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索引:【神力
索引:【摩丁萨曼诸神

简介

贡姆·古辛Gorm Gulthyn,青铜面具之主
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基本信息
【音   标】GORM GULL-thin
【头   衔】火眼Fire Eyes,金色卫士the Golden Guardian,哨兵the Sentinel,青铜面具之主Lord of the Bronze Mask,永恒的警惕者the Eternally Vigilant
【阵   营】LG
【神   力】L
【神   职】所有矮人的守卫和保护者Guardian and protector of all dwarves,矮人守卫dwarven guardians,防御defense,警惕watchfulness,警戒vigilance,责任duty
与诸神的关系
【神   系】摩丁萨曼诸神The Morndinsamman
【主   神】摩拉丁Moradin
【盟   友】阿尔伏林Arvoreen希劳拉妮Cyrrollalee加尔·闪金Garl Glittergold盖尔达尔·铁手Gaerdal Ironhand海姆Helm摩丁萨曼诸神the Morndinsamman(除了 阿巴索Abbathor深地·杜菈Deep Duerra拉杜格Laduguer
【敌   对】阿巴索Abbathor深地·杜菈Deep Duerra拉杜格Laduguer厄尔德连Urdlen地精类和邪恶巨人神系the goblinkin and evil giant pantheons
神国与教会
【神   国】双生天堂Bytopia/2th 夏洛克Shurrock警戒堡Watchkeep
【徽   记】一副有着两只火焰眼窝的闪亮青铜或黄铜金属面具A shining bronze or brass metal mask with two eyeholes of flame
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【简   介】贡姆·古辛Gorm Gulthyn 是矮人的守护之神,他的化身始终来回出现在矮人的战场中、为矮人种族而奋战。


2eFR<Demihuman Deities.p064>贡姆·古辛Gorm Gulthyn

贡姆·古辛Gorm Gulthyn

  (火眼Fire Eyes,金色卫士the Golden Guardian,哨兵the Sentinel,青铜面具之主Lord of the Bronze Mask,永恒的警惕者the Eternally Vigilant)

  双生天堂之弱等神力Lesser Power of Bytopia,
  守序善良LG

  神职PORTFOLIO:所有矮人的守卫和保护者Guardian and protector of all dwarves,矮人守卫dwarven guardians,防御defense,警惕watchfulness,警戒vigilance,责任duty
  别名ALIASES:无None
  神域名DOMAIN NAME:夏洛克Shurrock警戒堡Watchkeep
  主神SUPERIOR:摩拉丁Moradin
  盟友ALLIES:阿尔伏林Arvoreen希劳拉妮Cyrrollalee加尔·闪金Garl Glittergold盖尔达尔·铁手Gaerdal Ironhand海姆Helm,[[摩丁萨曼诸神the Morndinsamman(除了 阿巴索Abbathor深地·杜菈Deep Duerra拉杜格Laduguer
  敌对FOES:阿巴索Abbathor深地·杜菈Deep Duerra拉杜格Laduguer厄尔德连Urdlen地精类和邪恶巨人神系the goblinkin and evil giant pantheons
  徽记SYMBOL:一副有着两只火焰眼窝的闪亮青铜或黄铜金属面具A shining bronze or brass metal mask with two eyeholes of flame
  信徒阵营WOR. ALIGN.:守序善良LG,中立善良NG,混乱善良CG,守序中立LN,绝对中立N

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  贡姆·古辛Gorm Gulthyn(读作“GORM GULL-thin”)是整个 诸国度the Realms 矮人族的守卫者和保护者,也是粗壮族裔中所有担任守卫之人的神明。那些需要保护或武装援助的矮人会献上颂词讨好 青铜面具之主Lord of the Bronze Mask。守序中立和守序善良的矮人尤其可能皈依 火眼Fire Eyes。
Gorm Gulthyn (GORM GULL-thin) is the guardian and protector of dwarvenkind throughout the Realms as well as the god of all Stout Folk who serve as guardians. Those dwarves who require protection or armed aid pay tribute in appeasement to the Lord of the Bronze Mask. Lawful neutral and lawful good dwarves in particular turn to Fire Eyes.

  贡姆是 克兰贾汀Clanggedin马萨摩Marthammor 以及 摩拉丁Moradin 的亲密盟友,他也与其祂非混乱和非邪恶矮人神祇保持着良好关系。贡姆永远对 阿巴索Abbathor 的背叛嫌疑保持警惕,即便他从未能证实 收藏之主the Trove Lord 的变节。青铜面具之主与那些如他这般看待这个世界的、其祂神系的神力,如 阿尔伏林Arvoreen盖尔达尔·铁手Gaerdal Ironhand、以及 海姆Helm,建立了良好的关系,而对那些他所怀疑者几乎没有耐心,包括 贝尔凡·野游者Baervan Wildwanderer布兰多布李斯Brandobaris、以及 马斯克Mask。虽然贡姆会有规律地与地精类和邪恶巨人神系争斗,但他最憎恨的是兽人神明 沙葛司Shargaas,因为 夜之主the Night Lord 是唯一曾成功在 哨兵the Sentinel 眼皮底下窃取物品的神力。
Gorm is closely allied with Clanggedin, Marthammor, and Moradin, and he has excellent relations with the other nonchaotic and nonevil dwarven deities. Gorm is ever vigilant against Abbathor's suspected betrayals, although he has never proven the Trove Lord's treachery. The Lord of the Bronze Mask has established good relations with the powers of other pantheons who view the world much as he does, such as Arvoreen, Gaerdal Ironhand, and Helm, but he has little patience for those he distrusts, including Baervan Wildwanderer, Brandobaris, and Mask. While Gorm regularly contests with the goblinkin and evil giant pantheons, he reserves his greatest hatred for the orcish god Shargaas, as the Night Lord is the only power to have ever successfully stolen an object the Sentinel was actively guarding.

  贡姆寡言,但在开口时声音严厉而洪亮。他忙于自己作为保护者的角色,而对可能会松懈他的预备的愚蠢活动和可能会影响他的冷静的多愁善感,几乎没有兴趣。哨兵时刻警惕着对矮人的威胁,他是粗壮族裔不知疲倦的保卫者,甚至会在灰矮人遭到他们邪恶敌人的围攻,而相比之下杜尔加一方显得惨淡无力时,前往保卫他们。
Gorm says little, but has a stern, booming voice when he does speak. He is consumed by the demands of his role as protector and has little interest in or tolerance for foolish activities that might detract from his readiness or sentimentality that might interfere with his dispassion. The Sentinel is ever on the alert for threats to dwarves, and he is a tireless defender of the Stout Folk, even coming to the defense of gray dwarves when they are beset by foes whose evil makes that of the duergar pale in comparison.

