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索引:【神仆
索引:【穆尔霍兰德神系

简介

神侍Divine Minion
Divine Minion

神侍Divine Minion:荷鲁斯-雷Horus-Re、盖布Geb、赛特Set

基本信息
【阵   营】与所侍神祇对应
【神   力】S
与诸神的关系
【主   神】穆尔霍兰德神系Mulhorandi pantheon
神国与教会
【神   国】沙漠Desert,荒地arid,城市cities,外层位面Outer Planes,被召唤的地方where summoned
【简   介】神侍Divine Minion 是 穆尔霍兰德神系Mulhorandi pantheon 诸神的神仆,可用7级祭司法术 召唤神侍summon divine minion 唤来。


2eFR<Powers & Pantheons.p187>神侍Divine Minion

神侍Divine Minion

  气候/地形CLIMATE/TERRAIN:沙漠Desert,荒地arid,城市cities,外层位面Outer Planes,被召唤的地方where summoned
  出现频率FREQUENCY:不常见Uncommon
  组织ORGANIZATION:团体Group


  活动周期ACTIVITY CYCLE:任意Any
  食性DIET:食草Herbivore、杂食omnivore、或食肉carnivore,如同侍奉的对应神祇
  智力INTELLIGENCE:高智力High(13-14)
  宝藏TREASURE:无Nil
  阵营ALIGNMENT:如同侍奉的神祇As the deity served


  出现数量NO. APPEARING:1d20
  防御等级ARMOR CLASS:-2
  移动速度MOVEMENT:12 或 如同动物形态as animal form
  生命骰HIT DICE:6
  零级命中值THAC0:11
  每轮攻击次数NO. OF ATTACKS:3次/2轮 或 如同动物形态as animal form


  伤害/ 攻击DAMAGE/ATTACKS:1d12 或 根据武器类型by weapon type 或 如同动物形态as animal form
  特殊攻击SPECIAL ATTACKS:攻击时如同10级战士Attack as a 10th-level fighter,变化形态change form,动物形态的特殊攻击special attacks of animal form


  特殊防御SPECIAL DEFENSES:豁免如同10级战士Save as 10th-level fighter,免疫创造恐惧或疑虑的魔法immune to magic that creates fear or doubt
  魔法抗力MAGIC RESISTANCE:10%
  体型SIZE:中型M(6.5 呎高feet tall) 或 如同动物形态as animal form
  士气MORALE:无畏Fearless(20)
  经验回报XP VALUE:2,000

  每位 穆尔霍兰德神系Mulhorandi pantheon 的神性者都有大量名为 神侍minions 的魔法仆从。每只神侍都是这位神祇的狂热追随者,会为完成对方的目标不惜一切代价。
Each divinity of the Mulhorandi pantheon has a number of magical servitors known as minions. Each minion is a fanatical follower of the deity and serves his or her ends at all costs.

  神侍充当着神祇的信使。他们呈现为魁伟、肌肉发达的男性/女性武者,身高超过6呎,身着青铜板甲,其上装饰着其神祇的徽记。他们挥舞着庞大的寇派斯弯刀、弯刀或双手剑。赛特Set 的神侍也充任刺客,以及为 邪恶之主the Lord of Evil 的凡人崇拜者提供军事援助。赛特的神侍偏好寇派斯弯刀或是阔剑,并且身着黑色的鳞片状板甲。
Divine minions serve as messengers of the deities. They appear as great, well-muscled male or female warriors well over 6 feet tall and dress in bronze plate armor that is decorated with the symbol of their deity. They wield huge khopeshes, scimitars, or two-handed swords. Minions of Set also serve as assassins and provide military assistance for the Lord of Evil's mortal worshipers. Minions of Set favor khopeshes or broad swords and dress in black, scaly plate mail armor.

  所有神侍都拥有变形为一种或多种动物形态的能力。可用的具体形态在每位神祇的描述中均有规定。这种转变是彻底的,包括衣着和武器在内,不会留下其人类形态的任何踪迹。
All divine minions are empowered with the ability to change into one or more animal forms. The specific forms allowed are specified in each deity description. The transformation is complete, including clothing and weapons, leaving no traces of their human guises behind.

战斗Combat:

  在被评估能击中哪些生物时,神侍的武器被视作拥有+2的魔法附魔;然而,无论武器的外观形态如何,也不管目标是何等大小,击中时都只会造成1d12点伤害。
The weapon of a divine minion counts as a weapon of +2 magical enchantment for the purposes of what sorts of creatures it can hit, but inflicts only 1d12 points of damage to all it strikes, no matter what the apparent form of the weapon and no matter what the target's size.

  除非事前就处于动物形态,否则神侍通常在开始战斗时会处于人类形态。通常只有在绝对必要的时候,他们才会变成动物。大部分神侍都不愿暴露自己的变形能力,因为一旦能力暴露,他们对其神祇的利用价值就将下降。在人类形态时,有25%的神侍使用的是在 外层位面Outer Planes 塑造的魔法武器,不过它们的附魔不会超过+2。
A divine minion typically begins combat in human form, unless it is already in animal shape. Changing to animal form is normally done only when absolutely necessary. Most minions prefer not to disclose their shape-shifting abilities, since once these are discovered their usefulness to their deity is compromised. In human form, 25% of them use magical weapons fashioned in the Outer Planes, though none are greater than +2 enchantment.

