龙与地下城 Wiki
Advertisement

索引:【神力
索引:【泛费伦神系

简介

阿祖斯Azuth,法术之主
006LfLmpzy7gPLedtVlaf&690
基本信息
【音   标】Ah-ZOOTH
【别名/面相】
【头   衔】至高者The High One,法师的守护神Patron of Wizards,法术之主the Lord of Spells,奥秘之手the Hand of Sorcery,辨法之主the Lord of Spellcraft,第一传道法师the First Magister
【阵   营】LN
【神   力】M→D→L
【神   职】法师Wizards,巫师mages,一般的施法者spellcasters in general
与诸神的关系
【神   系】FR泛费伦神系Faerûnian Pantheon
【主   神】密丝特拉Mystra
【盟   友】密丝特拉Mystra萨弗拉斯Savras维沙伦Velsharoon欧格玛Oghma迪尼尔Deneir莱拉Leira
【敌   对】萨弗拉斯Savras(后和解),希瑞克Cyric
【从   神】萨弗拉斯Savras维沙伦Velsharoon
神国与教会
【神   国】世外桃源Arcadia/2th 火星天堂Buxenus阿祖斯之域Azuth
【徽   记】一只人类的左手,指尖朝上、被蓝火的灵光画出轮廓A human left hand, pointing upward, outlined in a nimbus of blue fire
Symbol of Azuth
【相关 神器】萨弗拉斯权杖Scepter of Savras寒冬之戒Ring of Winter亘古法杖Old Staff
【简   介】阿祖斯Azuth 曾为凡人,是魔法女神的首位传道法师。


2eFR<Old Empires.p062>阿祖斯Azuth

阿祖斯Azuth

  至高者The High One,巫师守护神Patron of Mages

  状态Status:守序中立LN,半神力Demipower,世外桃源Nirvana
  徽记Symbol: 一只人类的左手,指尖朝上、被蓝火的灵光画出轮廓A human hand, forefinger pointing upward, outlined in a nimbus of blue fire

  阿祖斯在 辛巴城Cimbar摩杜肯城Mordulkin 这两处 阙森塔Chessenta 的魔法中心中受到巫师们的崇拜。每年一次,他的崇拜者们会献祭专门为他创造的魔法物品来向他致敬。他的形体只在大法师 海普提斯Heptios 的陪伴下,在阙森塔被目击到过一次。阿祖斯的主要神殿在辛巴。
Azuth is worshiped by mages in Cimbar and Mordulkin, the two centers of magic in Chessenta. Once every year, his worshipers sacrifice specially created magical items in his honor. His form has only been seen once in Chessenta, in the company of the archmage Heptios. The main temple of Azuth is in Cimbar.


2eSP<Realmspace.p073>群星中的宗教Religion in the Stars

群星中的宗教Religion in the Stars

  牧师和专属祭司们往往会因恐惧失去施法能力而担心进入 荒宇wildspace。其实对这点无需再有疑问。当然,当牧师或是祭司进入太空时,他们神明的神力的确会发生一些改变,但多数时候,这些改变还没到让角色感到沮丧的地步。
Clerics and specialty priests tend to worry about heading into wildspace because they fear the loss of their spell casting abilities. There no longer need be any doubt. Granted, when a cleric or priest heads in space, some of the powers of their gods do change, but for the most part, the changes are not drastic enough to warrant any frustration from the character.

  有些改变是积极的,但偶尔,神力可能会有所削弱、乃至消失——尤其是在祭司们进入 燃素海the phlogiston、与其神明失去一切接触的时候。在进入到晶壁系中时,某一角色是否会与他的神明完全而彻底的分离?接下来的章节将详述:魔法船牧师与专属祭司在荒宇中时,诸神与他们的关系、以及诸神本身。
Often these changes are positive, but occasionally, the powers can wane somewhat, or even disappear, especially when the priest heads out into the phlogiston and loses all touch with his god. Is there ever a complete and total separation between god and character while inside the crystal sphere? This next chapter describes the gods and their relationships with spelljamming clerics and specialty priests while in wildspace.

阿祖斯Azuth

  (至高者The High One)
  世外桃源半神力Demipower of Arcadia

  国度天宇Realmspace 中存在大量的巫师和祭司法术施法者。他们通常充任了魔法船冒险队或佣兵队的舵手。只要在晶壁系内,他们与自己神明的联系就很强烈。
These mage and priest spell casters are found in abundance in the wilds of Realmspace. They are often hired out as helmsmen for various spelljamming adventurers or merchant companies. They have a very strong tie with their god as long as they stay within the sphere.

  若是这位祭司离开了天宇,那么直到再次进入晶壁系前,他仍将保有尚余的法术。阿祖斯Azuth 追随者们的这项魔法船能力,使得他们无论是在晶壁系内、还是晶壁系外都将是最佳的魔法船施法者。
Once the priest leaves the sphere, he maintains his unused spells until he again enters the sphere. This spelljamming ability, even outside the sphere, make followers of Azuth the best spelljamming priests in existence.

  当其宗教的祭司荒宇中(而非在行星旁)旅行时,阿祖斯将根据对方的最高施法者等级,授予一道额外的法术。这样做是为了增强他的仆从们在 国度Realms 中其它行星的地位。目前,他最专注于 托瑞尔星球Toril,但越来越多的崇拜者开始在像 塞伦涅之泪Tears of Selûne克利尔星球Coliar 这样的地方出现。他的祭司可以在 燃素海the phlogiston 中尝试施展法术,但无法在其中得授新的法术。
Azuth grants priests of his religion an extra spell in their highest level of casting while traveling in wildspace, but not while planetside. This is done to increase his vassalage among the Realms other planets. Currently, his strongest concentration is on the planet Toril, but a growing base of worshipers is appearing in such places as the Tears of Selûne and Coliar. Spell casting in the phlogiston is possible, but new spells are not awarded.