  虽然贡姆能同时派遣两尊化身,但在对他的祈唤中总是有如此众多、至关重要的战斗,令他无法让自己的化身在任何一个地方停留超过1回合。因此,他的每尊化身都几乎总是驻留于诸国度,从一地传送到另一地,在抗击武装攻击或强大怪物中为矮人们提供援助,这些化身只会在需要军械库的库存或使用他的 灼热王座Seat of Heating 时,才会返回 警戒堡Watchkeep。贡姆只会在矮人们已投入战斗并且需要他的援助时,才会采取行动。当在这种时候神临时,他会发动一阵疯狂的、全面的攻击,试图尽其所能对矮人的敌人们造成最大的伤害,随后再次消失。24小时内他的化身不会返回同一地点两次,但他会在一场持续作战中,在神临两次化身之间显现其本尊。
While Gorm can dispatch up to two avatars simultaneously, there are always so many battles in which his intercession is critical that the Sentinel can rarely afford for his avatars to remain in any single location for more than a turn. As a result, each avatar is nearly always resident in the Realms, teleporting from place to place to aid dwarves in withstanding armed attacks or powerful monsters, and they return to Watchkeep only when in need of the armory amassed there or to use his Seat of Heating. Gorm acts only when dwarves are already engaged in combat and need his aid. At such times he appears, engages in a frenzied, all-out attack, seeking to do the most damage to the enemies of the dwarves as he possibly can, and then vanishes again. He cannot return to a given locale in avatar form twice in a 24-hour period, but he can manifest himself between his avatar appearances in a continuing battle.

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贡姆的化身Gorm's Avatar

  (圣武士Paladin 29,牧师Cleric 22,预言师Diviner 18)

  贡姆呈现为一位身着金黄色全身板甲的矮人,其上有爬行着、永远在变化的红色符文雕花和装饰。他偏好来自以下领域和学派的法术,领域:共通、战斗、守卫、保护、战争以及结界;学派:预言,不过他能施展来自任何领域和除了咒法/召唤学派外任何学派的法术。
Gorm appears as a dwarf clad in full plate armor of golden-brown hue, chased and decorated with red, crawling, ever-changing runes. He favors spells from the spheres of all, combat, guardian, protection, war, and wards and from the schools of divination, although he can cast spells from any sphere or school except the school-of conjuration/summoning.

  防御等级 -4;移动 12 或 15;生命值 211;零级命中值 -8;#攻击 2次/1轮
  伤害 1d10+13 (+4双手战斧,+9 力量)
  魔抗 70%;体型 中型M(6呎高)或 超大型H(11呎高)
  力量 21,敏捷 17,体质 22,智力 19,感知 20,魅力 21
  法术 祭司P:12/12/11/11/9/6/3,法师W:6/6/6/6/6/4/4/3/2*
  豁免 麻痹、毒素与死亡魔法 2;权杖、法杖与魔杖 1*;石化或变形 4;喷吐武器 4;法术 6
    *数量上假定每法术等级额外1道预言法术。
    **包括对豁免检定的+2奖励,直至最小值1。
    †包括矮人+5的体质豁免奖励,直至最小值1。体质豁免奖励也作用于毒素豁免,直至最小值1。
  AC -4; MV 12 or 15; HP 211; THAC0 -8;#AT 2/1
  Dmg 1d10+13 (two-handed battle axe +4,+9 STR)
  MR 70%; SZ M (6 feet high) or L (11 feet high)
  STR 21, DEX 17, CON 22, INT 19, Wis 20, CHA 21
  Spells P:12/12/11/11/9/6/3, W:6/6/6/6/6/4/4/3/2*
  Saves **PPDM 2, RSW 1†, PP 4, BW 4, Sp 6
    *Numbers assume one extra divination spell per spell level.
    *Includes +2 bonus to saving throws to a minimum of 1.
    †Includes dwarf +5 CON save bonus to a minimum of 1. The CON save bonus also applies to saves vs. poison to a minimum of 1.
[译注:原文标记有一处错误。]

特殊攻击/防御Special Att/Def:

  在战斗中,他挥舞着 阿斯加德Axegard,那是一柄为持握者提供 百眼法袍robe of eyes 异能的 +4双手战斧。在他的 +4全身板甲 上铭刻的那些符文,起着类似 法术反转戒指ring of spell turning 的作用。贡姆的魔法 灼热王座 在他位于警戒堡的家中,能复原施加在这位神明、或任何被他允许坐在上面的生物身上的所有伤害。王座 同样会在1d4+1回合内 再生 大量伤害。
In battle, he wields Axegard, a two-handed battle axe +4 that confers the powers of a robe of eyes upon its bearer. The runes inscribed on his full plate armor +4 act as a ring of spell turning. Gorm's magical Seat of Healing at his home in Watchkeep can restore all damage inflicted on the god or any being he allows to sit on it. The Seat also regenerates extensive damage in 1d4+1 turns.

  每隔1轮,贡姆还能施展结合了物理攻击与持续魔法效果的 贡姆的火眼fire eyes of Gorm。他的触碰要么相当于1次灼热金属攻击,要么使有生命的受术者恢复完全的警觉性,消除由于劳累或缺眠导致的、任何疲劳的负面效果。
Gorm can cast fire eyes of Gorm every other round in combination with physical attacks and ongoing magical effects. His touch is equivalent to either a heat metal attack or serves to restore a living recipient to full alertness, eliminating any negative effects of fatigue due to exertion or lack of sleep.

  贡姆受到一种其身体天赋的、永久的 防护箭矢protection from normal missiles 效果的保护。他只能被+2或更好的魔法武器击中。它不能被消除、或临时消解,并独立于这位神明的魔法活动地持续运作。青铜面具之主绝不会被突袭。他免疫所有种类的魔法和非魔法的高温和火焰攻击和影响心灵法术、效果、能力、灵能和幻术。他能以精确的准度侦测100码内的活物或不死生物的存在。每回合1次,贡姆能以无声的意志行动使用 法术反转spell turning。而在贡姆身上,他能将任何针对他的法术、类法术魔法异能、或魔法物品,反射到施法者或挥舞者上。法术反转 被计作当轮贡姆的施法活动,但它不能被物理约束或攻击停止,它是瞬间运作的,能同时处理任意数量对这位神明发动的攻击。
Gorm is protected by a permanent protection from normal missiles effect natural to his body. He can be struck only by +2 or better magical weapons. It cannot be dispelled or temporarily negated and operates constantly and independently of the god's magical activity. The Lord of the Bronze Mask is never surprised. He is immune to both magical and nonmagical heat and fire attacks of all kinds and to mind-affecting spells, affects, abilities, psionics, and illusions. He can detect the presence of living or undead creatures within 100 yards with pinpoint accuracy. Once per turn, Gorm can by silent act of will use spell turning. In Gorm's case, however, he can reflect back the effects of any spells, spell-like magical powers, or magical items directed at him back on the casters or wielders. Spell turning counts as Gorm's spellcasting activity for the round, but it cannot be stopped by physical restraints or attacks, it operates instantaneously, and it can deal with any number of simultaneous attacks launched at the god.

