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2e<Men1.p076>第17章:魔索布莱城的魔法Magic of Menzoberranzan:祭司法术Priest Spells

  罗斯Lloth 的女祭司们使用着许多黑暗和致命的法术;其中有些在《玩家手册Player's Handbook》和《魔法卷册Tome of Magic》中展示,还有一些在《幽暗地域的卓尔Drow of the UnderdarkPriestesses of Lloth wield many dark and deadly spells; some are shown in the Player's Handbook and Tome of Magic, and in two sections (the entries for Lloth's clergy and "commonly shared" drow priest spells) in Drow of the Underdark.

Magic of Menzoberranzan

  此处的这些书页则再次探究了那些向罗斯祈祷之人的魔法。她的神职人员研发出的法术比一些其祂神的祭职者要少,但她们的许多魔法在地表世界的人们中还不为人所知,而新的魔法却已经出现。此处给出法术的细节可能因卓尔城市的不同而不同——甚至可能会被其祂神祇(和其他种族)的祭司使用。
These pages delve again into the magic of those who pray to Lloth. Her clergy devise fewer spells than some priesthoods, but many of their magics are yet unknown to surface-world folk, and new ones do appear. Spells given here may vary in detail from drow city to city—and may even see use by priests of other deities (and other races).

  罗丝的女祭司们在任何对抗中都不应被轻易击败;她们大多都是严酷、好斗的生物,会迅速发起攻击,且在战斗中精明狡猾。比之大部分神祇(各路战神如 坦帕斯Tempus 除外)的祭司,罗斯的神职人员都经过实战训练、更有施展经验。
No priestess of Lloth should be easily overcome in any confrontation; most are harsh, aggressive creatures, quick to strike, and canny in battle. More than most priests (except those of war-gods, such as Tempus), clergy of Lloth are trained and experienced in combat.

第1级法术First Level Spells

暗力斗篷Cloak of Dark Power

  (祈唤Evocation,转化Alteration)

  领域Sphere:死灵Necromantic
  距离Range:0
  成分Components:言语V,姿势S
  持续时间Duration:1 轮/级round/level
  施法时间Casting Time:4
  效果区域Area of Effect:施法者The caster
  豁免检定Saving Throw:无None

  这道法术将创造一道环绕着施法者奔驰、盘绕的力量光环。即便是身处地表世界白昼的露天场所,这位祭司身体,以及(仅施法者本人)穿戴或携带的任何物品将被这道光环保护不受全日照的影响(被 幽暗地域Underdark 地脉辐射灌注的武器和防具不会开始失去它们的力量,卓尔施法者也不会因为“强光”受到战斗惩罚)。这种魔法是专门用来对抗 光亮术light 法术的。
This spell creates a dark aura of coursing, swirling power around the caster. The priest's body and anything worn or carried (by the caster only) are protected by this aura from the effects of full sunlight, even under the open, daytime sky of the surface world (arms and armor imbued with the radiations of the Underdark don't begin to lose their power, and the drow caster suffers no "bright light" combat penalties). This magic is specifically fashioned to prevail against a light spell.

  在肩披 暗力斗篷 时,这位祭司所有处理与不死生物相关事务时,经验值等级都视为+1。蛛形纲生物(和使用蛛形纲形态的存在)在攻击身着斗篷者时,受到-3惩罚。
A priest shrouded in a cloak of dark power functions as if of one experience level higher, in all dealings with undead. Arachnids (and others using arachnid forms) attack a cloak -wearer at -3.

不死战力Undead Battlemight

  (死灵Necromancy)

  领域Sphere:死灵Necromantic
  距离Range:触及Touch
  成分Components:言语V,姿势S,材料M
  持续时间Duration:1 轮+1 轮/级
  施法时间Casting Time:4
  效果区域Area of Effect:1 只不死生物/级
  豁免检定Saving Throw:无None

  这道法术只会影响施法者所触碰的不死僵尸和骷髅,赋予它们这位施法者(巅峰期、健康状态)的速度和敏捷。这只不死生物将择优获得施法者的先攻骰和豁免检定。
This spell affects (only) undead zombies and skeletons touched by the caster, giving them the speed and agility of the caster (in peak, healthy state). The undead gain initiative rolls and the same saving throws as the caster, if better than their usual saves.

  法术的材料成分是3滴水、任何哺乳动物的肌腱或软骨、以及1滴汞。
The material components of the spell are three drops of water, sinew or cartilage from any mammal, and a drop of quicksilver.