2eFR<Faiths & Avatars.p034>阿祖斯Azuth

阿祖斯Azuth

  (至高者The High One,法师的守护神Patron of Wizards,法术之主the Lord of Spells,奥秘之手the Hand of Sorcery,辨法之主the Lord of Spellcraft)

  世外桃源弱等神力Lesser Power of Arcadia,
  守序中立LN

  神职PORTFOLIO:法师Wizards,巫师mages,一般的施法者spellcasters in general
  别名ALIASES:无None
  神域名DOMAIN NAME:火星天堂Buxenus阿祖斯之域Azuth
  主神SUPERIOR:密丝特拉Mystra
  盟友ALLIES:密丝特拉Mystra“全见者”萨弗拉斯Savras the All-Seeing“自夸者”维沙伦Velsharoon the Vaunted欧格玛Oghma迪尼尔Deneir莱拉Leira(目前消逝)
  敌对FOES:希瑞克Cyric
  徽记SYMBOL:一只人类的左手,指尖朝上、被蓝火的灵光画出轮廓A human left hand, pointing upward, outlined in a nimbus of blue fire
  信徒阵营WOR. ALIGN.:任意Any
[译注:Buxenus高卢语,意即火星。]

006LfLmpzy7flqpyOxid8&690
006LfLmpzy7flqg1GF210&690

  阿祖斯Azuth(读作“Ah-ZOOTH”)是法师与巫师之神,与作为众魔法之女神的 密丝特拉Mystra相对,他也是(重要性上小得多的)所有施法者之神。阿祖斯是密丝特拉的仆人、朋友以及顾问。自 动荡之年Time of Troubles 以来,他的最后一项角色甚至已变得更为重要。在诸神之战the Godswar前,他和密丝特拉的关系非常亲密,他们深深地挚爱着彼此,而阿祖斯与 午夜Midnight密丝特拉Mystra 的关系则远更公事化。他将新任密丝特拉看作他面对着繁重而复杂的工作、却没有经验的女儿,自己必须辅导她、让她能最好的履行职责。在宗教艺术中,阿祖斯最常被描绘为一位不被年龄摧折、蓄着胡子的老人,挥舞着一柄粗壮、顶部嵌着宝石的法杖。
Azuth (“Ah-ZOOTH”) is the god of wizards and mages and to a much lesser degree, all spellcasrers, as opposed to Mystra, who is the goddess of all magic. Azuth is Mystra's servant, friend, and advisor. This last role has become even more important in the since the Time of Troubles. Before the Godswar, he and Mysrra were much closer and very affectionate toward one another, but Azuth's relationship with Midnight/Mystra is much more professional. He regards the new Mystra as an inexperienced daughter facing a taxing and complex job whom he must coach to allow her to best perform her duties. In religious art, Azuth is most often portrayed as a bearded old man unbent by age, wielding a stout, gem-topped staff.

  “全见者”萨弗拉斯Savras the All-Seeing 则是被阿祖斯击败的巫师之神对手,他在许多个世纪中都是阿祖斯的仇敌。虽然感觉有些窘迫,但萨弗拉斯目前正作为预言师与真相叙述者之半神力侍奉着阿祖斯。尽管萨弗拉斯继续侍奉着阿祖斯,但这两位神祇似乎还在谨慎地发展友谊和正式的神职划分。阿祖斯也致力于指导 传道法师Magister(侍奉着密丝特拉的凡人掷法者中的魔法冠军)。同样地,死灵术的半神力 维沙伦Velsharoon 也不得不至少是口惠而实不至地服从阿祖斯的命令。
Savras the All-Seeing, a rival god of mages whom Azuth defeated, was Azuth's foe for centuries. Savras now serves Azuth, albeit uneasily, as a demipower of diviners and trurh-speakers. The two deities seem to cautiously be working toward friendship and a formal division of duties, albeit with Savras continuing to serve Azuth. Azuth also works closely guide the Magister, the mortal spellwielding champion of magic who serves Mystra. Likewise, Velsharoon, demipower of necromancy, must pay at least lip service to Azuth's commands.

  阿祖斯是位有着冷静父亲形象的神祇,但他并不缺乏幽默感也不会气量狭窄。他的幽默相当的干枯和讽刺,他欣赏双关语和微妙的诙谐。他完全绷着脸,以至于达到了听他开口的人搞不清他的某些评论到底是认真的还是在开玩笑。当他心情好的时候,他喜欢向拜访他的人赠送小礼物,譬如颜色不寻常的花卉、华丽褶裥的魔法织物、或是可口的佳肴。当他心烦意乱时,他的怒火可怖到被认为围绕着他的空气都充满着魔法能量、看上去都在从他的眼睛和 亘古法杖Old Staff(这是件远古制造的神性神器,在他挥舞中具有毁灭的效果)中流入、涌出。
Azuth is a sober sort of father-figure deity, but he is not humorless or mean-spirited. He has a rather dry, sardonic wit and appreciates plays on words and subtle humor. He has perfected a straight-faced delivery to such a degree that often those who hear him speak are left wondering whether some of his comments were said seriously or in jest. When he is in good humor, he likes to present those who have called on him with small gifts, such as flowers in unusual colors, magical fabric of elegant drape, or edible delicacies. When he is upset, his wrath is terrible to behold as the air crackles with magical energy about him that seems to flow both into and out of his eyes and the Old Staff, a divine artifact of ancient construction that he wields to devastating effect.

006LfLmpzy7flqrzeoZ5d&690

阿祖斯的化身Azuth's Avatar

  (巫师Mage 30,牧师Cleric 30)

  阿祖斯通常被描绘为一位白胡、白发、充满活力的老人,身着灰色的丝绸长袍,携带着有他一倍半高的法杖,其顶部有一块巨大的、依天然形状磨圆切削的黄玉。他从不戴帽子。随意使用,阿祖斯能 形体变化shape change,而他经常现身为没有明显眼睛的20英尺高金字塔状,或是覆盖着闪烁、脉动着的光亮的嘴。在这种形状时,他以滑行移动,完全能够去看、说、施放法术。他能施展来自任何学派或领域的法术。
Aiuth is commonly depicted as a white-bearded, white-haired vigorous old man dressed in gray silk robes carrying a staff one and a half times his height that is topped with a huge, cabochon-cut topaz. He never wears a hat. Azuth can shape change at will, and he often appears as a 20-foot-tall pyramid shape with no apparent eyes or mouth that is covered with sparkling, pulsing lights. In this shape, he glides along, perfectly able to see, speak, and unleash spells. He can cast spells from any school or sphere.

  防御等级 -4;移动 15,飞行24;生命值 176;零级命中值 2;#攻击 1次
  伤害 1d6+3,+6,或 +9(亘古法杖The Old Staff—作为打击权杖)
  魔抗 90%;体型 大型L(10英尺)
  力量 12,敏捷 18,体质 23,智力 25,感知 23,魅力 18
  法术 祭司P:13/12/12/12/11/10/8,法师W:7/7/7/7/7/7/7/6
  豁免 麻痹、毒素与死亡魔法 2*;权杖、法杖与魔杖 3*;石化或变形 5*;喷吐武器 7*;法术 4*
    *在 大法师之杖staff of the magi威力法杖staff of power 的豁免检定奖励后,事实上是麻痹、毒素与死亡魔法1;权杖、法杖与魔杖 1;石化或变形 3;喷吐武器 5;法术 1(最小值1)
  AC -4; MV 15, FL 24; HP 176; THAC0 2;#AT 1
  Dmg 1d6+3,+6, or +9 (The Old Staff—as a staff of striking)
  MR 90%; SZ L (10 feet)
  Str 12, Dex 18, Con 23, Int 25, Wis 23, Cha 18
  Spells P:13/12/12/12/11/10/8, W:7/7/7/7/7/7/7/6
  Saves PPHM 2*, RSW 3*, PP 5*, RW 7*, Sp 4*
    *Actually PPDM 1, RSW 1, PP 3, BW 5, Sp 1 after saving throw bonuses for staff of the magi and staff of power (minimum 1).

