简介
达拉格尔Daragor,狼人之神 | |
---|---|
基本信息 | |
【阵 营】 | CE |
【神 力】 | L |
【神 职】 | 四处劫掠的野兽marauding beasts,嗜血欲bloodlusts,痛苦pain |
与诸神的关系 | |
【神 系】 | 黑暗族裔诸神Gods of the Dark Folk/变形者神系the Shapechangers' Pantheon |
【敌 对】 | 拜拉多Balador |
神国与教会 | |
【神 国】 | 在 下层外位面Lower Outer Planes 漫游 |
【徽 记】 | 狼人的头werewolf's head |
【简 介】 | 达拉格尔Daragor 是狼人之神,残忍但敬畏拜拉多。 |
2e<Monster Mythology.p109>前言Introduction(节选)
最后——这不是说他们并不重要——的是变形者们,他们是黑夜和隐秘地点的生物,几乎被所有的白昼生物躲避。大部分变形者都是邪恶的。达拉格尔Daragor 和 伊莎芭拉Eshebala 在神话中总是占据着重要的位置,虽然这可能是因为他们是邪恶存在、是大部分其他种族恐惧的兽化人并且强调的是变形天性的邪恶一面。他们经常被模糊地描绘阴影面整体的一部分、无法从造物中排除的原始存在。
达拉格尔和在神话中总是占据着重要的位置,虽然这可能是因为他们是邪恶存在、是大部分其他种族恐惧的兽化人并且强调的是变形天性的邪恶一面。他们经常被模糊地描绘阴影面整体的一部分、无法从造物中排除的原始存在。
达拉格尔是只真正的畜生,是本能的邪恶和行同野兽的兽化人的神明;恰当地说,狼人是他偏爱的形态。反过来,他的姐妹则是狡猾的邪恶与聪明的兽化人的守护神,而狐女是她偏爱的形态。这对兄弟姐妹间存在不合,然而有许多神话说他们的命运是交织密不可分的。在某些世界的天文学家宣称:星座们的一种图样显示了这对兄弟姐妹挥舞着武器、在永恒的战斗中交织在一起;而有着高超技艺的智慧天文学家们能从昏暗的背景中辨认出那对正互相拥抱的星星。有些黑暗而可怕的神话说是乱伦的媾和带来了仍然在黑暗中、在世界的隐秘地点栖息的变形怪物,仍在被从他们所栖居的原始黑暗中被召唤。在一些世界中,无可救药的邪恶和精神错乱的灵魂甚至试图找出那些怪物、并将他们作为这些黑暗神祇的图腾崇拜。至于他们是否成功了……
2e<Monster Mythology.p115>达拉格尔Daragor(弱等神Lesser God)
达拉格尔Daragor 是邪恶兽化人之神——狼人和海狼人是他钟意的生物。这位可憎的神明漫游于 下层外位面Lower Outer Planes,扑向他能捕食的任何东西。他对所有其他兽化人神祇、以及几乎所有他遇到的其他一切都有敌意。达拉格尔纯粹的野蛮和嗜血,他是原始的恶毒。
Daragor is the bestial god of evil lycanthropes—werewolves and seawolves being his preferred creatures. This hateful god wanders the Lower Outer Planes, picking off whatever prey he can. He has enmity for all other deities of lycanthropes, and virtually everything else he comes across. Daragor is simply savage, bloodlusting, and elementally vicious.
角色扮演指南Role-playing Notes:
在他们能够时,达拉格尔的化身们会在 主物质位面Prime Material 漫游。他喜欢通过攻击肢体致残猎物,让猎物无法移动和逃跑,然后在猎物还活着的时候撕裂它。该化身为了好玩而追踪熊人,不过虽然他并不害怕 拜拉多Balador,但他尊敬那位神明的力量,会在与熊人之神的化身起冲突时逃离。同样,达拉格尔同样会追踪守序善良和/或森林神祇们的圣武士与祭司。他纯粹地想杀死他们、吃光他们的肉,这会给他刺激的感受。
Daragor's avatars will roam the Prime Material when they can, hunting any prey he can feast upon. He enjoys disabling prey by attacking limbs to prevent movement and escape, and then rending his prey alive. The avatar stalks werebears for sport, but while he does not fear Balador he has a healthy respect for that god's strength and will flee if opposed by an avatar of the werebear god. Also, Daragor's avatar will stalk paladins and priests of lawful good and/or sylvan deities. He seeks simply to kill them and consume their flesh, which has a stimulating effect upon him.