第2级法术Second Level Spell

防斥术Revenance

  (死灵Necromancy)

  领域Sphere:死灵Necromantic
  距离Range:触及Touch
  成分Components:言语V,姿势S,材料M
  持续时间Duration:特殊Special
  施法时间Casting Time:5
  效果区域Area of Effect:1 只不死生物/级
  豁免检定Saving Throw:无None

  这道法术是法师法术 防斥术revenance(见《被遗忘的国度战役冒险FORGOTTEN REALMS® Adventures》一书)的牧师版。施法者将影响每等级1只的不死生物,使其免疫下次祭司、圣武士或其他支配不死生物之力的存在的驱散、毁灭或支配尝试。当它阻止了一次这样的尝试时,法术将终止;下次尝试成功率将如常(这道法术不能保护不死生物免受法术和魔法物品效果的影响)。被保护的不死生物将辐射出一道微弱的魔法灵光。类似于法师法术版本,你可以在同一只不死生物身上施加多道 防斥术,每道阻止一次驱散尝试,然后留下其它道。
This is a clerical version of the wizardly revenance spell (see the FORGOTTEN REALMS® Adventures book). The caster affects one touched undead per level, making it immune to an initial attempt to turn, destroy, or command it by a priest, paladin, or other being with power over undead. The spell ends as it prevents that one attempt; later attempts have a normal chance of success (the spell does not protect undead from spells or magical item effects). Protected undead radiate a faint magical aura. Unlike the wizard spell, multiple clerical revenances can be cast on a single undead; each turning attempt ends only one spell, leaving the others operating.

  这道法术的材料成分是每只受影响不死生物一滴血和一撮尘埃。
The material components of the spell are a drop of blood and a pinch of dust per undead to be affected.

第3级法术Third Level Spell

隐匿物品Conceal Item

  (幻术/幻象Illusion/Phantasm)

  领域Sphere:保护Protection
  距离Range:触及Touch
  成分Components:言语V,姿势S,材料M
  持续时间Duration:2 轮+1 轮/级
  施法时间Casting Time:6
  效果区域Area of Effect:1 件物品One item
  豁免检定Saving Throw:无None

  这种魔法使施法者能任意一件体重小于其总体重的无生命物品,只要始终保持携带或触碰,就能藏匿地除了自己外任何人都无法觉察。这道法术甚至能隐藏魔法或阵营灵光,那些使用 真视术true seeing 窥探的人,则只能看见在物品所在的位置上是一团空白、移动的白色“雾气”区域。
This magic enables the caster to render utterly undetectable, except to himself, any single non-living item smaller than his total body mass, as long as he is carrying or touching it. The spell conceals even magical or alignment auras, and shows a spy using true seeing a blank, shifting outlines area of white "fog" where the item is.

  这道法术经常被用来隐藏携带的魔法物品或武器;维伦Vhaeraun 的祭司们则通常会用它来藏匿圣徽(当施展在任何圣徽上时,法术持续时间将翻3倍)。这道法术由一位 罗斯Lloth 女祭司研发,但已被全维伦的所有 魔索布莱城人Menzoberranyr 祭司“借用”。
This spell is usually used to conceal a carried magical item or weapon; priests of Vhaeraun typically use it to hide holy symbols (when cast on any holy symbol, spell duration is tripled). Developed by a priestess of Lloth, this spell has been "borrowed" by all Menzoberranyr priests of Vhaeraun.

  它的材料成分是一小撮任意品种的宝石粉尘(大概2盎司)。
Its material component is a small handful (about two ounces) of the dust of any powdered gemstone.

第4级法术Fourth Level Spell

石行术Stone Walk

  (转化Alteration)

  领域Sphere:元素Elemental
  距离Range:0
  成分Components:姿势S
  持续时间Duration:1 轮+1 轮/级
  施法时间Casting Time:7
  效果区域Area of Effect:施法者The caster
  豁免检定Saving Throw:无None

  作为 融身入石meld into stone 法术的进阶版,这种魔法令施法者能够融入到坚硬的岩石中,并(短距离)穿过它。他可以穿越松散或破碎的石头,但不能通过泥浆、沙子或细砾石。移动速度固定为10呎/轮。
A development of the meld into stone spell, this magic allows a caster to merge into solid stone and travel (short distances) through it. Travel is possible through loose, or broken stone, but not mud, sand, or fine gravel. Movement is always 10 feet/round.