特殊攻击/防御Special Att/Def:

  阿祖斯施展的所有法术的持续时间、伤害、治疗以及其它任何随机变量总是取最大,同样的,他可以依自己的意愿,自定义塑形所施展的任何法术的影响区域。每轮1次,阿祖斯总能施展2道攻击性和1道防御性或其它性质的法术。他能辨识出面前任何类型魔法武器的能力,并安排战术以最好地对付它们。当他想时,他的触碰能使魔法物品的效果无效,如同 抹消权杖rod of cancellation
All spells Azuth casts are always for maximum duration, damage, healing, or any other random variable, and he may custom's shape the area of effect of any spell he casts to his desires. Azuth can always cast two offensive and one defensive or miscellaneous spell per round. He can discern the abilities of any type of magical weapons he is confronted with on sight and arrange his tactics to best counter them. His touch negates the effects of magical items as a rod of cancellation when he so wills it.

  他持握着 亘古法杖亘古法杖 拥有 大法师之杖威力法杖 的全部力量,并且每轮1次能使用它抹除2道法术,外加使用它的两种特殊力量中的1种。它的普通能力包括:收缩shrink 自身、放大enlarge 自身、变得 隐形invisible、环绕着阿祖斯的手飞行和飞回他的手中、以及在阿祖斯的命令下进行 位面转移plane shift次元门dimension door。阿祖斯能从远处控制它,乃至在它远离自己时仍可通过它释放法术,而同时(在控制法杖施法时)阿祖斯仍然可以正常施法。
He wields the Old Staff. The Old Staff has all the powers of a staff of the magi and a staff of power and can unleash two spells per round plus use one ofits two special powers. Its normal abilities include the power to shrink itself, enlarge itstlf, turn invisible, fly about and return to Azuth's hand, and plane shift or dimension door at Azuth's command. Azurh can conrrol it from a distance so that it unleashes spells when apart from him in addition to any magic Azuth may be personally wielding.

  亘古法杖 有两项特殊能力:第一种,它能100%将当轮所有施展在它和阿祖斯身上的魔法,反射到其源头(们)上,无论双方距离相隔如何遥远(只要他们在同一个位面即可);第二种,它能将生命吸收到 灵魂宝石Spirit Stone 上,并由这块宝石驻留。等级或当前生命值少于(或减少到了)2HD或更少的生物,不获得对抗此效果的法术豁免检定;其它生物,若当前生命值低于其正常生命值总量,则相较于总量每少一个生命骰,豁免检定上就累计-1惩罚。
The Old Staff has two special powers:It can reflect all magic cast at it and at Azuth in a round 100% back at the source or sources even if the two are separated by vast distances (so long as they are on the same plane), or it can absorb beings into the Spirit Stone, the gem stop it. Beings who have (or have been reduced to) 2 HD or less in levels or current hit points get no saving throw vs. spell against this effect; others get a saving throw at -1 per each Hit Die's worth of hit points in damage they currently are at below their normal total.

  他免疫所有7级和更高的法师魔法,来自思想、时间、以及魅惑领域的法术,以及幻术和所有幻术/幻象魔法。所有对阿祖斯施展的、以其为目标或是效果范围包括他的损害性法术,其持续时间、伤害值或其它任何随机变量总是最小值。
He is immune to all 7th-level and greater wizardly magics, spells from the spheres of thought, time, and charm, enchnntment/chnrm spells, illusions and all illusion/phancasro magic. All spells cast to Aiuth's detriment targeted at him or including him in their area of effect are always for minimum duration, damage, or any other random variable.

006LfLmpzy7gPLedtVlaf&690

其祂显现Other Manifestations

  阿祖斯有时会现身为一张发光而无形的漂浮之嘴,嘴边环绕着髭须和胡子;有时则现身为一只白色、发光、垂直的手,其食指的指尖指向一个被闪闪发光的银色光环描绘出了轮廓的点。他最常现身为一团带电的蓝色光辉。有时,他仅仅显现为一段回荡、干枯的雄性声音,或是以这类声音伴随另一种显现。在所有显现中,他都有能力:施放法术;在不会触发物品或法术力量的距离上进行 鉴定identify;在看见的人所施展的任何魔法生效前,就知晓其最终结果。
Azuth sometimes appears as a glowing, intangible floating mouth surrounded by mustache and beard and sometimes as a white, glowing, upright hand with its forefinger extended to a point that is outlined with a shimmering silver aura. Most often he appears as an electric blue radiance. Sometimes he manifests merely as an echoing, dry, male voice or such a voice accompanies another manifestation. In all manifestations, he has the power to unleash spells,identify from a distance without triggering the powers of an item or spell, and know the end result of any magic he sees being cast before it takes effect.

  阿祖斯也通过以下事物的露面或存在,来履行或展现他的眷顾:纯灰色的猫和狗(被 阿祖斯教派Azuthans 认为是好运的)、灰色猫头鹰、灰色老鼠、魔像、观察者幽魂watchghost、提婆deva、以及 受眷者the Favored。受眷者是被阿祖斯授予第二次生命的人类 大巫师archmage,他们以自己的法术和研究为他服务。他们可以随意 飞行 和使用 超感ESP,而在所有其它方面都如在世的巫师。
Azuth also acts or shows his favor through the appearance or presence of pure gray cats and dogs (which Azuthans consider lucky), gray owls, gray mice, golems, watchghosts, devas, and the Favored. The Favored are human archmages given a second life by Azuth to serve him with their spells and researches. They can fly and employ ESP at will, but are otherwise living mages in all respects.