  如若被弑,贡姆将变成类似于幽魂的存在。哨兵的类幽魂的鬼魂形态不能被驱散,并且能随意变得隐形。他可以运用魔法、使用灵能、并利用幽魂的攻击,在该形态中,他有正常情况一半的生命值。
If slain, Gorm becomes an entity akin to a ghost. The Sentinel's ghostlike anima form cannot be turned and can become invisible at will. He can work magic and employ a ghost's attacks, and he has half his normal hit points.

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最右覆面者

其祂显现Other Manifestations

  贡姆偏好直接行动,为个人的战斗节约他的神力。因此除非是为了向矮人个体灌注临时的战斗力量,否则他很少显现。这通常涉及一道临时的 +3防护邪恶/善良光环+3 protection from good/evil aura,以及免疫一种特定攻击形态(例如,火焰)或法术。有时火眼会临时附魔一件武器,直到当前或下次攻击告终前,赋予+3的攻击和伤害奖励。
Gorm prefers to act directly, husbanding his power for personal combat. He therefore manifests seldom, except to imbue dwarven individuals with temporary combat powers. This usually involves conferring a temporary +3 protection from good/evil aura, as well as immunity from a specific attack form (for example, fire) or spell. Sometimes Fire Eyes temporarily enchants a weapon, conferring a +3 attack and damage bonus until the conclusion of the current or next battle.

  有时,贡姆会唤醒睡梦中的矮人,或是以通过使无实质的金属手套出现并击打任意某件某人手边的金属盾牌或胸甲,来以其它方式来警告入侵者或即将到来的袭击。受撞击的金属发出吓人的轰鸣及铜锣般的噪音,并出现两只冒火的眼睛,持续到下一回合。当眼睛消失时,两个眼窝将并灼烧进金属中。矮人们珍视这样损坏的盾牌和铠甲,并总是将它们作为战利品炫耀,而不会把它们再次熔成一整块。
On occasion, Gorm rouses sleeping dwarves or otherwise warns of intruders or impending attack by causing a disembodied metal gauntlet to appear and strike any handy metal shield or breastplate. The struck metal rings with a terrific rolling, gonglike noise and sports two burning eyes for the next turn. When the eyes fade, two eyeholes will have been burned in the metal. Dwarves treasure such damaged shields and armor and always display them as trophies, rather than melting them down to make a whole item again.

  若贡姆必须在明知矮人们仍然面临严峻的挑战时离开一场战斗,他会在之后显现为一只发光的手。他的手会断开绳索、砸翻攻城梯、以及发起重击(每轮1次,施加1d6+11点伤害)。它以贡姆的完整力量值来运作,并通过手掌上的燃烧双眼来看。
If Gorm must leave a battle knowing the dwarves there still face a grave challenge, he manifests later as a glowing hand. His hand breaks ropes, hurls back siege ladders, and strikes blows (one a round, for 1d6+11 points of damage). It operates with Gorm's full strength and sees by means of two burning eyes in its palm.

  贡姆被以下存在侍奉着:agathinon、azer、土和火元素、恩赫里亚einheriar、格莱石人、巡守纳迦、锤石魔像hammer golem、恐怖铠甲helmed horror、勇气和信仰具现incarnates of courage and faith、摩录多marut、noctral、per、蓝宝石龙、翼牛、银龙、以及旁观者。他通过发现以下来演示他的眷顾:麦酒石alestone、阿玛让斯石amaratha、蓝铜矿azurite、火玛瑙fire agate、火蛋白石fire opal、火舞石flamedance、风信子石jacinth、红宝石ruby、以及 上品方柱石scapra。哨兵通过发现以下来展现他的不悦:破碎的盾牌、颠倒的头盔、以及短暂的足迹,如果跟随它就会很快消失。
Gorm is served by agathinon, azer, earth and fire elementals, einheriar, galeb duhr, guardian nagas, hammer golems, helmed horrors, incarnates of courage and faith, maruts, noctrals, per, sapphire dragons, shedu, silver dragons, and spectators. He demonstrates his favor through the discovery of alestones, amaratha, azurites, fire agates, fire opals, flamedance, jacinths, rubies, and scapras. The Sentinel indicates his displeasure through the discovery of shattered shields, upside-down helms, and ephemeral footprints that quickly fade away if followed.

教会The Church

  神职人员CLERGY:牧师Clerics,护教军crusaders,专属祭司specialty priests
  神职阵营CLERGY'S ALIGN.:守序善良LG,中立善良NG,守序中立LN
  驱散不死TURN UNDEAD:牧师C:可Yes;护教军Cru:不可No;专属祭司SP:可,祭司等级-4Yes, at priest level -4
  呵斥不死CMND. UNDEAD:牧师C:不可No;护教军Cru:不可No;专属祭司SP:不可No

  贡姆的所有牧师(包括战士/牧师)、护教军、以及专属祭司得到 宗教知识religion(矮人dwarven)和 阅读/书写reading/writing(矮人语符文Dethek runes) 作为非武器熟练奖励。贡姆的牧师们能使用任何武器而不只是钝击(类型B)武器。贡姆的牧师(以及兼职祭司)在7级前不能驱散不死,但他们在针对不死生物的所有攻击和伤害骰+2。在第7级和更高,牧师能如其他牧师那样驱散不死,但牧师等级比当前等级-4。这些修正只适用于牧师职业。直到 动荡之年Time of Troubles 前,贡姆的所有祭职者都是男性,但在那之后,有少许的女性已加入了该教会。
All clerics (including fighter/clerics), crusaders, and specialty priests of Gorm receive religion (dwarven) and reading/writing (Dethek runes) as bonus nonweapon proficiencies. Clerics of Gorm can use any weapons, not just bludgeoning (wholly Type B) weapons. Clerics of Gorm (as well as multiclassed clerics) cannot turn undead before 7th level, but they always strike at +2 on all attack and damage rolls against undead creatures. At 7th level and above, clerics can turn undead as other clerics do, but as a cleric of four levels less than their current level. These modifications apply only to the cleric class. Until the Time of Troubles, the priesthood of Gorm was all male; since then a few females have joined the church.

  贡姆因对保卫粗壮族裔矢志不渝的奉献,而颇受摩拉丁的孩子们尊敬。虽然大部分矮人都觉得火眼严厉而无幽默感,但绝不会低估他在确保那些未陷落的矮人据点继续生存上扮演的角色。在侏儒、半身人和人类种族中,那些与贡姆有类似的性格、往往追随着如阿尔伏林、盖尔达尔·铁手以及海姆这些的人,颇为尊敬他,但大部分精灵和其他更倾向混乱者,则把他描绘成矮人们的阴沉典型。
Gorm is well regarded by the children of Moradin for his unswerving dedication to the defense of the Stout Folk. While most dwarves regard Fire Eyes as stern and humorless, few discount his role in ensuring the continued survival of those dwarven strongholds that have not fallen. Among the other gnome, halfling, and human races, Gorm is well regarded by those of similar disposition who tend to follow deities such as Arvoreen, Gaerdal Ironhand, and Helm, but he is written off as the archetypal dour dwarf by most elves and others of a more chaotic bent.