  如果法术持续时间许可,施法者可以反复进出这块岩石或另一块石头,而不需要施展第二道 石行术。当在石头中时,施法者可以感知到120呎以内的石头末端或边缘,以及任何洞穴、渗漏水、龟裂、气穴、生物(如掘穴生物或被困生物)、以及能够在石头中穿行的存在(如 索尔石怪xorn)。石头阻碍了所有听觉,但某些震动还是能感觉到的。这位施法者可以如水平移动那样向上或向下移动,并能根据岩石的天然纹理辨认方向。
If spell duration permits, a caster can enter stone, leave it, and re-enter it or another mass of stone, without casting a second stone walk. While in stone, the caster can sense any ending or edges of stone within 120 feet, as well as the presence, location, and size of any cavities, seepwater, fissures, air pockets, and beings such as digging or imprisoned creatures, and those able to pass through stone (such as xorn). The stone blocks all hearing, but some vibrations can be felt. The caster can walk up or down as well as horizontally, and can tell direction relative to the natural grain of the rock.

  在法术到期时,如果施法者还没离开石头就将被活活困住,被埋在坚固的石头里(如同法师法术 禁锢术imprisonment 的受害者)。在法术失效时距离石头断裂处12呎范围内的祭司,可以以损失1d6生命值(如果身体瘫痪骰失败则为2d6)为代价继续挣扎来挣出。在离开石头的那一轮中,施法者不能施法或进行攻击,有效防御等级为10,移动速度减半。
The caster is trapped alive, entombed in solid stone (the same as a victim of the wizardly imprisonment spell) if not out of stone at spell expiry. A priest within 12 feet of a break in the stone at expiry can struggle onwards at a cost of 1d6 lost hp (2d6 if a system shock roll fails) to break out. In a round of emergence from stone, a caster is unable to use spells or make attacks, has an effective Armor Class of 10, and moves at half rate (rounding down).

第5级法术Fifth Level Spells

死灵灌法术Imbue Undead With Spell Ability

  (死灵Necromancy)

  领域Sphere:死灵Necromantic
  距离Range:触碰Touch
  成分Components:言语V,姿势S,材料M
  持续时间Duration:特殊Special
  施法时间Casting Time:8
  效果区域Area of Effect:1 只不死生物One undead
  豁免检定Saving Throw:无None

  这是《被遗忘的国度战役冒险FORGOTTEN REALMS® Adventures》一书中所述同名法师法术的牧师版本。法术将影响施法者用一滴自己的血(这道法术的材料成分)触碰的一只不死生物。
This is a clerical version of the wizards' spell of the same name described in the FORGOTTEN REALMS® Adventures book. The caster can affect one undead, touched with a drop of the caster's own blood (the spell's material component).

  这只不死生物(可以是处于牧师能力或法术控制之下,以免阻碍法术)将成为这位施法者的法术中心——通过这只不死生物,施法者可以输送她选择的任何当前携有的法术。这道法术由这只不死生物释放,但所有施法活动(包括使用材料)都由这位祭司进行。只要祭司和这只不死生物还在同一位面上,双方的距离就无关紧要(但除非释放了其它法术来“看见”这只不死生物周围环境,或是它处于已知位置,否则传递的法术将被盲目地掷出)。
The undead (which can be controlled by clerical ability or by spells, without hampering this spell) becomes a spell focus for the caster—who can funnel any chosen, currently-carried spell through the undead. The spell is emitted from the undead, but all casting activity (including component use) is performed by the priest. Distance does not matter, if priest and undead remain on the same plane (but unless other spells are used to "see" the undead's surroundings, or it is in a known location, spells will be hurled blindly).

  不同于法师版本,通过这只不死生物传递的法术不需要在事先选择。这位祭司可以通过这只不死生物每轮1道地施展多道法术,直至它被毁灭、或是传递法术数量达到上限使这道法术被消耗殆尽(上限为 1道/每祭司等级)、又或者法术时间被耗尽(持续时间为 10回合/每施法者等级)。
Unlike the wizard spell, spells to be cast through the undead can be chosen as needed, rather than at or before imbuement. A priest can cast multiple spells, one per round, through the undead, until it is destroyed, or a maximum of one spell per level of the priest has been cast (exhausting the spell), or the spell runs out (it can last up to 10 turns per level of the caster).

  利用这道法术,藏起来的祭司可以避免直接战斗,而使用这只不死生物作为施法的战斗焦点。这只不死生物可以被 防斥术revenance 和/或 不死战力undead battlemight 影响,这些法术将同时起作用。施展在被灌注的不死生物身上的 驱散魔法dispel magic 只会终结其中一道法术(自由选择)。
With this spell, a hidden priest can avoid direct combat, employing an undead as a spellcasting fighting-focus. It can be cast on undead affected by revenance and/or undead battlemight, and the spells will function simultaneously. A dispel magic cast on such an augmented undead will end only one of these spells (choose which randomly).

