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索引:【神力
索引:【森林神系】/【喜乐王庭】/【王庭内环

简介

达武Damh,半羊人、石羊人与微蛉精之神
Satyr

半羊人

基本信息
【音   标】dav
【旧   译】丹莫
【阵   营】CN
【神   力】L
【神   职】舞蹈dance,歌曲song,典礼celebrations
与诸神的关系
【神   系】喜乐王庭The Seelie Court王庭内环the Inner Circle of the Court
【主   神】泰坦妮亚Titania
【盟   友】喜乐王庭The Seelie Court贝尔凡·野游者Baervan Wildwanderer
【敌   对】空暗女王The Queen Of Air And Darkness卡姬卢娜Cegilune
神国与教会
【神   国】喜乐王庭The Seelie Court王庭内环the Inner Circle of the Court
【徽   记】长笛、管乐器和鼓flute, pipes and drum
【简   介】达武Damh 是 泰坦妮亚Titania奥伯龙Oberon 之女,维拉内斯芮Verenestra 的兄弟。其名意味“horned beast”。


2e<Monster Mythology.p120>达武Damh(弱等神Lesser God)

  达武Damh 是半羊人和其表亲石羊人、以及微蛉精的守护神。泰坦妮亚Titania 为她看护的种族们担忧着——甚至到了令达武觉得需要接管这份挂念来减轻她负担的程度,他最忠实地维护着自己的新职责。
Damh is patron god of satyrs and their kindred korred, and also atomies. Titania worries about the many races that she watches over—so much so that Damh saw the need to lighten her responsibilities by taking over this concern, and he protects his new charges most faithfully.

  达武热爱舞蹈、歌唱、音乐、吟游诗人的诗作、以及烈酒。他尤其热爱树精。他非常自我放纵,从不会推迟享受。无论如何,他也有另外一面:达武是位非常古老的神祇,据说他帮助建造了最早的德鲁伊石环、帮助竖起最早的立石。他与德鲁伊神祇无疑非常友好。同样地,他非常地贴“地气”,与石头、与岩石、与大地本身都有着强烈的联系。他同样是位监护人;虽然经常是棕精率先“看见”不速之客的入侵,但是是石羊人首先以直觉感知到入侵、尤其是魔法入侵。
Damh loves dancing, song, music, bardic verse, jesters, and strong drink. He especially loves dryads. He is very self- indulgent and will never postpone gratification. However, he has another side: Damh is a very old deity, and he is said to have helped build the first druidic stone circles and raised standing stones. He is certainly very friendly with druidic deities. Also, he is very earthy and has strong associations with stone, rock, and earth itself. He is a guardian too; while brownies often see the first incursions of unwanted guests, korred are often the first to intuitively sense this, especially magical intrusions.

角色扮演指南Role-playing Notes:

  达武的化身是(尤其是有大量树精参与的)狂欢的常客。但他是位身体强壮的神明,他的化身将确定无疑地埋伏并攻击带着敌意进入妖精土地的强大入侵者。
Damh's avatars are frequent participants in revels, especially if there are plenty of dryads about. But this is a physically strong god, and his avatars will certainly ambush and attack powerful hostile intruders into faerie lands.

数据Statistics:

  阵营AL:混乱中立cn;
  信徒阵营WAL:混乱中立cn(石羊人korred,半羊人satyrs,微蛉精atomies);
  神职AoC:舞蹈dance,歌曲song,典礼celebrations;
  徽记SY:长笛、管乐器和鼓flute, pipes and drum。
AL cn; WAL cn (korred, satyrs, atomies); AoC dance, song, celebrations; SY flute, pipes and drum.

达武的化身Damh's Avatar

  (吟游诗人Bard 16)

  此化身神临为一位男性石羊人,有着黄褐色到赤褐色头发并以金掐丝饰物绑成辫子。他携带着一套管乐器、一只木笛、以及一张竖琴。他从除了死灵外所有领域获得自己的吟游诗人法术。
The avatar appears as a male korred with tawny-auburn hair which is tied into braids with gold filigree decoration. He carries a set of pipes, a wooden flute, and a harp. His bard spells come from all schools save necromancy.