  然而,在战况将要恶化或有重大需求时,神侍将变形为可怕的动物形态。这种转化需要不到1轮的时间,初始先攻调整值为5。当处于动物形态时,其防御等级、生命骰、生命值将保持其人类形态时的状态,同时获得新形态的移动速度、攻击和特殊攻击。(那些动物的更多细节见《怪物图鉴Monstrous Manual》一书的完整条目。)
Should a battle go badly or the need be great, however, divine minions transform themselves into fearsome animal forms. The transformation takes less than a single round, having an initiative modifier of 5. When in animal form, Armor Class, Hit Dice, and hit points remain the same as the minion’s human form, while it acquires the movement rate, attacks, and special attacks of the new form. (See the full entry for these animals in the Monstrous Manual tome for additional details.)

  神侍的形态也会影响他们与其他神侍之间的协同策略。熊、鹰、蝎子和蛇不进行协同,而是独立作战。鳄鱼和朱鹭则成群结队地攻击,狮子与豺则通过伏击和其它战术协调它们的攻击。
The minion's form also affects its tactics in coordination with other minions. Bears, hawks, scorpions, and snakes fight independently without coordinating their tactics. Crocodiles and ibises attack in swarms, while lions and jackals coordinate their attacks in complex strategies involving ambushes and other tactics.

  神侍完全地奉献于他们的神力,永远无需进行士气检定,并且对制造恐惧与怀疑的魔法免疫,如 造成恐惧cause fear恐吓术scare魅影杀手phantasmal killer、或 疑虑术doubt 法术。
Divine minions are utterly devoted to their power, never check morale, and are immune to magic that creates fear or doubt such as cause fear, scare, phantasmal killer or doubt spells. All minions, regardless of form, have a 10% magic resistance and save as 10th-level fighters.

栖息地/社会HABITAT/SOCIETY:

  神侍是神力所触及的生物。他们侍奉着穆尔霍兰德神系的神祇们;数以百计的神侍居住在每位神祇化身的主要居所——无论那在 斯库德城Skuld 的某座高塔里、落湮沙漠Raurin desert 中、还是外层位面上。除了赛特所属的那些外,所有神侍都是自愿献身为神祇服务者;他们牺牲了自己的凡人生命、来换取为他们的神工作的荣耀,直到永恒。所有神侍都有与他们的守护神相同的阵营。
Divine minions are creatures touched by divine power. They serve the deities of the Mulhorandi pantheon; hundreds live in each deity’s avatar’s primary residence, whether it be a tower in Skuld, the Raurin desert, or on the Outer Planes. With the exception of those of Set, all minions are willing volunteers to divine service; they forfeit mortal life in return for the honor of working for their deity , throughout all eternity. All divine minions have the same alignment as their patron deity.

  赛特的神侍通常不是自愿为他服务的,因为他的触碰能把受害者转变成赛特神侍。然而,一旦转变完成,他们将会忠诚为他服务。赛特神侍是迄今为止最活跃的神侍,因为其他神侍除非专门被魔法唤来(例如7级祭司法术 召唤神侍summon divine minion),否则宁愿不被人注意到。
Set's minions usually are not volunteers to his service, as his touch can transform victims into minions of Set. However, once transformed, they serve him faithfully. Minions of Set are by far the most active divine minions, as the others prefer not to be noticed by mortals unless specially called by magic (such as the 7th-level priest spell summon divine minion).

生态学Ecology:

  神侍是种超凡的生物。他们无需进食和饮水。他们的防具和所有物品都将在被杀时消失,他们也不携带财物。神侍放射着一种与其阵营以及所属神祇神职类似的、微弱的场,能影响所遇动物的反应。举例来说,赛特的神侍会让大部分生物感到厌恶,使它们试图逃离神侍。另一方面,哈索尔Hathor 会产生一种内在的信任感,她们会找出怀孕、受伤或惊慌失措的动物,在触碰的同时令它们立即平静下来。在 主物质位面Prime Material Plane 弑杀的神侍将在外层位面被他们的神祇重塑。
Ecology: Divine minions are supernatural creatures. They need not eat or drink. Their armor and all their possessions disappear when slain, and they carry no treasure. Divine minions tend to radiate a faint field analogous to their alignment and the portfolio of their deity that affects the reactions of animals they encounter. For example, minions of Set produce instinctive dislike in most animals, which try to flee them. On the other hand, minions of Hathor produce inherent trust, and pregnant, hurt, or panicked animals seek them out and calm instantly at their touch. Divine minions killed in the Prime Material Plane are reformed by their deities in the Outer Planes.