蜘蛛召唤Spider Summoning

  (咒法/召唤Conjuration/Summoning)

  领域Sphere:动物Animal
  距离Range:0
  成分Components:言语V,姿势S,材料M
  持续时间Duration:1 轮+1轮/级
  施法时间Casting Time:8
  效果区域Area of Effect:特殊Special
  豁免检定Saving Throw:无None

  这道法术将唤来1d4只/每施法者等级的“大”蜘蛛(详述于《怪物纲要Monstrous Compendium》卷一)来侍奉这位祭司。它们将在施法轮之后“渐现”于施法者100呎的视野之内,并在接下来的轮中服从施法者的命令。它们有完整的生命值和毒素储备,以绝对的忠诚为施法者战斗到死,并紧随施法者对目标、移动方向和任务的无声心灵驱策。施法者可以在不终止对这道法术控制的情况下释放其它法术。在法术到期时,幸存的蜘蛛将会“消失”,回到它们原来的地方。
This spell calls 1d4 "large" spiders (detailed in Volume 1 of the Monstrous Compendium) per level of the caster, to serve the priest. They "fade" into view within 100 feet of the caster, on the round after casting, and obey the caster's command on the round thereafter. They have full possible hit points and poison reserves, and fight to death for the caster with utter loyalty, following the caster's silent mental urgings as to targets, direction to move, and tasks to do. The caster can cast other spells without ending this spell's control. At spell expiry, surviving spiders 'fade away,' returning whence they came.

  只有真正的蛛形纲动物、而非类似的昆虫或使用魔法变成蛛形纲动物的生物(例如 罗斯Lloth 或使用了 蛛化形体spider shape)才能被这道法术召唤而来。这道法术不能用来命令或击退遇到的蜘蛛;它只允许施法者命令它所召唤的蛛形纲动物。
Only true arachnids can be summoned by this spell, not similar insect creatures or beings using magic to take arachnid form (such as Lloth, or a wizard using spider shape). The spell cannot be used to command or repel encountered spiders; it only allows the caster to command the arachnids it summons.

  这道法术的材料成分是一具干燥的蛛形纲动物尸体。
The spell's material component is a dried arachnid corpse.

第6级法术Sixth Level Spell

罗丝之融合Meld of Lolth

  (附魔/魅惑Enchantment/Charm)

  领域Sphere:魅惑Charm
  距离Range:触碰Touch
  成分Components:言语V,姿势S
  持续时间Duration:1 小时/级
  施法时间Casting Time:9
  效果区域Area of Effect:1 只生物One being
  豁免检定Saving Throw:特殊Special

  这道法术通常被女祭司们用来在战斗前,将自己与一位强大的卓尔男性链接在一起(并在必要时控制他们),这道法术允许施法者与另一只生物“心灵融合”。融合允许施法者透过对方的眼睛、读懂对方的思想、并通过心灵感应与对方进行交流。
Often used by priestesses to link themselves to a powerful drow male before a battle (to control them when necessary), this spell enables the caster to "mind-meld" with another creature. The meld allows the caster to see through the other being's eyes and read its thoughts, and communicate telepathically with the linked being.

  施法者可以正常行动、说话和施法而不会结束这一链接,并可以(只要不施展另一道融合法术或使用任何灵能能力)完全支配被链接的人,不管距离多远都能控制对方的身体(如果施法者与连接者身处不同位面,法术将被打断)。这些施法者可以将被连接对象作为当前记忆的法术的焦点(发射源),通过这一链接来施展它——但这将立即结束融合。
The caster can act, speak, and cast spells normally without ending this link, and is able (whenever not casting another spell or using any psionic abilities) to dominate the linked being completely, controlling its body regardless of distance (the spell is broken if caster and linked being end up on different planes). The caster can use the linked being as the focus (source of emission) of a currently-memorized spell, casting it through the linked being—but this ends the meld instantly.

  如果被链接生物的智力低于施法者,则允许它每回合进行1次对抗法术豁免检定来打断融合。如果被链接生物与施法者一样聪明(或更聪明),且不再愿意进入融合状态,则每隔1轮都将得到一次对抗法术豁免检定来逃脱。
If the linked being's intelligence is less than the caster's, it is allowed a saving throw vs. spells once per turn to break the meld. If the linked being is as intelligent as the caster (or more so), and is or becomes (i.e. when ordered into danger) unwilling to be in the meld, it gets a saving throw vs. spell once every other round, to escape.