  力量 20,敏捷 17,体质 17,
  智力 15,感知 16,魅力 18,
  移动 18,体型 小型S(3呎6吋),魔抗 40%,
  防御等级 -2,生命骰 13,生命值 104,
  #攻击 1次,零级命中值 7,伤害 1d10 + 3(法杖)+ 8
  Str 20 Dex 17 Con 17
  Int 15 Wis 16 Cha 18
  {{sp|sp = MV 18 SZ S (3'6") MR 40%
  AC-2 HD 13 HP 104
  #AT 1 THAC0 7 Dmg 1d10 + 3 (staff)+ 8

特殊攻击/防御Special Att/Def:

  该化身免疫所有附魔/魅惑和元素(土)法术。最多每日6次,他魔法的大笑声影响30呎半径内的所有生物;受害者必须投d20骰结果低于他们的魅力属性之下,否则将晕眩2d4+2轮。随意使用,该化身可以各施展以下:活化岩石animate rock碎石术shatter rock石头之门stone door(如同 植物之门plant door)、塑石术stone shape、石言术[stone tell]]、以及 化石为泥transmute rock to mud。随意使用,他能 魅惑人类charm person,女性在对抗此效果时豁免-6。每日1次,以触碰,他的法杖能如同 无敌药剂potion of invulnerability 那样影响2d4只石羊人、半羊人或微蛉精。他的魔法长笛能召唤2d4只在1英里内的石羊人或半羊人,或创造一道 力场监牢forcecage(每种效果每日各3次)的魔法管乐器;他能施展 魅惑人类或哺乳动物charm person or mammal、60呎半径的 恐惧术睡眠术(随意使用),以及他那具每日3次使用,能对1d4个生物创造 奥图迷舞Otto's irresistible dance 的竖琴。在所有情况下,此化身都必须花费1整轮演奏对应乐器来产生对应效果。最后,该化身总是携带着1d4条 纠缠之绳ropes of entanglement 和一只装着2品脱非常烈的蜂蜜酒的酒囊。
The avatar is immune to all enchantment/charm and elemental (earth) spells. His magical laugh affects all creatures in a 30' radius up to 6/day; victims must roll below their Charisma on d20 or be stunned for 2d4 +2 rounds. At will, the avatar may cast each of: animate rock, shatter rock, stone door (as plant door), stone shape, stone tell, transmute rock to mud. He can charm person at will, and females save at -6 against this effect. The avatar's staff can affect 2d4 korreds, satyrs, or atomies as a potion of invulnerability by touch 1/day. His magical flute can summon 2d4 korreds or satyrs if within a mile or create a forcecage (each effect 3/day); his magical pipes can cast charm person or mammal, fear or sleep in a 60' radius (at will), and his harp can create an Otto's irresistible dance in up to 1d4 creatures,3 uses per day. In all cases the avatar must spend one full round playing the instrument to generate the effect. Finally, the avatar always carries 1d4 ropes of entanglement, and a wineskin with 2 quarts of very strong mead.