  贡姆的神殿总是些朴素、无有装饰的石洞或从坚固岩石中开凿的房间。祭坛是一张石台,放置在一面紧闭、上了锁、结构厚实的门前,代表着一处矮人可能必须守卫的位置。若不使用石台,神殿可能会使用一具旧石棺;如果石棺有主,它里面盛放的必须是一位阵亡(而非不死状态)的贡姆祭司。这样的房间通常装饰着面罩头盔,或是(如果受到了特别的祝福)装饰着被那双眼窝灼穿的盾牌或胸甲(如上文“其祂显现”下所述)。哨兵的礼拜堂通常毗邻一座军械库、一座训练大厅、以及军营,而大部分这样的礼拜场所都坐落在守卫进入粗壮族裔厅堂的入口的防御工事中。
Temples of Gorm are always plain, unadorned stone caverns or rooms quarried from solid rock. The altar is a stone bench in front of a closed, locked door of massive construction, representing a location that a dwarf might have to guard. Instead of a stone bench, a temple might use an old tomb casket; if occupied, it must be by a fallen, not undead, priest of Gorm. Such chambers are often adorned with visored helms, or if particularly blessed, a shield or breastplate with twin eyeholes burned through, as discussed above under Other Manifestations. The Sentinel's chapels are typically adjacent to an armory, a training hall, and barracks, and most such houses of worship are located amidst fortifications that guard entrances to the halls of the Stout Folk.

  贡姆的神职人员统称为 监护者Guardians 或 监护祭司Guardian-Priests。贡姆的初修士名为 警醒的守卫the Watchful Guards。火眼的正式祭司名为 警惕主人the Vigilant Host。依升序,贡姆教派Gormite 祭司们使用的头衔如下:一阶封锁者Lockout of the First Rank、二阶守望员Scout of the Second Rank、三阶卫兵Sentry of the Third Rank、四阶哨兵Sentinel of the Fourth Rank、五阶防守者Defender of the Fifth Rank、以及 六阶守卫Guardian of the Sixth Rank。高阶长老High Old Ones 拥有独特的个人头衔,但被统称为 保护者阁下/女士Lord/Lady Protectors。专属祭司名为 盾卫者barakor(音译为 巴拉科尔),这是一个矮人语词汇,可以粗略地翻译为“ 那些持盾保卫的人 ”。贡姆的神职人员包括盾矮人(48%)和金矮人(52%)。虽然对于灰矮人或丛林矮人加入贡姆神职人员队伍并无正式的障碍,但在近期历史中已知没有发生过。哨兵的神职人员以专属祭司(41%)为主,其余则近乎平分为牧师(22%)、护教军(20%)、以及战士/牧师(17%)。火眼的神职人员有95%为男性。
The clergy of Gorm are collectively known as Guardians or Guardian-Priests. Novices of Gorm are known as the Watchful Guards. Full priests of Fire Eyes are known as the Vigilant Host. In ascending order of rank, the titles used by Gormite priests are Lockout of the First Rank, Scout of the Second Rank, Sentry of the Third Rank, Sentinel of the Fourth Rank, Defender of the Fifth Rank, and Guardian of the Sixth Rank. High Old Ones have unique titles but are collectively known as Lord/Lady Protectors. Specialty priests are knownas barakor, a dwarvish word that can be loosely translated as those who shield. The clergy of Gorm includes both shield dwarves (48%) and gold dwarves (52%). While there are no formal barriers to either gray dwarves or jungle dwarves joining the ranks of Gorm's clergy, none are known to have done so in recent history. The Sentinel's clergy is dominated by Specialty Priests(41%), with the remainder nearly balanced between clerics (22%), crusaders (20%), and fighter/clerics (17%). The clergy of Fire Eyes is 95% male.

教义Dogma:

  永不动摇你对贡姆的神圣职责。在外部世界敌对势力面前,守护、保护、维护 摩丁萨曼诸神the Morndinsamman 孩子们的安全。时刻保持警惕、永远维持警醒,这样你就不会被突袭。若需如此,准备为氏族和社群的生存付出最大的代价,而你的名讳将被代代铭记。
Never waver in your duty to Gorm's sacred charges. Defend, protect, and keep safe the children of the Morndinsamman from the hostile forces of the outside world. Be always vigilant and ever alertso that you are never surprised. If need be, be prepared to pay the greatest price so that the clan and the community survive, and your name will be honored for generations.

日常活动Day-to-Day Activities:

  警惕主人们守卫着大部分氏族据点的入口和 深地国度The Deep Realm 边界的 隘门the Gates,以及所有的贡姆神殿。贡姆的祭司们充当着所有矮人(尤其是年幼者和抚养孩子的父母)的保护者和保镖。他们指导矮人武者们在如何用警觉、盲战和武器技能的技艺(换句话说,在开放了熟练的战役中,贡姆的祭司能辅导矮人这些熟练在守卫中的使用用法)履行这些角色。任何低阶贡姆祭司的首要目标就是保护那些被分配给他的矮人。资深的高阶祭司可以选择他们要保护的人。若这需要牺牲生命,那么就这样吧;那是每位贡姆祭司所知的“贡姆最伟大的价值”。
The Vigilant Host guards most clan-hold entries, the Gates on the borders of The Deep Realm, as well as all temples of Gorm. Priests of Gorm serve as protectors and bodyguards for all dwarves, especially the young and child-rearing parents of both sexes. They instruct dwarven warriors fulfilling such roles in the arts of alertness, blindfighting, and weapons-skills (in other words, in campaigns using proficiencies, the priests of Gorm can tutor dwarves in all proficiencies useful to guardians). The foremost aim of any lesser priest of Gorm is to protect the dwarves assigned to him. Veteran priests of higher rank may choose whom they protect. If this involves sacrificing one's life, so be it; that is "Gorm's greatest price," as every priest of Gorm knows.