  动物形态Animal Form 所侍神祇Deity Served(阵营Alignment) 移动Move #攻击次数AT 伤害Dmg 特殊攻击S


  狒狒Baboon 透特Thoth (LN) 12,12 在树上in trees 1 1d4 无Nil


  棕熊Brown bear 奥西里斯Osiris (LG),赛特Set (LE) 12 3 1d6/1d6/1d8 在一次爪击中掷出了 18 或更高的点数时,它可以擒抱敌人,并造成2d6 点额外伤害。Paw hit of 18 or better gives additional hug damage (2d6)


  洞熊Cave bear 盖布Geb (N) 12 3 1d8/1d8/1d12 在一次爪击中掷出了 18 或更高的点数时,它可以擒抱敌人,并造成2d8 点额外伤害。Paw hit of 18 or better gives additional hug damage (2d8)


  野猫Cat,wild 芭丝特Bast (CG) 18,攀爬cl 9,9 在树上in trees 3 1d2/1d2/1d2 如果其两只前爪均命中了敌人,则它们还可用其后爪造成耙抓伤害(2×1d2);其敌人在进行突袭检定时必须承受-3 的惩罚;只在突袭检定掷出 1 或 2 时被突袭。Rear claw rake (2×1d2) if both forepaws hit; -3 penalty to opponent's surprise roll; surprised only on a 1 or 2


  巨眼镜蛇Cobra, giant 奈芙蒂斯Nephthys (CG) 15 1 1d3 毒素啮咬(在命中敌人之后,其毒液可导致后者在 2d4 轮内死亡;如果受害者以-2 惩罚通过了豁免检定,则只受 10 点额外伤害) Poison bite (save vs. poison at a -2 penalty for only 10 points of additional damage or [if failed] die in 2d4 rounds)


  有角母牛Cow, horned 哈索尔Hathor (NG) 15 1 1d4 如果成群且惊溃中,造成1d4践踏伤害Trample for 1d4 if in a group of cattle and stampeding


  鳄鱼Crocodile 奈芙蒂斯Nephthys (CG),赛贝克Sebek (NE),赛特Set (LE) 6,游泳Sw 12 2 2d4/1d12 其敌人在突袭检定上要承受-2 惩罚-2 penalty to opponent's surprise roll%


  巨鳄Crocodile, giant 赛贝克Sebek (NE) 6,游泳Sw 12 2 3d6/2d10 其敌人在突袭检定上要承受-2 惩罚-2 penalty to opponent's surprise roll%


  大型隼Hawk, large 荷鲁斯-雷Horus-Re (LG),伊西斯Isis (NG),奈芙蒂斯Nephthys (CG),奥西里斯Osiris (LG) 1,飞行FI 33(B) 3 1d2/1d2/1 如果俯冲距离超过 100 呎,此攻击可获得+2的攻击奖励,并且其爪可造成双倍伤害;以喙部进行攻击时,会瞄准敌人的眼睛,并有 25%的几率击中其中一只;被啄中眼睛的敌人会目盲 1d10 轮,并有 10%的几率永远失去这只眼睛Dive from at great height (100 feet or more) for +2 attack bonus and double talon damage; 25% of eye hit (1d10 rounds blinded and 10% of permanent eye loss) with successful beak strike


  朱鹮Ibis 透特Thoth (LN) 游泳Sw 6,飞行FI 12(C) 1 1d3 无Nil


  豺Jackal 赛特Set (LE) 12 1 1d2 无Nil


  狮子Lion 安荷Anhur (CG),芭丝特Bast (CG),荷鲁斯-雷Horus-Re (LG) 12 3 1d4/1d4/1d10 当两只前爪均命中目标时,其后爪也可造成 2×1d6+1 点的耙抓伤害Rear claw rake (2×1d6+1) if both forepaws hit; surprised only on a leap up to 30 feet


  雪豹Leopard 芭丝特Bast (CG) 12,攀爬Cl 9,6 在树上in trees,游泳Sw 6 3 1d3/1d3/1d6 其两只前爪都成功命中敌人,则还可用后爪造成 2×1d4 点的耙抓伤害;其受害者在突袭检定上要承受-3 的惩罚;可向上跃出20 呎、或向前跃出25 呎Rear claw rake (2×1d4) if both forepaws hit; -3 penalty to opponent's surprise roll; surprised only on a 1; leap up to 20 feet upward or 25 feet forward


  超大型蝎Scorpion, huge 赛特Set (LE) 12 3 1d8/1d8/1d3 毒刺(对抗毒素豁免检定,否则将在下轮死亡);成功的爪抓将造成1d8点伤害,并将受害者夹在钳子中,每轮自动造成1d8点伤害;被夹在钳中的受害者将被尾刺自动击中Poison sting (save vs. poison or die the next round); successful claw attack causes 1d8 points of damage and victim is gripped in pincer for an automatic 1d8 points of damage per round; victims held in a pincers can be automatically hit by the tail sting


  巨型毒蛇Snake, giant poisonous 赛特Set (LE) 15 1 1d3 毒素啮咬(对抗毒素的豁免检定,否则就会在下一轮死去)Poison bite (save vs. poison or die the next round)


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