【以下内容节选自[P.117]前言Introduction 的 化身The Avatars 部分】
  内廷神祇的所有化身都具有以下能力,并能够随意使用(除了专门指出的不同),这些能力附加在祂们具体条目所列的之上:魅惑人类charm person侦测魅惑detect charm侦测魔法detect magic侦测隐形detect invisibility超感ESP妖火术faerie fire遗忘咒forget皇莓goodberry(每日6次),通晓阵营know alignment植物滋长plant growth动物交谈术speak with animals朦胧术obscurement。他们全都能 行迹无踪pass without trace、并能以95%的等级进行 无声移动move silently 和 灌木丛躲藏hide in undergrowth(如同 阴影躲藏Hide in Shadows)。只有在化身处于森林环境中时,才能调用这些魔法能力,而在离开森林环境(可以是任何林地,而不只是“深林”环境)后将持续最多10回合。所有的森林神祇化身都免疫毒素、疾病、造成伤害法术、即死魔法、石化攻击和非魔法武器;这些免疫不受化身所处环境影响。
All avatars of the Inner Court deities have the following abilities, usable at will (unless specified differently), in addition to those listed in their specific entries: charm person, detect charm, detect magic, detect invisibilityESP, faerie fire, forget, good-berry (6/day), know alignment, plant growth, speak with animals, obscurement. All of them can pass without trace and can move silently and hide in undergrowth (as shadows) at 95% rating. These magical abilities only operate while the avatar is in a sylvan setting and for up to 10 turns after leaving that setting (which may be any woodland, not just a "deep sylvan" environment). All sylvan deity avatars are immune to poison, disease, caused wounds, death magic, polymorph attacks, and non- magical weapons; these immunities are not affected by the setting in which the avatar is encountered.

  化身们也分享着其它某些特质。由于他们渺小的体型、移动速度、敏捷值以及他们高度的魔法天性,他们大多有着很低的防御等级。若他们是在森林环境外被遭遇到的,他们的AC等级将遭受+4的恶化。也是由于他们高度的魔法天性,他们有着高魔抗;但若化身立足于森林王国外,这些值将减半。他们的武器和防具与那些体型更大的存在的化身们不同。具体来说,他们的武器由于较小的尺寸,而造成相较于同类型武器更低的基础伤害(举例来说,所以,妖精匕首对中型目标造成1d3点基础伤害)。他们防具的大多数部分是由附魔的蛛丝混入月光纺成的。在决定豁免检定或类似情况时,视作+5魔法防具处理。最后,即便是在被魔法控制时,没有妖精生物或是自然林地动物(以及譬如树人这样的非邪恶智能植物)也不会攻击森林神祇的化身。
The avatars share certain other characteristics. Most have very low Armor Class, due to their small size, speed, and Dexterity, and their highly magical nature. Their AC rating is worsened by +4 if they are encountered outside a sylvan environment. They have high magic resistance values, again due to their magical nature; but these are halved if the avatars set foot outside the sylvan realms. Their weapons and armor differ from those of the avatars of larger beings. Specifically, their weapons do less base damage than others of the same type due to their small size (so, a faerie dagger does a base 1d3 points of damage to a medium-size opponent, for example). Their armor, for the most part, is gossamer armor spun from enchanted spider silk mingled with moonbeams. It is treated as +5 magical armor for the purposes of determining saving throws and the like. Finally, no faerie creature or natural woodland animal (nor sentient nonevil plants such as treants)will attack an avatar of a sylvan deity even if magically controlled.

  妖精魔法物品若让大个族裔使用,通常来说太小了;举例而言,某位妖精化身佩带着一支魔法戒指,而对于人类来说,这枚戒指太小而不能戴进手指。同样,所有类型的妖精魔法物品将在被带出妖精王国时失去附魔。每日10%的累积可能性,这样的魔法物品将永远地失去它的附魔。有些贤者说使用这样的魔法物品是危险的,因为它会使那些使用的人遭受强烈的 诅咒,指使curses, geases 和类似效果,其常见的类型是令那人失明或失聪,或是改变使用者的性别。
Faerie magical items are often too small to be used by larger folk; a magical ring worn by a faerie avatar, for example, would simply be far to small for a human to slip on to a finger. Also, faerie magical items of all kinds lose their enchantment when taken outside the sylvan realms. There is a 10% cumulative chance each day that any such magical item will simply lose its enchantment forever. Some sages speak of a danger in taking such magic, for it inflicts strange curses, geases and the like on those who take it by force; specifics of this are left to the DM, but such options as polymorphing the new user into a sylvan being, striking that being blind or dumb, or changing the user's sex are common themes.


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