  每当被链接生物遭受伤害时,施法者都需要进行一次对抗即死魔法豁免检定。如果豁免失败,法术将终止,这位痛苦的施法者还将遭受1d6点伤害。如果被链接的生物死亡,施法者需要进行一次瘫痪骰,否则将立即死亡(施法者可以在下决定1轮后自愿终结此融合)。
Whenever the linked being suffers damage, the caster must save vs. death. If the save fails, the spell ends, and the painwracked caster suffers 1d6 hp of damage. If the linked being dies, the caster must make a system shock roll or die instantly (the caster can willingly end a meld 1 round after deciding to do so).

第8级法术Eighth Level Spell

盖尔的斗篷Cloak of Gaer

  (死灵Necromancy)

  领域Sphere:医疗Healing
  距离Range:触碰Touch
  成分Components:言语V,姿势S,材料M
  持续时间Duration:特殊Special
  施法时间Casting Time:11
  效果区域Area of Effect:1 只生物(通常就是施法者本人)One being (usually caster)
  豁免检定Saving Throw:无None

  这道强大的法术带着昏暗的魔法灵光环绕着它的施法者(或所接触的一位受术者)。法术将在当施法者被迫进行瘫痪生存骰,或是她的生命值下降到6或更低时(这可能在数天甚或数年后)生效。这道法术也可以施展在刚刚受伤的人身上。当需要时,被 盖尔的斗篷cloak of Gaer 保护的生物将自动投掷一个成功的身体瘫痪生存骰。这将触发法术起作用;在这一轮中,法术还将:
This powerful spell surrounds the caster (or a touched recipient being) with a faint magical aura. It takes effect (days or perhaps years later) when the being it is cast on is forced to make a system shock survival roll, or when the being reaches 6 hp or less. It can also be cast on a just-injured being. A being protected by a cloak of Gaer automatically makes a successful system shock survival roll, when one is required.This triggers the spell to act; in the same round it also:

  ❖再生被切断或缺失的肢体;
  ❖ regenerates severed or missing limbs or body extremities;

  ❖净化身体中的所有毒素、精神错乱、魅惑和外部精神影响、诅咒和毒气效果、占据或共生的生命(即便是友好或受术者主动期望的)、弱智效果、并取消先前对这只生物释放的任何 遗忘咒forget 法术效果。
  ❖ purges the body of all poisons, diseases, insanity, charms and outside mental influences, curses and geas effects, possession or symbiotic life (even if friendly and desired), feeblemindedness, and cancels the effects of any forget spells previously cast on the being;

  ❖使这只生物完全恢复清醒、警觉、冷静、无痛状态,并且
  ❖ restores the being to full wakefulness, alertness, sobriety, and pain-free state;
and

  ❖治疗这只生物4d8点生命值的伤害(这只生物不能以这种方式获得“额外”生命值)。
  ❖ heals the being of 4d8 hit points of damage (the being cannot gain "extra" hit points by this means).

  若在受创后2轮内成为受术者,这道法术除了具有上述效果之外,还将允许这位在身体瘫痪生存骰中失败(换句话说,“挂了”)的受害者进行第二次检定的机会。这次投骰将得到+22%的奖励;如果仍然失败,死亡仍将到来,但净化和再生效果仍将在尸体上发生。
If this spell is cast on a hurt being within 2 rounds after the major injury, the spell has the effects noted above, and allows a victim who has failed a system shock survival roll (and "died") a second chance. This roll is made at a +22% bonus; if it fails, death occurs, but the purge and regenerate effects still occur to the corpse.

  若法术施展时间延迟到被击中后的3~9轮,那么第二次检定机会仍将被允许,但不会有奖励;其它法术效果仍如上所述。如果法术的使用时机更晚,那么只剩下净化和再生效果(即便是在尸身上)。
If this spell is applied 3 to 9 rounds after a being has been stricken, it allows a second system shock survival roll, but without any bonus; other spell effects occur as noted here. If the spell is applied later, it only purges and regenerates (even on bodies).

  这道法术的材料成分是4滴圣水、法师的血液和露水。驱散魔法dispel magic 法术无法终结处于“等待中”状态的这道法术。这种魔法已将许多“众所周知已经死亡”的卓尔复生、前往猎杀仇敌。据传闻,有几位卓尔法师已经在一种使用类似法术。
The spell's material components are four drops each of holy water, the caster's blood, and dew. A dispel magic cannot end this spell, in its "waiting" state. This magic has enabled many "known dead" drow to return and hunt down foes. Certain drow wizards are rumored to use a similar spell.


_强显目录_

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