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2eFRMZ<Maztica Campaign Set—Gods & Battles.p007>脚本Scenario 1:帝国初期The Early Days of Empire

  在 伊帕纳三世Ipana III,耐克苏帝国第四任荣耀顾问Fourth Revered Counselor of Nexal 在位期间
  During the reign of Ipana III, Fourth Revered Counselor of Nexal


  在 耐克苏帝国Nexal 的军队取得了对谷底地区的控制权后,他们不得不从自己的湖泊上方的山坡眺望更远,去寻找扩张的第一个受害者。他们找到了一个财宝丰富、人口众多的地方,军队从耐克苏的边境出发只需要一天的行军就能抵达。
When the forces of Nexal gained control of the valley floor, they had to look no farther than the slopes above their lakes to find the first victim of expansion. They found a place rich in treasure and population, and barely a day's march for the army beyond the boundaries of Nexal itself.

  这座名为 科罗多城Cordotl 的小城邦占据了 波波尔山Popol扎塔尔山Zatal 两座大山之间的一处重要通道。它是座繁忙的贸易城市,从谷地中拉来的食品在这里进行交易,换取来自沿海、以及 帕伊特Payit珀泽尔Pezel 的商品。
The small city-state of Cordotl occupied a key pass, between the great summits of Popol and Zatal. It was a busy trading town, where foodstuffs from the valley were hauled and bartered for goods from the coast and from the Payit and Pezel countries.

  这座城邦之前一直为谷地中的诸势力忽视——因为他们有自己的邻居要担心。现在,这些争吵不休的辖区第一次全部联合——虽然是被迫的——在一座城市、一位荣耀顾问的领导权下。
Always before it had been ignored by the powers in the valley, for they had had their own neighbors to worry about. Now, for the first time, these squabbling precincts were all united—albeit forcibly—under the leadership of one city, and one Revered Counselor.

  伊帕纳三世Ipana III 野心勃勃地开始了他的战役,计划迅速地征服 科罗多城Cordotl帕卢尔城Palul 并最终征服 库尔塔卡Kultaka 以外的地方。他一边忙着在山谷中招募战士,一边派遣了一支由其最忠诚老兵组成的小部队去对付科罗多城,理由是这座小城不会有什么抵抗力。这位参赞计划让他的部队拿下科罗多城,并及时掌握隘口,让其余部队行进到山谷之外的大战中去。
Ipana III began his campaign ambitiously, with plans for the quick subjugation of Cordotl, Palul, and eventually Kultaka beyond. While he busily recruited warriors in the valley, he sent a small army of his most loyal veterans against Cordotl, reasoning that the small city would put up little resistance. The counsellor planned for his force to take Cordotl and gain mastery of the pass in time for the rest of the army to march up for the grand campaign into the valleys beyond.

  令人惊讶的是,科罗多城从城中和周边地区集结了大量武者组成了一支军队。虽然其中有大量人员是未经训练的农夫组成的民兵,但他们团结一致、决心要看到科罗多能继续摆脱耐克苏帝国的控制。如果他们做不到这点,就像黑夜接踵白天而至、谈判也将紧随战争而临,这些武者也知道,如果他们能给自己一个好的交待,他们的城市或许就有希望在这场战斗之后的谈判中获得更多的有利条件。
Cordotl, surprisingly, mustered a large force of warriors from the city and the surrounding lands. Though many of these were levees of untrained farmers, they were united in their determination to see Cordotl remain free of Nexalan control. Failing in that, the warriors knew that if they gave a good account of themselves, their city might hope for more favorable terms in the negotiations that would follow that battle as certainly as night follows day.

  规模较小而战力强大的耐克苏部族军团溯谷地而上。侦察兵报告有许多科罗多人在他们上方聚集。最终,当耐克苏军队开始致力于直扑城市时,守军开始推进。两支军队在城市西部的玉米田中相会。这是一片排水沟渠和灌溉池塘交错纵横的地方。
The small, powerful Nexalan legion marched up the valley. Scouts reported many men of Cordotl massing above them. Finally, the defenders began to advance, when the force of Nexal had committed itself to a straight approach on the city. The two armies converged in the mayzfields west of the city. Drainage ditches and irrigation ponds crisscrossed the land.

  科罗多人冲上前去,试图在那些沟渠处取得占据有利阵地,而马兹特克人武者们则试图从任何他们能通过的地方穿过。两支军队在一场残酷的战斗中相遇,科罗多城的未来还有许多事情尚待明确。
The men of Cordotl rushed forward to try and gain position at those ditches, while the Maztican warriors tried to cross wherever they could. The two forces met in savage battle, and many things beyond the immediate future of Cordotl lay in the balance.

设置Setup

  这张地图上标记的设置区域深1呎,宽20或30码(分别为科罗多和马兹特克)。先布置马兹特克军队,然后是科罗多军队。朝向由玩家自己决定。
The setup areas marked on the map are 1' deep and 20" or 30" wide (Cordotl and Maztica, respectively). The forces of Maztica are set up first, followed by the forces of Cordotl. Facing is left up to the players.

地形Terrain

  每条沟渠都是 作战系统规则BATTLESYSTEM™ Rules 中所述的典型壕沟。除了飞行中的雄鹰勇士外,任何单位都不能通过池塘。这些建筑都是土坯墙结构,每面墙上的窗户和门在地图上都有说明。每处血量10hp。这座山有两圈海拔高度。
Each ditch is a typical ditch as described in the BATTLESYSTEM™ rules. The pond is impassable to all units (except flying eagles). The buildings are all adobe-walled structures with windows in each wall and doors where illustrated on the map. Each has 10 hp. The hill is two elevations high.