教会The Church

  神职人员Clergy:法师Wiwrds,牧师clerics,专属祭司specialty priests,武僧monks
  神职阵营Clercy/b's Align.:守序善良LG,守序中立LN,绝对中立N,混乱中立CN,守序邪恶LE
  驱散不死Turn Undead:法师W:不可No;牧师C:可Yes;专属祭司SP:不可No;武僧Mon:不可
  支配不死Cmno. Undead:法师W:不可No;牧师C:不可No;不可SP:不可No;武僧Mon:不可No

  阿祖斯的所有牧师、专属祭司和武僧得到 宗教知识religion(泛费伦Faerûnian)作为非武器熟练奖励。阿祖斯的所有祭司都能比其他祭司快地施展祭司法术。他们在施展所有施法时间为1轮或更短的祭司法术时,施法时间减少3(举例来说,施法时间7的法术将减少到4)。那些需要花费超过1轮的法术,仍然将耗费他们相同的时间。阿祖斯祭司所施展的祭司法术总是有至少1的施法时间。
All clerics, specialty priests, and monks of Azuth receive religion (Faerûnian) as a bonus nonweapon proficiency. All priests of Azuth can cast priest spells faster than other priests. Their casting time on all priest spell of one round or less is reduced by 3 (for example, a casting time of 7 would be reduced to 4). Those spells that take more than one round to cast still take them the usual amount of time. Priest spells cast by a priest of Azuth always have a casting time of at least 1.

  阿祖斯教派的神职人员往往是热爱魔法本身的家伙。他们并不热衷力量,因为追求力量的那些人,是由于法术能让其能做到(咒文的优雅与繁复、法术的娴熟使用外的)其他事而喜欢法术,而非热爱魔法本身的人。法师、牧师、专属祭司和武僧充任了阿祖斯的神职人员。在其教会的等级制度中,45%的有头衔神职人员是法师。另外30%是牧师,该信仰强壮的右臂,20%是专属祭司,还有5%是武僧。三个团体之间关系良好,不过针对将专属祭司晋升到权力职位的趋势存在一些怨尤。然而,由于这种趋势,更多阿祖斯教派信仰初修士会选择专属祭司之路,而非牧师。阿祖斯的专属祭司被称作奥法士magistrati。
Azuthan clergy tend to be folk who love magic for its own sake. They do not exult in power, for that is the tendency of those who enjoy what magic can allow them to do to others, but in elegance, complexities of dweomer, and deft use of spells. Wizards, clerics, specialty priests, and monks serve in the clergy of Azuth. Within the church hierarchy,45% of the titled clergy are wizards. Another 30% are clerics, who form the strong right arm of the faith,20% are specialty priests, and 5% are monks. Relationships between the three groups are good, though there is some resentment against a current trend to promote specialty priests into positions of power. However, because of this trend, more novices of the Azurhan faith have chosen the path of a specialty priest than a cleric. Specialty priests of Azuth are known as magistrati.

  在有阿祖斯神殿、神龛和修道院社区的区域,统治的(不一定是最强大的)神职人员拥有“首席the First”头衔,并被呼作“尊者Revered One”。大型的教士团体中的其他神职成员则在这之上进行了扩展:最强大的变化魔法使用者被称作首席炼金师First Transmater,预言魔法的领导专家是首席预言师First Diviner,诸如此类。首席可以在自己的教区中授予或撤销这类头衔。教会中高层和长年的神职成员被授予大师Master头衔。阿祖斯教团会避免更进一步的趋势。
In areas where Azuth has temples, shrines and monastic communities, the ruling (not necessarily the most powerful) clergy member holds the title of “the First” and is addressed as “Revered One.”Other clergy members in large clerical communities have expanded on this idea:The most powerful user of alteration magic is called First Transmuter, the leading specialist in divination magic is First Diviner, etc. The First may bestow or revoke such titles within his or her parish. Clergy members of high rank and long years in the church are granted the title of Master. Azuthan clergy eschew most further tides.

教义Dogma:

  阿祖斯的追随者觉得,理性是接近魔法的最好方式,而通过学习和冥想,可以检验和简化其组成部分。阿祖斯教派神职成员将“冷静与谨慎”作为他们努力避免错误、乃至魔法失效的警言。他们被教导精妙地运用艺术Art(即魔法),被教导要时刻留意何时最好不要使用魔法。
Followers of Azuth feel that reason is the best way to approach magic, and that it may be examined and reduced to its component parts through study and meditation. Calm and caution are the watchwords of Azuthan clergy members as they strive to avoid mistakes that even magic cannot undo. They are taught to use Art (magic) wisely and to be always mindful of when it is best not to use magic.

  此信仰的初修士被要求:“去教授魔法的施展,在整个费伦大陆分发卷轴、物品和法术书,令魔法的运用与魔法的知识得以传播。鼓励任何人尝试用他们的手施展魔法。要教授魔法的力量所带来的责任,而你也应以此自省。试着去得到你遇见的每道新法术、法术变体、或是魔法理念的副本,不要管它们的价值和重要性如何——并且为神殿的图书馆制作副本的备份。训练其他人你所知道的魔法,不要为了自己囤积知识,竭尽一切方法、每时每刻地鼓励创造。”
Novices in the faith are charged to:“Teach the wielding of magic, and dispense scrolls, items, and spellbooks throughout Faerûn that the use and knowledge of magic may spread. Encourage everyone to try their hand at wielding magic. Drive home the lesson that with magical power comes grave responsibility, and live that lesson yourself. Try to gain a copy of every new spell, spell variant, or magical idea you encounter without regard for its worth or importance—and make a copy of that copy for a temple library. Train others in what you know of magic, not hoarding your knowledge for yourself, and encourage creativity in magic in all ways and at all times.”

日常活动Day-to-Day Activities:

  阿祖斯教派的神职成员惯常充任巫师之间的信使。他们努力保持无可指责,保持被所有各方视为中立可信。他们组织一年一度的 巫师博览会Mage Fairs,在那些法术博览会上,他们试图解决争端、抑制过度具有毁灭性或欺诈性的魔法、发起织法大赛。他们分发往年获胜法术的卷轴和有益小魔法物品,来作为那些比赛的奖品。
Azuthan clergy members very often serve as messengers between mages. They strive to remain above reproach and to be regarded as trusted neutral parties by all. They organize annual Mage Fairs, and at those Mage Faits they try to settle feuds, curb overly destructive or deceitful magic, and sponsor spellweaving contests. They also give out scrolls of the winning spells from previous years and small, useful magical items as prizes in these contests.

