索引:【神力】
索引:【海洋与天空诸神】
索引:【深渊领主】
简介
潘祖瑞尔Panzuriel | |
---|---|
![]() 深海乌贼 | |
基本信息 | |
【阵 营】 | NE |
【神 力】 | I |
【神 职】 | 谋杀murder,混淆confusion,颠覆subversion |
与诸神的关系 | |
【神 系】 | 海洋与天空诸神Gods of the Seas and Skies |
【敌 对】 | 深海·赛悉拉Deep Sashelas |
神国与教会 | |
【神 国】 | 哈迪斯Hades 或 无底深渊the Abyss |
【徽 记】 | ¢徽记1:足foot(足印print)(左left) ¢徽记2:深海乌贼的头kraken head |
【简 介】 | 潘祖瑞尔Panzuriel 在被 深海·赛悉拉Deep Sashelas 斩断左足后,目前他被流放 哈迪斯Hades,并利用那条遗留在 主物质位面Prime Material 的残肢恢复势力。在某些神话中,他是 劳格兹得Laogzed 之父。 |
{{二级|二级标题 = <Monster Mythology.p085>前言Introduction】(选摘)
该神系黑暗面的最后部分是恶毒的潘祖瑞尔,他在一系列的邪恶水生种族中汇聚着仆人,包括海地精、水食人魔、一些变节的鲨华鱼人、甚至(根据传闻)还有少量是枯瘦巨魔。这些种族没有关于他们黑暗之主以及他在造物中扮演的角色的神话,但从其它来源来看,情况似乎是这样的:潘祖瑞尔是位被放逐的神明,他已发现了一条重返其诸海的古老栖处的方法。深海·赛悉拉与一位强大的人类海神(尼普顿Neptune、波塞冬Poseidon、玛娜曼·麦克·利尔Manannan mac Lir等等,取决于游戏世界的设置)主要负责了这场驱逐。而潘祖瑞尔对其祂神灵所犯下的罪过则总是傲慢自大和统治使用水生种族的欲望。关于他的神话总是强调他对所有种类的海洋怪物负有责任,并将它们归因于他千变万化的创造力——他扮演了一些这样的角色:与其祂神明协作,帮助祂们创造或加强祂们的邪恶种族,而在祂们接受他的帮助与力量的过程中,祂们也逐渐落入了他的掌控。所以,深海·赛悉拉认为他的放逐有利于海洋远离邪恶;但潘祖瑞尔太过强大,每过十年,他的邪恶与他的影响力都在更进一步。
2e<Monster Mythology.p090>潘祖瑞尔Panzuriel(中等神Intermediate God)
潘祖瑞尔Panzuriel 是个可憎的角色,一只匍行和爬行着的邪恶生物。他已被从 主物质位面Prime Material 部分放逐,并同样地被束缚在 哈迪斯Hades 那臭鸡蛋味恶臭的盐水池塘中。深海·赛悉拉Deep Sashelas 和(各种)强大神试图将潘祖瑞尔腐蚀着深海居民的邪恶,从他们的身上驱逐,但在史前时代潘祖瑞尔被从主物质位面驱逐时,精灵神明的一击斩断了这位神明的左足,并遗留在了海床上;随着潘祖瑞尔尖叫着逃到了 无底深渊the Abyss,那条左足也为诸神所遗忘。这条被斩断的左脚将其存在的一部分留在了主物质位面,千万年缓慢流逝,在那里这位神明运作重建了一些他的恶毒存在,但这些存在只能呆在海床上、吸引那些黑暗深处的生物。
Panzuriel is a hateful figure, a creeping and slithering creature of evil part-banished from the Prime Material and likewise constrained in a fetid, stinking, briny pool in Hades. Deep Sashelas and (varied) greater gods tried to banish Panzuriel's evil from corrupting the denizens of the depths, but as the god was driven out of the Prime Material in pre-history, a strike from the elven god severed Panzuriel's left foot, which remained on the sea bed, overlooked by the gods, as Panzuriel fled screaming to the Abyss. The severed foot left part of his being on the Prime Material and the god has managed, slowly over eons, to reestablish something of his malign presence there, but only on the sea bed and with those creatures which are attracted to the murky depths.
潘祖瑞尔对他的流放中感到痛苦和愤怒。他永远在图谋杀死海精灵和善良水生神祇的仆人,试图对大海大肆地破坏和糟蹋。他谋求着复仇,没什么比模拟他那折磨和谋杀深海·赛悉拉本尊的计划更能取悦他的了。若是能找到只凡物精灵来扮演赛悉拉的角色,那就更棒了。跳过这些恶念,潘祖瑞尔在订制计划时是冷酷的。他清楚在能对海精灵发动战争前,他还需要做很多工作、吸引很多的追随者。
Panzuriel is bitter and enraged at his banishment. He ever seeks to slay sea elves, the servitors of good aquatic deities, and lay havoc and waste to the seas. He seeks revenge and nothing pleases him more than a simulation of his planned torture and murder of Deep Sashelas himself. If he can find a mortal elf to play the god's role, so much the better. Despite this viciousness, Panzuriel is cool in his planning. He knows he has much work to do and many followers to attract before he can wage war against the sea elves.