数据Statistics:
阵营AL:混乱邪恶ce;
信徒阵营WAL:混乱邪恶ce(狼人werewolves,海狼人seawolves);
神职AoC:四处劫掠的野兽marauding beasts,嗜血欲bloodlusts,痛苦pain;
徽记SY:狼人的头werewolf's head。
AL ce; WAL ce (werewolves, seawolves); AoC marauding beasts, bloodlusts, pain; SY werewolf's head.
达拉格尔的化身Daragor's Avatar
(战士Fighter 14)
该化身要不展现为一匹有着灰色皮毛的巨狼、要不展现为怪物般的海狼人,以他发着红光的眼睛和染血的爪子与咽喉著名。
The avatar can appear either as a great grey-furred wolf or as a monstrous seawolf, distinguished by his glowing red eyes and bloodstained paws and maw.
力量 18/00,敏捷 17,体质 17,
智力 10,感知 14,魅力 1,
移动 36(12,游泳27),体型 大型L(12呎长),魔抗 15%,
防御等级 -1,生命骰 15,生命值 120,
#攻击 2次,零级命中值 4,伤害 4d6(啮咬)
Str 18/00 Dex 17 Con 17
Int 10 Wis 8 Cha 1
{{sp|sp = MV 36 (12, sw 27) SZ L (12'long) MR 15%
AC -1 HD 15 HP 120
#AT 2 THAC0 4 Dmg 4d6 (bite)
特殊攻击/防御Special Att/Def:
该化身免疫毒素、麻痹和非魔法武器。若他杀死了某个6+HD/级的生物,并花费一整轮吞食它的肉、喝它的血,他将恢复1d8+3hp所遭受的任何伤害。若那个生物是位圣武士,或是守序善良阵营和/或某位森林神祇的祭司,该化身将在之后10回合,受到如同一剂 无敌药水potion of invulnerability 的影响。随意使用,他能 魅惑狼类charms lupine(狼人免疫但冬狼受影响)。作为狼时,每日1次每种类型,他能召唤1英里内的3d8只狼、2d4只狼人、以及1d4只冬狼。在海狼人形态,每日1次每种类,他能召唤1英里内的2d4+2只次级海狼人、1d4+1只高级海狼人。每日3次,该化身的咆哮能创造 恐惧术fear(如同魔杖)。在狼形态,该化身不能被突袭,他的移动速度不能被任何自然效果法术减缓(例如不会被 植物滋长plant growth 等等阻碍,但 蛛网术web 这样的法术能以通常的方式限制其移动速度)。在海狼人形态,该化身能自由地 水下呼吸water breathe,并能每日1次 水面行走water walk 持续12回合。
The avatar is immune to poison, paralyzation, and nonmagical weapons. If he kills a creature of 6 + HD/ levels and spends one full round rending its flesh and drinking its blood, he regains 1d8 + 3 hp of any damage he has sustained. If that creature is a paladin, or priest of lawful good and/or a sylvan deity, the avatar is affected as per a potion of invulnerability for 3d10 turns thereafter. He charms lupine at will (wolfweres are immune but winter wolves are affected). As a wolf, he can summon 3d8 wolves,2d4 werewolves, and 1d4 winter wolves 1/day for each type if within a mile. In seawolf form he can summon 2d4 + 2 lesser seawolves and 1d4 + 1 greater seawolves 1/day for each type if within a mile. The avatar's howl can create fear (as wand) 3/day (save versus wands at -4 to negate). In wolf form, the avatar cannot be entangled or have his movement slowed by any nature-affecting spells (such as interposed plant growth, etc., but a spell such as web could restrict movement in the usual way). In seawolf form, the avatar can water breathe freely and also water walk 1/day for 12 turns.