圣日/重要仪式Holy Days/Important Ceremonies:

  哈普托斯历法the Calendar of Harptos 中的每个节庆都是对贡姆的祭职人员都是神圣的。在这类圣日上,贡姆的守卫们为一场致敬、一种涉及武器有韵律地触地的仪式、以及应答的吟唱祈祷而聚集起来。献祭给贡姆的是在履行监护职责中使用过(甚至是折断)的武器,其上涂抹以眼泪、汗水、以及几滴矮人献祭者的鲜血。仪式涉及无声的守夜、喃喃自语的祈祷、以及来自这位神明应答的幻景。如果仪式是在某座贡姆神殿的圣坛巨型的,在致敬的高潮,祭坛后的门有时将被这位神灵的神力开启,通过它可能会出现有价值的幻象图景、卷轴或药剂、武器、铠装部件、甚至是地图——来自这位神明的小小援助,来帮助他的信徒们完成他们的职责。当这发生时,穿上或使用任何来自这位神明礼物的崇拜者,其士气将获得+4奖励。
Every festival in the Calendar of Harptos is sacred to the priesthood of Gorm. On such holy days, guardians of Gorm gather for a salute, a ritual involving the rhythmic grounding of weapons, and a responsively chanted prayer. Offerings to Gorm are of weapons used, even broken, in the service of guardianship anointed with tears, sweat, and drops of blood of the dwarf making the offering. Rituals involve silent vigils, muttered prayers, and answering visions from the god. At the height of a salute, if the ritual is performed in the chancel of one of Gorm's temples, the door behind the altar sometimes opens by the power of the god and through it may come instructive phantom images, scrolls or potions, weapons, pieces of armor, or even maps - small aids from the god, to help his faithful fulfill their duties. When this happens, the morale of a worshiper of Gorm who is wearing or using any gift from the god increases by a bonus of +4.

主要崇拜中心Major Centers of Worship:

  隘门是一对钛金属之门,位于在 大裂谷the Great Rift 的底部、守卫着地底国度入口,阻拦了外来者直接从 守卫洞穴the Guardcavern 径直进入它们身后的宏伟城市地下之家Underhome,以及更远一些的金矮人地底国度。超过50位贡姆的祭司时刻驻守着隘门,并且一经通知就可以召集超过200人。隘门看守者The Keepers of the Gate 总部位于永远警惕的 伟大盾厅the Great Shieldhall of Eternal Vigilance 阿瑞伯拉克·古辛Araubarak Gulthyn,那是一座高耸的地下穹顶,毗邻宏伟的守卫洞穴,在那里,矮人篷车商队们在那聚集远行前往国度地表。承担守卫 费伦大陆Faerûn 最后的伟大矮人王国入口的任务,由 黄金国度的保护者王子Prince Protector of the Golden Realm、维润之子son of Vorn、帕瑞达之血脉blood of Pyradar 斯塔瑞·皇冠盾Starag Crownshield 率领。伟大盾厅本身便是一座无懈可击的要塞,其防御工事从未被攻破过。有对成年孪生蓝宝石龙的巢穴位于其前廊厅中,它们在受过专门训练的矮人骑士指挥之下。一系列的9座双扇门阻拦了通往神殿最深处圣所的入口,每座都是宏伟的 西撒汞隘门Hizagkuur 的迷你仿制品。成对的圣坛是一座库存充足的军械库,它的贮藏足以(并且,在过去的许多个世纪中已经在几个场合)供应一支由5000位矮人武者组成的军团来出发抗击试图掠夺金矮人财富的庞大军队。在祭坛之上漂浮着贡姆教派信仰最伟大的圣物,那是一副巨大的青铜面具,有着燃烧着火焰的眼窝,名为 守卫者之面the Face of the Guardian。地底国度中试图加入贡姆守卫队伍的野心勃勃者,将在被启蒙时站在面具面前,被那永恒舞跃的烈焰发出的一对火束烧灼。若被金色守卫接纳,他们将毫发未损地出现,但那些被认为不够格者,则将化作成堆的灰烬。
At the bottom of the Great Rift, guarding the entrance to the Deep Lands, are the Gates, a pair of titanic metal doors that bar the entrance of outsiders from the Guardcavern immediately behind them, the great city of Underhome, and the Deep Realm of the gold dwarves beyond. Over fifty priests of Gorm garrison the Gates at all times, with two hundred more available at a moment's notice. The Keepers of the Gate are based in Araubarak Gulthyn, the Great Shieldhall of Eternal Vigilance, a soaring subterranean vault adjoining the great Guardcavern in which dwarven caravans muster for trips to the surface Realms. The task of securing the entrance to the last great dwarven kingdom in Faerûn is led by Prince Protector of the Golden Realm Starag Crownshield, son of Vorn, blood of Pyradar. The Great Shieldhall is itself an invulnerable fortress whose defenses have never been breached. Twin adult sapphire dragons lair in the Great Shieldhall's narthex under the direction of specially trained dwarven riders. A series of nine double doors, each a miniature replica of the great hizagkuur Gates, bar entrance to the temple's innermost sanctum. A pair of hammer golems and seven priests of Gorm defend each set of portals. The chancel doubles as a well-stocked armory, and from its stores an army of five thousand dwarven warriors can be - and has been, on several occasions in centuries past - outfitted to sally forth against great armies seeking to plunder the wealth of the gold dwarves. Above the altar floats the greatest relic of the Gormite faith, a massive bronze mask with eyeholes alight with fire, known as the Face of the Guardian. Aspirants in the Deep Realm seeking to join the ranks of Gorm's guardians stand before the Face during their initiations and are seared by twin beams of fire that erupt from the ever-dancing flames. If accepted by the Golden Guardian, they emerge unscathed, but those found wanting are reduced to piles of ash.

从属组织Affiliated Orders:

  许多个世纪以来,有大量大大小小的骑士团以贡姆之名建立并从属于他的教会。在过去和现存的时代中,传奇的贡姆教派组织有:双刃火斧the Twin-Bladed Axes of Fire、沉默哨兵the Silent Sentinels、贡姆的守护骑士the Guardian-Knights of Gorm、the Vigilant Halberdiers、警惕的持戟者the Vigilant Halberdiers、赤月骑士团the Company of the Scarlet Moon、严厉铁手套团契the Fellowship of the Stern Gauntlet、以及 冒烟之盾组织the Order of the Smoking Shield。受蓓伦妮保佑的神圣之盾the Sacred Shields of Berronar's Blessed 是贡姆的骑士团中最古老也最受尊敬的之一,可以在几乎每个氏族据点和王国找到,守卫着满是矮人儿童和他们父母的托儿所。圣盾骑士团Knights of the Sacred Shield 也被期望弄回在地表或幽暗地域中作为奴隶被出售的、被绑架的矮人幼童。至少有两支矮人氏族将他们自己的资源存在,归功于圣盾骑士团从 蛛后the Spider Queen 的祭司的教会手中,营救了一整代矮人青年人。
Numerous knightly orders large and small have been founded in Gorm's name and affiliated with his church over the centuries. Numbered among the legendary Gormite orders of times past and present are the Twin-Bladed Axes of Fire, the Silent Sentinels, the Guardian-Knights of Gorm, the Vigilant Halberdiers, the Company of the Scarlet Moon, the Fellowship of the Stern Gauntlet, and the Order of the Smoking Shield. One of the oldest and most revered knightly orders of Gorm, the Sacred Shields of Berronar's Blessed, may be found in nearly every clanhold and kingdom guarding nurseries full of dwarven children and their parents. Knights of the Sacred Shield are also charged with recovering kidnapped dwarven youths who are to be sold as slaves on the surface or in the Underdark. At least two dwarven clans owe their continued free existence to the rescue of an entire generation of dwarven youth from the clutches of the Spider Queen's priests by the Knights of the Sacred Shield.