角色扮演指南Role-playing Notes:
若他们有能力为他服务,潘祖瑞尔会接受几乎所有种族作为萨满和祭司。深海乌贼是他偏爱的怪物,但有许多其它生物在这位野蛮、愤恨的神明的黑暗中发现了吸引它们之处。在下述的萨满与祭司详述中, DM可以自由地排除不符合其战役的种族(举例来说,潘祖瑞尔当然并未在所有世界都拥有深海乌贼、枯瘦巨魔或水巨怪萨满/祭司)。
Panzuriel will accept virtually any race as shamans and priests if they have the capacity to serve him. Kraken are his favored species of monster, but many others find something appealing in the darkness of this savage, embittered god. In the details of the shamans and priests below, the DM is free to exclude races which do not fit with his campaign (Panzuriel certainly does not have kraken or scrag or vodyanoi shamans/priests on all worlds, for example).
潘祖瑞尔化身的出场受到了严格的限制,若某尊化身在主物质位面被弑杀或是消除,潘祖瑞尔需要花费20年来重塑它(所需时间在不同世界可能不同,并且短于前年)。因此,他会避免直接的冲突,而依赖其祭司来完成他的命令。他不会发送兆示给深海乌贼外的其他人,他可能会发送船只或社区被毁灭的真实幻像。
Appearances of Panzuriel's avatar are strictly limited, for if an avatar is slain or dispelled on the Prime Material plane, it takes Panzuriel 20 years to reform it (this may vary in different worlds, and is also shortening over milennia). Thus, he avoids direct conflicts and relies on his priests to do his bidding. He does not send omens to others than the kraken, to whom he may send veridical visions of ships and communities to be destroyed.
[译注:milennia——疑为印刷错误,或为millennia。]
数据Statistics:
阵营AL:中立邪恶NE;
信徒阵营WAL:任意邪恶(海地精koalinths,深海乌贼kraken,水食人魔merrow,鲨华鱼人sahuagin,枯瘦巨魔scrags,水巨怪vodyanoi);
神职AoC:谋杀murder,混淆confusion,颠覆subversion;
徽记SY:(左)足(足印)foot (print)(left),或是 深海乌贼的头kraken head。
AL ne; WAL any evil (koalinths, kraken, merrow, sahuagin, scrags, vodyanoi); AoC murder, confusion, subversion; SY (left) foot (print), or kraken head.
潘祖瑞尔的化身Panzuriel's Avatar
(战士Fighter 15,祭司Priest 18)
该化身展现为一位驼背、有腮、绿色皮肤的老年男性类人生物,其鳞状皮在腹部为绿色、在背部则为黄色,并且穿着一件破烂的黑色长袍;他拖着左腿走路,而那条腿的末端是一只水晶脚。他的绿色眼睛中闪烁着轻蔑,而他爪子般的手紧紧地握着他的法杖来支撑。花费1轮,他能变形为一只巨章鱼(体型 大型L,10呎)。他的祭司法术抽取自向其祭司所列的领域外加思想领域。
The avatar appears as a hunched, old humanoid male with gills, green skin, and scaly skin that is green on ventral surfaces and yellow on dorsal ones, wearing a tattered black robe; he drags his left leg behind him as he walks, and that leg ends in a crystalline foot. His green eyes shine slightly and his taloned hands clutch to his staff for support. He can transform into a giant octopus (size L,10') in one round. His priest spells are drawn from spheres listed for his priests, and also the Thought sphere.
