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索引:【神器目录

简介

贾方·萨马勒的印封Seal of Jafar al-Samal
Seal of Jafar al-Samal
基本信息
【等   级】神器Artifact
【物品 类型】奇物
角色关系
【战   役】FRZakhara
【创 作 者】贾方·萨马勒Jafar al-Samal
【相关 角色】胡萨姆·巴力·本·纳夫特·尤格因Husam al-Balil ben Nafhat al-Yugayyim卡布里尔·阿里·萨拉·扎拉子Kabril Ali al-Sara al-Zalazil马拉喀什·斯丹·哈里克·本·拉赞Marrake al-Sidan al-Hariq ben Lazan卡拉里尔·迪拉·拉维·伊本·贾里Kalbari al-Durrat al-Amwaj ibn Jari
【简   介】“汤里藏着的是生活的味道,味里寄托的是文化的底蕴,尝一口即能体验雷霆崖的博大精深。匠心独到,牛肉味道。”——贝恩·血蹄,于半人马汤锅

“无与伦比者”贾方Jafar the Incomparable 是历史上的第一位、也可能是最著名最强大的神怪使,他的力量是如此的强大,以至于如神明般强大和威严的四大神怪领主也心生嫉妒,派遣神怪大军前来讨伐。于是,贾方制作了这件神器,令神怪领主们也不得不俯首臣服,令神怪们被人类驱策如牛马走狗。很可惜,在他身故后,他那帮不仅是愚蠢、简直就是愚蠢的弟子们为这件神器的归属权争论不休,他们的灯神乘机起事偷走了它,并藏匿至今,神怪们也因此摆脱了人类的奴役。
这件神器是如此的强大,不仅将赋予持有者同等级神怪使(一种奴役神怪施法的法师变体)的全部能力,并使一切神怪都无法伤害他,还将迫使同时最多等同于其感知值的神怪不得不为他提供3项服务。你可以借此让最尊敬的火神怪苏丹给你烧火、土神怪大汗当灶、 风神怪大哈里发给你鼓风、水神怪帝国帕迪沙给你煮汤,煮那么一碗牛肉面出来。没错,你就是神怪皇帝!

不过请注意:全世界的神怪使都会因恐惧和觊觎你的力量成为你的仇敌,多元宇宙的一切神怪都会试图夺回它将其永远藏起来。

2e<Book_of_Artifacts.p097>贾方·萨马勒的印封Seal of Jafar al-Samal

贾方·萨马勒的印封Seal of Jafar al-Samal

  贾方·萨马勒的印封 是一个3呎高的金色罐子,其中装着与四种元素对应的 灯神gen。这座容器以铅封口,并刻着有 贾方Jafar 之名的银制护身符。这件物品只能在 扎卡拉次大陆Zakhara 找到。
The Seal is a 3-foot-tall golden jar containing four gen that correspond to the four elements. The vessel is sealed with lead and inscribed with a silver talisman bearing Jafar's name. This item is found only in Zakhara.

历史History

  “无与伦比者”贾方Jafar the Incomparable 是历史上的第一位 神怪使sha'ir,在那个遥远的年代,四位 神怪领主genie lords 嫉恨他的权力,并派遣了大军前来骚扰扎卡拉民众,于是他制造了 贾方·萨马勒的印封。在他手握 贾方·萨马勒的印封 的那段岁月,就像现在 土神怪dao 侍奉着 牦牛人yak-men 的那样,神怪们对所有人类唯命是从。在贾方死后,他那些愚蠢的弟子为争夺 贾方·萨马勒的印封 而吵得不可开交。趁着他们争论不休,他们自己的灯神联合了起来对付他们、偷走了罐子,从此罐子就被藏了起来。
Jafar the Incomparable, first sha'ir, made the Seal in a distant age, when the four genie lords grew jealous of his power and sent an army to harass the people of Zakhara. While the Seal was in his hands, the genies obeyed all men perforce, much as the dao now serve all yak-men, and Zakhara enjoyed a golden age. After his death, Jafar's foolish students quarreled over the Seal. While they squabbled, their own gen united against them, stole the jar, and it has remained hidden ever since.