祭司的祭服Priestly Vestments:

  贡姆的神职人员偏爱红色和黑色的斗篷和头盔,穿着尽可能出色的金属和品种的铠甲。该信仰的圣徽是一件迷你青铜盾,通常如一个奖牌般穿在一条纲链上,然后戴在脖子上。
The clergy of Gorm favor red and black cloaks and helms, worn over armor of the finest metal and type available. The holy symbol of the faith is a miniature bronze shield that is usually worn around the neck on a burnished steel chain as a medallion.

冒险装束Adventuring Garb:

  当在冒险中或站守卫岗时,贡姆的祭司总是装备着尽可能好的武器。贡姆神职成员除非受重创或者需要,否则绝不会脱下盔甲或放下所有武器。警惕主人的成员经常分别在他们的左臂和右臂,佩戴红色和黑色的臂章来标识他们的地位。
When adventuring or on guard duty, Gorm's priests always wear and wield the best armor and weapons available. Members of Gorm's clergy never remove all their armor or lay aside all their weapons unless sorely wounded or in need of care. Members of the Vigilant Host often mark their status with red and black armbands on the left and right arms, respectively.

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专属祭司Specialty Priests(盾卫者Barakor

  职业需求REQUIREMENTS:力量Strength 9,体质Constitution 10,感知Wisdom 9
  关键属性PRIME REQ.:力量Strength,体质Constitution,感知Wisdom
  阵营ALIGNMENT:守序善良LG,守序中立LN
  武器WEAPONS:任意Any
  防具ARMOR:任意Any
  主修领域MAJOR SPHERES:共通All,战斗combat,预言divination,守卫guardian,治疗healing,守序law,保护protection,太阳sun,战争war,结界wards
  次要领域MINOR SPHERES:动物Animal,魅惑charm,创造creation,元素elemental(土earth),死灵necromantic,召唤summoning
  魔法物品MAGICAL ITEMS:如同牧师Same as clerics
  熟练需求REQ. PROFS:制甲师或武器锻造Armorer or weaponsmithing
  熟练奖励BONUS PROFS:警觉Alertness,盲战blindfighting

  ❖虽然大部分盾卫者都是盾矮人或金矮人,但几乎所有亚种的矮人都会蒙召成为贡姆神职人员中的专属祭司。
  ❖ While most barakor are shield dwarves or gold dwarves, dwarves of nearly every subrace are called to be specialty priests of Gorm's clergy.

  ❖盾卫者被允许兼职。
  ❖ Barakor are not allowed to multiclass.

  ❖盾卫者可以无惩罚地从勇者组选择非武器熟练。
  ❖ Barakor may select nonweapon proficiencies from the warrior group without penalty.

  ❖盾卫者充当着永远不会被突袭的守卫,并能够以10%/每级的准确度来辨识噪音、一闪而过的移动、以及其它症状和移动。举个实例,盾卫者可以听见虚弱的拖足而行的声音,并确定那个爬行者所着的镶嵌皮甲正在与自己之前注意到的某块特定的石头摩擦。盾卫者总是会经常检定自己脚下和头顶周围,仔细注意其周遭环境的距离和精确方向。举个实例,处于如上描述状况的守卫祭司,将会知晓看不见的、穿着镶嵌皮甲的入侵者的具体位置、有多远——以及要击中他,斧子要正好往哪个位置抛掷。这些被精心开发的技能,赋予了他们对任何在其守卫岗哨60呎内的目标,在任何类型的远程攻击上的+5攻击奖励。若他们没有时间来检查周围环境,则奖励降为+2。此外,盾卫者活跃在守卫职责上时,即便遭到了从黑暗中涌出的多个敌手冲锋,也总是将赢得主动投。
  ❖ Barakor who are serving as guardians are never surprised and are able to interpret noises, half-seen movements, and other symptoms of approach and movement correctly with an accuracy of 10% per level. For instance, a barakar might hear a faint scuffling and identify it as studded leather worn by a crawling man against a particular stone she or he noticed earlier. A barakor always checks around his or her feet and overhead often and takes care to know the distance and exact direction of features in his or her surroundings. The guardian-priest described above, for instance, would know exactly where, and how far away, the unseen intruder in studded leather was - and just where to throw an axe in order to hit him or her. These carefully developed skills give barakor an attack bonus of +5 with missiles of any sort, against any target within 60 feet of their guardpost. If they have not had time to examine the surroundings, this bonus drops to +2. Inaddition, barakor always win initiative rolls when on active guard duty, even when they are charged by multiple opponents coming out of the darkness.

  ❖每日1次,盾卫者能施展 贡姆的哨兵sentry of Gorm(如同详述于《信仰与化身Faiths & Avatars》的1级祭司法术 海姆的哨兵sentry of Helm)或 警戒之佑blessed Watchfulness(如同1级祭司法术)。
  ❖ Barakor can cast sentry of Gorm (as the 1st-level priest spell detailed in Faiths & Avatars under the name sentry of Helm) or blessed Watchfulness (as the 1st-level priest spell) once per day.

  ❖在第3级,每日1次,盾卫者能施展钢铁守夜者 iron vigil(如同2级祭司法术)或 神圣守卫sacred guardian(如同1级祭司法术)。
  ❖ At 3rd level, barakor can cast iron vigil (as the 2nd-level priest spell) or sacred guardian (as the 1st-level priest spell) once per day.

  ❖在第3级,盾卫者变得免疫将使他们入眠的攻击类型、法术、类法术能力和灵能。不过,他们仍然需要自然睡眠。
  ❖ At 3rd level, barakor become immune to attack forms, spells, spell-like abilities, and psionics that would put them to sleep. They still need natural sleep, however.

  ❖在第5级,每日1次,盾卫者能施展 刺石术spike stones(如同5级祭司法术)或 护盾术shield(如同1级祭司法术)。
  ❖ At 5th level, barakor can cast spike stones (as the 5th-level priest spell) or shield (as the 1st-level wizard spell) once per day.

  ❖在第7级,每日1次,盾卫者能施展 火眼术fire eyes(如同4级祭司法术)。
  ❖ At 7th level, barakor can cast fire eyes (as the 4th-level priest spell) once per day.

  ❖在第7级,盾卫者每2轮能发动3次近战攻击。
  ❖ At 7th level, barakor can make three melee attacks every two rounds.