  大部分法师都认为祭职者是有帮助的,但阿祖斯教会的成员也许会尽可能地为其主要目标服务,而许多法师可不会多喜欢这个目标:他们会尝试确保,没有法术或魔法物品是费伦大陆某位巫师独有的,从而使得不会因为某位法师是去世,而导致任何法术、或是如何构造某件物品的知识永远从这个世界带走。阿祖斯教派神职成员通过以下来实现这些:魔法间谍活动(乃至临时的盗窃);将他们能找到的任何法师所写下东西、包括命令字符和奥秘短语(不只是完整的咒语)复制;鼓励法术的交换;以及支付慷慨的报偿让法师贡献法术,来钉入持续进行的阿祖斯教派的法术百科全书的新的页码来编制卷册(一套由来自各种巫师的法术组成的、书面的法术集,以魔法大量复制、装订并由祭职者以包含制造成本的少量报酬分发)。
Most wizards see the priesthood as helpful, but members of the church of Azuth may go to great lengths to serve a prime goal that many wizards do not find so pleasing:They try to ensure that no spell or magical item is unique to one mage in Faerûn so that the death of a single wizard does not take any spell or the knowledge of how to construct an item out of the world forever. Azuthan clergy members do this by magical spying (and even temporary thefts), by copying every wizardly writing they can find including command words and cryptic phrases (not just complete incantations), by encouraging the barter of spells, and by organizing tome drives in which wizards are paid handsomely to contribute a spell to the latest folio of the ongoing Azuthan spell cyclopedia (a written collection of spells from various mages duplicated magically in bulk, bound, and distributed by the priesthood for a minor fee covering production costs).

圣日/重要仪式Holy Days/Important Ceremonies:

  阿祖斯教会举办神圣的狂欢来纪念新传道法师的擢升、或是巫师擢升到了受眷者行列。在每位阿祖斯信徒的晚年,都会向至高者默默祈祷,来为他们当天和下一天做的所有事提供指引。除此外,阿祖斯教派的祭司们会避免有过多的典礼,但在法术之主the Lord of Spells的神殿和修道院里,每日的三次正餐都伴随着伟大的巫师们著作的阅读,这些著作关于使用魔法的道德伦理、魔法未来能做什么的猜测、以及魔法的各种哲学。
The church of Azuth holds a holy revel to mark the ascension of a new Magister and of any mage to the ranks of the Favored. Every twilight the faithful of Azuth pray silently to the High One for guidance in all their doings that day and the next. Azuthan priests otherwise avoid a lot of ceremony, but in temples and abbeys of the Lord of Spells, all three major meals of the day are accompanied by readings from the writings of great mages on the ethics of magic use, speculations as to what magic can be made to do in the future, and various philosophies of magic.

  当某人被批准为阿祖斯的祭司时,她或者他必须经历 转化仪式the Transforming,在仪式上,初修士将在由大师施展在他们身上的、非自愿的持续 形体变化 的束缚中度过一旬。在此典礼中,初修士必须通过由魔法继承而来的、各种各样令人困惑的眼睛,来理解生命。初修士不会被变形为无法在仪式举办地的环境中活下来的形态,不过这段经验通常会令人谦逊。该仪式通常在拥有围墙、与世隔绝的神殿园地进行,神殿将暂时对所有其他人关闭,除了平常被充作冥想地点的地方。该仪式中所使用的法术是教会的秘辛,有些时候会被大师用来在神殿或修道院被攻击时防御敌人。
When a being is confirmed as a priest of Azuth, she or he must undergo the Transforming, a ritual in which the novice spends a tenday in thrall to an involuntary, ongoing shape change cast on him or her by a Master. In this ceremony, the novice must see life through the eyes of a bewildering variety of shapes forced upon him or her in succession by the magic. No shape the novice is placed in is unable to survive in the environment in which this ritual takes place, but the experience is typically humbling. The ritual is typically held in a walled, secluded temple garden that is temporarily off limits to all others, but which normally serves as a place for contemplation. The spell used in this ritual is a church secret, and it has been used by some Masters on foes in the defense of temples and abbeys under attack.

  阿祖斯教派的神职人员和世俗信徒都会庆祝临时的 狂野之夜Wild Nights,他们在被释放的野魔法的中央舞蹈,只为了感受它的力量与效果。(其他法师和牧师则站在一旁,营救受伤者。)
Azuthan clergy and laity alike also celebrate occasional Wild Nights, in which they dance in the midst of unleashed wild magic just to feel its power and effects. (Other wizards and priests stand by to rescue anyone who runs into harm.)

主要崇拜中心Major Centers of Worship:

  赛尔伦Saerloon 的 至高者登神之殿Thc House of the High One 是阿祖斯教派信仰最被尊崇的神殿。它由6位大师(全是18级或更高等级的人类男性祭司或法师)共同运转:海尔汶Helven、拉恩Lhun、米伦Mirren、欧米尔Ormil、瑞拉斯Riilath、以及 斯科考特Thclcaunt。另一座非常强大的阿祖斯神殿是 至高者登神之殿the House of the High One Ascendant。它坐落于 哈鲁阿Halruaa 西边的 莱尔Lhair 附近的山脉中。在那里,首席阿里纳亚·齐斯米尔First Arleenaya Kithmaer 运转着这片从山脉里的天然洞穴群中扩大的巨大神殿建筑群,门前是宏伟的正拱门和门廊,装饰着由 塑石术stone shape 和伟大的大师雕刻家完成的雕刻品。
The House of the High One in Saerloon is the most revered temple of the Azuthan faith. It is run jointly by six Masters (all human male priests or wizards of 18th or greater level):Helven, Lhun, Mirren, Ormil, Riilath, and Thclcaunt. Another very powerful temple of Azuth is the House of the High One Ascendant. It is located in the mountains near Lhair in western Halruaa. Here First Arleenaya Kithmaer runs a huge temple complex expanded out from natural caverns in the mountains and fronted by a grand formal stone archway and portico ornamented by the finest carvings stone shape and grand master sculptors can achieve.

从属组织Affiliated Orders:

  通过 被遗忘之页组织the Order of the Forgotten Page,阿祖斯教派的神职成员在恢复被认为已丢失的魔法知识方面作出了伟大的贡献,该组织通常由教会的首席们选举加入,被允许在他们的仪式祭服之上戴特殊的银色装饰。该信仰负责向教会帮助消除魔法的失衡或畸怪的成员,会被授予“至高者之盾Shield of the High One”头衔和次级的保护性魔法物品,并被告知一段秘密的短句或词汇(允许他们在必要时,以治疗、避难所和小额借贷的形式,从任何阿祖斯的神殿或神龛得到援助。)
Azuthan clergy members who have done great service in recovering magical knowledge thought lost are often voted into the Order of the Forgotten Page by the Firsts of the church and allowed to wear a special silver trim on the collars of their ceremonial vestments. Members of the faith who have served the church in helping to eliminate a magical imbalance or monstrosity are granted the title “Shield of the High One,” given a minor protective magical item, and told a secret phrase or word that allows them aid from any temple or shrine of Azuth in the form of healing, shelter, and small loans, when necessary.

