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2eFRMZ<Maztica Campaign Set—Gods & Battles.p014>脚本Scenario 3:人类联军在杜坎城Humans United at Tukan

  在 悲号之夜the Night of Wailing 四个月后
  In the fourth month after the Night of Wailing

  在 哀嚎之夜the Night of Wailing 这场过后,大批难民自 耐克苏帝国Nexal 的谷地向南逃亡。虽然大部分是耐克苏本身的居民,但也有一部分是 考德尔Cordell 带到这座城市的 [[库尔塔卡部族Kultakan] 残军,甚至还有他原来五百号军团人中的百五十人。
After the calamities of the Night of Wailing, a mass of refugees fled southward from the valley of Nexal. While predominantly residents of Nexal itself, some of these were the remnants of the Kultakan forces brought to the city by Cordell, and even some hundred and fifty of his original five hundred legionnaires.

  人类沿着一系列以前的沙漠谷地逃亡,在 夸尔特Qotal 的奇迹干预下,这些谷地现在变得盛产水与粮食——足以维持人类漫长而危险的逃亡。
The humans fled along a series of formerly desert valleys that, through the miraculous intervention of Qotal, now flourished with water and grain—enough to sustain the humans on their long, perilous flight.

  但在他们的身后,却出现了迫近的 蝰蛇之手the Viperhand 大军——这些在哀嚎之夜诞生的生物,被 扎尔泰克Zaltec 的力量扭曲为了咆哮的怪物——兽人和食人魔。
But behind them came the pressing horde of the Viperhand—the creatures that had been born of the Night of Wailing, perverted by the power of Zaltec into growling monsters: orcs and ogres.

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  这些野兽紧紧追逐人类,在难民们进入了一片宽阔而异常丰饶的谷地时,它们也靠近了巨柱。他们决定留在这里,而在这里,他们将不得不挺身对抗 蝰蛇之手兽军the Beasts of the Viperhand。
These beasts pressed after the humans, nearing the huge column just as they refugees entered a wide, very fertile valley. Here they decided to stay, and here they would have to stand against the Beasts of the Viperhand.

阶段Setup

  兽军the Beastarmy 先被放置。接下来放置人类军队。库尔塔卡Kultaka耐克苏帝国Nexal 的军队必须按照设置图所示的那样分开。而少量的军团人部队可以放置在人类中的任何位置。
The forces of the Beastarmy are set up first. Next, the human army is set up. The forces of Kultaka and Nexal must be separated as shown on the setup diagram. The few Legionnaire forces can be placed anywhere among the humans.

地形Terrain

  战场上有两处坡地向上倾斜到山峰,一座海拔为3,另一座海拔为4。还有几块粗糙的地面——在这里对应的是漂石场——阻挡了部分战场。
The battlefield slopes upward to two crests, one of elevation three and the other of elevation four. Several patches of rough ground—boulder fields, in this case—obstruct portions of the battlefield.
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胜利Victory

  这是一场为人类在马兹特克大陆未来而进行的战斗,因此必须将战斗进行到底。棋盘上最后一个拥有未被击溃部队的一方,将获得胜利。
This is a fight for nothing less than the future of humankind in Maztica, and as such will be fought to the finish. The last player with unrouted troops on the board is the winner.

  如果人类获胜,他们将保护下 杜坎城Tukan 的山谷,并继续在这里建造这座城市,这座城市的辉煌与荣耀很快将可与 耐克苏城Nexal 匹敌。它将成为 真实世界the True World 的新心脏,平衡外域的影响,迅速对 乌拉托斯城Ulatos帕伊特国Payit 的领土造成超出所有预期的改变。
If the humans win, they preserve their valley of Tukan, and go on to build the city there that will soon rival Nexal in its splendor and glory. It becomes the new heart of the True World, balancing the foreign influence that soon changes Ulatos and the Payit lands beyond all expectations.

  如果怪物大军获胜,难民们将向南散去,许多人将在那里饿死,其他人则将沦为阴暗潮湿的南非丛林中 翠绿族裔the Green Folk 的受害者。获胜的蝰蛇之手兽军将在这片大陆上横行,摧毁一座又一座的人类城市,直至把整个马兹特克赶回野蛮状态。
If the monstrous forces win, the refugees scatter southward, where many perish of starvation and others fall victim to the Green Folk in the dank southern jungles. The victorious Beasts of the Viperhand roam across the continent, destroying city after city of humankind, until all of Maztica has been driven back to primitive savagery.