  ❖在第10级,每日1次,盾卫者能施展 神圣哨兵的不懈警戒unceasing vigilance of the holy sentinel(如同5级祭司法术)或 石墙术wall of stone(如同5级法师法术)。
  ❖ At 10th level, barakor can cast unceasing vigilance of the holy sentinel (as the 5th-level priest spell) or wall of stone (as the 5th-level wizard spell) once per day.

  ❖在第10级,盾卫者每晚只需要正常睡眠睡眠时间的一半,就能起到完整休息的效果并自然愈合伤害。
  ❖ At 10th level, barakor need only have half the normal amount of natural sleep per night to function as if fully rested and to naturally heal damage.

  ❖在第13级,随意使用,盾卫者能施展 知晓阵营know alignment(如同2级祭司法术)。然而,不同于这道祭司法术,这赋予的异能将是无有错漏的,甚至将覆盖最强的魔法掩蔽和误导。在运转这一被授予的力量时,是无法施法的,但盾卫者在这样做时不需要保持静止,甚至能参与艰苦而惊险的战斗。
  ❖ At 13th level, barakor can cast know alignment (as the 2nd-level priest spell) at will. Unlike the priest spell, however, this granted power is unerring, overriding even the strongest magical concealments and misdirections. Spellcasting is not possible while exercising this granted power, but a barakor doing so need not remain stationary and can even participate in strenuous, acrobatic combat.

  ❖在第13级,盾卫者每轮能发动2次近战攻击。
  ❖ At 13th level, barakor can make two melee attacks per round.

  ❖在第15级,每日2次,盾卫者能施展 真知术true seeing(如同5级祭司法术)。
  ❖ At 15th level, barakor can cast true seeing (as the 5th-level priest spell) twice per day.

贡姆教派法术Gormite Spells

  除了下列法术外,贡姆的祭司还可以施展详述于《信仰与化身》海姆条目的1级祭司法术——海姆的哨兵(矮人称之为贡姆的哨兵)
In addition to the spells listed below, priests of Gorm may cast the 1st-level priest spell sentry of Helm (known to dwarves as sentry of Gorm), which is detailed in Faiths & Avatars in the entry for Helm.

1st Level

警戒之佑Blessed Watchfulness

  (祭司Pr 1;转化Alteration)

  领域Sphere:守卫Guardian
  距离Range:接触Touch
  成分Components:言语V,姿势S
  持续时间Duration:4 小时 + 1 小时/级4 hours+1 hour/level
  施法时间Casting Time:4
  影响区域Area of Effect:接触的生物Creature touched
  豁免检定Saving Throw:无None

  通过施展这道法术,在法术持续时间内施法者可以赋予1只生物超乎寻常的观察与警戒力量。在警戒之佑生效时,在法术持续期间指定的哨兵将警觉、清醒和警惕。在实际中,要突袭处于该效果下的人需要骰出1。那些处于这道法术影响下将抵挡 睡眠术sleep 法术和类似魔法,如若他们的等级比实际高4级或更多,而他们在对其它将降低他们戒备或迫使他们放弃自己的守卫的法术或效果,如 魅惑陶醉恐惧控制情感emotion 以及类似的影响心灵法术的豁免检定,得到+2奖励。然而,若对应效果不允许豁免,处于 警戒之佑 效果的守卫并不会得到特殊增益。
By casting this spell, the caster confers exceptional powers of observation and alertness to one creature for the duration of the spell. While blessed watchfulness is in effect, the designated sentinel remains alert, awake, and vigilant for the duration of the spell. In fact, it takes a roll of 1 to surprise someone under this effect. Those under the effect of this spell resist sleep spells and similar magic as if they were 4 levels or Hit Dice higher than their actual level, and they gain a +2 bonus to saving throws against other spells or effects that could lower their guards or force them to abandon their watches, including charm, beguiling, fear, emotion, and similar mind-affecting spells. However, if the effect normally allows no saving throw, watchers who have blessed Watchfulness in effect on them gain no special benefit.

2nd Level

警告盟友Alert Allies

  (祭司Pr 2;预言Divination,转化Alteration)

  领域Sphere:思想Thought
  距离Range:接触Touch
  成分Components:言语V,姿势S
  持续时间Duration:特殊Special
  施法时间Casting Time:1 轮 + 1 轮/每只接触的生物1 round+1 round per creature touched
  影响区域Area of Effect:30 码半径yard radius
  豁免检定Saving Throw:无None

  这道法术让这位祭司能够向他的同志们发送一道即时的精神讯息,警告他们遭遇的危险处境。通过这道法术无法发送任何比“警告Alert!”更多的讯息,它也不具备任何双向沟通的可能性,不过,精神讯息的真实含义除了危险状况存在的事实之外,如果想也可以事先约定。
This spell enables the priest to send an instantaneous mental missive to his or her comrades alerting them to a dangerous situation. It is not possible to send any message other than "Alert" by means of this spell, nor is two-way communication of any sort possible, but the true meaning of the mental missive, other than the fact that a dangerous situation exists, can be prearranged if so desired.

  警告盟友只能施展在清醒着、有生命且有智力(动物1智力或以上)的生物上。该法术的姿势组件涉及这位祭司身体接触每个受术者的前额一整轮。以这道法术为手段连接,每施法者等级可以连接一位盟友,直至最大值的10个这样的个体。
Alert allies can only be cast on awake, living, and sentient (animal 1 intelligence or higher) creatures. The somatic component of the spell involves the priest physically touching foreheads for one full round with each recipient. One ally, up to a maximum of 10 such individuals, can be linked by means of this spell per level of the spellcaster.

  一旦施展,这道法术所建立的精神连接将持续直到 警告 被播放出去,或是持续最多8小时。警告 的最大范围为围绕着这位祭司30码。任何超过这一范围者都不会听到 警告,不过尽管如此这道法术的效果(和精神连接)仍将终结。类似的,任何保持着灵能防御护盾、戴着 心灵护盾戒指ring of mind shielding、或使用了类似魔法之人,也将不会接收到心灵警报。不过,若受术者睡着了而这种情况并非由化学或魔法手段(即便可能是由这些引起的)维持的,他将立即塑形并意识到 警告 已经发布。
Once cast, the mental links forged by means of this spell last until the alert is broadcast or for at most 8 hours. An alert has a maximum range of 30 yards around the priest. Anyone beyond that range does not hear the alert, although the spell effect (and the mental link) ends nonetheless. Likewise, anyone maintaining a psionic defense shield, wearing a ring of mind shielding, or employing similar magics also does not receive the mental warning. However, if a recipient is asleep and that condition is not maintained by chemical or magical means (although it may have been induced by such), she or he immediately awakens and is aware that an alert has been issued.

  在同一轮中,可以在发出精神讯息后执行除了施展法术外的另一行动。警告 的广播在事实上将在同一轮的任何其它行动尝试上,施加1的主动性惩罚。
It is possible to issue a mental missive and then perform another action aside from casting a spell in the same round. The alert broadcast effectively imposes an initiative penalty of 1 on any other course of action attempted in the same round.