祭司的祭服Priestly Vestments:

  阿祖斯祭职者的祭服为闪亮的灰色,常由丝绸制作,不过在北地the North会有更厚实的的分层、使用更适宜的材料。阿祖斯的徽记被佩戴在胸前,徽记的灵光颜色表明了其在教会中的个人阶层。大部分的侍祭、武僧、巫师学徒和冒险者都有黄色灵光的阿祖斯徽记。更高等级的冒险者和一般来说没有官职的神职人员环绕着红色的灵光。那些首席以白色灵光标识。当不用辨别阶层时,阿祖斯的徽记拥有蓝色灵光。在北地,通常只有阿祖斯徽记的食指散发着光亮。从 阙森塔Chessenta 向南——并不尤其是哈鲁阿——徽记的整只手都被火焰环绕。
The vestments of the priesthood of Azuth are shimmering gray and usually made of silk, though these are layered with heavier and more sensible materials in the North. The symbol of Azuth is worn on the chest, and the color of the aura on the symbol denotes an individual's rank within the church. Most acolytes, monks, mage apprentices, and adventurers have a yellow aura surrounding the symbol of Azuth. Higher level adventurers and clergy members at large without official position wear symbols with a red aura. Those with First designation in the church have a white aura. When not used to identify rank, the symbol of Azuth has a blue aura. In the North, usually only the forefinger of Azurh's symbol is shown ablaze. From Chessenta southward—notably in Halruaa— the entire hand is surrounded by flame.

冒险装束Adventuring Garb:

  在野外中,阿祖斯的神职人员穿着适宜的服装,以灰色调为主。他们在心口佩戴着信仰的圣徽,要不缝在束腰外衣或长袍上,要不嵌入金属盔甲中。
In the field, clergy of Azuth wear sensible clothing, predominantly in shades of gray. They wear the symbol of their faith over their hearts, either stitched onto a tunic or robes or inlaid in metal armor.

006LfLmpzy7gEgrD2Vf5d&690

专属祭司Specialty Priests(奥法士Magistrati

  职业需求REQUIREMENTS:智力Intelligence 13,感知Wisdom 14
  关键属性PRIME REQ.:智力Intelligence,感知Wisdom
  阵营ALIGNMENT:守序中立LN
  武器WEAPONS:任何钝击(类型B)武器Any bludgeoning (wholly Type B) weapons
  防具ARMOR:无None
  主修领域MAJOR SPHERES:共通All,星界astral,魅惑charm,战斗combat,创造creation,预言divination,守卫guardian,治疗healing,守序law,死灵necromantic,保护protection,召唤summoning,太阳sun,思想thought,结界wards
  次要领域MINOR SPHERES:元素Elemental,旅者travelers,战争war
  魔法物品MAGICAL ITEMS:如同牧师,外加法师通常能使用的所有魔法物品包括卷轴Same as clerics, plus all items normally usable by wizards including magical scrolls
  熟练需求REQ. PROFS:法术辨识Spellcraft
  熟练奖励BONUS PROFS:无None

  ❖类似于所有的阿祖斯教派祭司,奥法士能比其他祭司更快地施展祭司法术。在所有施法时间为1轮或更少的法术上,他们的施法时间将减少3(举例来说,施法时间为7的法术将缩短为4)。施展需要花费超过一轮的法术仍然需要消耗正常的时长。奥法士所施展的祭司法术总是有至少1的施法时间。
  ❖ Like all Azuthan priests, magistrati can cast priest spells faster than other priests. Their casting time on all priest spells of one round or less is reduced by 3 (for example, a casting time of 7 would be reduced to 4). Spells taking more than one round to cast still require the usual amount of time. Priest spells cast by a magistrata always have a casting time of at least 1.

  ❖从第2级开始,除了祭司法术外,奥法士还可以施展法师法术。奥法士能如实际等级为其一半(向下取整)的巫师施展那些法术。举例来说,3级奥法士能如1级巫师般施展法师法术,且不能获得1级巫师不可用的法术。
  ❖ Magistrati, starting at 2nd level, may cast wizard spells in addition to priest spells. Magistrati cast these as mages of half their actual level (drop fractions). For example, a 3rd-level magistrata casts wizard spells as a 1st-level mage and cannot gain spells that are not available to a 1st-level mage.

  奥法士通过祈祷,而非学习以记忆它们来获得他们的法师法术,并且选择法师法术将替换掉他们当天原可以使用的牧师法术。(换句话说,法师法术占用祭司法术位。)因此,奥法士无法施展第8和第9级法师法术。此外,奥法士只能从一个单一学派获得法师法术(防护、转化、死灵等等)。学派在从阿祖斯那祈求第一道法师法术之时决定。从那时起,除了作为例外总是可得到的 阅读魔法read magic 外,奥法士只能从那个学派祈求法师法术,而不能祈求其它学派的法术。
Magistrati pray for their wizard spells instead of studying to memorize them, and chosen wizard spells replace clerical spells potentially available for use that day. (In other words, the wizard spell occupies a priest spell slot.) Because of this, magistrati may never cast 8th- or 9th-level wizard spells. Further, a magistrata may only take wizard spells from a single school (abjuration, alteration, necromancy, etc.). This school is determined when the first wizard spell is requested from Azurh. From that point on, all wizard spell prayed for by that magistrata must be from that school and cannot be from any other, with the exception of read magic, which is always available.

  ❖除了牧师卷轴外,奥法士还能使用魔法卷轴。若这道法术不属于他们所选法术学派,那么他们需要 阅读魔法 法术才能如此做。
  ❖ Magistrati may use magical scrolls in addition to clerical scrolls. They need a read magic spell to do so if the spell is not of the school of magic they have selected to choose their wizard spells from.

  ❖在第5级,奥法士能通过接触 鉴定identify(类似于1级法师法术)魔法物品。使用这项能力不会触发任何诅咒或物品的力量,在使用这项能力后,也不会临时减少这位奥法士的体质值,或是要求其进行休息。鉴定能力的持续时间是5轮,只可以使用在一件物品上。对同一件物品一位奥法士只能鉴定一次;在奥法士的经验值等级提升前,不能进行再次尝试。
  ❖ At 5th level, magistrati can identify (similar to the 1st-level wizard spell) magical items by touch. Use of this ability cannot awaken any curse or item powers and does not temporarily reduce a magistrata's Constitution or require him or her to rest after using the ability. The duration of the identify ability is five rounds, which may only be used on one item. An item may only be identified once by a particular magistrata; another attempt cannot be made until the magistrata increases in experience level.

  ❖在第7级,每日1次,奥法士有能力如同等级的巫师般施展 魔法飞弹magic missile(类似于1级法师法术)。这是一项能力,而不会与他们只能有一种法师法术学派的限制冲突。
  ❖ At 7th level, magistrati have the ability to cast magic missile once a day (similar to the 1st-level wizard spell) as if they were mages of equivalent level. This is an ability and does not conflict with their restriction to only one school of wizard spells.