战役使用Campaign Use

  贾方·萨马勒的印封 已被神怪们藏了起来,几乎不可能被找到——它正在世界边缘某处,受到 守卫神怪guardian genies 和 杀手神怪slayer genies 的保护。只有在DM希望玩家们拥有对四位神怪领主拥有前所未有的权力(譬如,让他们彼此合作)时,才应该让玩家找到 贾方·萨马勒的印封。并且他们不应该被允许保留它,但摧毁 贾方·萨马勒的印封 也将招致严重的后果。全世界的神怪使都将成为所有者之敌,因为他们都觊觎着 贾方·萨马勒的印封,并害怕其他人拥有它的力量。一旦它的任何一项力量被祈唤,世上的一切神怪都将意识到它已有了位新主人,尽管他们并不知道它现在身在何处。角色们仅仅是为了抓住 贾方·萨马勒的印封,就将很快忙的不可开交。
The Seal has been hidden by the genies and is almost impossible to find—it is protected by guardian and slayer genies somewhere on the rim of the world. The PCs should find the Seal only if the DM wants them to have unprece dented power over the four genie lords (to make them cooperate, for instance). And they should not be allowed to keep it, but destroying the Seal has terrible consequences as well. All sha'irs will become the enemy of the owner, as they covet The Seal and fear any other who has its power. As soon as any of its powers are invoked, all genies are aware that it has a new owner, though they do not know where it is. Characters should soon have their hands full just trying to hang onto the Seal.

  因此,一旦不再需要 贾方·萨马勒的印封 了,最好就将它从战役中移除。实现这点最简单的办法是让神怪们收回 贾方·萨马勒的印封。如果角色们觊觎着它,那么从他们手中夺走 贾方·萨马勒的印封 的任务本身就将是一场冒险。当神怪们重新获得 贾方·萨马勒的印封 后,它将被藏在远离凡人视野的地方。
Therefore, once the need for the Seal has passed, it is best removed from the campaign. The easiest method to accomplish this is to allow the genies to recover the Seal. If the characters covet it, the task of getting the Seal away from them becomes an adventure in itself. And when the genies regain the Seal, it will be hidden far from mortal eyes.

力量Powers

  恒定贾方·萨马勒的印封 的主人将获得等同于他其余职业的等级的神怪使职业能力,如果他是位神怪使,其等级+4。贾方·萨马勒的印封 还起到 防护神怪protection from genies 卷轴的功能;没有神怪能毁灭 贾方·萨马勒的印封 或伤害它的主人。
Constant. The Seal's owner gains the abilities of a sha'ir at a level equal to his own in any other class, and sha'ir gain an additional four levels. The Seal functions as a protection from genies scroll; no genie can ever destroy the Seal or harm the owner of the Seal.

  祈唤。所有者能要求大量神怪(数量不得超过所有者的感知值)提供3项服务(而非许愿)。
Invoked. The owner can demand three services (not wishes) of a number of genies not to exceed the owner's Wisdom score.

  随机贾方·萨马勒的印封表格17~20:元素气、土、火、水 中各选择1项力量。
Random. The Seal has one power each from Tables 17-20: Elemental Air, Earth, Fire, and Water.

  诅咒。每当其主人要求某位神怪的一项服务时,他必须进行成功的魅力属性检定,否则这只神怪将无动于衷。此外,被成功命令的神怪厌恶着他们的主人,尽管他们无法伤害到对方,但会间接地与这个凡人作对。在 贾方·萨马勒的印封 主人身上,不幸和悲伤将纷至沓来——复仇心切的神怪会制造各种奇怪的意外和巧合。
Curse. Whenever the owner demands a service from a genie, he must roll a successful Charisma check or the genie is unmoved. Furthermore, successfully commanded genies loathe their masters, and although they cannot harm them, they will work indirectly against the mortal. Misfortune and woe follow the owner of the Seal—strange accidents and coincidences caused by vengeful genies.

表格Table 17:元素气Elemental Air

  这些力量将授予对气元素之力的知识或控制。大部分功能与同名法术相同。一些能力需要通过触碰神器来激活,其它的则直接将力量转移给了持有者。这件神器可以:
These powers grant knowledge of or control over the elemental forces of Air. Most function identically to the spell of the same name. Some are activated by the touch of the artifact while others transfer their power to the wielderl. The artifact can:

投骰结果Die Roll  力量Power
1 每周1次,施展 气灵侍者 Cast aerial servant (1/week)
2 每日2次,施展 净化之云 Cast cloud of purification (2/day)
3 每日1次,施展 死云术 Cast cloudkill (1/day)
4 每周1次,施展 咒唤气元素 Cast conjure air elemental (1/week)
5 每日3次,施展 操控风力 Cast control winds (3/day)
6 每日1次,创造一道风暴,等同于气神怪的旋风。这场风暴将持续1整个回合。 Create a windstorm equal to a djinni's whirlwind. The storm lasts for 1 full turn (1/day).
7 当神器在手时,拥有恒定 羽落术 的效果 Have feather fall constantly in effect while the artifact is in hand
8 每日3次,施展 飞行术 Cast fly (3/day)
9 每日1次,将使用者(及其携带的所有物品)转为气态,只能被区域效果法术影响。使用者将保持气态2d6轮,并且可全速移动 Change the user (and all possessions carried) into a gaseous form, vulnerable only to area-effect spells. The user can remain gaseous for 2d6 rounds and can move at full normal movement rate (1/day).
10 每日5次,施展 造风术 Cast gust of wind (5/day)
11 每日1次,施展 重雾术 Cast solid fog (1/day)
12 每日3次,施展 臭云术 Cast stinking cloud (3/day)
13 每日3次,施展 雾墙术 Cast wall of fog (3/day)
14 每日1次,施展 召唤天气 Cast weather summoning (1 /day)
15 每日1次,施展 风行术 Cast wind walk (1/day)
16 每日1次,施展 风墙术 Cast wind wall (1/day)
17 当神器在手时,恒定的 净化空气(10呎半径)将环绕着使用者 Have zone of sweet air (10' radius) constantly surrounding the user while the artifact is in hand
18 打开一道通向气元素位面的传送门。这条通道可双向通行,入口将开放1小时。任何生物都可使用这道传送门。 Open a portal to the Elemental Plane of Air. The passage can be traversed in both directions and the portal remains open for 1 hour. Any creature can use the portal.
19 当神器在手时,赋予使用者对气元素位面敌对环境的免疫力,并可在上面正常飞行。 Imbue the user with immunity to the hostile environment found on the Elemental Plane of Air and the ability to fly through it normally while the artifact is in hand.
20 随意使用,能以类似于 随风耳语 的方式发送信息。使用者必须知道在将信息发送到空气中前,知道接收者的名字。如果对方与其在同一个位面,使用者的声音将在24小时内到达目标。 Send messages in a fashion similar to a whispering wind. The user need only know the name of the recipient before whispering a message to the sky. The user's voice will reach its target within 24 hours, if that person is on the same plane (at will).

表格Table 18:火元素Elemental Fire

  这些力量将授予对火元素之力的知识或控制。大部分功能与同名法术相同。一些能力需要通过触碰神器来激活,其它的则直接将力量转移给了持有者。这件神器可以:
These powers grant knowledge of or control over the elemental forces of Fire. Most function identically to the spell of the same name. Some are activated by the touch of the artifact while others transfer their power to the wielder. The artifact can:

投骰结果Die Roll  力量Power
1 每周1次,施展 苏斯德尔战车 Cast chariot of Sustarre (1/week)
2 每日1次,施展 咒唤火元素 Cast conjure fire elemental (1/week)
3 每日1次,施展 延迟爆裂火球 Cast delayed blast fireball (1/day)
4 每日1次,对使用者灌注能力,可以吐息30呎~10呎的火焰锥,造成1d6点/级的伤害 Imbue the user with the ability to breathe a cone of fire 30' _ 10', inflicting 1d6 points of damage per level (1/day)
5 每日3次,施展 火焰爆 Cast fire burst (3/day)
6 每日1次,对使用者灌注能力,能够呈现为一只小型火元素的能力,将身体和财产转化为火焰。所有5呎范围内的人每轮将遭受2d6点伤害(成功的对抗法术豁免骰将减半),并且使用者的每次命中将造成2d8点伤害。使用者免疫所有类型的火焰。该形态将持续2d6轮 Imbue the user with the ability to assume the form of a small fire elemental, changing body and possessions into flame. All within 5' suffer 2d6 points of damage each round (successful saving throw vs. spell halves) and the user's physical blows inflict 2d8 points of damage per hit. The user is immune to all types of fire. The form lasts 2d6 rounds.
7 每日1次,施展 火焰护盾 Cast fire shield (1/day)
8 每日3次,施展 火球术 Cast fireball (3/day)
9 每日3次,施展 火流术 Cast fireflow (3/day)
10 每日1次,施展 焰击术 Cast flame strike (1/day)
11 每日3次,施展 焰行术 Cast flame walk (3/day)
12 每日1次,施展 福雷斯塔的火蟒 Cast Forest's fiery constrictor (1/day)
13 当神器在手时,赋予使用者对火元素位面敌对环境的免疫力 Imbue the user with immunity to the hostile environment found on the Elemental Plane of Fire while the artifact is in hand
14 每日3次,施展 光亮术 Cast light (3/day)
15 每日3次,施展 麦勒克〃凯斯的烈焰之拳 Cast Malec-Keth's flame fist (3/day)
16 在神器在手时,永远恒定 防护火焰 效果 Have protection from fire constantly in effect while the artifact is in hand
17 对使用者灌注以手雕刻普通火焰的能力(不造成伤害)。火焰可以被使用者塑造为任何形状,但不会因此获得任何特殊力量。被雕刻的火焰将在恢复正常前保持形态1d6回合。 Imbue the user with the ability to sculpt normal fire by hand (no damage suffered). The fire can be fashioned into any shape the user is capable of making, but does not gain any special powers because of this. Sculpted fire holds its form for 1d6 turns before reverting to normal.
18 每日1次,施展 太阳射线 Cast sunray (1/day)
19 每日1次,施展 火墙术 Cast wall of fire (1/day)
20 打开一道通向火元素位面的传送门。这条通道可双向通行,入口将开放1小时。任何生物都可使用这道传送门。Open a portal to the Elemental Plane of Fire. The passage can be traversed both ways and the portal remains open for 1 hour. Any creature can use the portal.