钢铁守夜者Iron Vigil

  (祭司Pr 2;转化Alteration)

  领域Sphere:守卫Guardian
  距离Range:0
  成分Components:言语V,姿势S
  持续时间Duration:1 周(7天) + 1 天/级
  施法时间Casting Time:1 回合turn
  影响区域Area of Effect:施法者The caster
  豁免检定Saving Throw:无None

  这道法术让施法者在一段延长期内,无视饥饿、干渴以及极端气候。在这道法术生效期间,这位祭司不需要食物或者水。因为没有自然发生的气候条件能对他造成伤害,所以他将实际免疫暴晒、脱水、高温或寒冷伤害。(当然,闪电、洪水、龙卷风、地震和其它这样的危险显现仍能造成人身伤害。)
This spell allows the caster to ignore hunger, thirst, and extremes of climate for an extended period of time. While the spell is in effect, the priest requires no food or drink. She or he is effectively immune to exposure, dehydration, and heat or cold injury, since no naturally occurring climatic condition can cause him or her harm. (Lightning, floods, tornadoes, earthquakes, and other such hazardous phenomena can still cause physical injury, of course.)

  钢铁守夜者 允许施法者提供选择间接的冥想来无视对睡眠的需求。在冥想期间,施法者能保持对其周围环境的看守,但在任何突袭检定上将遭受+1惩罚。若该角色希望记忆法术,他还是必须正常睡眠。
Iron vigil allows the caster to ignore the need to sleep by choosing to mediate instead. While meditating, the caster can keep watch on his or her surroundings but suffers a +1 penalty to any surprise checks. If the character wishes to memorize spells, she or he must sleep normally.
[译注:原文的mediate应为meditate。]

  在法师终结时,这位祭司必须进食和饮水;若没有能够得到的食物或水,角色必须每4小时进行一次累计-1的体质检定,若豁免失败则将在陷入昏迷,如果得不到援助将在1d3日内死亡。同样的,每在守夜期间每不吃、不喝或不睡一天,施法者就需要休息至少4小时。
At the spell's end, the priest must eat and drink; if no food or water is available, the character must make a Constitution check once every 4 hours with a cumulative -1 penalty or fall into a coma and perish within 1d3 days lie or he receives no aid. The caster also requires at least 4 hours of rest for each day that she or he did not eat, drink, or sleep during the vigil.

4th Level

贡姆的火眼Fire Eyes of Gorm

  (祭司Pr 4;祈唤Evocation)

  领域Sphere:战斗Combat
  距离Range:0
  成分Components:言语V,姿势S,材料M
  持续时间Duration:1 轮/级round/level
  施法时间Casting Time:7
  影响区域Area of Effect:射线,1 呎长/级Ray,1 foot long/level
  豁免检定Saving Throw:1/2

  这道法术使这位祭司双眼放射出一对火射线。这些宝石红的细光束灼热到足以在1轮内在板甲上、或是以2轮在大部分石墙上灼烧出孔洞。这种眼球光束会对除了施法者外所接触的任何生物造成2d8点伤害(包括佩戴或携带的物品)。被击中的生物若在对抗法术豁免检定中成功则只承受半数伤害。
This spell causes the priest's eyes to emit twin rays of fire. These thin, ruby-red beams are hot enough to burn holes in plate armor in 1 round and in most stone walls in 2 rounds. The eye beams cause 2d8 points of damage per round to any creature they touch except the caster (including items worn or carried). Creatures struck who succeed at a saving throw vs. spell sustain only half damage.

  每轮1次,施法者能以自己的眼睛瞄准发射到最多2只生物上,以祭司正常的THAC0攻击。在一轮中被一道光束击中的生物承受上述的伤害。在同一轮中被两道光线击中的生物将承受两次上述的伤害,除非他们穿戴着铠甲——在这种情况下,他们会承受如同被一道光束击中的伤害,而他们的开奖必须成功通过对抗闪电豁免检定,否则将被毁灭。魔法物品将得到等同于它们所拥有的任何魔法“加值”奖励的豁免检定奖励。如果这位祭司想,他能放弃攻击这个人而尝试攻击特定物品,如果以两道光束攻击,则使用这位祭司正常的THAC0,如果只以一道光束攻击,则有-4惩罚。除了魔法铠甲外的物品若被击中,必须在物品对抗魔法火焰的豁免检定中成功,否则将被毁灭。(魔法物品,包括魔法开奖,将得到等同于它们所拥有的任何魔法“加值”奖励的豁免检定奖励。神器和圣物不受这道法术的影响。)若这位祭司聚焦于一件静止的物品,将自动命中,而DM必须裁决在这位祭司将眼球光束聚焦于这件静止物品的总时间中,造成的结构伤害的程度。
The caster can train his or her eye beams on a maximum of two creatures per round, attacking with the priest's normal THAC0. Beings struck by one beam in a round take the above damage. Beings struck by two beams in the same round take the above damage twice unless they are wearing armor, in which case they take the same damage as being struck by one beam and their armor must succeed at a saving throw vs. lightning or be destroyed. Magical items gain saving throw bonuses equal to any magical "plus" bonuses they possess. If the priest desires, she or he can forgo attacking a person and try to strike a particular item, attacking with the priest's normal THAC0 if two strikes are made or with a -4 penalty for a called shot if only one attack is made. Items other than magical armor must succeed at item saving throws vs. magical fire if they are struck or be destroyed. (Magical items, including magical armor, gain saving throw bonuses equal to any magical "plus" bonuses they possess. Artifacts and relics are not affected by this spell.) If the priest focuses on a stationary object (such as a wall), striking it is automatic, and the DM must adjudicate what degree of structural damage occurs within the amount of time the priest focuses the eye beams on the stationary object.

  在施法者的眼睛发出火焰时,他能正常视物,但不能施展和投掷魔法。施法者能在它正常到期前随意终结这道法术。发射光束的行为也能暂时中断,这样祭司就可以在不点燃它们的情况下观察生物或物品。这道法术在活跃的时候并不会阻碍这位祭司从事身体活动(包括战斗)。
While the caster's eyes are emitting fire, she or he can see normally but cannot cast or wield any other magic. The caster can end the spell at will before it would expire normally. Emitting the beams can also be interrupted temporarily so that the priest can look at creatures and things without burning them. The spell does not stop the priest from engaging in physical activities (including combat) while it is active.

  施法者免疫自己眼球光束的直接(或它们的反射)效果,但并不免疫它们可能引发的火灾的影响。免疫火焰伤害的生物不受 火眼 的伤害。
The caster is immune to the direct effects of his or her eye beams (or their reflection), but not to the effects of any fires they might start. Creatures immune to flame damage are unharmed by fire eyes.

  材料成分是这位祭司的圣徽。
The material component is the priest's holy symbol.


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