  ❖在第9级,每日1次,奥法士有能力施展如同等级巫师般施展 火球术fireball闪电束lightning bolt(如同3级法师法术)。这是一项能力,而不会与他们只能有一种法师法术学派的限制冲突。
  ❖ At 9th level, magistrati have the ability to cast fireball or lightning bolt once a day (similar to the 3rd-level wizard spells) as if they were mages of equivalent level. This is an ability and does not conflict with their restriction to only one school of wizard spells.

  ❖在第12级,每日1次,奥法士有能力如同等级巫师般创造一面类似于任意墙类法术(火墙术wall of fire冰墙术wall of ice力墙术wall of force铁墙术wall of iron石墙术wall of stone 等等)的墙体。这是一项能力,而不会与他们只能有一种法师法术学派的限制冲突。
  ❖ At 12th level, magistrati have the ability to create a wall similar to any wall spell (wall of fire, wall of ice, wall of force, wall of iron, wall of stone, etc.) once a day as if they were mages of equivalent level. This is an ability and does not conflict with their restriction to only one school of wizard spells.

阿祖斯教派法术Azuthan Spells

  阿祖斯的神职人员中的祭司和法师均可使用所有这些法术,它们既是法师法术又是祭司法术;对两种职业来说,它们除施法时间外的运作都是相同的。法师版本的施法时间备注在祭司版施法时间后的括号中。祭司版的施法时间并未计入阿祖斯教派祭司所获得的施法时间减少。为供神职人员中的法师们的使用,法师版法术已被记入教会的法术卷册中。借由这项简单的权宜之计,阿祖斯阻止了它们落入那些非信徒手中:非神职人员法师们无法看见这些法术。它们并未以魔法隐藏或是只能以特殊能力侦测到;它们只能简单地对任何非神职成员不存在,若那样的人凝视着书写着它们的页面,完全只会看见空白的精制皮纸。
All of these spells, available to priests and wizards in Azuth's clergy, are both wizard and priest spells; they work identically for either class, with the exception of their casting times. The casting times for the wizard versions are noted in parentheses next to the priestly casting time. This priestly casting time does not incorporate the reduction in casting time that Azuthan priests gain. The wizard spells have been written down in church spell tomes for the use of wizards of the clergy. Azuth prevents them from falling into the hands of those not of the faith by this simple expedient:These spells cannot be seen by nonclergy wizards. They are nor magically hidden or detectable only with special abilities; they are simply not there for anyone who is not a clergy member, and if such people gaze upon a page where they are written, all that is seen is blank vellum.

4th Level

阿祖斯的二重奏Azuth's Fedensor

  (转化Alteration)

  领域Sphere:思想Thought
  距离Range:接触Touch
  组件Components:言语V,姿势S
  持续时间Duration:至多1回合Up to 1 turn
  施法时间Casting Time:7 (4)
  影响区域Area of Effect:1 只生物One being
  豁免检定Saving Throw:无None

  这道法术允许 阿祖斯的二联 的施法者或所接触的另一位施法生物,其所施展的下一道1-5级法术无需任何必要的材料成分即可正常释放(除非对应材料对法术至关重要,例如 魔魂壶magic jar 法术中使用的宝石),并且在施展后不会被遗忘。受影响的法术不会从记忆中被抹去,能在稍后再次施展。受影响的法术必须在 阿祖斯的二重奏 施展后1回合内施展,否则 二重奏 将流失并被浪费。阿祖斯的二重奏 不可作用于 阿祖斯的启迪;这样使用的结果便是两道 二重奏 都将流失。
This spell allows the next 1st- through 5th-level spell cast by the caster of Azuth's fednsor or another touched spellcasting being to be unleashed without any normally necessary material components (unless crucial to a spell, such as the gem used in a magic jar spell) and without being forgotten. The affected spell is not erased from memory and can be cast again as normal at a later time. The spell to be effected must be cast within a turn of the casting of Azuth's fedensor or the fedensor is lost and wasted. Azuth's fedensor does not work on Azuth's fedensor; such a use results in the loss of both fedensors.

5th Level

阿祖斯的至高三重Azuth's Exalted Triad

  (转化Alteration)

  领域Sphere:思想Thought
  距离Range:0
  组件Components:言语V,姿势S
  持续时间Duration:特殊Special
  施法时间Casting Time:8(5)
  影响区域Area of Effect:施法者The caster
  豁免检定Saving Throw:无None

  这道魔法能影响 至高三重 的施法者准备记忆的任意一道1-5级法术。一旦施法者无声的意志选择了法术,三重 便不能转移到另一道法术上。选择的法术将变得可以施展三次,而无需任何额外的记忆、也不会失去其它记忆的法术、或是失去法术记忆位。
This magic can affect any one 1st through 5th-level spell that the caster of the exalted triad already has in memory. Once this spell is chosen by silent will of the caster, the triad cannot be shifted to another spell. The chosen spell becomes castable thrice without any additional memorization, loss of other memorized spells, or loss of spell memorization slots.

  被选中受 阿祖斯的至高三重 影响的法术,在第一次使用时所有方面均如常,但被选中法术的第二次和第三次施展将不需要材料成分和言语成分,且施法时间变为2。
The first use of the spell chosen to be affected by Azuth's exalted triad is cast as normal in all respects, but the second and third castings of the chosen spell require no material or verbal components and their casting time changes to 2.

  一道 至高三重 法术不能影响另一道记忆的 至高三重 法术。对特定法术位一次只可以使用一道 至高三重 法术;任何在一道记忆的特定法术上使用多道 至高三重 法术的尝试,都将导致施法者智障化。阿祖斯的二重奏Azuth's fedensor 同样无法施展在 阿祖斯的至高三重 上或使用在任何受到 阿祖斯的至高三重 影响的法术上。
An exalted triad spell cannot affect another exalted triad spell in memory. Only one exalted triad spell may be in use on a given spell slot at a time; any attempt to use multiple exalted triad spells on a given spell in memory results in the spellcasrer being feebleminded. Azuth's fedensor may not be used on Azuth's exalted triad or on any spell affected by Azuth's exalted triad.

  同一时间使用的 至高三重 法术不得超过2道(在记忆的不同法术上)。由使用 至高三重 额外“复制”的法术全都占用同一法术位;直到所有由 至高三重 创造的复件都被使用、或被从记忆中丢弃来给新法术让位前,那个法术位都被认为在使用中;法术将在复件被使用完毕或被从记忆中丢弃时结束。
No more than two exalted triad spells may be in use (on different spell in memory) at a time. The extra "copied" spells gained by use of an exalted triad all take up the same spell slot; that spell slot is considered in use until all the copies created by the exalted triad are used or discarded from memory to make way for new spells, at which time the exalted triad ends.