人类清单Human Rosters

人类清单Human Rosters
名字/集团Name/Group 攻击骰AD 攻击等级AR 等量生命值Hits 士气/命令次数ML/CD 移动MV
个体Individuals:
上将考尔德Captain-General Cordell

  英雄与军队指挥官Hero and Army Commander,骑乘状态mounted

12 2 11 18" 24"
加兰特Garrant

  英雄与剑士单位指挥官Hero and Swordsmen Unit Commander,骑乘状态mounted(可选optionally)

12 3 8 14" 9" 或 24"
2 位上尉Captains

  其他单位指挥官Other unit Commanders

8 5 5 10" 12"
基卡尔Chical**

  雄鹰勇士Eagle Knight,军队指挥官与英雄Army Commander and Hero

12 4 8 18" 12"
 鹰形态Eagle Form 12 5 5 6"/36"(机动性MC B)
托科尔Tokol
  库尔塔卡人军队指挥官与英雄Kultakan Army Commander and Hero 12 5 8 15" 12"
2 位美洲豹勇士英雄Jaguar Knight Heroes 12 3 5 13" 12"
 美洲豹形态Jaguar Form 12+8 4 5 15"
  能以30码的移动速度冲锋Can charge at 30" movement rate
8 勇者Warriors 10 5 5 12" 12"
  马兹特克人单位指挥官必须标明是库尔塔卡人Kultakan(Kult.)还是耐克苏人Nexalan(Nex.) Maztican Unit Commanders must be designated Kultakan (Kult.) or Nexalan (Nex.).
单位Units:
耐克苏人军队NEXALAN FORCES:
5 雄鹰勇士Eagle Knights**

  不需要指挥官Need no commander

8 4 3 13 12"
24 黑曜石刃木剑兵Macas(正规军Regular) 8 7 1 11 10"
 攻击骰在4回合近战后降低到6 AD drops to 6 on fourth turn of melee attacks
24 弓箭兵Archers**(正规军Regular) 6* 4 9 1 10 12"
36 木棒兵Clubwielders(非正规军Irreg.) 6 9 1 8 12"
24 长矛兵Spearmen(非正规军Irregular) 6 9 1 9 12"
  射程range:1"/12"/3"
20 投石兵Slingers(非正规军Irregular) 4 10 1 8 12"
  射程range:4"/8"/16"
耐克苏人军队NEXALAN FORCES:
4 美洲豹勇士Jaguar Knights

  不需要指挥官Need no commander

10 3 3 12 12"
20 长矛兵Spearmen(正规军Regular) 6 8 1 11 12"
 配有投矛手with casters;射程range 2/4/8;在短距和中距射程双倍攻击骰double AD at short and med. range
24 黑曜石刃木剑兵Macas(正规军Regular) 8 7 1 11 10"
 攻击骰在4回合近战后降低到6 AD drops to 6 on fourth turn of melee attacks
24 弓箭兵Archers(非正规军Irregular) 6* 4 10 1 9 12"
  射程range:5"/10"/15"
 * *可以使用弓can use bows;射程range 5"/10"/18";攻击骰AD 6

金色军团清单Golden Legion Rosters

金色军团人清单Golden Legion Rosters
名字/集团Name/Group 攻击骰AD 攻击等级AR 等量生命值Hits 士气/命令次数ML/CD 移动MV
8 弩手Crossbowmen 8 5 3 13 9"
  射程range 5"/16"/24"
12 剑士Swordsmen 8 6 2 12 9"
2 骑兵Cavalry (12+8)10 6 6 15 18"
 (骑兵有4个单位,都有这些属性There are four units of cavalry, all with these attributes)

蝰蛇之手的兽军Beasts of the Viperhand Rosters

蝰蛇之手的兽军Beasts of the Viperhand Rosters
名字/集团Name/Group 攻击骰AD 攻击等级AR 等量生命值Hits 士气/命令次数ML/CD 移动MV
个体Individuals:
霍克西特Hoxitl,野兽之主Beastlord

  军队指挥官Army commander

2d12 4 12 18" 12"
哈姆霍克Hamhock,食人魔暴君Ogre Brute 12 6 8 10" 12"
黑拳Blackfist

  食人魔冠军与英雄Ogre Champion and Hero

10 5 9 11" 12"
9 位食人魔Ogres

  单位指挥官Unit Commanders

10 7 4 9" 9"
单位Units(全部为非正规军All are Irregular):
24 持剑兽人Orcs with sword 8 1 11 9"
 (有3个单位与此相似There are three units like this)
16 持弓兽人Orcs with bows 1 11 9"
 (其中有两个单位Two units of these;射程Range 5"/10"/15" )
24 持矛兽人orcs with spears 6 1 12 9"
 (其中有两个单位Two units of these;射程Range 1"/2"/3" )
8 食人魔Ogres 10 7 2 13" 9"
 (其中有两个单位Two units of these;射程Range 1"/2"/3" )

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