表格Table 19:水元素Elemental Water

  这些力量将授予对水元素之力的知识或控制。大部分功能与同名法术相同。一些能力需要通过触碰神器来激活,其它的则直接将力量转移给了持有者。这件神器可以:
These powers grant knowledge of or control over the elemental forces of Water. Most function identically to the spell of the same name. Some are activated by the touch of the artifact while others transfer their power to the wielder. The artifact can:

投骰结果Die Roll  力量Power
1 每日3次,施展 汽化水体 Cast airy water (3/day)
2 每日1次,施展 寒冰锥 Cast cone of cold (1/day)
3 每周1次,施展 咒唤水元素 Cast conjure water elemental (1/week)
4 每日3次,通过触碰将少量液体转化为 圣水holy water 或 邪水unholy water(取决于物品的性质)。最多可转化1品脱。Transform small quantities of liquids into holy water or unholy water (depending upon the item's nature) by touch. Up to 1 pint can be so transformed (3/day).
5 每日1次,施展 造水术 Cast create water (1/day)
6 每日1次,施展 冰风暴 Cast ice storm (1/day)
7 每日1次,向一个目标发射一道水蓝色光束。如果命中,目标必须进行一次成功的即死豁免检定。如果豁免失败,目标将会被转化为一滩软泥而死。如果豁免成功,目标仍将遭受2d8点伤害。这种力量对水基生物和缺乏固体的生物(布丁怪、软泥怪等)无效。 Shoot a watery blue beam at a single target. If struck, the target must roll a successful saving throw vs. death. If the saving throw is failed, the target is slain as it melts into a puddle of ooze. If the save is successful, the target still suffers 2d8 points of damage. This power is not effective on water-based creatures or those that lack solid structure(puddings, oozes, etc.) (1/day).
8 每日1次,通过触碰授予任何水池以 魔法池 法术的功能 Empower any basin of water to function like a magic font spell by touch (1/day)
9 随意使用,施展 转化液体 Cast metamorphose liquids by touch (at will)
10 每日1次,施展 欧提路克的冰封法球 Cast Otiluke's freezing sphere (1 /day)
11 每日3次,施展 水体分离 Cast part water (3/day)
12 当神器在手时,赋予使用者对水元素位面敌对环境的免疫力,以及能够正常呼吸的能力。 Imbue the user with immunity to the hostile envirnoment found on the Elemental Plane of Water and with the ability to breath normally there while the artifact is in hand.
13 每日1次,将任何小型水体变成 倒映池 Render any small body of water into a reflecting pool (1/day)
14 当神器在手时,让使用者掌握所有的 航海sailing 和 导航navigation 熟练 Imbue the user with all sailing and navigation proficiencies for as long as the artifact is in the user's possession
15 每日1次,将任何小型水体变成 时光池 Transform any small body of water into a time pool (1/day)
16 每日1次,施展 冰墙术 Cast wall of ice (1/day)
17 当神器在手时,对使用者灌注能力,使其可以 水中呼吸 Imbue the user with water breathing while the artifact is in hand
18 当神器在手时,对使用者灌注能力,使其可以 水面行走 Imbue the user with the abilities of water walk while the artifact is in hand
19 每日1次,将使用者的身体转化为液体。角色可以以正常速度在水中移动、使用 怪水water weird 的形态。使用者将保留所有正常能力,但不能冒险离开水域超过30呎。使用者将对基于谁的攻击,并只遭受电击的半数伤害。基于火焰的攻击将造成双倍伤害,而基于寒冷的法术不会造成伤害,但将迫使使用者恢复到真实形态。这一力量将持续1d6小时,或是直至用户取消 Transform the user's body into liquid. The character can move through water at normal movement speeds and take the form of a water weird. The user retains all normal abilities but cannot venture more than 30' away from a large body of water. The user is immune to water-based attacks and suffers only half damage from electrical attacks. Fire-based attacks cause double damage, while cold-based spells cause no damage but force the user to revert back into true form. The power lasts for 1d6 hours or until cancelled by the user (1/day).
20 打开一道通向水元素位面的传送门。这条通道可双向通行,入口将开放1小时。任何生物都可使用这道传送门。Open a portal to the Elemental Plane of Water. The passage can be traversed both ways and the portal remains open for 1 hour. Any creature can use the portal.

