabilities of widely varying usefulness and reliability, which they have invented and wish to field-test.

专属祭司Specialty Priests(求知者Xothor

  职业需求REQUIREMENTS:智力Intelligence 10,感知Wisdom 13
  关键属性PRIME REQ.:智力Intelligence,感知Wisdom
  阵营ALIGNMENT:中立善良NG,混乱善良CG
  武器WEAPONS:任意Any
  防具ARMOR:最高并包括链甲的所有盔甲;无盾牌All armor types up to and including chain mail; no shield
  主修领域MAJOR SPHERES:共通All,星界astral,魅惑charm,预言divination,守卫guardian,数字numbers,保护protection,思想thought,旅者travelers,结界wards
  次要领域MINOR SPHERES:混乱Chaos,创造creation,治疗healing
  魔法物品MAGICAL ITEMS:任意Any
  熟练需求REQ. PROPS:工程学Engineering
  熟练奖励BONUS PROFS:古代或现代语言Ancient or modern languages(任选择2pick any two),古代历史ancient history,从以下技能中选2:艺术才能、酿造、木工、补鞋、捕鱼、制皮、裁缝、石匠、编织、锻造two skills from:artistic ability, brewing, carpentry, cobbling, fishing, leatherworking, pottery, rope use, seamanship, seamstress/tailor, stonemasonry, weaving, blacksmithing

  ❖虽然大部分求知者都是(xothor是xothar的复数形式)盾矮人或金矮人,但几乎每个亚种的成员都能蒙召成为杜格马睿神职者中的专属祭司。
  ❖ While most xothor (the plural form of xothar) are shield dwarves or gold dwarves, members of nearly every subrace are called to be specialty priests of Dugmaren's clergy.

  ❖求知者不被允许兼职。
  ❖ Xothor are not allowed to multiclass.

  ❖求知者可以无惩罚地选择来自盗贼组的非武器熟练。
  ❖ Xothor may select nonweapon proficiencies from the rogue group without penalty.

  ❖除了上列的古代或现代语言熟练奖励外,求知者每2个等级(即在第3级、第5级等等)得到额外1种语言。这项能力在第20级打到上限。
  ❖ In addition to the bonus proficiencies for ancient or modern languages listed above, xothor gain an additional language every two levels (that is at 3rd level,5th level, etc.). This ability tops out at 20th level.

  ❖求知者拥有一种受限的能力,可以使用法师卷轴以及超出其当前法术能力的祭司卷轴。然而,求知者对魔法著作品的理解远未至臻完美。这位求知者有一定比例的可能性(等同于100-5×祭司的级-这道法术阅读需要的等级)来无误而阅读这张卷轴,以及转化(有时会需要进行逆向)这道法术的效果。这种故障不总是对求知者和其队友有害,但它绝不会完全如求知者希望地方式生效。举例来说,若求知者不正确地阅读了一张 火球术fireball 卷轴,它可能会有3吋的爆炸半径、将对手的衬衫或盟友的胡须点燃,或者它可能变为一发 霜球术frost-ball,在正常的效果范围内以冰覆盖所有人。任何被瞎读的卷轴其准确效果取决于DM,但约1/3的时候它会以一种意想不到的方式提供助益,另1/3的时候它的影响是中性的。
  ❖ Xothor have a limited ability to use magical wizard scrolls and priest scrolls containing spells beyond their current ability. A xothar's understanding of magical writings is far from complete, however. The xothar has a percentage chance (equal to 100 - 5 Xlevel of the priest - level of the spell to be read) to read the scroll incorrectly and alter (which sometimes involves reversing) the spell's effect. This sort of malfunction is not always detrimental to the xothar and his or her party, but it never functions exactly the way the xothar intended. For example, if a xothar reads a fireball scroll incorrectly, it might have a burst radius of 3 inches, igniting an opponent's shirt or an ally's beard, or it might become a frost-ball, coating everyone within the normal area of effect in ice. The exact effect of any flubbed scroll reading is up to the DM, but roughly one-third of the time it is helpful in an unexpected way, and one-third of the time it is neutral in its impact.