Cordotl

胜利Victory

  如果马兹特克军队能够在场景的第十个回合前占领山顶,那么将对科罗多的士气造成毁灭性的打击,以至于该城间立即接受耐克苏的掌控。这将是最终的胜利。
If the forces of Maztica can gain the summit of the hill by the tenth turn of the scenario, the effect will be so devastating upon Cordotl's morale that the city will immediately accept the mastery of the Nexala. This is the ultimate victory.

  如果在十回合后,没有马兹特克人(未被打垮的)军队占领沟渠以东的地面,科罗多部族the Cordotls 将获得一场小胜。他们仍会被耐耐克苏部族援军压倒,但他们的勇气将为自己在必需支付贡品上赢得让步。
If, after ten turns, no Maztican (unrouted) forces occupy ground to the east of all the ditches, the Cordotls have won a minor victory. They will still be overwhelmed by the Nexalan reinforcements, but their courage has won them concessions in tribute that will have to be paid.

  如果科罗多部族完成了达到小胜的条件,并且至少有一半的马兹特克人部队被杀、被俘、或从战场上被击溃,科罗多部族将赢得大胜。新兵将从丘陵和附近的定居点中涌入,而耐克苏部族扩张将遭遇严重挫折。那座强大的城市甚至要到数十年后才会考虑派遣军队到山谷之外。
If the Cordotls achieve the minor victory condition, and at least half of the Maztican forces have been killed, captured, or routed from the field, the Cordotls win a tremendous victory. Fresh recruits stream in from hills, and nearby settlements, and Nexalan expansion is dealt a sharp rebuff. It will be decades before that powerful city even thinks about sending an army beyond the valley.

  历史结果介于科罗多小胜与马兹特克人胜利之间;这场马兹特克人的小胜导致了科罗多城被吸收。
The historical result is somewhere in between a Cordotl minor victory and a Maztican triumph; it is a Maztican minor victory that result in the absorption of Cordotl.

马兹特克人清单Maztican Rosters

缩写词Abbreviations:
  AD:攻击骰Attack Dice
  AR:攻击等级Attack Rating
  Hits:等量生命值Hit point equivalent
  ML/CD:士气或命令倍数Morale or Command Diameter
  MV:移动速度Movement Rate

马兹特克人清单Maztican Rosters
名字/集团Name/Group 攻击骰AD 攻击等级AR 等量生命值Hits 士气/命令次数ML/CD 移动MV
个体Individuals:
他洛科Talok**

雄鹰勇士Eagle Knight,军队指挥官与英雄Army Commander and Hero

12 4 8 18" 12"
 鹰形态Eagle form 12 5 5 6"/36"(机动性MC B)
2 位美洲豹勇士英雄Jaguar Knight Heroes 12 3 5 13" 12"
 美洲豹形态Jaguar form 12+8 4 5 15"
  能以30码的移动速度冲锋Can charge at 30" movement rate
4 勇士Warriors

  单位指挥官Unit Commanders

10 5 5 12 12"
单位Units:
5 雄鹰勇士Eagle Knights**

  不需要指挥官Need no commander

8 4 3 13 12"
4 美洲豹勇士Jaguar Knights 10 3 3 12 12"
20 长矛兵Spearmen(正规军Regular) 6 6 1 11 12"
 配有投矛手with casters;射程range 2/4/8;在短距和中距射程双倍攻击骰double AD at short and med. range
24 黑曜石刃木剑兵Macas(正规军Regular) 8 7 1 11 10"
 攻击骰在4回合近战后降低到6 AD drops to 6 on fourth turn of melee attacks
24 弓箭兵Archers**(正规军Regular) 6* 4 9 1 10 12"
 * *可以使用弓can use bows;射程range 5"/10"/18";攻击骰AD 6

科罗多清单Cordotl Rosters

科罗多人清单Cordotl Rosters
名字/集团Name/Group 攻击骰AD 攻击等级AR 等量生命值Hits 士气/命令次数ML/CD 移动MV
个体Individuals:
卡马克Karmac

美洲豹勇士Jaguar Knight,军队指挥官与英雄Army Commander and Hero

12 3 8 18" 12"
 美洲豹形态Jaguar Form 12+8 4 5 15"
  能以30码的移动速度冲锋Can charge at 30" movement rate
2 位勇者英雄Warrior Heroes 12 5 5 12" 12"
 装备有寻心者长矛;在攻击骰在10或更好的石化,自动消灭近战中的敌人Armed with Heartseeker spears; on AD roll of 10 or better, automatically eliminates opponent in melee combat
6 勇士Warriors

  单位指挥官Unit Commanders

10 5 4 12" 12"
单位Units:
24 黑曜石刃木剑兵Macas(正规军Regular) 8 7 1 11 10"
 攻击骰在4回合近战后降低到6 AD drops to 6 on fourth turn of melee attacks
36 木棍兵Clubwielders(非正规军Irreg.) 6 9 1 8 12"
24 长矛兵Spearmen(非正规军Irregular) 6 9 1 9 12"
 射程range:1"/2"/3"
20 投石兵Slingers(非正规军Irregular) 4 10 1 8 12"
 射程range:4"/8"/16"
24 弓箭兵Archers(非正规军Irregular) 6* 4 10 1 9 12"
 射程range:5"/10"/15"

[译注:每个数字代表10个人。]


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