表格Table 20:土元素Elemental Earth

  这些力量将授予对土元素之力的知识或控制。大部分功能与同名法术相同。一些能力需要通过触碰神器来激活,其它的则直接将力量转移给了持有者。这件神器可以:
These powers grant knowledge of or control over the elemental forces of Earth. Most function identically to the spell of the same name. Some are activated by the touch of the artifact while others transfer their power to the wielder. The artifact can:

投骰结果Die Roll  力量Power
1 每日1次,施展 活化岩石 Cast animate rock by touch (1/day)
2 灌注使用者能力,令其只要拥有这件神器,就能对宝石和珠宝估价 Imbue the user with the ability to appraise gems and jewelry as long as the artifact is in the user's possession
3 每周1次,施展 咒唤土元素 Cast conjure earth elemental (1/week)
4 灌注使用者能力,令其只要握有神器,就能如矮人般侦测地下环境 Imbue the user with the ability to detect depth underground as a dwarf while the artifact is in hand
5 灌注使用者能力,令其只要握有神器,就能侦测宝石 Imbue the user with the ability to detect gems while the artifact is in hand
6 灌注使用者能力,令其只要握有神器,就能侦测石制陷阱 Imbue the user with the ability to detect stonework traps as a dwarf while the artifact is in hand
7 每月1次,施展 地震术 Cast earthquake (1/month)
8 每日3次,施展 石拳术 Cast fist of stone upon the user (3/day)
9 每日1次,通过触碰施展 化肉为石 Cast flesh to stone by touch (1/day)
10 灌注使用者宝石切割熟练 Imbue the user with the gem cutting proficiency
11 每日3次,施展 融身入石 Cast meld into stone (3/day)
12 每周1次,施展 移土术 Cast move earth (1/week)
13 每日1次,施展 穿墙术 Cast passwall (1/day)
14 每周1次,施展 沉没术 Cast sink (1/week)
15 每日3次,施展 塑石术 Cast stone shape (3/day)
16 每日3次,施展 石言术 Cast stone tell (3/day)
17 每日1次,施展 石肤术 Cast stoneskin (1/day)
18 每日1次,施展 化石为泥 Cast transmute rock to mud (1/day)
19 每日1次,施展 石墙术 Cast wall of stone (1/day)
20 打开一道通向土元素位面的传送门。这条通道可双向通行,入口将开放1小时。任何生物都可使用这道传送门。Open a portal to the Elemental Plane of Earth. The passage can be traversed both ways and the portal remains open for 1 hour. Any creature can use the portal.

建议的销毁方法Suggested Means of Destruction

  ❖贾方·萨马勒的印封 必须由一只陆龟驮着屡及扎卡拉次大陆的每一座神龛,并在每一处由的 道德教派Moralist 的祭司祝福。
  ❖ The Seal must be carried by a tortoise to every shrine in Zakhara and blessed by a Moralist priest at each one.

  ❖贾方·萨马勒的印封 必须由灵魂之息净化,用生命之水软化,与太阳的火花加热,以山脉之心打开。
  ❖ The Seal must be cleansed with the breath of a soul, softened in the water of life, heated with a spark of the sun, and opened with a moun tain's heart.

  ❖贾方·萨马勒的印封 必须被放在 被遗忘之神the Forgotten God 的前额。
  ❖ The Seal must be placed on the brow of the Forgotten God.


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