  ❖每日1次,求知者能施展 修复术mending(如同1级祭司法术)或 明罩术brightmantle(如同2级祭司法术)。
  ❖ Xothor can cast mending (as the 1st-level priest spell) or brightmantle (as 2nd-level priest spell) once per day.

  ❖在第3级,每日1次,求知者能施展 占卜术augury(如同2级祭司法术)或 灵感术idea(如同2级祭司法术)。
  ❖ At 3rd level, xothor can cast augury (as the 2nd-level priest spell) or idea (as the 2nd-level priest spell) once per day.

  ❖在第5级,每日1次,求知者能施展 艾利米尔的基础分解Alimir's fundamental breakdown(如同3级法师法术)或 巧言术tongues(如同3级法师法术)。
  ❖ At 5th level, xothor can cast Alimir's fundamental breakdown (as the 3rd-level wizard spell) or tongues (as the 3rd-level wizard spell) once per day.

  ❖在第7级,每日1次,求知者能施展 预言术divination(如同4级祭司法术)。
  ❖ At 7th level, xothor can cast divination (as the 4th-level priest spell) once per day.

  ❖在第10级,每日1次,求知者能施展 通神术commune(如同5级祭司法术)或 魔法飞弹magic missile(如同1级法师法术)。
  ❖ At 10th level, xothor can cast commune (as the 5th-level priest spell) or magic missile (as the 1st-level wizard spell) once per day.

  ❖在第13级,每日1次,求知者能施展 通晓传奇legend lore(如同6级法师法术)。
  {{sp|sp = ❖ At 13th level, xothor can cast legend lore (as the 6th-level wizard spell) once per day.

  ❖在第15级,每日1次,求知者能施展 无误传送术teleport without error(如同6级法师法术)。
  ❖ At 15th level, xothor can cast teleport without error (as the 7th-level wizard spell) once per day.

杜马松教派法术Dugmarenite Spells

1st Level

修复术Mending

  (祭司Pr 1;转化Alteration)

  领域Sphere:创造Creation
  距离Range:30 码yards
  成分Components:言语V,姿势S,材料M
  持续时间Duration:永久Permanent
  施法时间Casting Time:4
  影响区域Area of Effect:1 件物品object
  豁免检定Saving Throw:无None

  该法术可以修补物品上的小裂缝或破损处。施用于金属物品时,如果只有一处破损,此法术可以进行接合,如:断裂的戒指、链子、坠子或小型匕首。多处破损的瓷器或木器也可以修复至完好如新。修复术也可以令皮袋或酒袋上的一个洞完全愈合。光凭此法术自身的力量无法修复任何种类的魔法物品。在施展此法术的一回合后,用于接合的魔法力量就会消逝,法术效果就不能再被魔法性地驱散了。施法者能修复的最大体积是每等级1立方呎。
This spell repairs small breaks or tears in objects. It will weld a broken ring, chain link, medallion, or slender dagger providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or wineskin is completely healed over by a mending spell. This spell does not, by itself, repair magical items of any type. One turn after the spell is cast, the magic of the joining fades, and the effect cannot be magically dispelled. The maximum volume of material the caster can mend is 1 cubic foot per level.

  该法术的材料成分是两块任意类型的磁铁(几乎肯定是天然磁铁矿)或者两块磨石。
The material components of this spell are two small magnets of any type (usually lodestones) or two burrs.