7 th Level

阿祖斯的法术盾牌Azuth's Spell Shield

  (转化Alteration)

  领域Sphere:保护Protection
  距离Range:接触Touch
  组件Components:言语V,姿势S
  持续时间Duration:1 轮round
  施法时间Casting Time:1 轮round(7)
  影响区域Area of Effect:1 个存在One being
  豁免检定Saving Throw:无None

  这道法术为施法者或某位被接触的法术受术者,提供了在法术施展后的轮中,对所有魔法效果的免疫。这种免疫包括了对先前施加的保护和援助以及进行中的效果的免疫。这道法术不会阻止此类魔法的运作;它只是为被保护的生物提供保护不会以任何方式受到影响,持续1轮。
This spell renders the caster or a touched spell recipient immune to all magical effects on the round after this spell is cast. This immunity includes an immunity to previously applied protections and aids and ongoing effects. The spell does not prevent such magics from operating; it simply prevents the protected being from being affected in any way by them for one round.

毁灭灭法怪Destroy Magedoom

  (咒法/召唤Conjurntion/Summoning)

  领域Sphere:召唤Summoning,保护Protection
  距离Range:10 码/级yards/level
  组件Components:言语V,姿势S
  持续时间Duration:立即Instantaneous
  施法时间Casting Time:1 轮round(7)
  影响区域Area of Effect:1 只灭法怪One magedoom
  豁免检定Saving Throw:特殊Special

  阿祖斯教会近期研发了这道法术,作为对被强大的 散提尔人Zhentarim 法师们称之为灭法怪的、杀戮巫师的恐怖生物的回应。(见《散提尔堡废墟Ruins of Zhentil Keep》盒装图书中对这种怪物的详述。)阿祖斯只会把这道特殊的法术授予表现优良的侍奉着中的高等级专属祭司和法师。这道法术不受灭法怪100%魔抗的影响。
This spell was recently developed by the church of Azuth in response to the creation of a mage-killing horror known as a magedoom by the powerful wizards of the Zhentarim. (See the Ruins of Zhentil Keep boxed set for details on this monster.) Azuth only grants this special spell to high-level specialty priests and wizards who serve him well. The spell is unaffected by a magedoom's 100% magic resistance.

  这道法术对除了灭法怪外的生物无效。当施展在灭法怪身上时,这只灭法怪必须成功通过对抗法术豁免检定,否则将被毁灭。若豁免成功,这只灭法怪将遭受10d8点伤害。而这伤害也可能将毁灭这只灭法怪。
This spell has no effect on any creature except a magedoom. When cast on a magedoom, the magedoom must succeed at a saving throw vs. spell or be destroyed. If the saving throw is successful, the magedoom takes 10d8 points of damage. The damage may destroy the magedoom anyway.

  对这道法术而言,材料成分是阿祖斯的圣徽(在施法中不会被消耗),以及一件魔法物品(将在施法中被消耗)。独特的物品、神器和圣物(由DM决定)不能用作这道法术的组件。
The material components for this spell are a holy symbol of Azuth, which is not consumed in the casting, and a magical item, which is consumed in the casting. Unique items, artifacts, and relics (as adjudicated by the DM) cannot be used as components of this spell.


5eFR<Sword Coast Adventurer's Guide.p024>阿祖斯Azuth

校对:笨哈

阿祖斯AZUTH

  阿祖斯Azuth,法师之神god of wizardry 守序中立LN 奥秘Arcana,知识Knowledge 带着火焰轮廓并指向上方的左手Left hand pointing upward, outlined in fire   至高者The High One,辨法之主the Lord of Spellcraft,第一传道法师the First Magister

Symbol of Azuth

  除了法师,没什么人会崇敬阿祖斯。而对法师来说,至高者是他们所珍视的一切的终极化身。
Few pay homage to Azuth aside from wizards. For them, the High One is the ultimate embodiment of all that they hold dear.

  密斯特拉Mystra 是魔法女神,欧格玛Oghma 是知识之神,迪尼尔Deneir 是书写与语言之神。阿祖斯在这些通用领域中都撷取了一些,并将它们运用到法师的具体实践中。举例而言,密斯特拉是象征灵魂、艺术及魔法奇迹的神祇,阿祖斯则是法师们的长时间研究、严格的言行标准、以及他们那痉挛绞痛、墨迹斑斑的手指之神。当法师在书写卷轴、铭刻魔法阵、试著记忆魔法和甚至是在施展法术时,他们会向阿祖斯祈求。通常这种认可是静静的描绘阿租斯的圣徽(左手的食指指向天空)。对许多法师来说,这手势在他们的生活中已是常识,早已变成了无意识的习惯。
Mystra serves as goddess of magic; Oghma is god of knowledge; and Deneir is god of writing and language. Azuth takes aspects of these general fields and applies them to the specific practices of wizards. For instance, while Mystra is the deity who represents the soul, art, and wonder of magic, Azuth is god of a wizard's longhours of study, exacting standards of movement and speech, and cramped, ink-stained fingers. Wizards invoke Azuth when they scribe scrolls, inscribe magic circles, attempt to memorize spells, and even when they cast spells. Often this acknowledgment comes in the form of silently forming Azuth's holy symbol, pointing the index finger of the left hand to the sky. For many wiziards, the gesture is so commonplace in their lives that it becomes an unconscious habit.

  鲜有供奉给阿祖斯的神殿,而阿祖斯的祭司也极端稀少。就算是充满的魔法的 哈鲁阿Halruaa,也只有一手可数的圣所是奉献给阿祖斯的。有时候能在密斯特瑞或其他神祇神殿的角落中,看到奉献给阿祖斯的雕像或圣坛。通常,法师的家中会有一个私人的阿祖斯圣坛。在这种地方,阿祖斯的形象是覆盖兜帽,并且留著大把鬍鬚,左手手指高指天空。有时候阿祖斯会只是一隻手。但不管是哪种,阿祖斯的手指通常会当成烛台,或 光亮术light 的起点。
Temples dedicated to Azuth are scarce, and clerics of the deity are extremely rare. Even in magic-saturated Halruaa, only a handful of holy places are dedicated to Azuth. Sometimes a statue or a shrine dedicated to him stands in a corner of a temple to Mystra or another deity. More often, a wizard has a personal shrine at home. Azuth is represented at such sites as a hooded and bearded figure with left hand held high, finger pointed up. Sometimes he is represented by merely the hand. In either case, the finger often serves as a candleholder or as the point of origin for a light spell.


Advertisement