力量 19,敏捷 16,体质 18,
智力 20,感知 21,魅力 15,
移动 6,游泳6,体型 中型M(6呎),魔抗 35%,
防御等级 -2,生命骰 18,生命值 144,
#攻击 2次(9次),零级命中值 5,伤害 1d6 + 1d10 + 4(法杖) + 7 和 1d6 + 7(脚踢) 或 1d8(x8) /3d6
Str 19 Dex 16 Con 18
Int 20 Wis 21 Cha 15
MV 6 sw 6 SZ M (6') MR 35%
AC -2 HD 18 HP 144
#AT 2(9) THAC0 5 Dmg 1d6 + 1d10 + 4(staff) + 7 and 1d6 + 7(kick) or 1d8(x8) /3d6
特殊攻击/防御Special Att/Def:
其化身的水晶足被当作+3魔法武器,而除了以强大的 +4铁头棍 进行1次攻击外,该化身还能额外进行1次脚踢攻击,其中,铁头棍除了造成正常的近战伤害外,还将传递1d10点电击伤害 (对抗法术豁免骰允许使该电击伤害减半)。每日1次,持续6回合,该化身能召唤1d3只深海乌贼(原版在 AD&D®《怪物纲要二Monster Manual II》——若你没有这卷书,以1d4+2只巨型章鱼代替)。该化身拥有达200呎的完美 热感视觉infravision,并且能在魔法黑暗中视物。随意使用,他能使用 恒久之暗continual darkness 和 30呎半径黑暗术darkness 30' radius;每日3次,他能创造一道 泥/珊瑚风暴mud/coral storm,其拥有 冰风暴ice storms 类型I和类型II两者的效果,半径20呎。每日3次,他能施展 魅惑人类charm person、魅惑怪物charm monster、和 造成困惑cause confusion。
The avatar's crystalline foot is treated as a + 3 magical weapon and the avatar can kick with this in addition to an attack from his powerful quarterstaff +4, which delivers 1d10 points of electrical damage in addition to normal melee damage (a saving throw versus spell is allowed to halve this electrical damage). The avatar can summon 1d3 kraken (original AD&D® Monster Manual II—substitute 1d4 + 2 giant octopi if you do not have this volume) 1/day for up to 6 turns. The avatar has perfect infravision to 200' and can see in magical darkness. He uses continual darkness and darkness 30' radius at will, and 3/day can create a mud/coral storm which has the effects of both Type I and Type II ice storms in a 20' radius. Three times per day, he can cast charm person,charm monster and cause confusion.
然而,该化身也有弱点。他必须随时有部分身体在海床上,若被迫离开海床 (通过浮起等等),他将失去1d6hp/轮。他不能进入浅水 (50呎或更浅),也无法被魔法强迫这样做。该化身在对抗以下法术时,在豁免上-4:所有来自太阳领域的法术;法师版本的光亮术light、恒久之光continual light以及任何其它以创造强光为主要效果的法术(包括太阳射线sunray等等)。“明亮”的法术 (譬如闪电束lightning bolt、连环闪电chain lightning、和其它类似的),将令唉化身失明1d2轮,除非他进行了-4罚值的对抗法术豁免骰。
However, the avatar has weaknesses. He must maintain some part of his body on the sea bed at all times, and if forced to leave it (by levitation, etc.), he loses 1d6 hp/rd. He cannot enter shallow waters (50' or less deep) and cannot be magically compelled to do so. The avatar saves at -4 against all spells from the Sun sphere and against wizard versions of light, continual light, and any other spells which create strong luminance as a primary effect (including sunray, etc.). "Bright" spells such as lightning bolt, chain lightning, and the like will blind the avatar for 1d2 rounds unless he makes a saving throw versus spell with a -4 penalty.
祭职者的职责Duties of the Priesthood
潘祖瑞尔的祭司和萨满会煽动遇到的所有恶毒和堕落到足以侍奉他的生物。他们必须在海床建立巢穴,并攻击所有靠近它的东西。他们必须专门攻击海精灵,并且不能从与精灵的任何战斗中逃离,否则这位神祇将毁灭他们的存在。他们在掠夺中得到的所有魔法物品,都必须留下作为祭品,供奉给这位神明(深海乌贼被免除了这项义务,有可能将物品留给自己)。
Panzuriel's priests and shamans are a rabble raised wherever he can find creatures wicked and depraved enough to serve him. They must establish lairs on the sea bed and attack anything that approaches them. They must especially attack sea elves, and then may not flee from any combat with elves or else the deity will simply snuff out their existence. Any magical items retrieved from their depredations must be left as sacrifices and offerings for the god (kraken priests are exempt from this and may retain usable items for themselves).
职业需求Requirements:
属性AB:标准;
阵营AL:任意邪恶;
武器WP:任意Any;
防具AR:任意Any;
领域SP:共通,动物*,魅惑*,战斗,预言,元素(土,水),治疗(逆向),召唤*,太阳(逆向),战争;
特殊能力PW:无;
呵斥不死TU:-4等级支配;
祭司等级上限LL:根据种族(深海乌贼 12;枯瘦巨魔仅萨满,水巨怪9);
生命骰HD:根据种族(默认d6);
萨满Shamans:可。
AB std; AL any evil; WP any; AR any; SP all, animal*, charm*, combat, divination, elemental (earth, water), healing (rev), summoning*, sun (rev), war; PW none; TU command at - 4 levels; LL by race (kraken 12, scrags shamans only, vodyanoi 9; HD by race (default d6); Shamans yes.
萨满Shamans:
属性AB:标准;
阵营AL:任意邪恶
祭司等级上限LL:根据种族(深海乌贼7,枯瘦巨魔3,水巨怪5);
生命骰HD :根据种族(默认d6)。
AB std; AL any evil; LL by race (kraken 7, scrags 3, vodyanoi 5; HD by race (default d6).