2nd Level

明罩术Brightmantle

  (祭司Pr 2;防护Abjuration)

  领域Sphere:保护Protection
  距离Range:接触Touch
  成分Components:言语V,姿势S,材料M
  持续时间Duration:特殊Special
  施法时间Casting Time:5
  影响区域Area of Effect:接触的生物Creature touched
  豁免检定Saving Throw:无None

  这道法术将受术者的头部包裹在一种微弱、闪烁的蓝光光晕中。在 明罩术 影响下时,其目标能毫无滞碍、完全清晰地思考。智力检定将得到+2奖励。酒精、药物、毒素并不会被从受术者的体内移除,但它们的副作用——使头脑混沌——将被减弱。阻碍受术者清晰思考能力的附魔/魅惑学派与魅惑领域法术,例如 混乱术chaos魅惑怪物charm monster魅惑人类charm person命令术command困惑术confusion仿冒阵营delude弱智术feeblemind友善术friends遗忘术forget魔魂壶magic jar精神支配mental domination恐吓术scare 以及 暗示术suggestion 在目标被 明罩术 保护时无效。由DM决定,它可能为受到精神错乱影响的个体提供一段清醒的时期。当施展在矮人身上时,其持续时间为1小时/每施法者等级;否则,持续时间将为1回合/每施法者等级。
This spell envelops the recipient's head in a nimbus of faint, flickering blue light. While under the influence of a brightmantle, the target can think perfectly clearly with no impairment. Intelligence checks are made with a +2 bonus. Alcohol, drugs, and poisons are not removed from the recipient's system, but their side effects, which muddle the brain, temporarily abate. Spells from the school of enchantment/charm and the spheres of charm and thought that impede the ability of the target to think clearly, such as chaos, charm monster, charm person, command, confusion, delude, feeblemind, friends, forget, magic jar, mental domination, scare, or suggestion, have no effect while the target is protected by a brightmantle. It may, at the DM's option, provide a lucid period for an individual afflicted with insanity. The duration is 1 hour per caster level when cast on dwarves; otherwise, it is 1 turn per caster level.

  这道法术的材料成分是这位祭司的圣徽以及一撮嗅盐(或是任何制剂基于氨水的恢复药)。
The material components of this spell are the priest's holy symbol and a pinch of smelling salts (or any restorative whose preparation is based on spirits of ammonia).

7th Level

守护披风Guardian Mantle

  (祭司Pr 7;防护Abjuration,祈唤Invocation)

  领域Sphere:保护Protection
  距离Range:0
  成分Components:言语V,姿势S,材料M
  持续时间Duration:1 回合 + 1 轮/级
  施法时间Casting Time:1轮round
  影响区域Area of Effect:施法者The caster
  豁免检定Saving Throw:无None

  守护披风 法术将创造一种半透明的蓝色能量,将祭司的躯体包裹起来以抵御近战和远程攻击。那些尝试攻击这位祭司者必须投掷一次成功的-4惩罚对抗法术豁免检定,否则将发现攻击被披风挫败了。使用魔法武器攻击者能将武器奖励加到这项豁免上。维持这种防御性负面不需要施法者维持专注在其上,他能施展法术或选择无视攻击者。这件披风不对法术或类法术异能提供保护,也不能恒定。在这件披风生效时,在其持续期间它将压制这位祭司除了防具(包括铠甲、盾牌和头盔)外所有保护性魔法。举例来说,防护护腕bracers of defense保命护符amulet of life protection 在这道法术生效期间将不运作,但 +2皮甲 则不受影响。
The guardian mantle spell creates a blanket of translucent bluish energy that encases the priest's body as protection from melee and missile attacks. Those attempting to attack the priest must roll a successful saving throw vs. spell at a -4 penalty or find the attack foiled by the mantle. Attackers using magical weapons can add the weapon bonuses to the saving throw. Maintaining this defensive enchantment requires no concentration on the part of the caster, who can cast spells or choose to ignore attackers. The mantle does not protect against spells or spell-like powers and cannot be made permanent. While the mantle is in effect, it suppresses all the priest's protective magics for its duration except armor (including armor, shields, and helms). For example, neither bracers of defense nor an amulet of life protection will operate while this spell is in effect, but leather armor +2 is not affected.

  材料成分是这位祭司的圣徽、一块蓝色丝绒、以及一块价值至少500gp的宝石。
The material components are the priest's holy symbol, a piece of blue velvet, and a gem of at least 500 gp value.


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